Tooth and Claw!!! Hunt for the Behemoth!
Oct 24, 2016 14:45:47 GMT -7
Post by Deleted on Oct 24, 2016 14:45:47 GMT -7
Behemoth, Thunder
Rank: "S"
Type: Nearly Impossible, Colossal, Mystical Beast
Effect:Enormous beast that has a rocky armored plated body. Horns crown its head, and they roam the with an all consuming hunger. Can create a powerful roar, that can stun opponents.
Special: Preparation: ---; Duration: ---
Drawback: ---
Description: This enormous beast has rocky, armored plates on its body. Elaborate horns crown its horrific head. Thunder behemoths walk the land as little more than roving appetites, driven by an all-consuming hunger to devour every animal, plant, and even building in sight. They indiscriminately gorge their five seemingly bottomless stomachs on forests and jungles, collapse mine and mountain alike in search of ore, and raze settlements and strongholds for the cowering morsels within. Thunder behemoths are sent out by the gods to destroy wicked cities, raze great temples or monuments that offend divine eyes, and otherwise act as instruments of divine wrath either on the surface of a world or just below it. The days before a thunder behemoth arrives are fraught with minor but unnerving earthquakes, mass exoduses of burrowing animals to the surface, and an unexplained increase in fallen trees and sinkholes. As a movement equal to "S" Rank Jutsu, a thunder behemoth can issue a mighty roar in a 20-meter cone that deals 120 Armour Points of Damage. It also causes creatures to be stunned for 1 round and deafened for 4d6 rounds. (Fortitude DC for half damage). This is a sonic effect. A thunder behemoth can spit rocks from the essentially inexhaustible store in its gizzard. It can spit up to 4 rocks as a movement equal to a "C" Rank Jutsu, with a range 20 meters. A thunder behemoth has five stomachs and can shunt a swallowed victim into any one of them doing 48 Armour Points of Bludgeoning damage and 24 Armour Points of Fire Damage.
Yields: Their gullet may be used to create Sonic creations increasing damage by +12 per 6 Armour Points of Damage.
Diet:;Carnivore; Intelligence;Semi; Activity:;Any; Alignment:;Neutral; Organization:;Solitary; Number Appearing:1; Region: Forest/Jungles/Mountains; Identification: ; Cultivation: ; Skills: ---; Innate Abilities: Darkvision 20 meters. Blindsense 20 meters. Tremorsense 20 meters. Natural Armour +35. Regeneration 20. Damage Reduction 15/—. Immune: Ability Damage, Aging, Bleed, Disease, Electricity, Fire, Mind-Affecting effects, Paralysis, Permanent Wounds, Petrification, Poison. Mighty Roar. Rock Spitting. Swallow Whole.
Limit: Must know Monster Lore for Forest/Jungle/Mountain Regions. 1% chance in finding.
Cost:
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MISSION PARAMETERS
1.) Do not let the Behemoth near the village.
2.) Do not more than half the party die
3.) Do not let the creature escape
4.) Slay the creature
Secondary Objectives. (optional)
1.) Avoid being eaten
2.) Do not let a single party member become deafened.
3.) Do not let the creature regenerate more than 100 Ap of health.
4.) Finish the monster off with a Taijutsu attack.
Name: Typhon
Rank: S
Size: Collasal
Type: Thunder Behemoth
Appearance: Same as picture but coursing with static energy.
Background: There are very few creatures on this earth that can remember the time before man. There are even fewer that pay man's emergence into the world any attention. Rather then be defined by the emergence of man, this creature has defined man's emergence. This behemoth is the monster of lore that has been known to destroy entire cities and level mountains. He is known by many names throughout his history. The earth breaker, ground shaker, wall topper. But for this band of adventurers, his name will be of little consequence. For they shall either slay this monster and put it's memory to legend... Or become just another band of misfortunate souls who have crossed path with this beast.
Tech Pool: 3000
-Brawler(Mastered)-
-Goutetsu (mastered)-
-Divines Reflexes(Cat Horn Line)-
-Shunshin-
-Scent Tree-
-Animal Jutsu-
Stats-
Damage Reduction 15/—.
+15 hardness
movements: 16
Will Saves: 6
Fortitude Saves: 12
-Heals 20 AP per round-
+40 AP to striking
128 feet long, 500 tons of weight
Innate Abilities: Darkvision 20 meters. Blindsense 20 meters. Tremorsense 20 meters. Natural Armour +35. Regeneration 20. Damage Reduction 15/—. Immune: Ability Damage, Aging, Bleed, Disease, Electricity, Fire, Mind-Affecting effects, Paralysis, Permanent Wounds, Petrification, Poison. Mighty Roar. Rock Spitting. Swallow Whole.
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The group would find themselves in defense of a village. Regardless of what reason's they had personally, politically or morally, they all would share one objective. They would need to make sure that this Thunder Behemoth did not move past them. They were the last life line of this village. Their arena would be a large mountain caldera measuring 900 meters in diameter. It would be fitting that this old volcano would be the place where this creature's fate would be tempered. For this creature was born near this very caldera more than 100,000 years ago.
Though old this creature had only one thought on its mind. The acquisition of food to sate its unending hunger. As it climbed over the caldera and started walking across the rocky volcanic floor, it would put it's massive head towards the ground and inhale. It could smell the village just over the ridge of the caldera. Less than a mile separated this monster from the innocent civilians from the belly of this monster. With each step, this 500-pound monster would shake the very earth as it moved. For now, it seemed that our hero's had gone unnoticed...
Without further adieu... Let the games begin.
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