Hitonoko, Koichi
Oct 4, 2016 17:12:32 GMT -7
Post by iesu on Oct 4, 2016 17:12:32 GMT -7
Basic Information
Name: Koichi Hitonoko
Bloodlimit: Kedōin
Height: 5'6"
Weight: 155 lbs
Age: 19
Gender: Genderless, but considers himself a male
Alignment: Chaotic Neutral
Birth Country: Land of Grass
Village: Village of Grass
Special:
Taijutsu Master
Marksman
Weapons
Primary Weapon:
Shield, Buckler (Overview)
Rank: "C"
Type: Main, Weapon, Bludgeoning, Shield
Effect: A small, round shield held by a handle or worn on the forearm.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +2 Amour Points of Damage. A small shield worn strapped to the forearm. The user can use a bow or a crossbow without penalties to their Range Increment while carrying it. The user can also use their shield arm to wield a weapon whether they are using their off-hand or using their off hand to help wield a 2-handed weapon. These items are used as protection against blows or missiles or can be used as a weapon. Bucklers are never larger than the user's forearm. Adds +0 Armour Points to Guard Meter. Guard Position reduces Ranged proficiency by 0. Guard Position reduces Movements by 0.
Limit: These items may be bought inside any Weapon Shop.
Cost: 2,000 Ryo
Bow, Composite - 30 lb. Draw (Overview)
Rank: "C"
Type: Main, Piercing, Bow
Effect: A short bow made of more than one material.
Special: ---
Drawback: ---
Description: A Tier 1 Bow. A Two-Handed Weapon. These weapons do +8 Amour Points of Weapon Damage. The Range Increment of this weapon is 25 meters. May bypass 5 hardness. May be used in Mounted Combat. A composite bow is made from horn, wood, and sinew laminated together. The horn is on the belly, facing the archer, and sinew on the back of the wooden core. When the bow is drawn, the sinew (stretched on the outside) and horn (compressed on the inside) store more energy than wood for the same length of bow. Composite bow emphasizes power, which requires more strength than standard bows. However, its range is shorter making it unfit for sniping.
Limit: These items may be bought inside any Hunting Shop.
Cost: 8,000 Ryo
Back Quiver (Colossal) (Overview)
Rank: "B"
Type: Main, Slot Holder, Holds 30 Slot worth of Arrows or Bolts, Quiver
Effect: A quiver worn at the back of the user.
Special: ---
Drawback: ---
Description: Back quivers are secured to the archer's back via straps, with the nock ends protruding above the dominant hand's shoulder. Arrows can drawn over the shoulder rapidly by the nock. This Quiver may hold 30 slot worth of Arrows or Bolts.
Limit: These types of items may be bought inside any Hunting Shop.
Cost: 2,900 Ryo
Secondary Items:
Night-vision Vision
Rank: "B"
Type: Secondary, 0 per Slot, Gadget, Surveillance, Vision
Effect: An electro-optical image intensifying vision that detects visible and near-infrared energy, intensifies the energy, and provides a visible image for night viewing.
Special: ---
Drawback: Blinds a user when a bright light appears.
Description: Night-vision works by magnifying existing light (enemy flashlight, moonlight, starlight) so that the user can see like they would during the day. Their advantages are the small weight, size and the detailed images they bring, while consuming little power. A downfall with this vision is that larger objects seem to be closer than smaller ones. Capable of seeing through light fog, rain, and smoke.
Limit: These items may be bought inside any Gadget Shop.
Cost: 5,000 Ryo Each
1x
Multi-Tool (Overview)
Rank: "A"
Type: Secondary, 4 per Slot, Gadget, Survival, Tool
Effect: A multi-tool is a portable, versatile hand tool that combines several individual tool functions in a single grip or in the shape of a credit card.
Special: ---
Drawback: ---
Description: Picture A multi-tool is a portable, versatile hand tool that combines several individual tool functions in a single grip or in the shape of a credit card. Folding Multi-tools are the most common of all types of Multi-Tools. The second most common types are Pocket Knives (Swiss Army Knives). Multi-Tools are known to have needle-nose pliers, crimper, regular pliers, wire stripper, hard wire/wire cutters, large screw driver, small bit driver, scissors, serrated knife/cutting hook, saw, clip point knife, wood/metal & diamond-coated file, bottle/can opener, and a large bit driver
Limit: These items may be bought inside any Gadget Shop.
Cost: 8,000 Ryo per Slot, or 2,000 Ryo Each
Arrows: 230 arrows of this arrangement:
Arrowhead: Broad Head Point (Overview)
Rank: "C"
Type: Secondary, 50 per Slot, Marksman, Ammunition, Arrowhead
Effect: Arrowhead to cause the most amount of damage and highest amount of piercing ability.
Special: ---
Drawback: Difficult to remove, can rip flesh when coming out.
Description: Picture Broadheads were used for war and are still used for hunting. Medieval broadheads could be made from steel, sometimes with hardened edges. They usually have two to four sharp blades that cause massive bleeding in the victim. Their function is to deliver a wide cutting edge so as to kill as quickly as possible by cleanly cutting major blood vessels, and cause further trauma on removal. They are expensive, damage most targets, and are usually not used for practice. The Range Increment Adjustment with this Arrowhead is equal to the weapon.
Limit: Can be bought at any Hunting Shop.
Cost: 1,650 Ryo per Slot, or 33 Ryo Each
Shaft: Basic (Overview)
Rank: "C"
Type: Secondary, 10 per Quiver Slot, Marksman, Ammunition, Shaft
Effect: A basic shaft used for all normal Arrows or Bolts.
Special: ---
Drawback: ---
Description: The shaft is the primary structure element of the arrow, to which the other components are attached. Traditional arrow shafts are made from lightweight wood, bamboo or reeds, while modern shafts may be made from aluminium, carbon fibre reinforced plastic, or composite materials. Composite shafts are typically made from an aluminium core wrapped with a carbon fibre outer. The Range Increment Adjustment with this Shaft is equal to the weapon.
Limit: These types of items may be bought inside any Hunting Shop.
Cost: 340 Ryo per Slot, or 34 Ryo Each
Fletching: Razor Blade (Overview)
Rank: "C"
Type: Secondary, 10 per Slot, Marksman, Ammunition, Fletching
Effect: Fletching used for arrows or bolts made from razor blades.
Special: ---
Drawback: ---
Description: Flight archers may use razor blades for fletching, in order to reduce air resistance. Reducing Air Resistance gives better flight for the arrow or bolt. User however must be careful not to harm themselves due to the intricate design of the razor blades. The Range Increment Adjustment with this fletching is +10 meters.
Limit: These types of items may be bought inside any Hunting Shop.
Cost: 330 Ryo per Slot, or 33 Ryo Each
Non-Weapon Items
Fire-Resistant + Cold Weather Resistant: 3,800 ryo cloak
Cloak
Rank: "C"
Type: Main, Slot Holder, 0 Slots, Clothing
Effect: Cloaks are hooded outerwear that tend to cover most other clothing and are open at the front.
Special: ---
Drawback: ---
Description: A cloak is a type of loose garment that is worn over indoor clothing. It protects the wearer from the cold, rain or wind for example, or it may form part of a fashionable outfit or uniform. Cloaks have been used by myriad historic societies; many climates favor wearing a full-body garment which is easily removed and does not constrain the wearer with sleeves. Over time cloak designs have been changed to match fashion and available textiles. Cloaks generally fasten at the neck or over the shoulder, vary in length, from hip all the way down to the ankle, mid-calf being the normal length. They may have an attached hood, and may cover and fasten down the front, in which case they have holes or slits for the hands to pass through. However, cloaks are almost always sleeveless. Cloaks give a +10 to Sleight of Hand when worn. Cloaks can have special straps stitched in place, allowing the Cloak to stay fluid and not be bogged down. 1 Cloak may have up to 10 of these Straps. Each Strap may have up to 5 Half Pouches stitched in to keep objects inside.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 1,000 Ryo Each.
All of the rest are Cold Weather Resistant: 5,400 ryo.
Footwear
Rank: "C"
Type: Main, Slot Holder, 0 Slots, Clothing
Effect: Footwear can be worn on the feet of a person.
Special: ---
Drawback: ---
Description: Outer coverings for the feet, such as shoes, boots, and sandals. Footwear refers to garments worn on the feet, which originally serves to purpose of protection against adversities of the environment, usually regarding ground textures and temperature. Footwear in the manner of shoes therefore primarily serves the purpose to ease the locomotion and prevent injuries. Secondly footwear can also be used for fashion and adornment as well as to indicate the status or rank of the person within a social structure. Socks and other hosiery are typically worn additionally between the feet and other footwear for further comfort and relief. Cultures have different customs regarding footwear. These include not using any in some situations, usually bearing a symbolic meaning. Footwear have no slots, but a Half Pouch can be applied along the inside of footwear.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 600 Ryo per Pair.
(this is for the hood attached to the cloak)
Headgear
Rank: "C"
Type: Main, Slot Holder, 0 Slots, Clothing
Effect: Hats, helmets, and other items worn on the head.
Special: ---
Drawback: ---
Description: Headgear, headwear or headdress is the name given to any element of clothing which is worn on one's head. Headgear consists of caps, circlets, hats, helms, and etc. Headgears serve a variety of purposes. Protection (against impact, cold, heat, rain and other precipitation, glare, sunburn, sunstroke, dust, contaminants, etc.). Decoration or Fashion. Religious purposes. Medical purposes. Headgear have no room to hold objects and normally come with no slots but they can be outfitted with a single Half Pouch. Half Pouches however are distributed throughout the hat evenly so it does not look like an actual pouch is placed.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 400 Ryo Each.
Pants
Rank: "C"
Type: Main, Slot Holder, 2 Slots, Clothing
Effect: Also known as trousers.
Special: ---
Drawback: ---
Description: Picture There are so many different types of pants, with different designs and colors. Trousers are an item of clothing worn from the waist to the ankles, covering both legs separately. Shorts are similar to trousers, but with legs that come down only to around the area of the knee, higher or lower depending on the style of the garment. To distinguish them from shorts, trousers may be called "long trousers" in certain contexts such as school uniform, where tailored shorts may be called "short trousers". Trousers have 4 Pockets, 2 on the front of each pant leg, and 2 at the back where the butt is located at. Each Pocket has the same amount of holding space as a half Pouch. A total of 4 Pouches can be stitched into the pants. 2 Pouches may be stitched at the top of the pants (1 per pant leg) while 2 may be stitched at the bottom (1 per pant leg). The ones at the bottom may only have Half Pouches.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 500 Ryo Each.
Shirt
Rank: "C"
Type: Main, Slot Holder, 0 Slots, Clothing
Effect: Shirts are clothing worn over the chest of a user's character.
Special: ---
Drawback: ---
Description: Shirts come in many different styles and colors. A shirt is a cloth garment for the upper body. Originally an undergarment worn exclusively by men and women it has become a catch-all term for a broad variety of upper-body garments and undergarments. In some countries a shirt is more specifically a garment with a collar, sleeves with cuffs, and a full vertical opening with buttons or snaps. A shirt can also be worn with a necktie under the shirt collar. Shirts have no slots and they have no areas to carry pouches.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 500 Ryo Each.
Jacket
Rank: "C"
Type: Main, Slot Holder, 2 Slots, Clothing
Effect: Jackets are mainly clothing worn over tunics and shirts and come in many different colours as well as several types.
Special: ---
Drawback: ---
Description: Picture A sports jacket, known as a "sport coat" in the U.S. A jacket is a mid-stomach–length garment for the upper body. A jacket typically has sleeves, and fastens in the front or slightly on the side. A jacket comes with 4 pockets. 2 along the inside, and 2 along the outside. each pocket has the same amount of holding space as a half pouch. A total of 6 Pouches can be stitched into the Jacket. 2 Pouches may be stitched at the top of the Jacket (1 on each side) while 2 may be stitched at the bottom (1 per side). 2 more may be stitched at the top along the sleeves (Only half pouches).
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 1,000 Ryo each.
Character Depth
Personality:
Koichi finds himself identifying as a male the majority of the time and prefers it, though he has no problem playing the part of a female. The boy's identity besides the basics are all vague and fleeting. At one point, he may pick up a hobby and pursue it for days and weeks, before he will drop it and then become distracted by another. This holds true for his feelings in general; they are strictly unreliable and can be considered temporary. The only motive that is constant is his want to belong; to be accepted by a group, or even a single person. The only stable relationship in his life currently would be with his bestial canine companion. He finds comfort in the animal he has had since a young age, and believes him to return the feeling. In some ways, the Kedoin compares himself to the animal. They both curious beings, blatantly lacking the refinement of society, and rely on instinct to make the next move.
Being of such a peculiar bloodline as the Kedoin, Koichi embodies a wild and curious child, stemming from having been raised by parents that held similar traits and were just as much aimless children as he is. His parents only gave the information necessary to make himself unremarkable and passably human. Simple-minded must be a phrase mentioned when describing Koichi. He lacks the complex upbringing of normal humans, and so everything is a hit-or-miss with him. Concepts such as true love and unfaltering dedication to a person, place or belief is completely undiscovered for the young Kedoin.
Koichi obtains a sense of wonder from simple things, spanning from making a person smile to making them squirm from discomfort. He understands pain,and is able to reason that normal people, unlike the Kedoin, take it devastatingly worse because their bodies can not re-morph themselves, but Koichi only sees this as an advantage. Watching the simple reaction of pain gives the Kedoin amusement, like a sort of experiment being witnessed. Despite this, Koichi reacts just as enthusiastically to making other happy. This is due to him longing for a sense of belonging. Contradictions such as this find themselves at home with the Kedoin.
The Kedoin is not very vocal. If he has a problem with something, he will not necessarily speak out against it or choose to voice his true opinions. In the most likely circumstance, he will react physically and violently, throwing a tantrum similar to a child. If he is aware this behavior is unacceptable at the time of the situation, he will bottle it in and release it at a later point. Koichi can manage to be quite deceptive when he feels a drive to be. When trying to succeed in a mission or for a personal motive, he will undertake the personas necessary and use what he has learned observing others to act as someone he isn't. Even in simple social scenarios, if he feels interest in a person, he will attempt to become a persona they would want him to be.
He is welcome to challenge, and accepts them if he believes he is capable, and will try to his utmost ability to succeed. He believes himself to be superior over others when it comes to natural ability, so he would often overestimate his capabilities. He will sometimes make a contest of things in order to impress others in order to gain their respect or affection. In these types of scenarios, completing the goal will be given greater importance than any other factor.
Appearance:
The default of this Kedoin would be a short, young adult with an athletic build, basing his look on an ordinary Inuzuka clan member. His hair is a ruffled and unkempt brown at medium-length that is held up with the assistance of his village headband. His face is purposely formed to be symmetrical and appealing to look at. He has a long face, ending with a jagged and clear-cut, defined jawline. His nose is thin and sharp. His eyes are made slightly bigger than normal, and his eye color is a mesmerizing, and almost perfect shade of dark cyan. His lips are thin and well-spaced from his nose and chin. His teeth are a pearly white, and seem to be the work of refined dentistry.
The man's facial hair consists of a coat of stubble; it is made to look like he shaves the cheeks and the neck to keep it presentable. The rest of his body is hairless, as he dislikes the friction and doesn't expect to be seen naked. His skin is consistently tan: the exact same complexion on every part of his body, apart from normal human characteristics like the palms being lighter, the underside of the foot, etc. Several scars can be found in what he considers to be common areas: assorted on his hands and fingers, his left elbow, and his left shoulder.
His body is specifically designed to be optimal for Inuzuka techniques. His shoulders are muscular, but they are not stocky, instead they are muscled enough to provide a balance of strength and mobility. A V-taper is held on his torso, but his waist is only slightly smaller; it is still toned and stabilized by a strong core. He controls his body fat so it's kept to a minimum, allowing his weight to be minimal while retaining muscle mass. Due to this, his muscles are clearly defined and he holds an attractive and optimal physique that others could only manage for a short amount of time. His legs are a medium length and proportional to his upper body.
His hands are larger than average, and his finger tips are long and pointy. His nails are grown out, and are healthy and strong. They are chipped into a point, allowing the Inuzuka to use them as capable claws. His knuckles are prominent and jut out to allow for easier contact when punching. His elbow is similarly elongated and pointed for the same reason.
The clothing he chooses to adorn is a thick and roomy, furry, cotton black cloak with a hood attached. The outside layer seems powdered with a grayish color. The inside of the cloak is lined with dark animal fur, making it warm and soft. Underneath the cloak is a cotton jacket, similarly designed to be cold-resistant. It is a dull gray with conjoined, zip-up pockets in the front. The jacket also has a hood attached. Underneath the jacket is a thick, black cotton T-shirt. His pants are a flexible denim, lined with a thin layer of wool on the inside. His footwear are rugged leather boots, lined on the inside with wool.
Background:
Born to two Kedoin, the child known as Koichi had a strange upbringing. The two parents were Inuzuka clan members, barely fitting into the pack in the Village of Grass. They should have known that their offspring would struggle just as they did, if not greater. His parents, with what limited knowledge of the world and even themselves they had, were unable to teach the boy the fundamentals of human interaction. They assigned him a name, a background in the Inuzuka clan, and decided on his appearance. As parents, they had no affection and did not show him love in its most emotional meaning, but only tried to give him the ability to achieve what they couldn't, a sense of belonging.
Their parents were not popular in the Village or the Inuzuka clan. They were simply there, meaning they had little interaction with anyone past their duty as ninja. Despite being with the Inuzuka clan for many years, the Kedoin family was not appreciated at Inuzuka pack gatherings. They were invited, and tolerated, but were not actively liked or approached. His parents could not bare the emptiness from the lack of acceptance. His father eventually left the clan compound, never to be seen again. Such is not unusual for a Kedoin; their search for individuality is endless and they are destined to venture in pursuit.
Koichi, as an adolescent, shaped his appearance and personality to what he observed from his peers and his superiors. He was very impressionable for day-to-day behavior, but kept his curious and experimental attitude. When he was involved in games with the other Inuzuka youths, he was often singled out as unusual. The instinctual Inuzuka saw the slight quirks in his behavior: pauses before speaking and acting, staring at them with his unfaltering eyes and with a curious, wide grin, and with this behavior.
The young Kedoin learned to accept rejection from society and its members early, but he chose to learn from it. He tweaked his appearance and behavior as necessary until he got the reactions he wanted from people he found interesting. Despite this, he never showed anyone his true self or opened up to anyone. Around the same age his peers started to enroll in the academy, he followed in their steps. While in the academy, he began to learn to use his chakra for the first time, for matters other than changing his bodily form. His chakra control was regarded as excellent for his experience, and for once, he felt like he was good at something. Other students would go to him for advice and ask how he was able to control his chakra with such extraordinary precision.
The Grass Village's academy exam of testing basic ninja jutsu was a breeze for the Kedoin, and his fierce loyalty for the village was feigned in order to receive the honorary headband. As a genin, the boy quickly realized that the more experienced genin and chunin were far past him. Unlike the academy, where he excelled, now he felt small and unimportant. This drove him to train hard and pursue learning from others into bettering himself.
Name: Koichi Hitonoko
Bloodlimit: Kedōin
Height: 5'6"
Weight: 155 lbs
Age: 19
Gender: Genderless, but considers himself a male
Alignment: Chaotic Neutral
Birth Country: Land of Grass
Village: Village of Grass
Special:
Taijutsu Master
Marksman
Weapons
Primary Weapon:
Shield, Buckler (Overview)
Rank: "C"
Type: Main, Weapon, Bludgeoning, Shield
Effect: A small, round shield held by a handle or worn on the forearm.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +2 Amour Points of Damage. A small shield worn strapped to the forearm. The user can use a bow or a crossbow without penalties to their Range Increment while carrying it. The user can also use their shield arm to wield a weapon whether they are using their off-hand or using their off hand to help wield a 2-handed weapon. These items are used as protection against blows or missiles or can be used as a weapon. Bucklers are never larger than the user's forearm. Adds +0 Armour Points to Guard Meter. Guard Position reduces Ranged proficiency by 0. Guard Position reduces Movements by 0.
Limit: These items may be bought inside any Weapon Shop.
Cost: 2,000 Ryo
Bow, Composite - 30 lb. Draw (Overview)
Rank: "C"
Type: Main, Piercing, Bow
Effect: A short bow made of more than one material.
Special: ---
Drawback: ---
Description: A Tier 1 Bow. A Two-Handed Weapon. These weapons do +8 Amour Points of Weapon Damage. The Range Increment of this weapon is 25 meters. May bypass 5 hardness. May be used in Mounted Combat. A composite bow is made from horn, wood, and sinew laminated together. The horn is on the belly, facing the archer, and sinew on the back of the wooden core. When the bow is drawn, the sinew (stretched on the outside) and horn (compressed on the inside) store more energy than wood for the same length of bow. Composite bow emphasizes power, which requires more strength than standard bows. However, its range is shorter making it unfit for sniping.
Limit: These items may be bought inside any Hunting Shop.
Cost: 8,000 Ryo
Back Quiver (Colossal) (Overview)
Rank: "B"
Type: Main, Slot Holder, Holds 30 Slot worth of Arrows or Bolts, Quiver
Effect: A quiver worn at the back of the user.
Special: ---
Drawback: ---
Description: Back quivers are secured to the archer's back via straps, with the nock ends protruding above the dominant hand's shoulder. Arrows can drawn over the shoulder rapidly by the nock. This Quiver may hold 30 slot worth of Arrows or Bolts.
Limit: These types of items may be bought inside any Hunting Shop.
Cost: 2,900 Ryo
Secondary Items:
Night-vision Vision
Rank: "B"
Type: Secondary, 0 per Slot, Gadget, Surveillance, Vision
Effect: An electro-optical image intensifying vision that detects visible and near-infrared energy, intensifies the energy, and provides a visible image for night viewing.
Special: ---
Drawback: Blinds a user when a bright light appears.
Description: Night-vision works by magnifying existing light (enemy flashlight, moonlight, starlight) so that the user can see like they would during the day. Their advantages are the small weight, size and the detailed images they bring, while consuming little power. A downfall with this vision is that larger objects seem to be closer than smaller ones. Capable of seeing through light fog, rain, and smoke.
Limit: These items may be bought inside any Gadget Shop.
Cost: 5,000 Ryo Each
1x
Multi-Tool (Overview)
Rank: "A"
Type: Secondary, 4 per Slot, Gadget, Survival, Tool
Effect: A multi-tool is a portable, versatile hand tool that combines several individual tool functions in a single grip or in the shape of a credit card.
Special: ---
Drawback: ---
Description: Picture A multi-tool is a portable, versatile hand tool that combines several individual tool functions in a single grip or in the shape of a credit card. Folding Multi-tools are the most common of all types of Multi-Tools. The second most common types are Pocket Knives (Swiss Army Knives). Multi-Tools are known to have needle-nose pliers, crimper, regular pliers, wire stripper, hard wire/wire cutters, large screw driver, small bit driver, scissors, serrated knife/cutting hook, saw, clip point knife, wood/metal & diamond-coated file, bottle/can opener, and a large bit driver
Limit: These items may be bought inside any Gadget Shop.
Cost: 8,000 Ryo per Slot, or 2,000 Ryo Each
Arrows: 230 arrows of this arrangement:
Arrowhead: Broad Head Point (Overview)
Rank: "C"
Type: Secondary, 50 per Slot, Marksman, Ammunition, Arrowhead
Effect: Arrowhead to cause the most amount of damage and highest amount of piercing ability.
Special: ---
Drawback: Difficult to remove, can rip flesh when coming out.
Description: Picture Broadheads were used for war and are still used for hunting. Medieval broadheads could be made from steel, sometimes with hardened edges. They usually have two to four sharp blades that cause massive bleeding in the victim. Their function is to deliver a wide cutting edge so as to kill as quickly as possible by cleanly cutting major blood vessels, and cause further trauma on removal. They are expensive, damage most targets, and are usually not used for practice. The Range Increment Adjustment with this Arrowhead is equal to the weapon.
Limit: Can be bought at any Hunting Shop.
Cost: 1,650 Ryo per Slot, or 33 Ryo Each
Shaft: Basic (Overview)
Rank: "C"
Type: Secondary, 10 per Quiver Slot, Marksman, Ammunition, Shaft
Effect: A basic shaft used for all normal Arrows or Bolts.
Special: ---
Drawback: ---
Description: The shaft is the primary structure element of the arrow, to which the other components are attached. Traditional arrow shafts are made from lightweight wood, bamboo or reeds, while modern shafts may be made from aluminium, carbon fibre reinforced plastic, or composite materials. Composite shafts are typically made from an aluminium core wrapped with a carbon fibre outer. The Range Increment Adjustment with this Shaft is equal to the weapon.
Limit: These types of items may be bought inside any Hunting Shop.
Cost: 340 Ryo per Slot, or 34 Ryo Each
Fletching: Razor Blade (Overview)
Rank: "C"
Type: Secondary, 10 per Slot, Marksman, Ammunition, Fletching
Effect: Fletching used for arrows or bolts made from razor blades.
Special: ---
Drawback: ---
Description: Flight archers may use razor blades for fletching, in order to reduce air resistance. Reducing Air Resistance gives better flight for the arrow or bolt. User however must be careful not to harm themselves due to the intricate design of the razor blades. The Range Increment Adjustment with this fletching is +10 meters.
Limit: These types of items may be bought inside any Hunting Shop.
Cost: 330 Ryo per Slot, or 33 Ryo Each
Non-Weapon Items
Fire-Resistant + Cold Weather Resistant: 3,800 ryo cloak
Cloak
Rank: "C"
Type: Main, Slot Holder, 0 Slots, Clothing
Effect: Cloaks are hooded outerwear that tend to cover most other clothing and are open at the front.
Special: ---
Drawback: ---
Description: A cloak is a type of loose garment that is worn over indoor clothing. It protects the wearer from the cold, rain or wind for example, or it may form part of a fashionable outfit or uniform. Cloaks have been used by myriad historic societies; many climates favor wearing a full-body garment which is easily removed and does not constrain the wearer with sleeves. Over time cloak designs have been changed to match fashion and available textiles. Cloaks generally fasten at the neck or over the shoulder, vary in length, from hip all the way down to the ankle, mid-calf being the normal length. They may have an attached hood, and may cover and fasten down the front, in which case they have holes or slits for the hands to pass through. However, cloaks are almost always sleeveless. Cloaks give a +10 to Sleight of Hand when worn. Cloaks can have special straps stitched in place, allowing the Cloak to stay fluid and not be bogged down. 1 Cloak may have up to 10 of these Straps. Each Strap may have up to 5 Half Pouches stitched in to keep objects inside.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 1,000 Ryo Each.
All of the rest are Cold Weather Resistant: 5,400 ryo.
Footwear
Rank: "C"
Type: Main, Slot Holder, 0 Slots, Clothing
Effect: Footwear can be worn on the feet of a person.
Special: ---
Drawback: ---
Description: Outer coverings for the feet, such as shoes, boots, and sandals. Footwear refers to garments worn on the feet, which originally serves to purpose of protection against adversities of the environment, usually regarding ground textures and temperature. Footwear in the manner of shoes therefore primarily serves the purpose to ease the locomotion and prevent injuries. Secondly footwear can also be used for fashion and adornment as well as to indicate the status or rank of the person within a social structure. Socks and other hosiery are typically worn additionally between the feet and other footwear for further comfort and relief. Cultures have different customs regarding footwear. These include not using any in some situations, usually bearing a symbolic meaning. Footwear have no slots, but a Half Pouch can be applied along the inside of footwear.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 600 Ryo per Pair.
(this is for the hood attached to the cloak)
Headgear
Rank: "C"
Type: Main, Slot Holder, 0 Slots, Clothing
Effect: Hats, helmets, and other items worn on the head.
Special: ---
Drawback: ---
Description: Headgear, headwear or headdress is the name given to any element of clothing which is worn on one's head. Headgear consists of caps, circlets, hats, helms, and etc. Headgears serve a variety of purposes. Protection (against impact, cold, heat, rain and other precipitation, glare, sunburn, sunstroke, dust, contaminants, etc.). Decoration or Fashion. Religious purposes. Medical purposes. Headgear have no room to hold objects and normally come with no slots but they can be outfitted with a single Half Pouch. Half Pouches however are distributed throughout the hat evenly so it does not look like an actual pouch is placed.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 400 Ryo Each.
Pants
Rank: "C"
Type: Main, Slot Holder, 2 Slots, Clothing
Effect: Also known as trousers.
Special: ---
Drawback: ---
Description: Picture There are so many different types of pants, with different designs and colors. Trousers are an item of clothing worn from the waist to the ankles, covering both legs separately. Shorts are similar to trousers, but with legs that come down only to around the area of the knee, higher or lower depending on the style of the garment. To distinguish them from shorts, trousers may be called "long trousers" in certain contexts such as school uniform, where tailored shorts may be called "short trousers". Trousers have 4 Pockets, 2 on the front of each pant leg, and 2 at the back where the butt is located at. Each Pocket has the same amount of holding space as a half Pouch. A total of 4 Pouches can be stitched into the pants. 2 Pouches may be stitched at the top of the pants (1 per pant leg) while 2 may be stitched at the bottom (1 per pant leg). The ones at the bottom may only have Half Pouches.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 500 Ryo Each.
Shirt
Rank: "C"
Type: Main, Slot Holder, 0 Slots, Clothing
Effect: Shirts are clothing worn over the chest of a user's character.
Special: ---
Drawback: ---
Description: Shirts come in many different styles and colors. A shirt is a cloth garment for the upper body. Originally an undergarment worn exclusively by men and women it has become a catch-all term for a broad variety of upper-body garments and undergarments. In some countries a shirt is more specifically a garment with a collar, sleeves with cuffs, and a full vertical opening with buttons or snaps. A shirt can also be worn with a necktie under the shirt collar. Shirts have no slots and they have no areas to carry pouches.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 500 Ryo Each.
Jacket
Rank: "C"
Type: Main, Slot Holder, 2 Slots, Clothing
Effect: Jackets are mainly clothing worn over tunics and shirts and come in many different colours as well as several types.
Special: ---
Drawback: ---
Description: Picture A sports jacket, known as a "sport coat" in the U.S. A jacket is a mid-stomach–length garment for the upper body. A jacket typically has sleeves, and fastens in the front or slightly on the side. A jacket comes with 4 pockets. 2 along the inside, and 2 along the outside. each pocket has the same amount of holding space as a half pouch. A total of 6 Pouches can be stitched into the Jacket. 2 Pouches may be stitched at the top of the Jacket (1 on each side) while 2 may be stitched at the bottom (1 per side). 2 more may be stitched at the top along the sleeves (Only half pouches).
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 1,000 Ryo each.
Character Depth
Personality:
Koichi finds himself identifying as a male the majority of the time and prefers it, though he has no problem playing the part of a female. The boy's identity besides the basics are all vague and fleeting. At one point, he may pick up a hobby and pursue it for days and weeks, before he will drop it and then become distracted by another. This holds true for his feelings in general; they are strictly unreliable and can be considered temporary. The only motive that is constant is his want to belong; to be accepted by a group, or even a single person. The only stable relationship in his life currently would be with his bestial canine companion. He finds comfort in the animal he has had since a young age, and believes him to return the feeling. In some ways, the Kedoin compares himself to the animal. They both curious beings, blatantly lacking the refinement of society, and rely on instinct to make the next move.
Being of such a peculiar bloodline as the Kedoin, Koichi embodies a wild and curious child, stemming from having been raised by parents that held similar traits and were just as much aimless children as he is. His parents only gave the information necessary to make himself unremarkable and passably human. Simple-minded must be a phrase mentioned when describing Koichi. He lacks the complex upbringing of normal humans, and so everything is a hit-or-miss with him. Concepts such as true love and unfaltering dedication to a person, place or belief is completely undiscovered for the young Kedoin.
Koichi obtains a sense of wonder from simple things, spanning from making a person smile to making them squirm from discomfort. He understands pain,and is able to reason that normal people, unlike the Kedoin, take it devastatingly worse because their bodies can not re-morph themselves, but Koichi only sees this as an advantage. Watching the simple reaction of pain gives the Kedoin amusement, like a sort of experiment being witnessed. Despite this, Koichi reacts just as enthusiastically to making other happy. This is due to him longing for a sense of belonging. Contradictions such as this find themselves at home with the Kedoin.
The Kedoin is not very vocal. If he has a problem with something, he will not necessarily speak out against it or choose to voice his true opinions. In the most likely circumstance, he will react physically and violently, throwing a tantrum similar to a child. If he is aware this behavior is unacceptable at the time of the situation, he will bottle it in and release it at a later point. Koichi can manage to be quite deceptive when he feels a drive to be. When trying to succeed in a mission or for a personal motive, he will undertake the personas necessary and use what he has learned observing others to act as someone he isn't. Even in simple social scenarios, if he feels interest in a person, he will attempt to become a persona they would want him to be.
He is welcome to challenge, and accepts them if he believes he is capable, and will try to his utmost ability to succeed. He believes himself to be superior over others when it comes to natural ability, so he would often overestimate his capabilities. He will sometimes make a contest of things in order to impress others in order to gain their respect or affection. In these types of scenarios, completing the goal will be given greater importance than any other factor.
Appearance:
The default of this Kedoin would be a short, young adult with an athletic build, basing his look on an ordinary Inuzuka clan member. His hair is a ruffled and unkempt brown at medium-length that is held up with the assistance of his village headband. His face is purposely formed to be symmetrical and appealing to look at. He has a long face, ending with a jagged and clear-cut, defined jawline. His nose is thin and sharp. His eyes are made slightly bigger than normal, and his eye color is a mesmerizing, and almost perfect shade of dark cyan. His lips are thin and well-spaced from his nose and chin. His teeth are a pearly white, and seem to be the work of refined dentistry.
The man's facial hair consists of a coat of stubble; it is made to look like he shaves the cheeks and the neck to keep it presentable. The rest of his body is hairless, as he dislikes the friction and doesn't expect to be seen naked. His skin is consistently tan: the exact same complexion on every part of his body, apart from normal human characteristics like the palms being lighter, the underside of the foot, etc. Several scars can be found in what he considers to be common areas: assorted on his hands and fingers, his left elbow, and his left shoulder.
His body is specifically designed to be optimal for Inuzuka techniques. His shoulders are muscular, but they are not stocky, instead they are muscled enough to provide a balance of strength and mobility. A V-taper is held on his torso, but his waist is only slightly smaller; it is still toned and stabilized by a strong core. He controls his body fat so it's kept to a minimum, allowing his weight to be minimal while retaining muscle mass. Due to this, his muscles are clearly defined and he holds an attractive and optimal physique that others could only manage for a short amount of time. His legs are a medium length and proportional to his upper body.
His hands are larger than average, and his finger tips are long and pointy. His nails are grown out, and are healthy and strong. They are chipped into a point, allowing the Inuzuka to use them as capable claws. His knuckles are prominent and jut out to allow for easier contact when punching. His elbow is similarly elongated and pointed for the same reason.
The clothing he chooses to adorn is a thick and roomy, furry, cotton black cloak with a hood attached. The outside layer seems powdered with a grayish color. The inside of the cloak is lined with dark animal fur, making it warm and soft. Underneath the cloak is a cotton jacket, similarly designed to be cold-resistant. It is a dull gray with conjoined, zip-up pockets in the front. The jacket also has a hood attached. Underneath the jacket is a thick, black cotton T-shirt. His pants are a flexible denim, lined with a thin layer of wool on the inside. His footwear are rugged leather boots, lined on the inside with wool.
Background:
Born to two Kedoin, the child known as Koichi had a strange upbringing. The two parents were Inuzuka clan members, barely fitting into the pack in the Village of Grass. They should have known that their offspring would struggle just as they did, if not greater. His parents, with what limited knowledge of the world and even themselves they had, were unable to teach the boy the fundamentals of human interaction. They assigned him a name, a background in the Inuzuka clan, and decided on his appearance. As parents, they had no affection and did not show him love in its most emotional meaning, but only tried to give him the ability to achieve what they couldn't, a sense of belonging.
Their parents were not popular in the Village or the Inuzuka clan. They were simply there, meaning they had little interaction with anyone past their duty as ninja. Despite being with the Inuzuka clan for many years, the Kedoin family was not appreciated at Inuzuka pack gatherings. They were invited, and tolerated, but were not actively liked or approached. His parents could not bare the emptiness from the lack of acceptance. His father eventually left the clan compound, never to be seen again. Such is not unusual for a Kedoin; their search for individuality is endless and they are destined to venture in pursuit.
Koichi, as an adolescent, shaped his appearance and personality to what he observed from his peers and his superiors. He was very impressionable for day-to-day behavior, but kept his curious and experimental attitude. When he was involved in games with the other Inuzuka youths, he was often singled out as unusual. The instinctual Inuzuka saw the slight quirks in his behavior: pauses before speaking and acting, staring at them with his unfaltering eyes and with a curious, wide grin, and with this behavior.
The young Kedoin learned to accept rejection from society and its members early, but he chose to learn from it. He tweaked his appearance and behavior as necessary until he got the reactions he wanted from people he found interesting. Despite this, he never showed anyone his true self or opened up to anyone. Around the same age his peers started to enroll in the academy, he followed in their steps. While in the academy, he began to learn to use his chakra for the first time, for matters other than changing his bodily form. His chakra control was regarded as excellent for his experience, and for once, he felt like he was good at something. Other students would go to him for advice and ask how he was able to control his chakra with such extraordinary precision.
The Grass Village's academy exam of testing basic ninja jutsu was a breeze for the Kedoin, and his fierce loyalty for the village was feigned in order to receive the honorary headband. As a genin, the boy quickly realized that the more experienced genin and chunin were far past him. Unlike the academy, where he excelled, now he felt small and unimportant. This drove him to train hard and pursue learning from others into bettering himself.