A Rogue One
Apr 17, 2016 5:34:21 GMT -7
Post by Kamyuja Hitomi on Apr 17, 2016 5:34:21 GMT -7
Hitomi Kamyuja |
Title Hmmmm. Now where was she? Shun had managed to bugger off somewhere and she had temporarily misplaced her sand board, not lost. She knew where she put it, she just didn't know where she was. All she knew was that she was somewhere in the desert. The sand was a good indication of that. There was at least a fifty-fifty chance she was at the beach. A large beach. She spun around in a circle for a moment looking all around. A few mountains. That probably took away from the possibility of her being at the beach. Sixty-forty now. Walk, walk, walk, walk. She walked around a bit further, toward the mountains so she could get a good look at just where she was, until she stumbled across something she as a sand village native knew well. The Shamble Temple at the foot of the Mountain of Blight. A famous site in the Land of Wind, and one far from the ocean. Ninety-ten. Using this place a reference point, she knew kind of where she was. Kind of. Issues for another time however, right now she began to explore this ruined city. Giant pillars rose from the sand as if unwilling to die. These pillars once belonged to magnificent structures that no doubt inspired the men and women who walked by them she was sure but now they were merely relics of a time long past. It was a somber scene, sure, but Hitomi was a God. If she didn't get used to these sights now then she was in for a long eternity. On her hip was her katana, tied to her by a brown belt. On her hands and feet were a pair of gauntlets in the form of spiked brass knuckles, her right hand gauntlet fitted with a shock enhancement, and a pair of greaves no her feet. This formed the entirety of her clothing as she had left the village without her clothing. Perhaps Shun had left to go get it for her? Nah, probably not. Lazy bitch she was. The sun wasn't ever really an issue for her, she was good at contending with the heat but still she wore over her shoulders a cloak to protect her otherwise naked body. In this cloak were a number of odds and ends, grenades, kunai, caltrops. She had a lot of things. Walk, walk, walk, walk. Hitomi moved around the ruins, looking for a disembodied stone head. She needed the cliche to be real before she left in search of her 'not' lost sand board. Equipement: Cloak Type 2 (Overview) - 1 slot Rank: "C" Type: Main, Tailor, Slot Holder, Holds 10 Slots (10 for Items of Scroll Length), Cloak/Harness Effect: A Cloak that holds an amount of items inside without giving a hint that the cloak may actually hold items inside. Special: --- Drawback: --- Description: Picture A Harness and Cloak that attaches to one another. This harness is attached to the chest to be held up right that have long strips of leather reaching down to the cloak that attaches to the end of the cloak. Consider each strip to be a thick belt that attaches to the chest harness. Each harness has 5 pouches that holds 1/2 a slot each. These pouches are scroll length so they are able to hold knives, senbon, kunai and other items that are the same length as a scroll. This Cloak only has 4 belts that have a total of 10 slots to carry items inside. When hands are hidden inside user gains a +10 circumstance bonus to Sleight of Hand and Pick Pocket. Limit: These type of items may be bought inside any Tailor Shop. Cost: 1,300 Ryo Grenade: Fragmentation - 5 slots Rank: "C" Type: Secondary, 1 per Slot, Explosive, Grenade Effect: A grenade with a heavy metal casing that shatters, on exploding, into fragments that travel at high speed and with great force. Special: --- Drawback: May harm the user if not thrown right. Description: The fragmentation grenade (commonly known as a frag) is an anti-personnel weapon that is designed to disperse shrapnel upon exploding. The body is made of hard plastic or steel. Flechettes, notched wire, ball bearings or the case itself provide the fragments. When the word grenade is used without specification, and context does not suggest otherwise, it is generally assumed to refer to a fragmentation grenade. These grenades were sometimes classed as defensive grenades because the effective casualty radius of some matched or exceeded the distance they could be thrown, thus necessitating them being thrown from behind cover. Fragmentation grenades have a killing radius of 5 meters with a wounding radius of 15 meters. It takes 6 seconds before it explodes. Limit: These types of items may be capable of being bought inside any Weapon Shop. Cost: 1,500 Ryo Each Kunai (Overview) - 1 slot Rank: "C" Rank Type: Secondary, 2 per Slot, Piercing/Slashing, Knife Effect: A kunai is a tool derived from the masonry trowel. Special: --- Drawback: --- Description: A Light Weapon. These weapons do +4 Amour Points of Damage. The Range Increment of this weapon is 5 meters. A kunai has a blade that is about less than 1 foot in length. The user gains a +10 bonus on Sleight of Hand Skill to conceal a knife on their body. Limit: These items may be bought inside any Weapon Shop. Cost: 1,000 Ryo per Slot, or 500 Ryo Each. Caltrops (Overview) x4 slots Rank: "C" Rank Type: Secondary, 16 per Slot, Piercing, Caltrops Effect: A spiked device thrown on the ground to impede characters. Special: --- Drawback: --- Description: A Light Weapon. These weapons do +1 Amour Points of Damage. The Range Increment of this weapon is 5 meters. A caltrop is a 4-pronged iron spike crafted so that one prong faces up no matter how the caltrop comes to rest. The user scatters caltrops on the ground in the hope that the opponent steps on them or at least forced to slow down to avoid them. 1 slot of caltrops cover an area 2 meter squared. Each time a creature moves into an area covered by caltrops or spends a round fighting while standing in an area, they may step on one. If the opponent steps on a caltrop the Caltrop deals 1 Armour Points of Damage, and the opponent's movements is reduced by 1/2 because its foot is wounded. This movement penalty lasts for 24 hours, or until the creature is treated with a First Aid: Healing Hard Check, or they are healed from minor wounds. A charging or running creature must immediately stop if it steps on a caltrop. Limit: These items may be bought inside any Weapon Shop. Cost: 1,600 Ryo per Slot, or 100 Ryo Each Sword, Longsword (Overview) Rank: "C" Type: Main, Slashing, Sword Effect: A weapon with a long metal blade and a hilt with a hand guard. Special: --- Drawback: --- Description: A One-Handed Weapon. These weapons do +8 Amour Points of Damage. A longsword (also spelled long sword, long-sword) is a type of sword characterized as having a cruciform hilt with a grip for two handed use and a straight double-edged blade of around 100–122 cm (39–48 in). The longsword is characterised not so much by a longer blade, but by a longer grip, which indicates a weapon designed for2-handed use or 1-handed use. Examples of Longswords: Katana, Jian, Tachi, Scimitr, Shinai, and Waster. Limit: These items may be bought inside any Weapon Shop. Cost: 4,000 Ryo Gauntlet (Overview) - x2 Rank: "C" Type: Main, Bludgeoning/Piercing/Slashing, Gauntlet Effect: A defensive and offensive armour used as a weapon or protection for the user's arms. Special: --- Drawback: --- Description: A Light Weapon. These weapons do +3 Amour Points of Damage. Metal or armoured gloves that allow the user to deal lethal damage with unarmed strikes. A strike with a gauntlet is otherwise considered an unarmed attack. The opponent cannot use a disarm action to disarm a user with gauntlets on unless they remove the gauntlets completely. Examples of Gauntlets: Brass Knuckles, Cestus, and Gauntlets. Limit: These items may be bought inside any Weapon Shop. Cost: 2,500 Ryo Each Greaves (Overview) - x2 Rank: "C" Type: Main, Bludgeoning/Piercing/Slashing, Greaves Effect: A defensive and offensive armour used as a weapon or protection for the user's legs. Special: --- Drawback: --- Description: A Light Weapon. These weapons do +3 Amour Points of Damage. Metal or armoured leg protectors that allow the user to deal lethal damage with their legs as unarmed strikes. A strike with a greave is otherwise considered an unarmed attack. The opponent cannot use a disarm action to disarm a user with greaves on unless they remove the greaves completely. Limit: These items may be bought inside any Weapon Shop. Cost: 2,500 Ryo Each Shock Enhancement Rank: "B" Type: Main, Gadget, Mechanical, Weapon Enhancement Effect: An enhancement that is attached into a bludgeoning weapons to increase the striking power with Electrical Damage. Special: --- Drawback: May Only Apply 1 Enhancement on Weapon. Description: Picture Picture An enhancement that adds Electrical Damage to any striking attacks while using an Bludgeoning Weapon. Due to circuitry interwoven throughout the stun weapon, electricity is transferred from the components inside to an impact point, and causes the weapon to glow with yellow energy when activated. Normally used for crowd-control. Stuns an opponent for 1d4 movements. The Shock Enhancement releases 20 armour points worth of electrical damage on top of an attack. If the item makes continuous contact with a target it emits 10 Armour Points worth of Electrical Damage per second against said target. 10 Armour Points of Electrical damage may be transferred to another item (1 second activation) allowing that item to cause a single electrical attack on top of its own striking attack for 1/2 a round. Limit: These items may be bought inside any Gadget Shop. Cost: 20,000 Ryo |