The most dangerous game... Flying death snakes
Sept 29, 2016 18:01:25 GMT -7
Post by Deleted on Sept 29, 2016 18:01:25 GMT -7
1%
155/125 monster lore Jungle
140/125 Tracking
Couatl, Radiant
Rank: ""
Type: Nearly Impossible, Large, Mystical Beast
Effect: Has a powerful bite that can inflict a curse on those bitten. Capable of performing a host of abilities.
Special: Preparation: ---; Duration: ----
Drawback: ---
Description: The bite of a radiant couatl carries a powerful curse that punishes any who would dare to raise their hand against such a creature. A creature that is damaged by a radiant couatl’s bite must succeed on a Fortitude save 23 or be permanently sickened. The second time that a creature is damaged by a radiant couatl’s bite, he must succeed on a Fortitude save (same Save) or be permanently blinded. The third time that a creature is damaged by a radiant couatl’s bite, and each additional time thereafter, he must succeed on a Fortitude save (same save) or be affected as though by the Jutsu Bestow Curse. A Break Enchantment, Cleanse Curse, removes all penalties caused by a radiant couatl’s bite. With its Radiant Wings, radiant couatl’s wings create brilliant patterns of light in the proper conditions, which make it difficult to even look at the creature, let alone fight it. As long as the radiant couatl is in an area of normal or brighter light, any creature within 10 meters of it that looks at it must succeed on a Will save 24 each round, or be dazzled for as long as it remains within 10 meters of the radiant couatl, and continues to look at the radiant couatl, and for 1d4 rounds thereafter. If the creature fails a saving throw to resist this effect while it’s already dazzled, that creature becomes confused, instead. If the creature fails a saving throw to resist this effect while it is already confused, it becomes nauseated, instead. Any nausea or confusion caused by this ability lasts for the same duration as the dazzled effect. Creatures can avoid the affects of this ability by averting their eyes or blindfolding themselves, as though it were a gaze attack. They may learn specific Chakra Jutsus, Detect Chaos, Detect Evil, Detect Good, Detect Law, Detect Thoughts, Ethereal Jaunt, Invisibility, Healing Hands, Minor, Break Enchantment, Hold Monster, Charm Monster, Fire Shield, Freedom of Movement, Gaseous Form, Healing Hands, Moderate, Scorching Ray, Silence, Chakra Armour, Chakra Missile, Obscuring Mist, Daze, Detect Chakra, Detect Poison, and Ray of Frost. A radiant couatl is immune to ability damage and drain, curses, diseases, and poisons (including Chakra diseases and poisons), as well as to all of the following conditions: blinded, confused, dazed, dazzled, deafened, exhausted, fascinated, fatigued, frightened, nauseated, panicked, paralyzed, petrified, shaken, sickened, staggered, and stunned.
Yields: The Poison of a Couatl can be removed and will keep its potency indefinitely. Couatl hide is sometimes used by evil mages to bind powerful Ritual Books. Couatl's Teeth are 6 to 9 inches long. May be ground and create a potion to help against the next Damaging Jutsu. A user who causes a Jutsu that does damage increases the damage by 2 per Rank of Jutsu and +1 per 5 Armour Points of Damage. The scent glands of a feathered serpent can be used to make a rare, exotic perfume increasing Skill Category 1 Skills by +5 for 25 hours or until it is washed off. Feathers are used to make Feather Tokens. The blood of a radiant couatl is a powerful cure-all, and the creature's blood can replicate the effects of a miracle Jutsu, but only for the purposes of undoing or removing harmful effects.
Diet: Omnivore; Intelligence: Genius; Activity: Day; Alignment: Lawful Good; Organization: Flight; Number Appearing: 3-6; Region: Jungle; Identification: Very Difficult ; Cultivation: Extremely Difficult ; Skills: ; Innate Abilities: Darkvision 20 meters. Natural Armour +13. Fly "A". Cursed Bite. Radiant Wings. Learn specific Chakra Jutsus. Immune: Ability Drain/Damage, Curses, Disease, Poison, Blind, Confuse, Daze, Dazzle, Deafen, Exhaustion, Fascinated, Fatigued, Frightened, Nauseated, Panicked, Paralyzed, Petrified, Shaken, Sickened, Staggered, and Stunned. Language: Celestial, Common, Draconic.
Limit: Must know Monster Lore for Jungle Regions. 1% chance in finding.
Cost:
Shiki started walking around the jungle aimlessly... I mean using his extensive abilities as a monster hunter. He walked around looking tracks of the giant creepy flying snake bird monsters that this land was famous for. Shiki kept his nose to the dirt and started looking for the tracks. He checked the trees and looked among the branches looking for anything that might help give him a clue as to where these monsters could be hidden. Shiki was getting bored. Shiki was really hoping that something interesting would happen. Shiki turned around quickly. "haha gotcha bitch"