DEATH BATCH RYKO VS SNOW
Oct 2, 2016 12:40:14 GMT -7
Post by luin on Oct 2, 2016 12:40:14 GMT -7
Nyu stood at the other end of the 100x100 diameter meter dome arena. She stood equipped with her two katana that sat at both her hips also equipped with her recurve bow in hand along with the back quiver wielding only ten watakusi arrows.The entire floor made of smooth black stone tiles with covering the entire floor. 50m high black walls matching the ground that surrounded the permitter leaving the open blue sky above the arena. Nyu had been summoned for one thing and that was for battle. Having been summoned by the gods through a portal of fluttering cherry blossoms she calmly awaited her opponent in which upon her victory would result in her earning a undead minion. Smirking she couldn't help but get excited having heard of the fearsome warrior she would face. Not to mention have the opportunity to splatter their blood and paint the floor a new color. So sitting on edge and with blood lust filling her being she looked forward to keep eyes on her prey.
Items
Sword, Longsword (Overview) [2]
Rank: "C"
Type: Main, Slashing, Sword
Effect: A weapon with a long metal blade and a hilt with a hand guard.
Special: ---
Drawback: ---
Description: A One-Handed Weapon. These weapons do +8 Amour Points of Damage. A longsword (also spelled long sword, long-sword) is a type of sword characterized as having a cruciform hilt with a grip for two handed use and a straight double-edged blade of around 100–122 cm (39–48 in). The longsword is characterised not so much by a longer blade, but by a longer grip, which indicates a weapon designed for2-handed use or 1-handed use. Examples of Longswords: Katana, Jian, Tachi, Scimitr, Shinai, and Waster.
Limit: These items may be bought inside any Weapon Shop.
Cost: 4,000 Ryo
Back Quiver (Large) (Overview)
Rank: "C"
Type: Main, Slot Holder, Holds 15 Slot worth of Arrows or Bolts, Quiver
Effect: A quiver worn at the back of the user.
Special: ---
Drawback: ---
Description: Back quivers are secured to the archer's back via straps, with the nock ends protruding above the dominant hand's shoulder. Arrows can drawn over the shoulder rapidly by the nock. This Quiver may hold 15 slot worth of Arrows or Bolts.
Limit: These types of items may be bought inside any Hunting Shop.
Cost: 1,700 Ryo
Bow, Recurve - 30 lb. Draw (Overview)
Rank: "C"
Type: Main, Piercing, Bow
Effect: A bow with mechanical aids to help with drawing the bowstring while reducing range.
Special: ---
Drawback: ---
Description: A Tier 1 Bow. A Two-Handed Weapon. These weapons do +8 Amour Points of Weapon Damage. The Range Increment of this weapon is 35 meters. May be used in Mounted Combat. A recurve bow has tips that curve away from the archer when the bow is strung. By definition, the difference between recurve and other bows is that the string touches a section of the limb when the bow is strung. A recurve bow stores more power and delivers energy more efficiently than an equivalent straight-limbed bow, giving a greater amount of energy and speed to the arrow.
Limit: These items may be bought inside any Hunting Shop.
Cost: 3,000 Ryo
Arrowhead: Watakusi (Overview) [1]
Rank: "C"
Type: Secondary, 50 per Slot, Marksman, Ammunition, Arrowhead
Effect: A deadly piercing Arrowhead used to stick inside the opponent.
Special: ---
Drawback: ---
Description: Called the 'flesh terror' by its targets, this arrowhead is adorned with wickedly sloping sides which hook back towards the shaft to form jagged barbs. On a good hit, this arrowhead lodges itself deeply into the target, creating a wound which is difficult to treat which will quickly grow more severe if the arrowhead is not removed. Removing the arrowhead requires a successful First Aid: Healing Skill of 45—if the healer fails the target suffers additional damage from the wound as it continues to dig within the wound. The Range Increment Adjustment with this Arrowhead is -1 meters.
Limit: These types of items may be bought inside any Hunting Shop.
Cost: 1,650 Ryo per Slot, or 33 Ryo Each
Shaft: Basic (Overview) [1]
Rank: "C"
Type: Secondary, 10 per Quiver Slot, Marksman, Ammunition, Shaft
Effect: A basic shaft used for all normal Arrows or Bolts.
Special: ---
Drawback: ---
Description: The shaft is the primary structure element of the arrow, to which the other components are attached. Traditional arrow shafts are made from lightweight wood, bamboo or reeds, while modern shafts may be made from aluminium, carbon fibre reinforced plastic, or composite materials. Composite shafts are typically made from an aluminium core wrapped with a carbon fibre outer. The Range Increment Adjustment with this Shaft is equal to the weapon.
Limit: These types of items may be bought inside any Hunting Shop.
Cost: 340 Ryo per Slot, or 34 Ryo Each
Fletching: Feather (Overview)[1]
Rank: "C"
Type: Secondary, 10 per Slot, Marksman, Ammunition, Arrowhead
Effect: Fletching involves the making of arrows and bolts. They are attached at the end of a Shaft.
Special: ---
Drawback: ---
Description: The Fletching is designed for the ends of an arrow or a bolt. Fletchings are traditionally made from feathers (often from a goose or turkey) and are bound to the shaft. Many Fletching come in different designs. Some examples are the straight fletching, the helical fletching, and the Flu-flu Fletching. The Range Increment Adjustment with this fletching is equal to the weapon.
Limit: These types of items may be bought inside any Hunting Shop.
Cost: 330 Ryo per Slot, or 33 Ryo Each
Rank: "C"
Type: Main, Slashing, Sword
Effect: A weapon with a long metal blade and a hilt with a hand guard.
Special: ---
Drawback: ---
Description: A One-Handed Weapon. These weapons do +8 Amour Points of Damage. A longsword (also spelled long sword, long-sword) is a type of sword characterized as having a cruciform hilt with a grip for two handed use and a straight double-edged blade of around 100–122 cm (39–48 in). The longsword is characterised not so much by a longer blade, but by a longer grip, which indicates a weapon designed for2-handed use or 1-handed use. Examples of Longswords: Katana, Jian, Tachi, Scimitr, Shinai, and Waster.
Limit: These items may be bought inside any Weapon Shop.
Cost: 4,000 Ryo
Back Quiver (Large) (Overview)
Rank: "C"
Type: Main, Slot Holder, Holds 15 Slot worth of Arrows or Bolts, Quiver
Effect: A quiver worn at the back of the user.
Special: ---
Drawback: ---
Description: Back quivers are secured to the archer's back via straps, with the nock ends protruding above the dominant hand's shoulder. Arrows can drawn over the shoulder rapidly by the nock. This Quiver may hold 15 slot worth of Arrows or Bolts.
Limit: These types of items may be bought inside any Hunting Shop.
Cost: 1,700 Ryo
Bow, Recurve - 30 lb. Draw (Overview)
Rank: "C"
Type: Main, Piercing, Bow
Effect: A bow with mechanical aids to help with drawing the bowstring while reducing range.
Special: ---
Drawback: ---
Description: A Tier 1 Bow. A Two-Handed Weapon. These weapons do +8 Amour Points of Weapon Damage. The Range Increment of this weapon is 35 meters. May be used in Mounted Combat. A recurve bow has tips that curve away from the archer when the bow is strung. By definition, the difference between recurve and other bows is that the string touches a section of the limb when the bow is strung. A recurve bow stores more power and delivers energy more efficiently than an equivalent straight-limbed bow, giving a greater amount of energy and speed to the arrow.
Limit: These items may be bought inside any Hunting Shop.
Cost: 3,000 Ryo
Arrowhead: Watakusi (Overview) [1]
Rank: "C"
Type: Secondary, 50 per Slot, Marksman, Ammunition, Arrowhead
Effect: A deadly piercing Arrowhead used to stick inside the opponent.
Special: ---
Drawback: ---
Description: Called the 'flesh terror' by its targets, this arrowhead is adorned with wickedly sloping sides which hook back towards the shaft to form jagged barbs. On a good hit, this arrowhead lodges itself deeply into the target, creating a wound which is difficult to treat which will quickly grow more severe if the arrowhead is not removed. Removing the arrowhead requires a successful First Aid: Healing Skill of 45—if the healer fails the target suffers additional damage from the wound as it continues to dig within the wound. The Range Increment Adjustment with this Arrowhead is -1 meters.
Limit: These types of items may be bought inside any Hunting Shop.
Cost: 1,650 Ryo per Slot, or 33 Ryo Each
Shaft: Basic (Overview) [1]
Rank: "C"
Type: Secondary, 10 per Quiver Slot, Marksman, Ammunition, Shaft
Effect: A basic shaft used for all normal Arrows or Bolts.
Special: ---
Drawback: ---
Description: The shaft is the primary structure element of the arrow, to which the other components are attached. Traditional arrow shafts are made from lightweight wood, bamboo or reeds, while modern shafts may be made from aluminium, carbon fibre reinforced plastic, or composite materials. Composite shafts are typically made from an aluminium core wrapped with a carbon fibre outer. The Range Increment Adjustment with this Shaft is equal to the weapon.
Limit: These types of items may be bought inside any Hunting Shop.
Cost: 340 Ryo per Slot, or 34 Ryo Each
Fletching: Feather (Overview)[1]
Rank: "C"
Type: Secondary, 10 per Slot, Marksman, Ammunition, Arrowhead
Effect: Fletching involves the making of arrows and bolts. They are attached at the end of a Shaft.
Special: ---
Drawback: ---
Description: The Fletching is designed for the ends of an arrow or a bolt. Fletchings are traditionally made from feathers (often from a goose or turkey) and are bound to the shaft. Many Fletching come in different designs. Some examples are the straight fletching, the helical fletching, and the Flu-flu Fletching. The Range Increment Adjustment with this fletching is equal to the weapon.
Limit: These types of items may be bought inside any Hunting Shop.
Cost: 330 Ryo per Slot, or 33 Ryo Each
Traits
Blood of Dragons
Rank: "C"
Skill: Heritage Trait
Effect: Long ago, your ancestors' blood mixed with that of dragons.
Special: ---
Drawback: Cannot gain any other Ancestry Traits.
Description: User gains a +5% trait bonus on Observation checks, gain Low-light vision, and gain a +2 Heritage bonus on saves against sleep and paralysis. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Rank: "C"
Skill: Heritage Trait
Effect: Long ago, your ancestors' blood mixed with that of dragons.
Special: ---
Drawback: Cannot gain any other Ancestry Traits.
Description: User gains a +5% trait bonus on Observation checks, gain Low-light vision, and gain a +2 Heritage bonus on saves against sleep and paralysis. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.