Toka Crossoto
Oct 26, 2016 19:43:40 GMT -7
Post by toka on Oct 26, 2016 19:43:40 GMT -7
Basic Information
Name:
Toka Crossoto
Bloodlimit:
None
Height:
5'6"
Weight:
125lbs
Age:
14
Gender:
Male
Alignment:
Chaotic Neutral
Birth Country:
Fire Country
Village:
Kanohagakure
Special:
NinJutsu Master
Able to go into 8 Releases, May Master 6 of the 8 Releases.
Releases not mastering user may only go into it for 350 Training Points.
May use 800 Training Points into Universal NinJutsu.
May use 400 Training Points for GenJutsu, Clan or TaiJutsu all together.
May only go into two Perceptions, Clans, or Fighting Styles all together.
Weapons
Primary Weapon:
Sword, Short (Overview)
Rank: "C"
Type: Main, Piercing/Slashing, Sword
Effect: A weapon with a long metal blade and a hilt with a hand guard.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +6 Amour Points of Damage. A short sword is about 2 feet in length. Examples of Short Swords: Tanto, Baselard, Cinquedea, Gladius, Kodachi, Xiphos or even the Mechete.
Limit: These items may be bought inside any Weapon Shop.
Cost: 2,000 Ryo
(x3 All Kodachi = 6,000)
(I realize my character cannot use three swords at once, yet, but I needed something to spend my main weapon money on.)
Secondary Items:
Shuriken, Hira (Overview)
Rank: "C" Rank
Type: Secondary, 15 per Slot, Piercing, Shuriken
Effect: A shuriken is a small piece of metal with sharpened edges, designed for throwing.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +2 Amour Points of Damage. The Range Increment of this weapon is 5 meters. Although they are thrown weapons, shuriken are quick and easy to draw, thus allowing the user to draw such weapons without the need of a movement. A shuriken can't be used as a melee weapon. Hira-shuriken are constructed from thin, flat plates of metal and generally resemble popular conceptions of shuriken.
Limit: These items may be bought inside any Weapon Shop.
Cost: 1,500 Ryo per Slot, or 100 Ryo Each. (15)
Wire (Overview)
Rank: "C"
Type: Main, Slashing, Soft Weapon
Effect: Metal drawn out into the form of a thin flexible thread or rod.
Special: ---
Drawback: ---
Description: A Two-Handed Weapon. These weapons do +4 Amour Points of Damage. Wire is a single, usually cylindrical, flexible strand or rod of metal. Wires are used to bear mechanical loads and to carry electricity and telecommunications signals. Wire is commonly formed by drawing the metal through a hole in a die or draw plate. Standard sizes are determined by various wire gauges. When using Wire over 1.2 m (1 to 4 feet) they are treated as a 2-handed weapon. Wire under 1.2 m (1 to 4 feet) are treated as 1-handed weapons. If the user learns Wield Oversized Weapon the user is able to wield the weapon 1-handed.
Limit: These items may be bought inside any Weapon Shop.
Cost: 3,000 Ryo per Bundle, 200 Ryo per Meter (1 Bundle)
Scroll: Tag, Explosive (Overview)
Rank: "S"
Type: Secondary, 80 per Slot, Book, Tag
Effect: Explosives Tags are scraps of paper inscribed with a Glyph of Warding.
Special: ---
Drawback: ---
Description: Explosives Tags are scraps of paper inscribed with a Glyph of Warding. Normally when they are infused with Chakra, they will explode after a set amount of time, remotely, or after being ignited by flame. The tags can be attached to a surface or wrapped around a weapon to be thrown at an opponent. They are very versatile and one of the basic tools. When an explosive tag is detonated remotely, a user tends to use the "Snake" handseal (Uses "E" Rank Chakra and Jutsu Handeals to perform). Similarly, when used remotely, explosive tags can be detonated in sequence, allowing them to be used to trap opponents. When Purchasing: Must designate the type of Explosive (Force, Fire, Cold, Sonic, Lightning, Acid, Negative, or Radiant). All Explosive Tags have a Glyph of Warding equal to Advanced Mastery in Warding Ritual Skill (Base Damage equals to 24 Armour Points of Damage). Must designate a password (if applicable), or exception (if applicable). Please look at Glyph of Warding for more information. Stronger Explosive Tags are created by Playable Characters who know the Glyph of Warding Ritual.
Limit: These items may be bought inside any Book Shop.
Cost: 860 Ryo Each.(5) - 4,300 Ryo
Kunai (Overview)
Rank: "C" Rank
Type: Secondary, 2 per Slot, Piercing/Slashing, Knife
Effect: A kunai is a tool derived from the masonry trowel.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +4 Amour Points of Damage. The Range Increment of this weapon is 5 meters. A kunai has a blade that is about less than 1 foot in length. The user gains a +10 bonus on Sleight of Hand Skill to conceal a knife on their body.
Limit: These items may be bought inside any Weapon Shop.
Cost: 1,000 Ryo per Slot, or 500 Ryo Each. (16) - 8,000 Ryo
Non-Weapon Items
Pack, Patrol
Rank: "C"
Type: Main, Slot Holder, 30 Slots, Wearable Container
Effect: Patrol packs enable operatives to travel lighter and longer than is possible with traditional backpacks.
Special: ---
Drawback: ---
Description: Picture A wearable container can hold up to 30 slots. The Modular Lightweight Load-Carrying Equipment Patrol Pack has a volume of approximately 1,500 cubic inches including the outside pocket that is specifically sized to house a standard protective mask and allow quick and easy access to it. The pack attaches to the pack frame on top of the Main Pack or is donned and doffed over a Tactical Vest. the exterior sides and outermost surface of the Patrol Pack contains webbing to accomplish secure attachment/detachment of other pouches. They can hold 2 pouches on each side. The pack is accessible through the top and has a flap covering the opening and providing water resistance.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 6,000 Ryo Each.
(1)
Footwear
Rank: "C"
Type: Main, Slot Holder, 0 Slots, Clothing
Effect: Footwear can be worn on the feet of a person.
Special: ---
Drawback: ---
Description: Outer coverings for the feet, such as shoes, boots, and sandals. Footwear refers to garments worn on the feet, which originally serves to purpose of protection against adversities of the environment, usually regarding ground textures and temperature. Footwear in the manner of shoes therefore primarily serves the purpose to ease the locomotion and prevent injuries. Secondly footwear can also be used for fashion and adornment as well as to indicate the status or rank of the person within a social structure. Socks and other hosiery are typically worn additionally between the feet and other footwear for further comfort and relief. Cultures have different customs regarding footwear. These include not using any in some situations, usually bearing a symbolic meaning. Footwear have no slots, but a Half Pouch can be applied along the inside of footwear.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 600 Ryo per Pair
Pants
Rank: "C"
Type: Main, Slot Holder, 2 Slots, Clothing
Effect: Also known as trousers.
Special: ---
Drawback: ---
Description: Picture There are so many different types of pants, with different designs and colors. Trousers are an item of clothing worn from the waist to the ankles, covering both legs separately. Shorts are similar to trousers, but with legs that come down only to around the area of the knee, higher or lower depending on the style of the garment. To distinguish them from shorts, trousers may be called "long trousers" in certain contexts such as school uniform, where tailored shorts may be called "short trousers". Trousers have 4 Pockets, 2 on the front of each pant leg, and 2 at the back where the butt is located at. Each Pocket has the same amount of holding space as a half Pouch. A total of 4 Pouches can be stitched into the pants. 2 Pouches may be stitched at the top of the pants (1 per pant leg) while 2 may be stitched at the bottom (1 per pant leg). The ones at the bottom may only have Half Pouches.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 500 Ryo Each
Shirt
Rank: "C"
Type: Main, Slot Holder, 0 Slots, Clothing
Effect: Shirts are clothing worn over the chest of a user's character.
Special: ---
Drawback: ---
Description: Shirts come in many different styles and colors. A shirt is a cloth garment for the upper body. Originally an undergarment worn exclusively by men and women it has become a catch-all term for a broad variety of upper-body garments and undergarments. In some countries a shirt is more specifically a garment with a collar, sleeves with cuffs, and a full vertical opening with buttons or snaps. A shirt can also be worn with a necktie under the shirt collar. Shirts have no slots and they have no areas to carry pouches.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 500 Ryo Each
Character Depth
Personality:
Toka was raised to be independent and accomplished. He was taught strictly, but lovingly. To make his own decisions, and follow up on them accordingly. To second guess yourself, or be fickle in your situations and manner, are rather weak traits and should be avoided. For the most part he has never had a problem with the way he was taught. He does not complain often, unless annoyed particularly or truly upset. He does not have a temper, or particularly strong emotions of sadness or regret. This may be simply because his life thus far has been rather average for a ninja.
Toka's emotions are often kept in check. At home he speaks when spoken to, more out of habit than obedience. He voices his opinions, if they are pertinent to his situation. In most cases, he looks for a reason to talk rather than simply carrying a conversation. This he does not really care for.
As a human Toka has never felt much loyalty to anything in particular. His uncle, more or less, raised him, instilled in them his own values. Toka, however, never grew toward his uncle in anything very strongly as love, but more so respect. The leaf village served him well as a home, but the only time he has truly been grateful or connected to it is when it has helped him improve. The academy and it's teachers caught most of his attention. The most joy he has gained in the world is improving upon himself. Growing stronger. He laughs, yes. He cries, yes. But his attachments are to himself and those who can help him. Aid him. He does prize loyalty, but always remains aware that loyalty must have a motivator. That motivator is most often; power.
Voice Inflections: Often under pronounced, excluding the very common sarcasm.
Mannerisms: Does not often talk with his hands, but has a very expressive face and eyebrows. He tends to bite the inside of his mouth while examining or thinking hard.
Appearance:
Toka is of average size for his age. He lacks muscle definition being so young, with cylindrical arms and reasonably proportioned legs. He has rather broad shoulders and slightly pronounced hips. His skin is pale, inherited from his mother. One would think he never sees the light of day, and honestly you might be right. He prefers the shade if it can be helped, and burns easily. Atop this shoulders is a head with short waved light brown hair. A very pronounced jaw line, medium sized nose, and intelligent icy blue eyes make up his face.
Toka's footwear are little more than thick foot wraps of black cloth. Most of his clothes are little more than functional. His pants are thin and regular fitting, faded black matching his shoes. On his torso he chooses a light red hooded shirt. He often wears it up when outside and down while in doors. On the hood at it's cuff is patched his forehead protector baring the hidden leaf's symbol, as well as hand stitched onto the back in black thread.
His facial expressions are generally solid. His delicate lips bear either a small smile or nothing else. He rarely stands up straight and proper, and keeps his hands in his pockets. He feels no need to present himself bold faced and formal. All in all he remains relaxed, unless in the presence of someone whom demands formal attention such as a kage or elder.
Toka was raised by his adoptive father and uncle, an aged ninja whom never had children of his own. He was rather talented as a Jounin in his day, but eventually resigned to leave his mark on the village and retire. When his niece and her husband were killed in the line of duty, he took their young boy into his home. He had been admittedly lonely, with only his elderly ninja dog companion for company most days. He taught Toka the meaning of respect, and even his own techniques and customs. He did treat him like a son, and the two had a rather symbiotic relationship.
In way of a trainer, the elderly Jounin decided to use his age and wisdom to shape the young man as a solid and diversified ninja, rather than model him as a copy of himself. He trained him in multiple elemental releases, as well as ninja arts he believed the boy would find useful. While some may think the Jack of all trades training he administered would stunt a young ninja's potential to grow, Toka's uncle thought of the boy as the perfect mold for such a style.
The boy quickly became the aging man's entertainment, focus, and overall reason to live. Not in a depressing or dependent way, but more a place of pride and focus he did not have prior. The pride he felt when Toka succeeded and excelled in his training quickly grew into the boy's own drive and inner monologue. Value in strength and honor. Valor, and ultimately, his taste for power. In some ways, yes, he did feel love for the old man. In more than this, however, it was respect and drive. He was his model, his mold for what he wished to become, and more.
Throughout his time in the academy the boy excelled. He was nothing special, had no particular drive or hunger for the knowledge or challenge. He was gifted, but nothing the village hadn't seen before. It was his own gain he cared about. What the school had to offer him was specifically why he was there. Their techniques and teachings. It was a step, a doorway on his way to his ultimate goal. Self improvement.
Second Post
Techniques
(Freebies)
Traits (2)
Gifted Adept
Rank: "C"
Skill: Chakra Trait
Effect: Due to seeing the manifestation of a Jutsu the user is able to perform it as if they were higher Class Level.
Special: ---
Drawback: ---
Description: User's interest in Chakra was inspired by witnessing a Jutsu being performed in a particularly dramatic method, perhaps even one that affected them physically or spiritually. This early exposure to Chakra has made it easier for them to work similar Chakra on their own. Pick 1 Jutsu when the user picks this trait—from this point on, whenever the user performs that Jutsu, its effects manifestation at 1 Class Level higher. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Chosen Jutsu: Tremor Sense
Signature Jutsu
Rank: "C"
Skill: Regional Trait
Effect: User has learned a mystical secret that empowers their Jutsu Performing.
Special: ---
Drawback: ---
Description: Pick one Jutsu when they choose this trait—from this point on, whenever the user performs this Jutsu, they do so at 1 Rank higher. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Chosen Jutsu: Hidden Mist Jutsu
Releases (6)
Doton no Jutsu (Earth Release Skill)
Rank: "C"
Skill: NinJutsu
Effect: ---
Special: ---
Drawback: ---
Description: With this skill, or release, the user is now capable of using, and performing techniques that deal with the element of Earth. This means that any NinJutsu or specialized TaiJutsu that deals the Earth Release will need this in order to be performed correctly.
Suiton no Jutsu (Water Release Skill)
Rank: "C"
Skill: NinJutsu
Effect: ---
Special: ---
Drawback: ---
Description: With this skill, or release, the user is now capable of using, and performing techniques that deal with the element of Water. This means that any NinJutsu or specialized TaiJutsu that deals the Water Release will need this in order to be performed correctly.
Katon no Jutsu (Fire Release Skill)
Rank: "C"
Skill: NinJutsu
Effect: ---
Special: ---
Drawback: ---
Description: With this skill, or release, the user is now capable of using, and performing techniques that deal with the element of Fire. This means that any NinJutsu or specialized TaiJutsu that deals the Fire Release will need this in order to be performed correctly.
Fuuton no Jutsu (Wind Release Skill)
Rank: "C"
Skill: NinJutsu
Effect: ---
Special: ---
Drawback: ---
Description: With this skill, or release, the user is now capable of using, and performing techniques that deal with the element of Wind. This means that any NinJutsu or specialized TaiJutsu that deals the Wind Release will need this in order to be performed correctly.
Limit: ---
Raiton no Jutsu (Lightning Release Skill)
Rank: "C"
Skill: NinJutsu
Effect: ---
Special: ---
Drawback: ---
Description: With this skill, or release, the user is now capable of using, and performing techniques that deal with the element of Lightning. This means that any NinJutsu or specialized TaiJutsu that deals the Lightning Release will need this in order to be performed correctly.
Limit: ---
Hyouton no Jutsu (Ice Release Skill)
Rank: "B"
Skill: NinJutsu
Effect: ---
Special: ---
Drawback: ---
Description: With this skill, or release, the user is now capable of using, and performing techniques that deal with the element of Ice. This means that any NinJutsu or specialized TaiJutsu that deals the Ice Release will need this in order to be performed correctly.
Limit: Must have Fuuton no Jutsu (Wind Release Skill) and Suiton no Jutsu (Water Release Skill).
(Free Techniques)
Jutsu (5)
Tremor Sense
Rank: "D" Rank
Skill: NinJutsu
Effect: By pouring their chakra into the ground, by using th earth release the user is capable of sensing or seeing in a sense what is along the ground, in the ground, identifying what is around them.
Special: ---
Drawback: Someone needs to touch the ground in order for the person to see. This means that even the user can see by stepping. This also means that the user must be touching the ground at all times. This technique does not work on water, sand, or metal or ice. Reasons why is because of how each is constructed. The ground is to loose for the user to see the vibrations along the ground, or is to concentrated which creates less vibrations.
Description: When first learned the user is capable of seeing in a radius of five meters. After each time learned it increases by ten meters. When ever the user steps, or when another steps in the radius of tremor sense, the mind of the user picks up the vibrations along the feet creating a somewhat of a picture of the user. Since people have water constricted within their own bodies as well as metalic components of the body a user could see the movements of the body in blur like motion, where they can guess if an attack is coming towards them. This is the beginning stage of the tremor sense technique and is the foundation of the tremor sense techniques. When learned their is a thirty percent chance that the user is capable of defending against melee attacks within arms reach. This however does not mean that after each attack someone comes forth to role a die. It just means that the chances of trying to stop melee attacks is not as well or as concentrated as one would wish it to be.
Limit: Anyone can learn, but it takes an extreme amount of chakra unless they master earth techniques or is part of the Shitakuma clan. Can only be learned if learning the blind way of life.
Suiton: Rikkido Haji no Jutsu (Water Style: Liquid Grip Technique)
Rank: D Rank
Skill: Ninjutsu
Effect: Causes water to wrap around the users arms, then stetches forward as a string of water from each arm, two inches in diameter. The water will wrap around the opponent to hold them.
Special: "Handseals"
Drawback: Also immobilizes the user, since the water must be kept wrapped around the target by the user.
Description: ---
Limit: Must know Suiton no Jutsu (Water Release). Must have a water source.
Kirigakure no Jutsu (Hidden Mist Skill)
Rank: "C" Rank
Skill: NinJutsu
Effect: A Skill where a user uses the water around them to create a massive mist to fill around the user.
Special: "Handseals"
Drawback: ---
Description: A skill which creates a very dense fog that descreases the surrounding visibility to near zero. It produces an environment perfect for a silent assassin who follows an opponent through sound. This mist can not be blown away by any type of Wind Jutsu.
Limit: Water Release
Fire Style: Hot Ash Breath.
Rank: C
Skill: Ninjutsu
Effect: Allows the user to expel hot ash from their mouth onto their targets to cause great burns to their body.
Special: Dog, Dragon, Boar, Tiger
Drawback: The User could easily be caught within the technique, burning himself within the hot ash. This technique does not discriminate between friend and foe. Only lasts for one post before diminishing into the air.
Description: User forms the needed hand seals and focuses chakra to their throat and mouth. Inhaling, the user releases a large wave of steaming hot black ash from their mouth, out towards the opponent. The ash quickly covers an area of 10 meters wide and 20 meters in front of them, leaving the hot ash in a 30 meter Cone expelling from the user, 8 feet high into the air, in about 1 second. This ash hinders all sight while active, except DouJutsu. However only remains within the air for one turn (6 Seconds). This ash upon contact, will instantly burn whoever is caught within, leaving second degree burns (B Rank Damage) along the effected body parts.
Limit: Fire Release
Katon - Goukakyuu no Jutsu (Great Fireball Technique)
Rank: "(C)" "B" Rank
Skill: NinJutsu
Effect: The user is capable of performing a few handseals in which gives them the capability of blowing a large body of fire in size of a large sphere that has great fire proportions and explosive capabilities.
Special: "Handseals"
Drawback: Depending on the Rank, is dependent on how strong or how much the user is capable of doing with the Goukakyuu no Jutsu.
Description: The user quickly performs a few handseals. The user then places the hand over their mouth creating a small like circle. This technique in turn is then to help the user control the great flame. The use then blows out and creates a large fireball that twice the size of a normal human body. When the "C" Rank version is first learned the user is only capable of blowing out the Great Fireball that is cannot be moved or go anywhere else. This also means that the technique does not explode in a fiery explosion, but burns greatly to anyone that is caught within the technique. When the user learns the "B" Rank version then the user is capable blowing the Great Fireball into the distance, sending it away from the use it to hurl towards the very opponent. This technique is only capable of going into a straight line and this is capable of having the size three times the size of a human body. This technique when launched at an opponent then becomes dangerous because at this point the technique can explode causing damage that is even more devastating.
Limit: Must have the Fire Release
Fuuton Kaze no Senbon (Needles of the Wind)
Rank: "D"
Skill: NinJutsu
Effect: User hurls a mixture of senbon needles in the form of wind to cut into the opponent.
Special: "Handseals"
Drawback: ---
Description: The ninja gathers air with his hands and mixes it with chakra, by doing this he transforms them into sharp and deadly needles. The needles are almost invisible so it is hard for the enemies to see them. This technique may be blocked by large objects, however something small such as a sword, or a staff will allow the needles to seperate still moving towards the object it was originally sent to. Not a powerful technique as the user is capable of hurling up to ten senbon wind needles that gives out minor cuts. However this could be used as a more of a set up technique to allow the user to perform a more dangerous technique.
Limit: Must have the Wind Release
Hyouton - Hyoukeibi no Jutsu (Ice Guard)
Rank: (D), C
Skill: Ninjutsu
Effect: Creates a shield of ice.
Special: "Handseals"
Drawback: The user must remain still. Can only stand up to three (3) D ranked Taijutsu attacks or lower.
Description: Once the handseals are finished a stream of ice is being created around the user which begans to form a sphere, the sphere acts as a shield. The D ranked can withstand up to two (2) D ranked Taijutsu/Ninjutsu attacks or lower. The C ranked can withstand up to two (2) C ranked Taijutsu/Ninjutsu attacks or lower.
Limit: Must know Ice Release. Needs a source of Ice
Name:
Toka Crossoto
Bloodlimit:
None
Height:
5'6"
Weight:
125lbs
Age:
14
Gender:
Male
Alignment:
Chaotic Neutral
Birth Country:
Fire Country
Village:
Kanohagakure
Special:
NinJutsu Master
Able to go into 8 Releases, May Master 6 of the 8 Releases.
Releases not mastering user may only go into it for 350 Training Points.
May use 800 Training Points into Universal NinJutsu.
May use 400 Training Points for GenJutsu, Clan or TaiJutsu all together.
May only go into two Perceptions, Clans, or Fighting Styles all together.
Weapons
Primary Weapon:
Sword, Short (Overview)
Rank: "C"
Type: Main, Piercing/Slashing, Sword
Effect: A weapon with a long metal blade and a hilt with a hand guard.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +6 Amour Points of Damage. A short sword is about 2 feet in length. Examples of Short Swords: Tanto, Baselard, Cinquedea, Gladius, Kodachi, Xiphos or even the Mechete.
Limit: These items may be bought inside any Weapon Shop.
Cost: 2,000 Ryo
(x3 All Kodachi = 6,000)
(I realize my character cannot use three swords at once, yet, but I needed something to spend my main weapon money on.)
Secondary Items:
Shuriken, Hira (Overview)
Rank: "C" Rank
Type: Secondary, 15 per Slot, Piercing, Shuriken
Effect: A shuriken is a small piece of metal with sharpened edges, designed for throwing.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +2 Amour Points of Damage. The Range Increment of this weapon is 5 meters. Although they are thrown weapons, shuriken are quick and easy to draw, thus allowing the user to draw such weapons without the need of a movement. A shuriken can't be used as a melee weapon. Hira-shuriken are constructed from thin, flat plates of metal and generally resemble popular conceptions of shuriken.
Limit: These items may be bought inside any Weapon Shop.
Cost: 1,500 Ryo per Slot, or 100 Ryo Each. (15)
Wire (Overview)
Rank: "C"
Type: Main, Slashing, Soft Weapon
Effect: Metal drawn out into the form of a thin flexible thread or rod.
Special: ---
Drawback: ---
Description: A Two-Handed Weapon. These weapons do +4 Amour Points of Damage. Wire is a single, usually cylindrical, flexible strand or rod of metal. Wires are used to bear mechanical loads and to carry electricity and telecommunications signals. Wire is commonly formed by drawing the metal through a hole in a die or draw plate. Standard sizes are determined by various wire gauges. When using Wire over 1.2 m (1 to 4 feet) they are treated as a 2-handed weapon. Wire under 1.2 m (1 to 4 feet) are treated as 1-handed weapons. If the user learns Wield Oversized Weapon the user is able to wield the weapon 1-handed.
Limit: These items may be bought inside any Weapon Shop.
Cost: 3,000 Ryo per Bundle, 200 Ryo per Meter (1 Bundle)
Scroll: Tag, Explosive (Overview)
Rank: "S"
Type: Secondary, 80 per Slot, Book, Tag
Effect: Explosives Tags are scraps of paper inscribed with a Glyph of Warding.
Special: ---
Drawback: ---
Description: Explosives Tags are scraps of paper inscribed with a Glyph of Warding. Normally when they are infused with Chakra, they will explode after a set amount of time, remotely, or after being ignited by flame. The tags can be attached to a surface or wrapped around a weapon to be thrown at an opponent. They are very versatile and one of the basic tools. When an explosive tag is detonated remotely, a user tends to use the "Snake" handseal (Uses "E" Rank Chakra and Jutsu Handeals to perform). Similarly, when used remotely, explosive tags can be detonated in sequence, allowing them to be used to trap opponents. When Purchasing: Must designate the type of Explosive (Force, Fire, Cold, Sonic, Lightning, Acid, Negative, or Radiant). All Explosive Tags have a Glyph of Warding equal to Advanced Mastery in Warding Ritual Skill (Base Damage equals to 24 Armour Points of Damage). Must designate a password (if applicable), or exception (if applicable). Please look at Glyph of Warding for more information. Stronger Explosive Tags are created by Playable Characters who know the Glyph of Warding Ritual.
Limit: These items may be bought inside any Book Shop.
Cost: 860 Ryo Each.(5) - 4,300 Ryo
Kunai (Overview)
Rank: "C" Rank
Type: Secondary, 2 per Slot, Piercing/Slashing, Knife
Effect: A kunai is a tool derived from the masonry trowel.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +4 Amour Points of Damage. The Range Increment of this weapon is 5 meters. A kunai has a blade that is about less than 1 foot in length. The user gains a +10 bonus on Sleight of Hand Skill to conceal a knife on their body.
Limit: These items may be bought inside any Weapon Shop.
Cost: 1,000 Ryo per Slot, or 500 Ryo Each. (16) - 8,000 Ryo
Non-Weapon Items
Pack, Patrol
Rank: "C"
Type: Main, Slot Holder, 30 Slots, Wearable Container
Effect: Patrol packs enable operatives to travel lighter and longer than is possible with traditional backpacks.
Special: ---
Drawback: ---
Description: Picture A wearable container can hold up to 30 slots. The Modular Lightweight Load-Carrying Equipment Patrol Pack has a volume of approximately 1,500 cubic inches including the outside pocket that is specifically sized to house a standard protective mask and allow quick and easy access to it. The pack attaches to the pack frame on top of the Main Pack or is donned and doffed over a Tactical Vest. the exterior sides and outermost surface of the Patrol Pack contains webbing to accomplish secure attachment/detachment of other pouches. They can hold 2 pouches on each side. The pack is accessible through the top and has a flap covering the opening and providing water resistance.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 6,000 Ryo Each.
(1)
Footwear
Rank: "C"
Type: Main, Slot Holder, 0 Slots, Clothing
Effect: Footwear can be worn on the feet of a person.
Special: ---
Drawback: ---
Description: Outer coverings for the feet, such as shoes, boots, and sandals. Footwear refers to garments worn on the feet, which originally serves to purpose of protection against adversities of the environment, usually regarding ground textures and temperature. Footwear in the manner of shoes therefore primarily serves the purpose to ease the locomotion and prevent injuries. Secondly footwear can also be used for fashion and adornment as well as to indicate the status or rank of the person within a social structure. Socks and other hosiery are typically worn additionally between the feet and other footwear for further comfort and relief. Cultures have different customs regarding footwear. These include not using any in some situations, usually bearing a symbolic meaning. Footwear have no slots, but a Half Pouch can be applied along the inside of footwear.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 600 Ryo per Pair
Pants
Rank: "C"
Type: Main, Slot Holder, 2 Slots, Clothing
Effect: Also known as trousers.
Special: ---
Drawback: ---
Description: Picture There are so many different types of pants, with different designs and colors. Trousers are an item of clothing worn from the waist to the ankles, covering both legs separately. Shorts are similar to trousers, but with legs that come down only to around the area of the knee, higher or lower depending on the style of the garment. To distinguish them from shorts, trousers may be called "long trousers" in certain contexts such as school uniform, where tailored shorts may be called "short trousers". Trousers have 4 Pockets, 2 on the front of each pant leg, and 2 at the back where the butt is located at. Each Pocket has the same amount of holding space as a half Pouch. A total of 4 Pouches can be stitched into the pants. 2 Pouches may be stitched at the top of the pants (1 per pant leg) while 2 may be stitched at the bottom (1 per pant leg). The ones at the bottom may only have Half Pouches.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 500 Ryo Each
Shirt
Rank: "C"
Type: Main, Slot Holder, 0 Slots, Clothing
Effect: Shirts are clothing worn over the chest of a user's character.
Special: ---
Drawback: ---
Description: Shirts come in many different styles and colors. A shirt is a cloth garment for the upper body. Originally an undergarment worn exclusively by men and women it has become a catch-all term for a broad variety of upper-body garments and undergarments. In some countries a shirt is more specifically a garment with a collar, sleeves with cuffs, and a full vertical opening with buttons or snaps. A shirt can also be worn with a necktie under the shirt collar. Shirts have no slots and they have no areas to carry pouches.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 500 Ryo Each
Character Depth
Personality:
Toka was raised to be independent and accomplished. He was taught strictly, but lovingly. To make his own decisions, and follow up on them accordingly. To second guess yourself, or be fickle in your situations and manner, are rather weak traits and should be avoided. For the most part he has never had a problem with the way he was taught. He does not complain often, unless annoyed particularly or truly upset. He does not have a temper, or particularly strong emotions of sadness or regret. This may be simply because his life thus far has been rather average for a ninja.
Toka's emotions are often kept in check. At home he speaks when spoken to, more out of habit than obedience. He voices his opinions, if they are pertinent to his situation. In most cases, he looks for a reason to talk rather than simply carrying a conversation. This he does not really care for.
As a human Toka has never felt much loyalty to anything in particular. His uncle, more or less, raised him, instilled in them his own values. Toka, however, never grew toward his uncle in anything very strongly as love, but more so respect. The leaf village served him well as a home, but the only time he has truly been grateful or connected to it is when it has helped him improve. The academy and it's teachers caught most of his attention. The most joy he has gained in the world is improving upon himself. Growing stronger. He laughs, yes. He cries, yes. But his attachments are to himself and those who can help him. Aid him. He does prize loyalty, but always remains aware that loyalty must have a motivator. That motivator is most often; power.
Voice Inflections: Often under pronounced, excluding the very common sarcasm.
Mannerisms: Does not often talk with his hands, but has a very expressive face and eyebrows. He tends to bite the inside of his mouth while examining or thinking hard.
Appearance:
Toka is of average size for his age. He lacks muscle definition being so young, with cylindrical arms and reasonably proportioned legs. He has rather broad shoulders and slightly pronounced hips. His skin is pale, inherited from his mother. One would think he never sees the light of day, and honestly you might be right. He prefers the shade if it can be helped, and burns easily. Atop this shoulders is a head with short waved light brown hair. A very pronounced jaw line, medium sized nose, and intelligent icy blue eyes make up his face.
Toka's footwear are little more than thick foot wraps of black cloth. Most of his clothes are little more than functional. His pants are thin and regular fitting, faded black matching his shoes. On his torso he chooses a light red hooded shirt. He often wears it up when outside and down while in doors. On the hood at it's cuff is patched his forehead protector baring the hidden leaf's symbol, as well as hand stitched onto the back in black thread.
His facial expressions are generally solid. His delicate lips bear either a small smile or nothing else. He rarely stands up straight and proper, and keeps his hands in his pockets. He feels no need to present himself bold faced and formal. All in all he remains relaxed, unless in the presence of someone whom demands formal attention such as a kage or elder.
Toka was raised by his adoptive father and uncle, an aged ninja whom never had children of his own. He was rather talented as a Jounin in his day, but eventually resigned to leave his mark on the village and retire. When his niece and her husband were killed in the line of duty, he took their young boy into his home. He had been admittedly lonely, with only his elderly ninja dog companion for company most days. He taught Toka the meaning of respect, and even his own techniques and customs. He did treat him like a son, and the two had a rather symbiotic relationship.
In way of a trainer, the elderly Jounin decided to use his age and wisdom to shape the young man as a solid and diversified ninja, rather than model him as a copy of himself. He trained him in multiple elemental releases, as well as ninja arts he believed the boy would find useful. While some may think the Jack of all trades training he administered would stunt a young ninja's potential to grow, Toka's uncle thought of the boy as the perfect mold for such a style.
The boy quickly became the aging man's entertainment, focus, and overall reason to live. Not in a depressing or dependent way, but more a place of pride and focus he did not have prior. The pride he felt when Toka succeeded and excelled in his training quickly grew into the boy's own drive and inner monologue. Value in strength and honor. Valor, and ultimately, his taste for power. In some ways, yes, he did feel love for the old man. In more than this, however, it was respect and drive. He was his model, his mold for what he wished to become, and more.
Throughout his time in the academy the boy excelled. He was nothing special, had no particular drive or hunger for the knowledge or challenge. He was gifted, but nothing the village hadn't seen before. It was his own gain he cared about. What the school had to offer him was specifically why he was there. Their techniques and teachings. It was a step, a doorway on his way to his ultimate goal. Self improvement.
Second Post
Techniques
(Freebies)
Traits (2)
Gifted Adept
Rank: "C"
Skill: Chakra Trait
Effect: Due to seeing the manifestation of a Jutsu the user is able to perform it as if they were higher Class Level.
Special: ---
Drawback: ---
Description: User's interest in Chakra was inspired by witnessing a Jutsu being performed in a particularly dramatic method, perhaps even one that affected them physically or spiritually. This early exposure to Chakra has made it easier for them to work similar Chakra on their own. Pick 1 Jutsu when the user picks this trait—from this point on, whenever the user performs that Jutsu, its effects manifestation at 1 Class Level higher. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Chosen Jutsu: Tremor Sense
Signature Jutsu
Rank: "C"
Skill: Regional Trait
Effect: User has learned a mystical secret that empowers their Jutsu Performing.
Special: ---
Drawback: ---
Description: Pick one Jutsu when they choose this trait—from this point on, whenever the user performs this Jutsu, they do so at 1 Rank higher. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Chosen Jutsu: Hidden Mist Jutsu
Releases (6)
Doton no Jutsu (Earth Release Skill)
Rank: "C"
Skill: NinJutsu
Effect: ---
Special: ---
Drawback: ---
Description: With this skill, or release, the user is now capable of using, and performing techniques that deal with the element of Earth. This means that any NinJutsu or specialized TaiJutsu that deals the Earth Release will need this in order to be performed correctly.
Suiton no Jutsu (Water Release Skill)
Rank: "C"
Skill: NinJutsu
Effect: ---
Special: ---
Drawback: ---
Description: With this skill, or release, the user is now capable of using, and performing techniques that deal with the element of Water. This means that any NinJutsu or specialized TaiJutsu that deals the Water Release will need this in order to be performed correctly.
Katon no Jutsu (Fire Release Skill)
Rank: "C"
Skill: NinJutsu
Effect: ---
Special: ---
Drawback: ---
Description: With this skill, or release, the user is now capable of using, and performing techniques that deal with the element of Fire. This means that any NinJutsu or specialized TaiJutsu that deals the Fire Release will need this in order to be performed correctly.
Fuuton no Jutsu (Wind Release Skill)
Rank: "C"
Skill: NinJutsu
Effect: ---
Special: ---
Drawback: ---
Description: With this skill, or release, the user is now capable of using, and performing techniques that deal with the element of Wind. This means that any NinJutsu or specialized TaiJutsu that deals the Wind Release will need this in order to be performed correctly.
Limit: ---
Raiton no Jutsu (Lightning Release Skill)
Rank: "C"
Skill: NinJutsu
Effect: ---
Special: ---
Drawback: ---
Description: With this skill, or release, the user is now capable of using, and performing techniques that deal with the element of Lightning. This means that any NinJutsu or specialized TaiJutsu that deals the Lightning Release will need this in order to be performed correctly.
Limit: ---
Hyouton no Jutsu (Ice Release Skill)
Rank: "B"
Skill: NinJutsu
Effect: ---
Special: ---
Drawback: ---
Description: With this skill, or release, the user is now capable of using, and performing techniques that deal with the element of Ice. This means that any NinJutsu or specialized TaiJutsu that deals the Ice Release will need this in order to be performed correctly.
Limit: Must have Fuuton no Jutsu (Wind Release Skill) and Suiton no Jutsu (Water Release Skill).
(Free Techniques)
Jutsu (5)
Tremor Sense
Rank: "D" Rank
Skill: NinJutsu
Effect: By pouring their chakra into the ground, by using th earth release the user is capable of sensing or seeing in a sense what is along the ground, in the ground, identifying what is around them.
Special: ---
Drawback: Someone needs to touch the ground in order for the person to see. This means that even the user can see by stepping. This also means that the user must be touching the ground at all times. This technique does not work on water, sand, or metal or ice. Reasons why is because of how each is constructed. The ground is to loose for the user to see the vibrations along the ground, or is to concentrated which creates less vibrations.
Description: When first learned the user is capable of seeing in a radius of five meters. After each time learned it increases by ten meters. When ever the user steps, or when another steps in the radius of tremor sense, the mind of the user picks up the vibrations along the feet creating a somewhat of a picture of the user. Since people have water constricted within their own bodies as well as metalic components of the body a user could see the movements of the body in blur like motion, where they can guess if an attack is coming towards them. This is the beginning stage of the tremor sense technique and is the foundation of the tremor sense techniques. When learned their is a thirty percent chance that the user is capable of defending against melee attacks within arms reach. This however does not mean that after each attack someone comes forth to role a die. It just means that the chances of trying to stop melee attacks is not as well or as concentrated as one would wish it to be.
Limit: Anyone can learn, but it takes an extreme amount of chakra unless they master earth techniques or is part of the Shitakuma clan. Can only be learned if learning the blind way of life.
Suiton: Rikkido Haji no Jutsu (Water Style: Liquid Grip Technique)
Rank: D Rank
Skill: Ninjutsu
Effect: Causes water to wrap around the users arms, then stetches forward as a string of water from each arm, two inches in diameter. The water will wrap around the opponent to hold them.
Special: "Handseals"
Drawback: Also immobilizes the user, since the water must be kept wrapped around the target by the user.
Description: ---
Limit: Must know Suiton no Jutsu (Water Release). Must have a water source.
Kirigakure no Jutsu (Hidden Mist Skill)
Rank: "C" Rank
Skill: NinJutsu
Effect: A Skill where a user uses the water around them to create a massive mist to fill around the user.
Special: "Handseals"
Drawback: ---
Description: A skill which creates a very dense fog that descreases the surrounding visibility to near zero. It produces an environment perfect for a silent assassin who follows an opponent through sound. This mist can not be blown away by any type of Wind Jutsu.
Limit: Water Release
Fire Style: Hot Ash Breath.
Rank: C
Skill: Ninjutsu
Effect: Allows the user to expel hot ash from their mouth onto their targets to cause great burns to their body.
Special: Dog, Dragon, Boar, Tiger
Drawback: The User could easily be caught within the technique, burning himself within the hot ash. This technique does not discriminate between friend and foe. Only lasts for one post before diminishing into the air.
Description: User forms the needed hand seals and focuses chakra to their throat and mouth. Inhaling, the user releases a large wave of steaming hot black ash from their mouth, out towards the opponent. The ash quickly covers an area of 10 meters wide and 20 meters in front of them, leaving the hot ash in a 30 meter Cone expelling from the user, 8 feet high into the air, in about 1 second. This ash hinders all sight while active, except DouJutsu. However only remains within the air for one turn (6 Seconds). This ash upon contact, will instantly burn whoever is caught within, leaving second degree burns (B Rank Damage) along the effected body parts.
Limit: Fire Release
Katon - Goukakyuu no Jutsu (Great Fireball Technique)
Rank: "(C)" "B" Rank
Skill: NinJutsu
Effect: The user is capable of performing a few handseals in which gives them the capability of blowing a large body of fire in size of a large sphere that has great fire proportions and explosive capabilities.
Special: "Handseals"
Drawback: Depending on the Rank, is dependent on how strong or how much the user is capable of doing with the Goukakyuu no Jutsu.
Description: The user quickly performs a few handseals. The user then places the hand over their mouth creating a small like circle. This technique in turn is then to help the user control the great flame. The use then blows out and creates a large fireball that twice the size of a normal human body. When the "C" Rank version is first learned the user is only capable of blowing out the Great Fireball that is cannot be moved or go anywhere else. This also means that the technique does not explode in a fiery explosion, but burns greatly to anyone that is caught within the technique. When the user learns the "B" Rank version then the user is capable blowing the Great Fireball into the distance, sending it away from the use it to hurl towards the very opponent. This technique is only capable of going into a straight line and this is capable of having the size three times the size of a human body. This technique when launched at an opponent then becomes dangerous because at this point the technique can explode causing damage that is even more devastating.
Limit: Must have the Fire Release
Fuuton Kaze no Senbon (Needles of the Wind)
Rank: "D"
Skill: NinJutsu
Effect: User hurls a mixture of senbon needles in the form of wind to cut into the opponent.
Special: "Handseals"
Drawback: ---
Description: The ninja gathers air with his hands and mixes it with chakra, by doing this he transforms them into sharp and deadly needles. The needles are almost invisible so it is hard for the enemies to see them. This technique may be blocked by large objects, however something small such as a sword, or a staff will allow the needles to seperate still moving towards the object it was originally sent to. Not a powerful technique as the user is capable of hurling up to ten senbon wind needles that gives out minor cuts. However this could be used as a more of a set up technique to allow the user to perform a more dangerous technique.
Limit: Must have the Wind Release
Hyouton - Hyoukeibi no Jutsu (Ice Guard)
Rank: (D), C
Skill: Ninjutsu
Effect: Creates a shield of ice.
Special: "Handseals"
Drawback: The user must remain still. Can only stand up to three (3) D ranked Taijutsu attacks or lower.
Description: Once the handseals are finished a stream of ice is being created around the user which begans to form a sphere, the sphere acts as a shield. The D ranked can withstand up to two (2) D ranked Taijutsu/Ninjutsu attacks or lower. The C ranked can withstand up to two (2) C ranked Taijutsu/Ninjutsu attacks or lower.
Limit: Must know Ice Release. Needs a source of Ice