Sae Shinamori (kyoudo)
May 11, 2016 17:11:36 GMT -7
Post by Sae Shinamori on May 11, 2016 17:11:36 GMT -7
Basic Information
Name: Sae Shinamori
Bloodlimit: Kyoudo
Height: 4’3”
Weight: 86.3 lb.
Age: [12] Years Old
Gender: Male
Alignment: Chaotic; Good
Birth Country: Land of Frost
Village: Yukigakure
Special: Taijutsu/Ninjutsu Specialist
Taijutsu Specialist
1. Burēdono Kenseijin
2. The Art of Throwing
3. Reserved
4. Reserved
5. Reserved
6. Reserved
Ninjutsu Specialist
1. Raiton(Lightning)
2. Reserved
3. Reserved
4. Reserved
5. Reserved
6. Reserved
Clan Non-Specialist
1. Kyoudo
2. Reserved
3. Reserved
4. Reserved
Genjutsu Non-Specialist
1. Shadow
2. Reserved
3. Reserved
4. Reserved
Misc. Slots
1. Reserved
2. Reserved
3. Reserved
4. Reserved
5. Reserved
6. Reserved
Traits
1. Finite Life
Rank: "C"
Skill: Heritage Trait
Effect: A trait that enables the user to survive after death.
Special: ---
Drawback: ---
Description: To be human is to be flawed, limited, and finite; but some humans nonetheless struggle through and work against or despite these limitations. That they live short lives and die gives their time in this life meaning and fuel for art, science, and creativity. Once per day, they do not die until their Temporary Armour Points drop to 0 after taking a death attack, this effect lasts for 5 minutes per Class Level, activation of this technique takes up no movements and happens after a death strike takes place. The amount of Armour Points they gain is 20 points per Class Level. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
2. Will of Men, The
Rank: "C"
Skill: Faith Trait
Effect: Men are creatures of will; their will carries them through a harsh world of politics and physical dangers.
Special: ---
Drawback: ---
Description: User gains a +1 trait bonus to all Will Saves. At "C", "B', "A", and "S" Class level, gain an additional +1 trait bonus. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
3. Jealous of Your Rival
Rank: "C"
Skill: Teamwork Trait
Effect: For some reason the user's ally gets all the glory.
Special: ---
Drawback: ---
Description: They win the hand at cards, they get the last sword swing of battle, they swoop in and claim the treasure just as the user is about to open the door and get shot by arrows. This ally bugs the user like nails on a chalk board. But when they fail, the user takes secret glee in their failure. When selecting this trait the user selects one ally to be their rival. Once per day, when this rival fails an attack save, or skill, and the user is able to witness it, the user gains a +2 trait bonus to their attack if applicable if they witnessed an attack, +2 trait bonus to their save against an attack if they witnessed a failed save, or a +10 to their Skill if they witnessed a failed skill check. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
(Rival: Aioshi Takeo)
4. Thug
Rank: "C"
Skill: Heritage Trait
Effect: User was a killer, a brute, or a bully, capable of doing anything to get what they wanted.
Special: ---
Drawback: ---
Description: User has +20 Skill points to divide as they wish among Appraisal, History, Intimidate, Local, and Tracking. At each Class Level the user gain an additional +5 Heritage skill Points to place in any one of these skills. User gains +1 Heritage Points per die roll when learning the skill. User gains a Heritage bonus on +10 Armour Points in Unarmed damage, or Heritage bonus on +30 Temporary Armour Points. In addition user gains a +1 bonus on all Fortitude Saves. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
(Taking + 10 points of unarmed damage, and +25 to Appraisal)
5. Chosen One
Rank: "C"
Skill: Faith Trait
Effect: At the user's birth, their parents dedicated their soul to their god.
Special: ---
Drawback: ---
Description: The god blessed them, granting them a gift of light to brighten their path through darkness and a fine sword with which to spread their will. User may perform a Light Jutsu which causes an object to glow like a torch, shedding bright light in a 15-meter radius (and dim light for an additional 15-meter_ from the point the user touches. The effect is immobile, but it can be performed on a movable object. The duration of the Jutsu is 50 minutes per Class Level. Light taken into an area of chakra created darkness does not function. User begins with a Masterwork Longsword. In addition, whenever Light is performed on this sword, the radius of light and its duration is doubled. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
6. Dirty Fighter
Rank: "C"
Skill: Combat Trait
Effect: Due to their upbringing the user knows how to hit at the right time.
Special: ---
Drawback: ---
Description: User would not have lived to make it out of childhood without the aid of a sibling, friend, or companion they could always count on to distract their enemies long enough for the user to do a little bit more damage than normal. That companion may be another Player Character, or a Non-playable Character (who may even be recently departed from their side). When the user hits a foe they are flanking they deal an additional +10 Armour Points in striking damage. This additional damage is a trait bonus. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
7. Chakra Resistance
Rank: "B"
Skill: Chakra Trait
Effect: Some Humans are even less affected by Chakra.
Special: ---
Drawback: ---
Description: Increases the characters natural bonus on saves vs. Chakra Jutsus & Chakra-like effects to +4 Trait Bonus. Users gain a Damage Resistance against Chakra Techniques equal to 20 points Racial Bonus. This trait replaces 2 Freebies.
Limit: Must start with Character; replaces 2 Freebies.
Primary Weapon:
Sword, Longsword (Daitō) (Masterwork) (Chosen One)
Rank: "C"
Type: Main, Slashing, Sword
Effect: A weapon with a long metal blade and a hilt with a hand guard.
Special: ---
Drawback: ---
Description: A One-Handed Weapon. These weapons do +8 Amour Points of Damage. A longsword (also spelled long sword, long-sword) is a type of sword characterized as having a cruciform hilt with a grip for two handed use and a straight double-edged blade of around 100–122 cm (39–48 in). The longsword is characterized not so much by a longer blade, but by a longer grip, which indicates a weapon designed for2-handed use or 1-handed use. Examples of Longswords: Katana, Jian, Tachi, Scimitr, Shinai, and Waster.
Limit: These items may be bought inside any Weapon Shop.
Cost: Free (Chosen one Trait)
Knife x2
Rank: "C" Rank
Type: Secondary, 2 per Slot, Piercing/Slashing, Knife
Effect: An instrument composed of a blade fixed into a handle, used for cutting or as a weapon.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +4 Amour Points of Damage. The Range Increment of this weapon is 5 meters. A knife has a blade that is about less than 1 foot in length. The user gains a +10 bonus on Sleight of Hand Skill to conceal a knife on their body.
Limit: These items may be bought inside any Weapon Shop.
Cost: 1,000 Ryo per Slot, or 500 Ryo Each.
Gauntlet (Overview)
Rank: "C"
Type: Main, Bludgeoning/Piercing/Slashing, Gauntlet
Effect: A defensive and offensive armor used as a weapon or protection for the user's arms.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +3 Amour Points of Damage. Metal or armored gloves that allow the user to deal lethal damage with unarmed strikes. A strike with a gauntlet is otherwise considered an unarmed attack. The opponent cannot use a disarm action to disarm a user with gauntlets on unless they remove the gauntlets completely. Examples of Gauntlets: Brass Knuckles, Cestus, and Gauntlets.
Limit: These items may be bought inside any Weapon Shop.
Cost: 2,500 Ryo Each
Greaves (Overview)
Rank: "C"
Type: Main, Bludgeoning/Piercing/Slashing, Greaves
Effect: A defensive and offensive armor used as a weapon or protection for the user's legs.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +3 Amour Points of Damage. Metal or armored leg protectors that allow the user to deal lethal damage with their legs as unarmed strikes. A strike with a greave is otherwise considered an unarmed attack. The opponent cannot use a disarm action to disarm a user with greaves on unless they remove the greaves completely.
Limit: These items may be bought inside any Weapon Shop.
Cost: 2,500 Ryo Each
Sword, Short (Overview) X2 [Kodachi]
Rank: "C"
Type: Main, Piercing/Slashing, Sword
Effect: A weapon with a long metal blade and a hilt with a hand guard.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +6 Amour Points of Damage. A short sword is about 2 feet in length. Examples of Short Swords: Tanto, Baselard, Cinquedea, Gladius, Kodachi, Xiphos or even the Mechete.
Limit: These items may be bought inside any Weapon Shop.
Cost: 2,000 Ryo
Wire (Overview) [bundle]
Rank: "C"
Type: Main, Slashing, Soft Weapon
Effect: Metal drawn out into the form of a thin flexible thread or rod.
Special: ---
Drawback: ---
Description: A Two-Handed Weapon. These weapons do +4 Amour Points of Damage. Wire is a single, usually cylindrical, flexible strand or rod of metal. Wires are used to bear mechanical loads and to carry electricity and telecommunications signals. Wire is commonly formed by drawing the metal through a hole in a die or draw plate. Standard sizes are determined by various wire gauges. When using Wire over 1.2 m (1 to 4 feet) they are treated as a 2-handed weapon. Wire under 1.2 m (1 to 4 feet) are treated as 1-handed weapons. If the user learns Wield Oversized Weapon the user is able to wield the weapon 1-handed.
Limit: These items may be bought inside any Weapon Shop.
Cost: 3,000 Ryo per Bundle, 200 Ryo per Meter
13,000/13,000
Secondary Items:
Kunai (Overview) X20 Individual
Rank: "C" Rank
Type: Secondary, 2 per Slot, Piercing/Slashing, Knife
Effect: A kunai is a tool derived from the masonry trowel.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +4 Amour Points of Damage. The Range Increment of this weapon is 5 meters. A kunai has a blade that is about less than 1 foot in length. The user gains a +10 bonus on Sleight of Hand Skill to conceal a knife on their body.
Limit: These items may be bought inside any Weapon Shop.
Cost: 1,000 Ryo per Slot, or 500 Ryo Each.
Senbon (Overview) X50 Individual
Rank: "B" Rank
Type: Secondary, 57 per Slot, Piercing, Senbon
Effect: Senbon are metal needles with a point at both ends. They often serve a medical purpose.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +2 Amour Points of Damage. The Range Increment of this weapon is 10 meters. Are weapons used for acupuncture. For this reason, senbon deal non-lethal damage.
Limit: These items may be bought inside any Weapon Shop.
Cost: 5,700 Ryo per Slot, or 100 Ryo Each.
Shuriken, Hira (Overview) [51 individual]
Rank: "C" Rank
Type: Secondary, 15 per Slot, Piercing, Shuriken
Effect: A shuriken is a small piece of metal with sharpened edges, designed for throwing.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +2 Amour Points of Damage. The Range Increment of this weapon is 5 meters. Although they are thrown weapons, shuriken are quick and easy to draw, thus allowing the user to draw such weapons without the need of a movement. A shuriken can't be used as a melee weapon. Hira-shuriken are constructed from thin, flat plates of metal and generally resemble popular conceptions of shuriken.
Limit: These items may be bought inside any Weapon Shop.
Cost: 1,500 Ryo per Slot, or 100 Ryo Each.
Tag: Exploding x66
Rank: "A"
Type: Secondary, 80 per Slot, Explosive, Tag
Effect: Exploding tags are scraps of paper inscribed with a special writing, centering on the kanji for "explode" (爆, Baku). Infused with chakra, they will explode after a set amount of time, remotely, or after being ignited by flame. The tags can be attached to a surface or wrapped around a weapon to be thrown at an enemy.
Special: ---
Drawback: May harm the user if not put right.
Description: Paper that is 2 inches by 6 inches in size and 0.039" (1 mil) thick. These papers are exploding tags that are able to harm and kill opponents or just simply explode within a certain radius. They can be placed on targets, wrap around a weapon, or even thrown at opponents. Tags have a killing diameter of 1 meter, and a wounding diameter of 2 meters. Tags can be activated to explode within 6 seconds, or by a simple technique. May be attached to 3 items without taking up room in a single slot.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 12,000 Ryo per Slot, or 150 Ryo Each.
30,000/30,000
Non-Weapon Items
Cloak
(2 straps)
Rank: "C"
Type: Main, Slot Holder, 0 Slots, Clothing
Effect: Cloaks are hooded outerwear that tend to cover most other clothing and are open at the front.
Special: ---
Drawback: ---
Description: A cloak is a type of loose garment that is worn over indoor clothing. It protects the wearer from the cold, rain or wind for example, or it may form part of a fashionable outfit or uniform. Cloaks have been used by myriad historic societies; many climates favor wearing a full-body garment which is easily removed and does not constrain the wearer with sleeves. Over time cloak designs have been changed to match fashion and available textiles. Cloaks generally fasten at the neck or over the shoulder, vary in length, from hip all the way down to the ankle, mid-calf being the normal length. They may have an attached hood, and may cover and fasten down the front, in which case they have holes or slits for the hands to pass through. However, cloaks are almost always sleeveless. Cloaks give a +10 to Sleight of Hand when worn. Cloaks can have special straps stitched in place, allowing the Cloak to stay fluid and not be bogged down. 1 Cloak may have up to 10 of these Straps. Each Strap may have up to 5 Half Pouches stitched in to keep objects inside.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 1,000 Ryo Each.
Jacket
Rank: "C"
Type: Main, Slot Holder, 2 Slots, Clothing
Effect: Jackets are mainly clothing worn over tunics and shirts and come in many different colours as well as several types.
Special: ---
Drawback: ---
Description: Picture A sports jacket, known as a "sport coat" in the U.S. A jacket is a mid-stomach–length garment for the upper body. A jacket typically has sleeves, and fastens in the front or slightly on the side. A jacket comes with 4 pockets. 2 along the inside, and 2 along the outside. each pocket has the same amount of holding space as a half pouch. A total of 6 Pouches can be stitched into the Jacket. 2 Pouches may be stitched at the top of the Jacket (1 on each side) while 2 may be stitched at the bottom (1 per side). 2 more may be stitched at the top along the sleeves (Only half pouches).
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 1,000 Ryo each.
Pants
Rank: "C"
Type: Main, Slot Holder, 2 Slots, Clothing
Effect: Also known as trousers.
Special: ---
Drawback: ---
Description: Picture There are so many different types of pants, with different designs and colors. Trousers are an item of clothing worn from the waist to the ankles, covering both legs separately. Shorts are similar to trousers, but with legs that come down only to around the area of the knee, higher or lower depending on the style of the garment. To distinguish them from shorts, trousers may be called "long trousers" in certain contexts such as school uniform, where tailored shorts may be called "short trousers". Trousers have 4 Pockets, 2 on the front of each pant leg, and 2 at the back where the butt is located at. Each Pocket has the same amount of holding space as a half Pouch. A total of 4 Pouches can be stitched into the pants. 2 Pouches may be stitched at the top of the pants (1 per pant leg) while 2 may be stitched at the bottom (1 per pant leg). The ones at the bottom may only have Half Pouches.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 500 Ryo Each.
Shirt
Rank: "C"
Type: Main, Slot Holder, 0 Slots, Clothing
Effect: Shirts are clothing worn over the chest of a user's character.
Special: ---
Drawback: ---
Description: Shirts come in many different styles and colors. A shirt is a cloth garment for the upper body. Originally an undergarment worn exclusively by men and women it has become a catch-all term for a broad variety of upper-body garments and undergarments. In some countries a shirt is more specifically a garment with a collar, sleeves with cuffs, and a full vertical opening with buttons or snaps. A shirt can also be worn with a necktie under the shirt collar. Shirts have no slots and they have no areas to carry pouches.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 500 Ryo Each.
Pouch, Half x 14
Rank: "C"
Type: Main, Slot Holder, 1/2 Slot, Pouch
Effect: A long sized sheath/pouch capable of holding 1/2 of items of 8 inches in length. Normally used for a single knife/kunai.
Special: ---
Drawback: ---
Description: Picture Mostly made out of leather, or a hard material. The Half pouch is primarily made for knives, and kunai, however due to their length they can hold other extremely thin items with the same length as that of a Scroll Pouch. 2 Half Pouches take up 1 Pouch Slot when applying to Individual Integrated Fighting System apparel and other basic apparel. A perfect example would be senbon. Half Pouches may be sold individually and attached to belts or other strapped objects, or may be sold as part of Basic Clothing. Half Pouches may be strapped to body parts as well such as a boot or the wrist. Characters attempting to conceal an item in a half pouch gain a +20 circumstance bonus on their Sleight of Hand Check. Multiple Pouches may be purchased connected together.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 100 Ryo Each.
Pouch, Utility x7
Rank: "C"
Type: Main, Slot Holder, 2 Slots, Pouch
Effect: A long sized pouch capable of holding 2 slots of items of 8 inches in length.
Special: ---
Drawback: ---
Description: Picture A leather, cloth, wooden material case that can easily hold 2 Scrolls. The Dimensions are 8 inches in height, 5 inches width and 2.5 inches in depth. This pouch is specifically designed for items with lengths longer than 4 inches. These pouches are primarily meant for scrolls, kunai, knives, senbon and other items with similar lengths. Utility Pouches may be sold individually and attached to belts or other strapped objects, or may be sold as part of Basic Clothing. Multiple Pouches may be purchased connected together.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 400 Ryo Each.
8000/8000
Character Depth
Personality:
Sae growing up in a family of ninja was expected to be the best in class. Sometimes best in class doesn’t always mean he is going to be the best to work with. Sae when he sees the opening to take what he wants he won’t hesitate to take it from anyone even his own mother. The pressure of wanting to be the best pushed him into bullying and trying to fight others to prove his dominance over the others. He wouldn’t stop trying until he won at least once.
Sae being pressured by himself his family and village wanted to become the best in his class but in the process made himself look like a fool and became a laughing stock just to make others notice him try to succeed, even when he failed just to show them he was trying. After the many failures he had encountered in his years as a student have numbed him to the pain of being humiliated and losing to those he couldn’t reach. His heart and will won’t let him keel over and die until he is drained of all life.
Sae is known for his pranks and other mischievous, but if he finds something he wants then he will use every card up his sleeve to get his hands on it. He will take every opening he can find to take advantage over his rival. He will use cheap shots, dirty tricks and lies take what he wants. If he wants something and he finds his sibling has one he would lie to his parents about his brother breaking some of his stuff and then sneaking into his brother’s room to steal what he wants and more.
Sae when he was younger was bullied about being short and so much different, they would say his eyes could only be off the spawn of satin, no one natural could have fluorescent sapphire blue eyes. He took large offence to them and would try to fight back to only be thrown to the ground and was either sat on, punched, or broken. He found the only way to sooth the hole formed by those that had tortured him were to torture others by making fun and pranking them to the point that they can’t take it and try to fight back. Sae may be funny and mischievous but can and will usually take it too far.
Sae growing up in the land of frost, found him self a hot blooded
rivalry against his class mate and all around superior ninja, Aioshi. that bastard really grinds his gears, he is Sae's better in almost every way. he makes Sae's head spin when it comes to understand chakra (Cat-Tra). Sae will do anything to get ahead of his rival, even cheating and trying to pick up as many techniques as he can to match par with Aioshi.
Appearance:
Sae grew up in the decollate tundra of the land of frost. He was raised in a family of very red nosed, pale skinned ninjas of yuki. His (step) father had no facial resemblance to sae in fact they were complete opposites in the way they look. Sae had very pale skin, he was so pale his skin was whiter then the frost on the tundra grass in the winter. His (step) mother on the other hand has a hand full of resemblances like the nose size and shape, and his chins round shape. Sae found his older sibling to be very frightened by sae with his frost like skin and static complexion.
Sae’s face is structured in a very sharp fashion, his Chin is rounded off, but his cheek bones make his jaw very narrow and long and his cheek bones even extrude a bit from his cheeks because his cheeks are thin like paper. Sae has a large birth mark that he often mistakes for a scare considering it runs across his face, the birth mark is two solid red lines, starting below the center of the eye and running down the cheek, before turning inwards and meeting at the center of the chin.
Sae grew up in a family of natural brown eyes and for the longest time sae thought he had brown eyes since he was never tall enough to look into the mirror but to have very colorful eye color like the blue streak of lighting in the midnight storms of the land of frost. His eyes seem to light up the room at times if he isn’t paying enough attention and dozes off. His pupils are small and act like a looking glass into Sae’s long forgotten past of hardships and pain.
Sae only being 12 his body has not yet started developing any really size, but he does have some muscle for his age and is growing at a “rate.” He only weights seven eighths of the average kid of his age but he is also a good 4 inches smaller than most kids his age. Sae’s legs and arms even though they have muscle on them are still thin like twigs and could snap by just looking at them. His chest is very thin and frail to the eyes but his ribs seem to hold up by them selves
Sae being raised in a very contemporary household he wore very nice clothes with his own little spin of laziness or maybe some kind of flare to his clothing like unbuttoned flannel like shirt with either a necklace with a circle with 4 dots in a square like pattern. His pants have been cut off near the bottom so it looks jagged but they are still to long for his legs. Sae’s jacket is very thick for the cold days of winter and even has a mask that can be pulled up if it is buttoned up.
Being raised in the desolate tundra of the land of frost frustrated Sae to no end. He always hated the cold he hated to dress heavy, he hated the snow in his face when the weekly blizzard hit and snowed them in. out of everything he hates about the village he could never hate his family even if they seem so distant. He would try anything if he knew it would impress his parents just to have them look at him with a smile. The only reason he ever went to school because he wanted to see if becoming a ninja would ever draw his parent’s dull brown eyes to him.
When he would go to school he tried to learn so he could impress his parents and those around him but his classmates talking about him didn’t help him concentrate on work, in fact it hurt his grades in a major way, his grades dropped to an all-time low. They weren’t that high to start with but he was failing almost every project and he hasn’t turned in a single homework even if it was just a singular question. The only way he could concentrate was when he in his room with the blissful shroud of silence covering him.
When he became twelve and was finally starting to pick up his grades again, he actually has a good grade for once and he finds that life is looking up. He doesn’t here that much chatter anymore from his peers but when he does it usually is just about his skin being abnormally pale even for the cold tundra of the land of frost. His parents didn’t notice him any still but his brother seemed to be ecstatic about Sae’s grades and school work finally getting up to par with his even if his brother has already graduated.
Sae finally in the home stretch of his school years has become excited for the exams so he can finally go back to being lazy and just sleeping and eating like he used to, yep the good life. His parents finally take notice of him since seas brother has gone off onto a mission with his team. Sae comes home for the next few days feeling pretty good about the exams and sees his parent’s finally look somewhat interested. As sae is talking about what his sensei said would be on the exam a man what seemed to be a large cloak maybe one of the lord’s knocks on the door and peeks his head in and calls his parents over. After a little bit they come back with red around their eyes as if they have been crying but sae shakes it off and tries to continue his story only getting shut down by his mom telling him to shut up, and get out.
After a long 6 hours in his room his father finally broke the silence by explaining what had happened to his brother. His brother was attacked by some of the leaf ninja that have been roaming around the boarders. His father also told him about what they knew about his origins. His father tells him about how they found him on their front porch with nothing but some linens and a name. Sae in shock sort of just draws blanks and lays down letting his brain recuperate from such a loss in his only real friend and brother.
after the shock of losing his brother, Sae stopped going to school and stopped going to any of his practices. he lost all feeling for the world and shut his heart away becoming a ghost of him old self, in the night when he is sleeping he would have nightmares of his brother blaming him for his death, Sae would always wake up from the nightmare sweating with a feeling of his heart stopping like an electrical shock hitting his heart, when this would happen he could feel the tingle of electricity run up his spine. eventually it gets so bad that the electrical shock runs through his entire body, he learned to eventually control the static and condense it into his hands he didnt know if what he was doing had a name at the time but he thought it was his brother trying to teach him something.
[The following part has been agreed upon by Aioshi to have us be IC rivals]
(Rival: Aioshi)
When in school there was always one kid who got on Sae’s nerves the most, Aioshi, he was taller smarter and better in almost every way. The only thing that Sae held over Aioshi was his ability to make fun in any situation. Aioshi got hung up on the way I pronounced chakra, why does it matter that was a year ago, let it go. Sae found it most frustrating to find that Aioshi had a very native blood limit to the cold Kaishin the coldest of the cold shoulders. But maybe that’s why he doesn’t get my jokes, he isn’t really much of a guy. =0
Total TP: 75/500 ["D" Class]
Name: Sae Shinamori
Bloodlimit: Kyoudo
Height: 4’3”
Weight: 86.3 lb.
Age: [12] Years Old
Gender: Male
Alignment: Chaotic; Good
Birth Country: Land of Frost
Village: Yukigakure
Special: Taijutsu/Ninjutsu Specialist
Taijutsu Specialist
1. Burēdono Kenseijin
2. The Art of Throwing
3. Reserved
4. Reserved
5. Reserved
6. Reserved
Ninjutsu Specialist
1. Raiton(Lightning)
2. Reserved
3. Reserved
4. Reserved
5. Reserved
6. Reserved
Clan Non-Specialist
1. Kyoudo
2. Reserved
3. Reserved
4. Reserved
Genjutsu Non-Specialist
1. Shadow
2. Reserved
3. Reserved
4. Reserved
Misc. Slots
1. Reserved
2. Reserved
3. Reserved
4. Reserved
5. Reserved
6. Reserved
Traits
1. Finite Life
Rank: "C"
Skill: Heritage Trait
Effect: A trait that enables the user to survive after death.
Special: ---
Drawback: ---
Description: To be human is to be flawed, limited, and finite; but some humans nonetheless struggle through and work against or despite these limitations. That they live short lives and die gives their time in this life meaning and fuel for art, science, and creativity. Once per day, they do not die until their Temporary Armour Points drop to 0 after taking a death attack, this effect lasts for 5 minutes per Class Level, activation of this technique takes up no movements and happens after a death strike takes place. The amount of Armour Points they gain is 20 points per Class Level. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
2. Will of Men, The
Rank: "C"
Skill: Faith Trait
Effect: Men are creatures of will; their will carries them through a harsh world of politics and physical dangers.
Special: ---
Drawback: ---
Description: User gains a +1 trait bonus to all Will Saves. At "C", "B', "A", and "S" Class level, gain an additional +1 trait bonus. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
3. Jealous of Your Rival
Rank: "C"
Skill: Teamwork Trait
Effect: For some reason the user's ally gets all the glory.
Special: ---
Drawback: ---
Description: They win the hand at cards, they get the last sword swing of battle, they swoop in and claim the treasure just as the user is about to open the door and get shot by arrows. This ally bugs the user like nails on a chalk board. But when they fail, the user takes secret glee in their failure. When selecting this trait the user selects one ally to be their rival. Once per day, when this rival fails an attack save, or skill, and the user is able to witness it, the user gains a +2 trait bonus to their attack if applicable if they witnessed an attack, +2 trait bonus to their save against an attack if they witnessed a failed save, or a +10 to their Skill if they witnessed a failed skill check. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
(Rival: Aioshi Takeo)
4. Thug
Rank: "C"
Skill: Heritage Trait
Effect: User was a killer, a brute, or a bully, capable of doing anything to get what they wanted.
Special: ---
Drawback: ---
Description: User has +20 Skill points to divide as they wish among Appraisal, History, Intimidate, Local, and Tracking. At each Class Level the user gain an additional +5 Heritage skill Points to place in any one of these skills. User gains +1 Heritage Points per die roll when learning the skill. User gains a Heritage bonus on +10 Armour Points in Unarmed damage, or Heritage bonus on +30 Temporary Armour Points. In addition user gains a +1 bonus on all Fortitude Saves. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
(Taking + 10 points of unarmed damage, and +25 to Appraisal)
5. Chosen One
Rank: "C"
Skill: Faith Trait
Effect: At the user's birth, their parents dedicated their soul to their god.
Special: ---
Drawback: ---
Description: The god blessed them, granting them a gift of light to brighten their path through darkness and a fine sword with which to spread their will. User may perform a Light Jutsu which causes an object to glow like a torch, shedding bright light in a 15-meter radius (and dim light for an additional 15-meter_ from the point the user touches. The effect is immobile, but it can be performed on a movable object. The duration of the Jutsu is 50 minutes per Class Level. Light taken into an area of chakra created darkness does not function. User begins with a Masterwork Longsword. In addition, whenever Light is performed on this sword, the radius of light and its duration is doubled. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
6. Dirty Fighter
Rank: "C"
Skill: Combat Trait
Effect: Due to their upbringing the user knows how to hit at the right time.
Special: ---
Drawback: ---
Description: User would not have lived to make it out of childhood without the aid of a sibling, friend, or companion they could always count on to distract their enemies long enough for the user to do a little bit more damage than normal. That companion may be another Player Character, or a Non-playable Character (who may even be recently departed from their side). When the user hits a foe they are flanking they deal an additional +10 Armour Points in striking damage. This additional damage is a trait bonus. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
7. Chakra Resistance
Rank: "B"
Skill: Chakra Trait
Effect: Some Humans are even less affected by Chakra.
Special: ---
Drawback: ---
Description: Increases the characters natural bonus on saves vs. Chakra Jutsus & Chakra-like effects to +4 Trait Bonus. Users gain a Damage Resistance against Chakra Techniques equal to 20 points Racial Bonus. This trait replaces 2 Freebies.
Limit: Must start with Character; replaces 2 Freebies.
Primary Weapon:
Sword, Longsword (Daitō) (Masterwork) (Chosen One)
Rank: "C"
Type: Main, Slashing, Sword
Effect: A weapon with a long metal blade and a hilt with a hand guard.
Special: ---
Drawback: ---
Description: A One-Handed Weapon. These weapons do +8 Amour Points of Damage. A longsword (also spelled long sword, long-sword) is a type of sword characterized as having a cruciform hilt with a grip for two handed use and a straight double-edged blade of around 100–122 cm (39–48 in). The longsword is characterized not so much by a longer blade, but by a longer grip, which indicates a weapon designed for2-handed use or 1-handed use. Examples of Longswords: Katana, Jian, Tachi, Scimitr, Shinai, and Waster.
Limit: These items may be bought inside any Weapon Shop.
Cost: Free (Chosen one Trait)
Knife x2
Rank: "C" Rank
Type: Secondary, 2 per Slot, Piercing/Slashing, Knife
Effect: An instrument composed of a blade fixed into a handle, used for cutting or as a weapon.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +4 Amour Points of Damage. The Range Increment of this weapon is 5 meters. A knife has a blade that is about less than 1 foot in length. The user gains a +10 bonus on Sleight of Hand Skill to conceal a knife on their body.
Limit: These items may be bought inside any Weapon Shop.
Cost: 1,000 Ryo per Slot, or 500 Ryo Each.
Gauntlet (Overview)
Rank: "C"
Type: Main, Bludgeoning/Piercing/Slashing, Gauntlet
Effect: A defensive and offensive armor used as a weapon or protection for the user's arms.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +3 Amour Points of Damage. Metal or armored gloves that allow the user to deal lethal damage with unarmed strikes. A strike with a gauntlet is otherwise considered an unarmed attack. The opponent cannot use a disarm action to disarm a user with gauntlets on unless they remove the gauntlets completely. Examples of Gauntlets: Brass Knuckles, Cestus, and Gauntlets.
Limit: These items may be bought inside any Weapon Shop.
Cost: 2,500 Ryo Each
Greaves (Overview)
Rank: "C"
Type: Main, Bludgeoning/Piercing/Slashing, Greaves
Effect: A defensive and offensive armor used as a weapon or protection for the user's legs.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +3 Amour Points of Damage. Metal or armored leg protectors that allow the user to deal lethal damage with their legs as unarmed strikes. A strike with a greave is otherwise considered an unarmed attack. The opponent cannot use a disarm action to disarm a user with greaves on unless they remove the greaves completely.
Limit: These items may be bought inside any Weapon Shop.
Cost: 2,500 Ryo Each
Sword, Short (Overview) X2 [Kodachi]
Rank: "C"
Type: Main, Piercing/Slashing, Sword
Effect: A weapon with a long metal blade and a hilt with a hand guard.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +6 Amour Points of Damage. A short sword is about 2 feet in length. Examples of Short Swords: Tanto, Baselard, Cinquedea, Gladius, Kodachi, Xiphos or even the Mechete.
Limit: These items may be bought inside any Weapon Shop.
Cost: 2,000 Ryo
Wire (Overview) [bundle]
Rank: "C"
Type: Main, Slashing, Soft Weapon
Effect: Metal drawn out into the form of a thin flexible thread or rod.
Special: ---
Drawback: ---
Description: A Two-Handed Weapon. These weapons do +4 Amour Points of Damage. Wire is a single, usually cylindrical, flexible strand or rod of metal. Wires are used to bear mechanical loads and to carry electricity and telecommunications signals. Wire is commonly formed by drawing the metal through a hole in a die or draw plate. Standard sizes are determined by various wire gauges. When using Wire over 1.2 m (1 to 4 feet) they are treated as a 2-handed weapon. Wire under 1.2 m (1 to 4 feet) are treated as 1-handed weapons. If the user learns Wield Oversized Weapon the user is able to wield the weapon 1-handed.
Limit: These items may be bought inside any Weapon Shop.
Cost: 3,000 Ryo per Bundle, 200 Ryo per Meter
13,000/13,000
Secondary Items:
Kunai (Overview) X20 Individual
Rank: "C" Rank
Type: Secondary, 2 per Slot, Piercing/Slashing, Knife
Effect: A kunai is a tool derived from the masonry trowel.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +4 Amour Points of Damage. The Range Increment of this weapon is 5 meters. A kunai has a blade that is about less than 1 foot in length. The user gains a +10 bonus on Sleight of Hand Skill to conceal a knife on their body.
Limit: These items may be bought inside any Weapon Shop.
Cost: 1,000 Ryo per Slot, or 500 Ryo Each.
Senbon (Overview) X50 Individual
Rank: "B" Rank
Type: Secondary, 57 per Slot, Piercing, Senbon
Effect: Senbon are metal needles with a point at both ends. They often serve a medical purpose.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +2 Amour Points of Damage. The Range Increment of this weapon is 10 meters. Are weapons used for acupuncture. For this reason, senbon deal non-lethal damage.
Limit: These items may be bought inside any Weapon Shop.
Cost: 5,700 Ryo per Slot, or 100 Ryo Each.
Shuriken, Hira (Overview) [51 individual]
Rank: "C" Rank
Type: Secondary, 15 per Slot, Piercing, Shuriken
Effect: A shuriken is a small piece of metal with sharpened edges, designed for throwing.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +2 Amour Points of Damage. The Range Increment of this weapon is 5 meters. Although they are thrown weapons, shuriken are quick and easy to draw, thus allowing the user to draw such weapons without the need of a movement. A shuriken can't be used as a melee weapon. Hira-shuriken are constructed from thin, flat plates of metal and generally resemble popular conceptions of shuriken.
Limit: These items may be bought inside any Weapon Shop.
Cost: 1,500 Ryo per Slot, or 100 Ryo Each.
Tag: Exploding x66
Rank: "A"
Type: Secondary, 80 per Slot, Explosive, Tag
Effect: Exploding tags are scraps of paper inscribed with a special writing, centering on the kanji for "explode" (爆, Baku). Infused with chakra, they will explode after a set amount of time, remotely, or after being ignited by flame. The tags can be attached to a surface or wrapped around a weapon to be thrown at an enemy.
Special: ---
Drawback: May harm the user if not put right.
Description: Paper that is 2 inches by 6 inches in size and 0.039" (1 mil) thick. These papers are exploding tags that are able to harm and kill opponents or just simply explode within a certain radius. They can be placed on targets, wrap around a weapon, or even thrown at opponents. Tags have a killing diameter of 1 meter, and a wounding diameter of 2 meters. Tags can be activated to explode within 6 seconds, or by a simple technique. May be attached to 3 items without taking up room in a single slot.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 12,000 Ryo per Slot, or 150 Ryo Each.
30,000/30,000
Non-Weapon Items
Cloak
(2 straps)
Rank: "C"
Type: Main, Slot Holder, 0 Slots, Clothing
Effect: Cloaks are hooded outerwear that tend to cover most other clothing and are open at the front.
Special: ---
Drawback: ---
Description: A cloak is a type of loose garment that is worn over indoor clothing. It protects the wearer from the cold, rain or wind for example, or it may form part of a fashionable outfit or uniform. Cloaks have been used by myriad historic societies; many climates favor wearing a full-body garment which is easily removed and does not constrain the wearer with sleeves. Over time cloak designs have been changed to match fashion and available textiles. Cloaks generally fasten at the neck or over the shoulder, vary in length, from hip all the way down to the ankle, mid-calf being the normal length. They may have an attached hood, and may cover and fasten down the front, in which case they have holes or slits for the hands to pass through. However, cloaks are almost always sleeveless. Cloaks give a +10 to Sleight of Hand when worn. Cloaks can have special straps stitched in place, allowing the Cloak to stay fluid and not be bogged down. 1 Cloak may have up to 10 of these Straps. Each Strap may have up to 5 Half Pouches stitched in to keep objects inside.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 1,000 Ryo Each.
Jacket
Rank: "C"
Type: Main, Slot Holder, 2 Slots, Clothing
Effect: Jackets are mainly clothing worn over tunics and shirts and come in many different colours as well as several types.
Special: ---
Drawback: ---
Description: Picture A sports jacket, known as a "sport coat" in the U.S. A jacket is a mid-stomach–length garment for the upper body. A jacket typically has sleeves, and fastens in the front or slightly on the side. A jacket comes with 4 pockets. 2 along the inside, and 2 along the outside. each pocket has the same amount of holding space as a half pouch. A total of 6 Pouches can be stitched into the Jacket. 2 Pouches may be stitched at the top of the Jacket (1 on each side) while 2 may be stitched at the bottom (1 per side). 2 more may be stitched at the top along the sleeves (Only half pouches).
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 1,000 Ryo each.
Pants
Rank: "C"
Type: Main, Slot Holder, 2 Slots, Clothing
Effect: Also known as trousers.
Special: ---
Drawback: ---
Description: Picture There are so many different types of pants, with different designs and colors. Trousers are an item of clothing worn from the waist to the ankles, covering both legs separately. Shorts are similar to trousers, but with legs that come down only to around the area of the knee, higher or lower depending on the style of the garment. To distinguish them from shorts, trousers may be called "long trousers" in certain contexts such as school uniform, where tailored shorts may be called "short trousers". Trousers have 4 Pockets, 2 on the front of each pant leg, and 2 at the back where the butt is located at. Each Pocket has the same amount of holding space as a half Pouch. A total of 4 Pouches can be stitched into the pants. 2 Pouches may be stitched at the top of the pants (1 per pant leg) while 2 may be stitched at the bottom (1 per pant leg). The ones at the bottom may only have Half Pouches.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 500 Ryo Each.
Shirt
Rank: "C"
Type: Main, Slot Holder, 0 Slots, Clothing
Effect: Shirts are clothing worn over the chest of a user's character.
Special: ---
Drawback: ---
Description: Shirts come in many different styles and colors. A shirt is a cloth garment for the upper body. Originally an undergarment worn exclusively by men and women it has become a catch-all term for a broad variety of upper-body garments and undergarments. In some countries a shirt is more specifically a garment with a collar, sleeves with cuffs, and a full vertical opening with buttons or snaps. A shirt can also be worn with a necktie under the shirt collar. Shirts have no slots and they have no areas to carry pouches.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 500 Ryo Each.
Pouch, Half x 14
Rank: "C"
Type: Main, Slot Holder, 1/2 Slot, Pouch
Effect: A long sized sheath/pouch capable of holding 1/2 of items of 8 inches in length. Normally used for a single knife/kunai.
Special: ---
Drawback: ---
Description: Picture Mostly made out of leather, or a hard material. The Half pouch is primarily made for knives, and kunai, however due to their length they can hold other extremely thin items with the same length as that of a Scroll Pouch. 2 Half Pouches take up 1 Pouch Slot when applying to Individual Integrated Fighting System apparel and other basic apparel. A perfect example would be senbon. Half Pouches may be sold individually and attached to belts or other strapped objects, or may be sold as part of Basic Clothing. Half Pouches may be strapped to body parts as well such as a boot or the wrist. Characters attempting to conceal an item in a half pouch gain a +20 circumstance bonus on their Sleight of Hand Check. Multiple Pouches may be purchased connected together.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 100 Ryo Each.
Pouch, Utility x7
Rank: "C"
Type: Main, Slot Holder, 2 Slots, Pouch
Effect: A long sized pouch capable of holding 2 slots of items of 8 inches in length.
Special: ---
Drawback: ---
Description: Picture A leather, cloth, wooden material case that can easily hold 2 Scrolls. The Dimensions are 8 inches in height, 5 inches width and 2.5 inches in depth. This pouch is specifically designed for items with lengths longer than 4 inches. These pouches are primarily meant for scrolls, kunai, knives, senbon and other items with similar lengths. Utility Pouches may be sold individually and attached to belts or other strapped objects, or may be sold as part of Basic Clothing. Multiple Pouches may be purchased connected together.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 400 Ryo Each.
8000/8000
Character Depth
Personality:
Sae growing up in a family of ninja was expected to be the best in class. Sometimes best in class doesn’t always mean he is going to be the best to work with. Sae when he sees the opening to take what he wants he won’t hesitate to take it from anyone even his own mother. The pressure of wanting to be the best pushed him into bullying and trying to fight others to prove his dominance over the others. He wouldn’t stop trying until he won at least once.
Sae being pressured by himself his family and village wanted to become the best in his class but in the process made himself look like a fool and became a laughing stock just to make others notice him try to succeed, even when he failed just to show them he was trying. After the many failures he had encountered in his years as a student have numbed him to the pain of being humiliated and losing to those he couldn’t reach. His heart and will won’t let him keel over and die until he is drained of all life.
Sae is known for his pranks and other mischievous, but if he finds something he wants then he will use every card up his sleeve to get his hands on it. He will take every opening he can find to take advantage over his rival. He will use cheap shots, dirty tricks and lies take what he wants. If he wants something and he finds his sibling has one he would lie to his parents about his brother breaking some of his stuff and then sneaking into his brother’s room to steal what he wants and more.
Sae when he was younger was bullied about being short and so much different, they would say his eyes could only be off the spawn of satin, no one natural could have fluorescent sapphire blue eyes. He took large offence to them and would try to fight back to only be thrown to the ground and was either sat on, punched, or broken. He found the only way to sooth the hole formed by those that had tortured him were to torture others by making fun and pranking them to the point that they can’t take it and try to fight back. Sae may be funny and mischievous but can and will usually take it too far.
Sae growing up in the land of frost, found him self a hot blooded
rivalry against his class mate and all around superior ninja, Aioshi. that bastard really grinds his gears, he is Sae's better in almost every way. he makes Sae's head spin when it comes to understand chakra (Cat-Tra). Sae will do anything to get ahead of his rival, even cheating and trying to pick up as many techniques as he can to match par with Aioshi.
Appearance:
Sae grew up in the decollate tundra of the land of frost. He was raised in a family of very red nosed, pale skinned ninjas of yuki. His (step) father had no facial resemblance to sae in fact they were complete opposites in the way they look. Sae had very pale skin, he was so pale his skin was whiter then the frost on the tundra grass in the winter. His (step) mother on the other hand has a hand full of resemblances like the nose size and shape, and his chins round shape. Sae found his older sibling to be very frightened by sae with his frost like skin and static complexion.
Sae’s face is structured in a very sharp fashion, his Chin is rounded off, but his cheek bones make his jaw very narrow and long and his cheek bones even extrude a bit from his cheeks because his cheeks are thin like paper. Sae has a large birth mark that he often mistakes for a scare considering it runs across his face, the birth mark is two solid red lines, starting below the center of the eye and running down the cheek, before turning inwards and meeting at the center of the chin.
Sae grew up in a family of natural brown eyes and for the longest time sae thought he had brown eyes since he was never tall enough to look into the mirror but to have very colorful eye color like the blue streak of lighting in the midnight storms of the land of frost. His eyes seem to light up the room at times if he isn’t paying enough attention and dozes off. His pupils are small and act like a looking glass into Sae’s long forgotten past of hardships and pain.
Sae only being 12 his body has not yet started developing any really size, but he does have some muscle for his age and is growing at a “rate.” He only weights seven eighths of the average kid of his age but he is also a good 4 inches smaller than most kids his age. Sae’s legs and arms even though they have muscle on them are still thin like twigs and could snap by just looking at them. His chest is very thin and frail to the eyes but his ribs seem to hold up by them selves
Sae being raised in a very contemporary household he wore very nice clothes with his own little spin of laziness or maybe some kind of flare to his clothing like unbuttoned flannel like shirt with either a necklace with a circle with 4 dots in a square like pattern. His pants have been cut off near the bottom so it looks jagged but they are still to long for his legs. Sae’s jacket is very thick for the cold days of winter and even has a mask that can be pulled up if it is buttoned up.
Being raised in the desolate tundra of the land of frost frustrated Sae to no end. He always hated the cold he hated to dress heavy, he hated the snow in his face when the weekly blizzard hit and snowed them in. out of everything he hates about the village he could never hate his family even if they seem so distant. He would try anything if he knew it would impress his parents just to have them look at him with a smile. The only reason he ever went to school because he wanted to see if becoming a ninja would ever draw his parent’s dull brown eyes to him.
When he would go to school he tried to learn so he could impress his parents and those around him but his classmates talking about him didn’t help him concentrate on work, in fact it hurt his grades in a major way, his grades dropped to an all-time low. They weren’t that high to start with but he was failing almost every project and he hasn’t turned in a single homework even if it was just a singular question. The only way he could concentrate was when he in his room with the blissful shroud of silence covering him.
When he became twelve and was finally starting to pick up his grades again, he actually has a good grade for once and he finds that life is looking up. He doesn’t here that much chatter anymore from his peers but when he does it usually is just about his skin being abnormally pale even for the cold tundra of the land of frost. His parents didn’t notice him any still but his brother seemed to be ecstatic about Sae’s grades and school work finally getting up to par with his even if his brother has already graduated.
Sae finally in the home stretch of his school years has become excited for the exams so he can finally go back to being lazy and just sleeping and eating like he used to, yep the good life. His parents finally take notice of him since seas brother has gone off onto a mission with his team. Sae comes home for the next few days feeling pretty good about the exams and sees his parent’s finally look somewhat interested. As sae is talking about what his sensei said would be on the exam a man what seemed to be a large cloak maybe one of the lord’s knocks on the door and peeks his head in and calls his parents over. After a little bit they come back with red around their eyes as if they have been crying but sae shakes it off and tries to continue his story only getting shut down by his mom telling him to shut up, and get out.
After a long 6 hours in his room his father finally broke the silence by explaining what had happened to his brother. His brother was attacked by some of the leaf ninja that have been roaming around the boarders. His father also told him about what they knew about his origins. His father tells him about how they found him on their front porch with nothing but some linens and a name. Sae in shock sort of just draws blanks and lays down letting his brain recuperate from such a loss in his only real friend and brother.
after the shock of losing his brother, Sae stopped going to school and stopped going to any of his practices. he lost all feeling for the world and shut his heart away becoming a ghost of him old self, in the night when he is sleeping he would have nightmares of his brother blaming him for his death, Sae would always wake up from the nightmare sweating with a feeling of his heart stopping like an electrical shock hitting his heart, when this would happen he could feel the tingle of electricity run up his spine. eventually it gets so bad that the electrical shock runs through his entire body, he learned to eventually control the static and condense it into his hands he didnt know if what he was doing had a name at the time but he thought it was his brother trying to teach him something.
[The following part has been agreed upon by Aioshi to have us be IC rivals]
(Rival: Aioshi)
When in school there was always one kid who got on Sae’s nerves the most, Aioshi, he was taller smarter and better in almost every way. The only thing that Sae held over Aioshi was his ability to make fun in any situation. Aioshi got hung up on the way I pronounced chakra, why does it matter that was a year ago, let it go. Sae found it most frustrating to find that Aioshi had a very native blood limit to the cold Kaishin the coldest of the cold shoulders. But maybe that’s why he doesn’t get my jokes, he isn’t really much of a guy. =0
Total TP: 75/500 ["D" Class]