Event Ideas
Jul 13, 2016 17:56:57 GMT -7
Post by [Sniper In the Falls] on Jul 13, 2016 17:56:57 GMT -7
So I had multiple event Ideas for site events and or even personal village events to see and maybe if we can get the whole site together for great interaction.So here they are, hopefully you like them and can make use of them or even change them for the better.
Infestation
Throughout the country side of the non ninja populated nations Arakian hives are popping up and terrorizing the country side. Ninja from all villages and even non-ninjas are called in to help with exterminating the hives by going in and killing the queens and destroying the eggs. The entrance to these hives lies in the small villages out in the country which have been devastated. Upon entering the massive and complex hives the groups who enter will be forced to work there way underground until stumbling upon the Queen before exterminating her along with all the eggs. Of course along the way the teams that enter will most likely face opposition from the many Arakians within who will do whatever to protect their Queen.
Creatures:
Queen
Brood Watcher
Warrior
Worker
Aarakians, Worker
Rank: ""
Type: Uncommon, Medium, Vermin
Effect: They have tough exoskeletons like most insectiods, and pincers capable of powerful biting attacks.
Special: Preparation: ---; Duration: ---
Drawback: ---
Description: Also known as 'Rak laborers. An Aarakian is an insectoid with a hive mind of great cohesion and power. These insects have tough exoskeletons in an array of camouflage colors, including yellow, beige and olive drab. Unless interrupted or attacked, workers will ignore other creatures, concentrating only on the instructions the pheromones of their leaders provide. Workers can bite for 8 Armour Points of damage. Aarakians live beneath the surface of the world in complex hive constructions. Their job is to burrow the miles of tunnels necessary for a thriving Aarakian hive. Typically, workers burrow toward the most populated areas. If somehow cut off from the pheromones of the hive, a worker will become catatonic and eventually starve. Despite their amazing digging skills only 1 in 5 Workers are able to produce the enzymes necessary to digest blood. Therefore, it is the job of 1 in 5 workers to feed the others through regurgitation.
Yields: ---
Diet: Carnivore; Intelligence Semi; Activity: Any; Alignment: Neutral; Organization: Hive; Number Appearing: 2-100; Region: Underworld; Identification: Average; Cultivation: Average; Skills: ; Innate Abilities: Darkvision 20 meters. Low-light Vision. Burrowing.
Limit: Must know Entomology for Underworld Regions. 50% chance in finding.
Cost:
Rules
~~~~
AT Grand Prix
The AT Grand Prix is a massive competition where Air Trek riders compete against each other in multiple selected arena's with not one but multiple different battle modes. Battle Royal which is everyone versus each other in a free for all with the last person standing the winner.Second is Hot Lava where all contestants are disqualified if they touch the ground while battling against each other to knock the contestant to the ground. Third and final battle mode is Capture the Flag where contestants race towards a designated high point and must be the first one to reach and grab the flag first.
The Tracks:
Desert Ruins
Forest Ruins
City
Castle
Rules
Infestation
Throughout the country side of the non ninja populated nations Arakian hives are popping up and terrorizing the country side. Ninja from all villages and even non-ninjas are called in to help with exterminating the hives by going in and killing the queens and destroying the eggs. The entrance to these hives lies in the small villages out in the country which have been devastated. Upon entering the massive and complex hives the groups who enter will be forced to work there way underground until stumbling upon the Queen before exterminating her along with all the eggs. Of course along the way the teams that enter will most likely face opposition from the many Arakians within who will do whatever to protect their Queen.
Creatures:
Queen
Aarakians, Queen
Rank: ""
Type: Rare, Gargantuan, Vermin
Effect: Has a tough exoskeleton like most insectoids
Special: Preparation:-- ; Duration:---
Drawback: ---
Description: Also known as Lady 'Rak. Aarakian is an insectoid with a hive mind of great cohesion and power. These insects have tough exoskeletons in an array of camouflage colors, including yellow, beige and olive drab. Queens are massive, and for the most part, immobile. For every season a queen lives, her bulk increases, making it necessary for workers to enlarge her chambers on a regular basis. Aarakians never make morale checks within the territory of the hive. Because of their immensely bloated bodies, Queens cannot fight. They will, however, coordinate attacks and defenses. If a Queen is attacked, and brought close to dying; they will send a pheromone alert to the remaining hive. This will signal those members of the hive that are not involved in combat to gather as many eggs as they can and flee to safety. With these eggs, they will start a new hive. If the remaining hive includes 2 Brood Watchers, the hive will split, each following a watcher, and create two hives. Warriors protecting the Queen will stay and fight to the death. Aarakians live beneath the surface of the world in complex hive constructions. Queen: The Queen is the only member of the hive to collect treasure. The treasuries of Aarakian Queens have been known to rival that of Dragons. The main function of the Queen, however is to lay eggs, which she will do on a continual basis. The reason that this race is not encountered on a more frequent basis, however, is that in spite of the great fertility of Aarakian Queens, 50% of the Eggs do not hatch. They are used for food for the Queen, whose high metabolism requires to eat almost constantly. While these creatures are not common, they do pose a deadly threat to the entire planet because of their voracious appetites. There is some speculation that this race is more prolific than anyone knows because of its ability to remain hidden. Legends say there are thousands of Aarakians living in the Darkunder. Ancient scrolls tell of entire cities of trolls and orcs that have fallen to these monsters after tunnels have collapsed beneath them.
Yields: ---
Diet: Carnivore; Intelligence High; Activity: Any; Alignment: Neutral; Organization: Hive; Number Appearing: 1; Region: Underworld; Identification: Very Difficult; Cultivation: Extremely Difficult; Skills: ---; Innate Abilities: Darkvision 20 meters. Low-light Vision. Burrowing.
Limit: Must know Entomology for Underworld Regions. 15% chance in finding.
Cost:
Rank: ""
Type: Rare, Gargantuan, Vermin
Effect: Has a tough exoskeleton like most insectoids
Special: Preparation:-- ; Duration:---
Drawback: ---
Description: Also known as Lady 'Rak. Aarakian is an insectoid with a hive mind of great cohesion and power. These insects have tough exoskeletons in an array of camouflage colors, including yellow, beige and olive drab. Queens are massive, and for the most part, immobile. For every season a queen lives, her bulk increases, making it necessary for workers to enlarge her chambers on a regular basis. Aarakians never make morale checks within the territory of the hive. Because of their immensely bloated bodies, Queens cannot fight. They will, however, coordinate attacks and defenses. If a Queen is attacked, and brought close to dying; they will send a pheromone alert to the remaining hive. This will signal those members of the hive that are not involved in combat to gather as many eggs as they can and flee to safety. With these eggs, they will start a new hive. If the remaining hive includes 2 Brood Watchers, the hive will split, each following a watcher, and create two hives. Warriors protecting the Queen will stay and fight to the death. Aarakians live beneath the surface of the world in complex hive constructions. Queen: The Queen is the only member of the hive to collect treasure. The treasuries of Aarakian Queens have been known to rival that of Dragons. The main function of the Queen, however is to lay eggs, which she will do on a continual basis. The reason that this race is not encountered on a more frequent basis, however, is that in spite of the great fertility of Aarakian Queens, 50% of the Eggs do not hatch. They are used for food for the Queen, whose high metabolism requires to eat almost constantly. While these creatures are not common, they do pose a deadly threat to the entire planet because of their voracious appetites. There is some speculation that this race is more prolific than anyone knows because of its ability to remain hidden. Legends say there are thousands of Aarakians living in the Darkunder. Ancient scrolls tell of entire cities of trolls and orcs that have fallen to these monsters after tunnels have collapsed beneath them.
Yields: ---
Diet: Carnivore; Intelligence High; Activity: Any; Alignment: Neutral; Organization: Hive; Number Appearing: 1; Region: Underworld; Identification: Very Difficult; Cultivation: Extremely Difficult; Skills: ---; Innate Abilities: Darkvision 20 meters. Low-light Vision. Burrowing.
Limit: Must know Entomology for Underworld Regions. 15% chance in finding.
Cost:
Brood Watcher
Aarakians, Brood Watcher
Rank: ""
Type: Very Rare, Large, Vermin
Effect: They have tough exoskeletons like most insectiods, and pincers capable of powerful biting attacks.
Special: Preparation:--- ; Duration: 1d6 Days
Drawback: ---
Description: Also known as 'Rak Enforcers. An Aarakian is an insectoid with a hive mind of great cohesion and power. These insects have tough exoskeletons in an array of camouflage colors, including yellow, beige and olive drab. Equipped with two razor-sharp pinchers, the brood watchers rarely leave the confines of the hive. Their primary concerns is the protection of the queen and her eggs. Brood Watchers can shoot Web. Aarakians live beneath the surface of the world in complex hive constructions. The Brood Watchers coordinate the Queen's orders. While they cannot actually carry eggs, they direct the workers that do. In particularly well-populated hives, one Brood Watcher may be assigned to guard the mid-way point of one of the important tunnels to the Queen. Brood Watchers prepare for possible disaster by cocooning no less than 2 to 12 Warriors and 3 to 24 Workers, as well as several sources of food, which usually includes some humanoid victims. If a battle looks to be going against the hive, a Brood Watcher will give the signal to the Workers to collapse the tunnels to cut off the enemy from the Queen. These Workers sacrifice themselves in this way, to protect the hive.
Yields: Poison Gland may be removed. Poison gland may create an anti=toxin that will give immunity to the Arakian bite for 1d6 days. Webbing Gland may be removed for sticky mixtures.
Diet: Carnivore; Intelligence Average; Activity: Any; Alignment: Neutral; Organization: Hive; Number Appearing: 3-30; Region: Underworld; Identification: Difficult; Cultivation: Difficult; Skills: ---; Innate Abilities: Burrowing. Poison. Web.
Limit: Must know Entomology for Underworld Regions. 10% chance in finding.
Cost:
Rank: ""
Type: Very Rare, Large, Vermin
Effect: They have tough exoskeletons like most insectiods, and pincers capable of powerful biting attacks.
Special: Preparation:--- ; Duration: 1d6 Days
Drawback: ---
Description: Also known as 'Rak Enforcers. An Aarakian is an insectoid with a hive mind of great cohesion and power. These insects have tough exoskeletons in an array of camouflage colors, including yellow, beige and olive drab. Equipped with two razor-sharp pinchers, the brood watchers rarely leave the confines of the hive. Their primary concerns is the protection of the queen and her eggs. Brood Watchers can shoot Web. Aarakians live beneath the surface of the world in complex hive constructions. The Brood Watchers coordinate the Queen's orders. While they cannot actually carry eggs, they direct the workers that do. In particularly well-populated hives, one Brood Watcher may be assigned to guard the mid-way point of one of the important tunnels to the Queen. Brood Watchers prepare for possible disaster by cocooning no less than 2 to 12 Warriors and 3 to 24 Workers, as well as several sources of food, which usually includes some humanoid victims. If a battle looks to be going against the hive, a Brood Watcher will give the signal to the Workers to collapse the tunnels to cut off the enemy from the Queen. These Workers sacrifice themselves in this way, to protect the hive.
Yields: Poison Gland may be removed. Poison gland may create an anti=toxin that will give immunity to the Arakian bite for 1d6 days. Webbing Gland may be removed for sticky mixtures.
Diet: Carnivore; Intelligence Average; Activity: Any; Alignment: Neutral; Organization: Hive; Number Appearing: 3-30; Region: Underworld; Identification: Difficult; Cultivation: Difficult; Skills: ---; Innate Abilities: Burrowing. Poison. Web.
Limit: Must know Entomology for Underworld Regions. 10% chance in finding.
Cost:
Warrior
Aarakians, Warrior
Rank: ""
Type: Rare, Medium, Vermin
Effect: They have tough exoskeletons like most insectiods, and pincers capable of powerful biting attacks.
Special: Preparation:-- ; Duration: 1d6 Days
Drawback: ---
Description: Also known as 'Rak Lords. An Aarakian is an insectoid with a hive mind of great cohesion and power. These insects have tough exoskeletons in an array of camouflage colors, including yellow, beige and olive drab. Warriors are bigger than workers and brood guards, and are equipped with two razor-sharp pincers. Warriors attack any non-aarakian that approaches, unless moving to protect the Queen. Their bite causes painful swelling and 16 Armour Points of damage, half damage and little swelling if the victim makes a save vs poison. All Aarakians are immune to their own poison. Warriors can shoot Web. Aarakians live beneath the surface of the world in complex hive constructions. It is a Warrior's duty to protect the hive and its populace at all costs. Additionally, then workers breach the surface into a city, warriors will go topside to capture the populace for food. To avoid detection, and possible threat to the hive, Aarakians tend to dig their tunnel entrances toward the poor section of cities where missing people go unnoticed.
Yields: Poison Gland may be removed. Poison gland may create an anti=toxin that will give immunity to the Arakian bite for 1d6 days. Webbing Gland may be removed for sticky mixtures.
Diet: Carnivore; Intelligence Low; Activity: Any; Alignment: Neutral; Organization: Hive; Number Appearing: 1-100; Region: Underworld; Identification: Very Difficult; Cultivation: Difficult; Skills: ---; Innate Abilities: Darkvision 20 meters. Low-light Vision. Burrowing. Web. Poison.
Limit: Must know Entomology for Underworld Regions. 20% chance in finding.
Cost:
Rank: ""
Type: Rare, Medium, Vermin
Effect: They have tough exoskeletons like most insectiods, and pincers capable of powerful biting attacks.
Special: Preparation:-- ; Duration: 1d6 Days
Drawback: ---
Description: Also known as 'Rak Lords. An Aarakian is an insectoid with a hive mind of great cohesion and power. These insects have tough exoskeletons in an array of camouflage colors, including yellow, beige and olive drab. Warriors are bigger than workers and brood guards, and are equipped with two razor-sharp pincers. Warriors attack any non-aarakian that approaches, unless moving to protect the Queen. Their bite causes painful swelling and 16 Armour Points of damage, half damage and little swelling if the victim makes a save vs poison. All Aarakians are immune to their own poison. Warriors can shoot Web. Aarakians live beneath the surface of the world in complex hive constructions. It is a Warrior's duty to protect the hive and its populace at all costs. Additionally, then workers breach the surface into a city, warriors will go topside to capture the populace for food. To avoid detection, and possible threat to the hive, Aarakians tend to dig their tunnel entrances toward the poor section of cities where missing people go unnoticed.
Yields: Poison Gland may be removed. Poison gland may create an anti=toxin that will give immunity to the Arakian bite for 1d6 days. Webbing Gland may be removed for sticky mixtures.
Diet: Carnivore; Intelligence Low; Activity: Any; Alignment: Neutral; Organization: Hive; Number Appearing: 1-100; Region: Underworld; Identification: Very Difficult; Cultivation: Difficult; Skills: ---; Innate Abilities: Darkvision 20 meters. Low-light Vision. Burrowing. Web. Poison.
Limit: Must know Entomology for Underworld Regions. 20% chance in finding.
Cost:
Worker
Aarakians, Worker
Rank: ""
Type: Uncommon, Medium, Vermin
Effect: They have tough exoskeletons like most insectiods, and pincers capable of powerful biting attacks.
Special: Preparation: ---; Duration: ---
Drawback: ---
Description: Also known as 'Rak laborers. An Aarakian is an insectoid with a hive mind of great cohesion and power. These insects have tough exoskeletons in an array of camouflage colors, including yellow, beige and olive drab. Unless interrupted or attacked, workers will ignore other creatures, concentrating only on the instructions the pheromones of their leaders provide. Workers can bite for 8 Armour Points of damage. Aarakians live beneath the surface of the world in complex hive constructions. Their job is to burrow the miles of tunnels necessary for a thriving Aarakian hive. Typically, workers burrow toward the most populated areas. If somehow cut off from the pheromones of the hive, a worker will become catatonic and eventually starve. Despite their amazing digging skills only 1 in 5 Workers are able to produce the enzymes necessary to digest blood. Therefore, it is the job of 1 in 5 workers to feed the others through regurgitation.
Yields: ---
Diet: Carnivore; Intelligence Semi; Activity: Any; Alignment: Neutral; Organization: Hive; Number Appearing: 2-100; Region: Underworld; Identification: Average; Cultivation: Average; Skills: ; Innate Abilities: Darkvision 20 meters. Low-light Vision. Burrowing.
Limit: Must know Entomology for Underworld Regions. 50% chance in finding.
Cost:
Rules
- Anyone can participate but must at least have 300tp
- Only Teams of 3 may enter a single Hive at once.
- May work together with Allies from other villages to form a team or non-ninja.
~~~~
AT Grand Prix
The AT Grand Prix is a massive competition where Air Trek riders compete against each other in multiple selected arena's with not one but multiple different battle modes. Battle Royal which is everyone versus each other in a free for all with the last person standing the winner.Second is Hot Lava where all contestants are disqualified if they touch the ground while battling against each other to knock the contestant to the ground. Third and final battle mode is Capture the Flag where contestants race towards a designated high point and must be the first one to reach and grab the flag first.
The Tracks:
Desert Ruins
Forest Ruins
City
Castle
Rules
- No Focke Wulfs
- Only Air Trek techniques are allowed and shunhin