Elk , Tritan
Aug 21, 2016 5:05:26 GMT -7
Post by KoKoKo on Aug 21, 2016 5:05:26 GMT -7
Universal
Universal Ninjutsu
Kage Bunshin no Jutsu (Shadow Clone Technique)
Rank: "B"
Skill: NinJutsu
Effect: This technique creates clones of the user. However, these clones are actual copies, not illusions.
Special: "Clone Seal"
Drawback: The user's chakra is evenly distributed among every clone, giving each clone an equal fraction of the user's overall power.
Description: The clones are capable of performing techniques on their own and can even bleed, but will usually disperse after 1 or 2 solid blows. They can also disperse on their own. The clones will be created in roughly the same condition as the original. Shadow clones cannot be distinguished from the actual person even by the Byakugan because the clones have the exact same amount of chakra and aren't made from any other substance. A characteristic that is unique to the Shadow Clone Technique is that any experience the clones gain during their existence is transferred to the user once they are dispersed. This makes the technique ideal for spying, since the user can simply send a clone to spy on a target, then have the clone disperse itself without returning to pass the information back to the user. (Cannot gain extra training points through training with Shadow clone.) User is able to make up to 5 clones at a time. Takes the amount of time to perform a "B" Rank Jutsu. Shadow Clones may travel between different threads within the same board.
Limit: Universal NinJutsu Technique. Must be Chūnin or gain Village Scroll.
Fūton Kage Bunshin (Wind Shadow Clone)
Rank: "B"
Skill: NinJutsu
Effect: This technique allows the user to make a shadow clone infused with wind.
Special: "Clone Seal"
Drawback: Same drawbacks as Kage Bunshin no Jutsu (Shadow Clone Technique)
Description: Takes the amount of time to perform a "B" Rank Jutsu. Because it is a shadow clone, it is able to perform techniques and interact with the environment due to it having physical substance; and also evenly distributes the user's chakra to each clone. If the clone is injured, it will revert to its natural wind-state, at the same time cutting whatever it is touching.
Limit: Must know the Wind Release. Must know Kage Bunshin no Jutsu (Shadow Clone Technique)
Doton Kage Bunshin (Earth Shadow Clone)
Rank: "B"
Skill: NinJutsu
Effect: This technique allows the user to make a shadow clone infused with earth.
Special: "Clone Seal"
Drawback: Same drawbacks as Kage Bunshin no Jutsu (Shadow Clone Technique)
Description: Picture Takes the amount of time to perform a "B" Rank Jutsu. This technique creates a shadow clone made of mud of the user. Since its made of mud, it can continue to reform and mould itself back to its original shape. After reverting to mud, it can hold the opponent in place. It takes 1/3rd of a round for a clone to reform back to its original state to perform any actions.
Limit: Must know the Earth Release. Must know Kage Bunshin no Jutsu (Shadow Clone Technique).
One-Handed Jutsu
Rank: "A"
Skill: Supplementary
Effect: User learns how to perform Jutsus with One Handed Handseals.
Special: ---
Drawback: ---
Description: Jutsus are normally performed with the use of 2 hands. A Stilled One-Handed Jutsu can be performed with Handseals using 1 Hand. Jutsus without Handseal components are not affected. Jutsu Handseal/Chakra Increase: 0 Rank.
Limit: Must learn from Universal NinJutsu.
Universal Taijutsu
Shunshin no Jutsu (Body Flicker Technique).
Shunshin no Jutsu - Oshi (Body Flicker Technique - Push) x 26 = 28 shunshin
Rank: "C"
Skill: NinJutsu/TaiJutsu
Effect: A Jutsu that allows a user to rush forward in almost instantaneous speed. Used to draw the user close to the opponent.
Special: ---
Drawback: May use 3 times a day. May perform 1 more each time learned. Passing amount renders the user's legs immobile due to severe pain. Unable to perform again unless gained medical treatment. Must move through an opening. Unable to maneuver around obstructing objects. Can't attack while performing any Shunshin or Variation.
Description: User is able to move forward in a straight line along the ground in almost instantaneous untraceable speed while temporarily masking the user's movements within 10 meters. A puff of smoke is occasionally used to disguise the user's movements. It is accomplished by focusing the user's chi along the ankles and foot. User mostly moves just with their ankles and feet. Jutsu takes up no movements. User may only use this Jutsu half of the movements may allow in a single round while rounding down. Example: User has 5 movements, user is able to perform Jutsu 2 times per round.
Limit: Universal NinJutsu or Universal TaiJutsu.
Shunshin no Jutsu - Ken'in (Body Flicker Technique - Pull)
Rank: "D"
Skill: NinJutsu/TaiJutsu
Effect: A Jutsu that allows a user to rush backwards in almost instantaneous speed. Allows the user to retreat from the opponent.
Special: ---
Drawback: Takes away the number of usages Shunshin no Jutsu - Oshi (Body Flicker Technique - Push). Same distance applications apply. Same drawbacks apply when over using.
Description: User is able to move backwards in a straight line along the ground in almost instantaneous untraceable speed while temporarily masking the user's movements within 10 meters. A puff of smoke is occasionally used to disguise the user's movements. Supplement of Shunshin no Jutsu - Oshi (Body Flicker Technique - Push) while using same schematics.
Limit: Universal NinJutsu or Universal TaiJutsu, Must know Shunshin no Jutsu - Oshi (Body Flicker Technique - Push)
Shunshin no Jutsu - Ko (Body Flicker Technique - Arc)
Rank: "D"
Skill: NinJutsu/TaiJutsu
Effect: A Jutsu that allows a user to rush in an arc in almost instantaneous speed. Allows the user to avoid the opponent's attack and gaze.
Special: ---
Drawback: Takes away the number of usages Shunshin no Jutsu - Oshi (Body Flicker Technique - Push). Same distance applications apply. Same drawbacks apply when over using.
Description: User is able to move in an arc along the ground in almost instantaneous untraceable speed while temporarily masking the user's movements within 10 meters. User may move forward, or backwards if they know Tweh version of Shunshin. This Jutsu is used to get around and behind an opponent without sacrificing multiple Shunshins. Supplement of Shunshin no Jutsu - Oshi (Body Flicker Technique - Push) using same schematics.
Limit: Universal NinJutsu or Universal TaiJutsu, Must know Shunshin no Jutsu - Oshi (Body Flicker Technique - Push)
Shunshin no Jutsu - Kaunta (Body Flicker Technique - Counter)
Rank: "C"
Skill: NinJutsu/TaiJutsu
Effect: Attacks your opponent. Can't simply use "Kaunta" however way you want. It is a skill that allows you to read an opponent's Shunshin and change its movement to neutralize the opponent.
Special: ---
Drawback: Takes away the number of usages Shunshin no Jutsu - Oshi (Body Flicker Technique - Push). Same distance applications apply. Same drawbacks apply when over using.
Description: A shunshin designed as a counter, reading the shunshin of an opponent in order to alter its course and render it ineffective by predicting and following the same technique with a Shunshin no Jutsu (Body Flicker Technique) Variant of your own. Supplement of Shunshin no Jutsu - Oshi (Body Flicker Technique - Push) while using same schematics.
Limit: Universal NinJutsu or Universal TaiJutsu, Must know Must know Shunshin no Jutsu - Oshi, Ken'in, and Ko
Shunshin no Jutsu - Zanzō (Body Flicker Technique - Remaining Image)
Rank: "C"
Skill: NinJutsu/TaiJutsu
Effect: Affects the enemy's mind and will power by making after images.
Special: ---
Drawback: Takes away the number of usages Shunshin no Jutsu - Oshi (Body Flicker Technique - Push). Same distance applications apply. Same drawbacks apply when over using.
Description: A Jutsu to move so swiftly that an image of the technique's user is left behind while moving within 10 meters. Most often it is used to dodge an incoming attack and get behind the opponent to perform a counter-attack. When first learned user is able to perform 1 after image within 10 meters. Each time learned user is able to create an extra after image within 10 meters. May learn to perform up to 5 after images within a single Jutsu. Supplement of Shunshin no Jutsu (Body Flicker Technique - Push) while using same schematics. May be used with other Shunshin no Jutsu - Oshi (Body Flicker Technique).
Limit: Universal NinJutsu or Universal TaiJutsu, Must know Shunshin no Jutsu - Oshi, Ken'in, Ko, and Kaunta
Kaze Shunshin no Jutsu (Wind Body Flicker Technique)
Rank: "D"
Skill: NinJutsu/TaiJutsu
Effect: A Shunshin variation that creates swirling gust of wind to disguise the user's movements.
Special: ---
Drawback: Takes away the number of usages Shunshin no Jutsu - Oshi (Body Flicker Technique - Push). Same distance applications apply. Same drawbacks apply when over using.
Description: User is able to perform any of the 5 Shunshin no Jutsu (Body Flicker Technique) with this Jutsu as well as any advancements of Shunshin. This Jutsu is simply a variation. Instead of creating a puff of smoke the user takes wind that may be around them and forces the wind to swirl around the user to disguise their movements as they perform Shunshin no Jutsu (Body Flicker Technique). If the user has the wind release they may create their own wind.
Limit: Must know The 5 Shunshin no Jutsu (Body Flicker Technique).
Wind In the Trees
Rank: "B"
Skill: TaiJutsu/Supplementary
Effect: The Marksman is fast as lightning, moving with a speed that defies belief within the environment.
Special: ---
Drawback: Can only be performed as many times as the user is able to perform Shunshin no Jutsu, 瞬身の術, (Body Flicker Technique). Same Drawbacks as Shunshin no Jutsu, 瞬身の術, (Body Flicker Technique) applies to Wind in the Trees.
Description: Shunshin no Jutsu, 瞬身の術, (Body Flicker Technique) supplement technique. Normally while performing Shunshin no Jutsu, 瞬身の術, (Body Flicker Technique) they are only able to move in a straight line in a clear path. With this technique however they are able to move in a straight line however evading objects that may be in the way such as trees and others. When used this technique does not take up any movements. However a user may only use this technique equal to half the amount of their movements per round rounding down. Thus 3 movements user may use it only once per round. 15 movements user may use it 7 times per round without it taking up a movement.
Limit: Must have learned Shunshin no Jutsu, 瞬身の術, (Body Flicker Technique) 5 times.
Universal Miscellaneous
Agile
Rank: "C"
Skill: Supplementary
Effect: User's fingers and limbs are particularly deft.
Special: ---
Drawback: ---
Description: User gains a +10 bonus to their Escape Artist and Sleight of Hand Skills. If the user has 50 or more points in one of these skills, the bonus increases to +20 for that skill.
Limit: Must learn from Universal Miscellaneous.
Alertness
Rank: "C"
Skill: Supplementary
Effect: User often notices things that others might miss.
Special: ---
Drawback: ---
Description: User gets a +10 bonus to their Observation and Sense Motive Skills. If the user has 50 or more points in one of those skills, the bonus increases to +20 for that Skill.
Limit: Must learn from Universal Miscellaneous.
Detect Lie
Rank: "C"
Skill: Supplementary
Effect: User develops the ability to gauge whether another character is telling truth or lie.
Special: ---
Drawback: ---
Description: A user develops the ability to gauge whether another character is telling the truth by reading facial expressions and interpreting body language. The Investigator must be able to see and hear (but not necessarily understand) the individual under scrutiny. With a successful Sense Motive check opposed by the subject’s Acting check result, the user can tell whether the subject is deliberately and knowingly speaking a lie. This ability does not reveal the truth, uncover unintentional inaccuracies, or necessarily reveal omissions in information.
Limit: Must learn from Universal Miscellaneous. Must have Sense Motive Skill (25 Points).
Ears of the Fox
Rank: "C"
Skill: Supplementary
Effect: User has an extremely keen sense of hearing.
Special: ---
Drawback: ---
Description: User receives a +15 bonus to Observation checks pertaining to Listening. When the user rolls an Observation check pertaining to Listen with a -25 penalty, the user may wake up from a menacing noise.
Limit: Must learn from Universal Miscellaneous. Must know Observation Skill.
Eyes of the Hawk
Rank: "C" Always 20 Training Points
Skill: Supplementary
Effect: User's eyes can pick up targets from far away.
Special: ---
Drawback: ---
Description: User's base range increment is increased by +2 Meters.
Limit: Must learn from Universal Miscellaneous. Must know Observation.
Sea Legs
Rank: "C"
Skill: Supplementary
Effect: User has spent a great length of time at sea, and has grown accustomed to the ship life.
Special: ---
Drawback: ---
Description: Having spent a great length of time at sea, the pitching and rolling of ships is nothing to the user, barely noticed, even comforting in a way. Whilst others are vulnerable to losing their balance or even falling sick as the ship constantly rises and drops as it skims the waves, user remains rock steady upon the deck, continuing their tasks as if nothing were amiss. Whilst on board a ship, user gain a +10 competence bonus to all Astrology, Weather Sense, Boating, Cartography (Sea), Direction Sense, Nautical Navigation, Sea Based Riding, Rope Use, Seamstress, and Shipwright.
Limit: Must learn from Universal Miscellaneous. Must have spent at least 3 months at sea.
Fast Mover
Rank: "B"
Skill: Supplementary
Effect: User can move faster than normal.
Special: ---
Drawback: ---
Description: User gains a +1 extra movement. This Jutsu can stack with other movement increasement Jutsus. User may only learn this technique once.
Limit: Must learn from Universal Miscellaneous.
Light Step
Rank: "B"
Skill: Supplementary
Effect: User picks their way nimbly through even the most dangerous and uneven terrain.
Special: ---
Drawback: ---
Description: User can ignore the effects of difficult terrain in natural environments, as if they were normal terrain.
Limit: Must learn from Universal Miscellaneous.
Improved Toughness x 10
Rank: "C"
Skill: Supplementary
Effect: User is tougher than normal.
Special: ---
Drawback: User may learn up to 10 Times.
Description: User gains +6 Armour Points. Points recover after a day's rest. This technique allows the user to gain a greater benefit compared to Toughness. This technique may be learned any number of times and stacks with itself and the Armour Point Bonus provide by the Toughness Technique.
Limit: Must learn from Universal Miscellaneous. Must know Toughness.
Strength of the Earth
Rank: "B"
Skill: Supplementary
Effect: User is as resilient and enduring as the mountains.
Special: ---
Drawback: ---
Description: User gains 5 additional Armour Points per Class Level. User gains this benefit retroactively for all Class Levels previously gained.
Limit: Must learn from Universal Miscellaneous. Must know Toughness.
Tough Skin
Rank: "C" Always 20 Training Points
Skill: Supplementary
Effect: User's skin is as tough as a mountainside itself.
Special: ---
Drawback: ---
Description: User gains a +1 natural armour bonus to their Damage Reduction. This technique may be gained multiple times. Its effects stack. The total Natural Armour bonus gained by this technique may not exceed 2 per Class Level.
Limit: Must learn from Universal Miscellaneous.
Toughness
Rank: "C" Always 30 Training Points
Skill: Supplementary
Effect: User has enhanced physical stamina.
Special: ---
Drawback: ---
Description: User gains +3 Armour Points. Every Class Level the user gains an additional +5 Armour Points.
Limit: Must learn from Universal Miscellaneous.