Hirame Aburame
Jun 1, 2016 18:18:39 GMT -7
Post by [Sniper In the Falls] on Jun 1, 2016 18:18:39 GMT -7
Basic Information
Name: Hirame Aburame
Bloodlimit: N/A
Height: 5'7 feet
Weight: 159
Age: 17
Gender: Female
Alignment: Evil Neutral
Birth Country: Land of Waves
Village: Waterfall
Special: Tai / Medical Specialist
Gen/Nin Non Specialist
Weapons
Primary Weapon:
Kikaichu Ishoku
Rank: C
Effects: Implants kikaichu in the user’s body.
Special: A pair of mating kikaichu, a medic of B rank or higher, a medic of C rank or higher, one Aburame clan member of sixteen or older.
Description: This ritual is relatively simple, but also an incredibly painful one. To begin, the weaker medic will first calm the recipient, using medical ninjutsu to dull the pain that could otherwise kill the recipient. The stronger medic will then make use of a chakra scalpel to incise a number of holes in the user’s body, from which the kikaichu will emerge. As the weaker medic keeps the recipient steady, the Aburame will implant the kikaichu in one of the newly created holes, telepathically informing them of their new master. The stronger medic will now join the weaker medic, as both keep the recipient from feeling too much pain. The kikaichu will rapidly begin to multiply and tunnel through the body, taking several hours to complete the highly painful process of forming a colony within the recipient. The medics keep the user stabilized whilst the Aburame clan member watches over the kikaichu. When the process is complete, the user will hold the destruction bugs of the Aburame Clan within them.
Drawback: The process requires eight hours to complete. This takes up one technique slot if starting out with as a clan member, or three slots if not a clan member.
Placement Requirements: Must have a B ranked medic, C ranked medic, Aburame clan member of sixteen or older, must have a pair of mating kikaichu.
Cost: Market Price: 12,000 Ryo Performing Price: 9,000 Ryo
Secondary Items:
Kunai (Overview) (4 slots)
Rank: "C" Rank
Type: Secondary, 2 per Slot, Piercing/Slashing, Knife
Effect: A kunai is a tool derived from the masonry trowel.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +4 Amour Points of Damage. The Range Increment of this weapon is 5 meters. A kunai has a blade that is about less than 1 foot in length. The user gains a +10 bonus on Sleight of Hand Skill to conceal a knife on their body.
Limit: These items may be bought inside any Weapon Shop.
Cost: 1,000 Ryo per Slot, or 500 Ryo Each.
Marbles (Small) (Overview) (2 Slots)
Rank: "B"
Type: Secondary, 50 per Slot, Weapon, Bludgeoning, Ball
Effect: A marble is a small spherical weapons used for tripping.
Special: ---
Drawback: ---
Description: These balls vary in size. Most commonly, they are about 1 inch (2.54 cm) across, but they may range from 1 inch (0.635 cm) to 2 inches (7.75 cm). Marbles are created in steal or lead material to allow easier pattern, and giving them endurance. These overview Marbles are 1 inch in size. The Range Increment Adjustment with this item is equal to the weapon (slingshot).
Limit: These types of items may be bought inside any Weapon Shop.
Cost: 5,000 Ryo per Slot, or 100 Ryo Each
Non-Weapon Items
Rank: "C"
Type: Main, Tailor, Slot Holder, Holds 15 Slots (15 for Items of Scroll Length), Bag
Effect: A waist pack worn with the pouch in back.
Special: ---
Drawback: ---
Description: Picture A pack worn at the back along a belt at the waist. Water repellent collar with drawstring pack with quick release closures attached to 1 inch cinch straps and a top carry handle. It has a vented bottom with keeper clips to attach to the belt, or straps to wrap around a belt. The compartment has the dimensions Height of 10.25 inches Width of 10.5 inches and Depth of 7 inches. The interior holds 15 slots of scroll length as well as main objects that fit in the same dimensions. Normally extra clothes is held in this spot as well as other non combative supplies.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 1,700 Ryo
Sniper Goggles
Rank: "B"
Type: Secondary, 2 per Slot, Gadget, Apparel/Surveillance, Spectacles
Effect: Close-fitting eyeglasses with side shields, for protection from glare, dust, water, etc.
Special: ---
Drawback: May hold up to 8 kinds of Surveillance Vision.
Description: There are different types of Goggles. There are different types of Goggles such as Cold Weather Goggles, Swimming, Power Tool Goggles, Blowtorch Goggles, Welding Goggles, Laboratory Goggles, and Aviation Goggles. Goggles are often worn as a fashion statement in certain subcultures, most often as part of the cybergoth subculture. They are usually worn over the eyes or up on the forehead to secure 'falls'. Goggles have enough carrying capacity for 8 types of Surveillance Vision. Does not fit in Scroll size Slots.
Limit: These items may be bought inside any Gadget Shop.
Cost: 6,000 Ryo per Slot, or 3,000 Ryo Each
Glass, Small (Overview)
Rank: "C"
Type: Secondary, 2 per Slot, Flask
Effect: Container glass is a type of glass for the production of glass containers, such as bottles, jars, drink ware, and bowls.
Special: ---
Drawback: ---
Description: Container glass is a type of glass for the production of glass containers, such as bottles, jars, drink ware, and bowls. These small, glass containers are commonly used to store both wet and dry products and ingredients. These can be purchased as flasks and canisters. These containers range in various sizes but normally do not have more than a volume of 20.16 cubic inches. Number of Shots: 2 Shots. Number of Drops/Pinches: 4,000 Drops/Pinches.
Limit: These types of items may be bought inside any Alchemist Shop.
Cost: 1,000 Ryo Each.
Standard-Shot (Overview) (4 slots)
Rank: "C"
Type: Secondary, 15 per Slot, Vial
Effect: A vial, a flask, or a standard double jigger/bar glass.
Special: ---
Drawback: ---
Description: A vial, a flask, or a standard double jigger/bar glass. These containers can be purchased as vials or flasks. These containers range in various sizes but normally do not have more than a volume of 3.26 cubic inches. Number of Shots: 1 shot. Number of Drops/Pinches: 2,000 Drops/Pinches.
Limit: These types of items may be bought inside any Alchemist Shop.
Cost: 100 Ryo Each.
Standard-Canister (Overview) ( 10 slots)
Rank: "C"
Type: Secondary, 4 per Slot, Canister
Effect: A canister, holding case of sorts used to carry small amounts of creations inside.
Special: ---
Drawback: ---
Description: These small canisters are most commonly made of wood, but some are made of glass or stone. Canisters are typically used to store dry products and ingredients. Though not normally airtight, well-crafted canisters do a good job of keeping the ingredients within fresh. These can be purchased as vials and containers. These canisters range in various sizes but normally do not have more than a volume of 12.34 cubic inches. Number of Shots: 1.2 Shots. Number of Drops/Pinches: 2,400 Drops/Pinches.
Limit: These types of items may be bought inside any Alchemist Shop.
Cost: 500 Ryo Each.
Character Depth
Personality: Hirame is a calm level headed women with a mission and that is to become as strong as possible and bring glory to herself and her clan. Hirame always carries herself with a certain with a strong sense of pride and determination. She is confident and knows what she want and will stay on track to achieve it. She isn't that much of a talker except when she needs to be if she deems it necessary for the situation at hand. With close friends she is more comfortable with sharing her opinion whether it be admiration or distaste. Even then Hirame has her own casual flair that makes her unique which usually is insect and or fruit jokes followed by crude humor with some sarcasm. Her allies are those she would risk her life for and hold dear.
Hirame has certain things that she hates and simply can't hide her disgust from which are insects and people with bravado. While being a Aburame and having beetles living inside her Hirame still has a disgust of all other insects that aren't her own causing her to over react by either hiding or going over kill in trying to kill them. Moving on to people with too much bravado she also feels disgust from this due to the fact in how she carries her own self which is more modest in nature as well prideful which in her sense needs to be a balance of the two.
While in battle Hirame doesn't change much of her usual demeanor but does like to insult her opponent more depending on how frustrated she is. In direct and open conflict Hirame tries to get in close and quickly kill the opponent with her taijutsu and insects combined as she aggressively calls them names while keeping calm. She never get's to angry to where she would go on a rampage but if the fight ever got to a serious point she would most likely match the tone instead of being so casual. She holds no qualms about doing anything to her opponent to accomplish a goal either.
Appearance: Hirame has a rounded face with a sharp protruding chin. She has large soft brown eyes the carry a feminine and innocent look with long eyelashes. She has long wild and shaggy brown hair that reaches down towards the back shortly past the neck with long bangs on that side that go down to her chin. She has somewhat of a long nose that is quite thin and rounded with small ears to match.Hirame aslo typically wears her headband wrapped around her forehead.
Hirame is a tall slender budding young women with a hourglass figure. Standing at 5'8 feet Hirame has somewhat of a glossy pale skin with long arms and legs. She has somewhat of a muscular tone which is shown throughout her body but mainly in her arms and back muscles. She sports a D cup and has nicely rounded hips. Her body filling out nicely and continuing to grow due to her only being 17 and still growing with the years to come. Normally under all her clothes Hirame has more of a tomboyish look instead of a feminine look.
For her outfit Hirame wears sleeveless black dress shirt that goes down to around her upper thigh and splits near her waist in to two sections. She wears baggy grey pants that stop past her thighs and the rest of the leg is wrapped with bandages meeting her grey shinobi boots. On top of that Hirame has a long dark grey coat that has a light grey hoodie attached with two brown circles around the sleeveless that reach up to her wrist in length. She also wears sniper goggles on her eyes as well.
Background: Hirame was born in to the Aburame clan who lived in the Land of Wave distant from all of it's other clan branches. Hirame's family was well off in the Land of Waves her entire family living in the island of Hefring. At the moment of birth Hirame was given her clan's trade mark which is the Kikaichu Ishoku. Most of her childhood was spent learning to control her insects as well as other basic combat skills. It wasn't until the age of 12 that she went off on her own when her parents gave her money and left her to her own devices. At first she traveled through the different islands of the Land of Waves doing odd jobs here and there. They ranged from body guard missions, to construction and even ending up becoming a Alchemist assistant. They all taught her worth while skills and even sparked new interest as Hirame herself became more interested in Alchemy as she left the Land of Waves towards the mainland.
On her travels in the mainland crossing through the Land of Waterfall Hirame was attacked by bandits. While they surrounded her a female who was a shinobi of the Waterfall village came to her aid but before the shinobi could do anything Hirame had already sent her insects to devour and consume the chakra of the bandits impressing the Waterfall shinobi. So much that she even offered her to come and join the village. Hirame was not sure about becoming a shinobi but she did accept entering the village with the girl becoming a resident and working as a Alchemist for the time to support herself. On their way through the country they spent a lot of time helping people throughout the country side and towards the village.
By now Hirame was 14 and later on in the year a tragedy in her life occurred. The friend in which she made had died on a mission which stirred her heart and gave birth to a new interest.
The next three years Hirame went to the academy to become a shinobi spurred by the death of her friend. She made it through with ease now 17 years of age ready to make a name for herself and become as great shinobi through her own way. Throughout this time she also balanced with depression and grief of the loss of her friend.