The City of Revelry - Vorrecht 2A
Nov 21, 2016 16:42:33 GMT -7
Post by Chuunin Examiner on Nov 21, 2016 16:42:33 GMT -7
In this thread:
snowflake
Ranzu
Hoarfrost Imp
Beyond the door was a set of revolving stairs that brought you down to a narrow corridor, halfway of which stood a basket. ”It takes the item from the basket or it gets the hose again!” the voice of the examiner suddenly boomed across the hall as you approached it. From which source would remain a mystery. ”Inside you will find an item that has been assigned to you based on your score. Use it or not, that is up to you maggot, but if you don’t use it, no, then you cannot take it home. Is that understood? Now please, move on through the door in front of you!” Everyone would indeed find an item in a basket but unbeknownst to you of course, no one would find the same. Shiki would find a potion of agility. Zeki would find a Dragon’s voice potion. Raheal’s basket would contain a type II Wolf Fang gem.
Stepping out from your door you would find yourself in a huge vaulted room, at least 100 meters in diameter. It was round and dimly lit. In the distance however you could see four doors. Should you however have been next to him you would have been able that the first three doors had the numbers 18, 9 and 17 on them, whereas the fourth door had been labelled as a door for emergency exits out of the exams. Since it was labelled as the ‘crybaby’-door with a black permanent marker it was probably meant that using this option would only lead to expulsion from the exam. You would however so far only see the doors in the distance in the most general of sense due to you being at exactly the opposite end of the room and the dimness in the room.
From an unknown source you could hear the voice of your examiner as soon -as all three of you had proceeded into the room and were standing each one meter apart-, booming around the room. ”Hello everyone to the first room. Once you are done with the first challenge here, move to the next. And then to the next and the next until you either give up or are outside victorious. Now as for your first challenge and HIS NAME IS JOHN CENA!!!” To the sound of loud music an excessively muscular man approached from out of nowhere, standing in the middle of the room, wearing nothing but shorts, soldier tags and sneakers. As soon as he stepped into sight he would raise his fists, raising his clean shaven face towards you and disappear from view. It seemed you had started.
snowflake
Ranzu
Hoarfrost Imp
Beyond the door was a set of revolving stairs that brought you down to a narrow corridor, halfway of which stood a basket. ”It takes the item from the basket or it gets the hose again!” the voice of the examiner suddenly boomed across the hall as you approached it. From which source would remain a mystery. ”Inside you will find an item that has been assigned to you based on your score. Use it or not, that is up to you maggot, but if you don’t use it, no, then you cannot take it home. Is that understood? Now please, move on through the door in front of you!” Everyone would indeed find an item in a basket but unbeknownst to you of course, no one would find the same. Shiki would find a potion of agility. Zeki would find a Dragon’s voice potion. Raheal’s basket would contain a type II Wolf Fang gem.
Stepping out from your door you would find yourself in a huge vaulted room, at least 100 meters in diameter. It was round and dimly lit. In the distance however you could see four doors. Should you however have been next to him you would have been able that the first three doors had the numbers 18, 9 and 17 on them, whereas the fourth door had been labelled as a door for emergency exits out of the exams. Since it was labelled as the ‘crybaby’-door with a black permanent marker it was probably meant that using this option would only lead to expulsion from the exam. You would however so far only see the doors in the distance in the most general of sense due to you being at exactly the opposite end of the room and the dimness in the room.
From an unknown source you could hear the voice of your examiner as soon -as all three of you had proceeded into the room and were standing each one meter apart-, booming around the room. ”Hello everyone to the first room. Once you are done with the first challenge here, move to the next. And then to the next and the next until you either give up or are outside victorious. Now as for your first challenge and HIS NAME IS JOHN CENA!!!” To the sound of loud music an excessively muscular man approached from out of nowhere, standing in the middle of the room, wearing nothing but shorts, soldier tags and sneakers. As soon as he stepped into sight he would raise his fists, raising his clean shaven face towards you and disappear from view. It seemed you had started.
Jutsu used:
Still Jutsu
Rank: "S"
Skill: Supplementary
Effect: User can perform Jutsus without moving.
Special: ---
Drawback: ---
Description: A Stilled Jutsu can be performed with no Handseals. Jutsus without Handseal components are not affected. Jutsu Handseal/Chakra Increase: 1/2 Rank.
Limit: Must learn from Universal NinJutsu
Trademark Illusion
Rank: "B"
Skill: GenJutsu
Effect: User has practiced a specific Illusion so often that it is now 2nd nature when they perform it.
Special: ---
Drawback: May only learn 4 times.
Description: When the user learns this Jutsu, they must choose a sepcific use of a Jutsu from the Figment and Glamour Perception that they can perform (such as using Persistant Image to create an Illusion of a sleeping ogre). Once Per day the user may perform this technique using only "D" Rank handseals. In addition, the save for disbelieving the Illusion is increased by +4 (this stacks with any bonuses the user receives from the Illusion Focus Jutsu). By practicing a new Illusion for 1 month (1/2 month Real Life), the user can change 1 for their Trademark Illlusions to the new one. However, during that month, that Trademark Illusion is unavailable to the user.
Limit: Universal GenJutsu Technique. Must know the Jutsu within the Figment or Glamour Perception.
Convincing Illusions
Rank: "A"
Skill: GenJutsu
Effect: The user has learned to create truly compelling Illusions.
Special: ---
Drawback: Must learn per Illusionary Perception.
Description: The user has learned to create truly compelling Illusions and may add 1/2 of their Enchantment Focus as an Enhancement Bonus to the save of a specific Illusion Perception.
Limit: Universal GenJutsu Technique. Must know an Illusion Perception. Must have Mastered Perception.
Permanent Invisibility
Rank: "A"
Skill: GenJutsu
Effect: As Invisibility, except the effect is permanent or until diJutsued.
Special: "Handseals"
Drawback: ---
Description: Affects anyone who sees the target. The user is able to perform this technique on the target they touch. The duration of this technique lasts until negated or removed. This technique may be negated.
Limit: Must know the Glamour Perception. Must know Invisibility.
If you want to make a negation save the number to beat is 30.
Still Jutsu
Rank: "S"
Skill: Supplementary
Effect: User can perform Jutsus without moving.
Special: ---
Drawback: ---
Description: A Stilled Jutsu can be performed with no Handseals. Jutsus without Handseal components are not affected. Jutsu Handseal/Chakra Increase: 1/2 Rank.
Limit: Must learn from Universal NinJutsu
Trademark Illusion
Rank: "B"
Skill: GenJutsu
Effect: User has practiced a specific Illusion so often that it is now 2nd nature when they perform it.
Special: ---
Drawback: May only learn 4 times.
Description: When the user learns this Jutsu, they must choose a sepcific use of a Jutsu from the Figment and Glamour Perception that they can perform (such as using Persistant Image to create an Illusion of a sleeping ogre). Once Per day the user may perform this technique using only "D" Rank handseals. In addition, the save for disbelieving the Illusion is increased by +4 (this stacks with any bonuses the user receives from the Illusion Focus Jutsu). By practicing a new Illusion for 1 month (1/2 month Real Life), the user can change 1 for their Trademark Illlusions to the new one. However, during that month, that Trademark Illusion is unavailable to the user.
Limit: Universal GenJutsu Technique. Must know the Jutsu within the Figment or Glamour Perception.
Convincing Illusions
Rank: "A"
Skill: GenJutsu
Effect: The user has learned to create truly compelling Illusions.
Special: ---
Drawback: Must learn per Illusionary Perception.
Description: The user has learned to create truly compelling Illusions and may add 1/2 of their Enchantment Focus as an Enhancement Bonus to the save of a specific Illusion Perception.
Limit: Universal GenJutsu Technique. Must know an Illusion Perception. Must have Mastered Perception.
Permanent Invisibility
Rank: "A"
Skill: GenJutsu
Effect: As Invisibility, except the effect is permanent or until diJutsued.
Special: "Handseals"
Drawback: ---
Description: Affects anyone who sees the target. The user is able to perform this technique on the target they touch. The duration of this technique lasts until negated or removed. This technique may be negated.
Limit: Must know the Glamour Perception. Must know Invisibility.
If you want to make a negation save the number to beat is 30.
The items per person:
snowflake
Agility Boost
Rank: "S"
Type: Main, Ingestibles, Elixer
Effect: A red liquid with golden, shimmering flakes. A rare concoction that increases the user's movements for a period of time.
Special: ---
Drawback: ---
Description: Crack open and drain the gel from the lava lizard egg and mix it with the powdered summit fleck. Slowly stir the Air-infused water into this mixture. This will make 1/2 half-bottle of "Agility Boost". Pouring the Air-infused water into the lava lizard egg and summit fleck mixture too quickly will cause the entire mixture to bubble into a foaming, red froth. If this happens, the product is completely ruined. Creatures that drink this liquid instantly have their current Movement increased by +5. "Agility Boost" only affects short, burst-like movements, such as physical attacks and physical defenses. It has no affect on sustained movement such as running. 1/2 half-bottle of this product must be consumed in order for it to work. Consuming more of this product within 60 rounds will not yield additional benefits, but will render the same effects as consuming its unstable form. The effect of "Agility Boost" lasts for 60 rounds, after which time it instantly ends. As soon as the effect ends, the recipient must make a Fortitude Save against a 30. If this save is failed, they will become fatigued.
Ingredients 1 lava lizard egg. 1 coin-canister of summit fleck (crushed into a fine powder). 1 thumb-vial of Air-infused water
Limit: These types of items may be bought inside any Alchemist Shop. 10% chance in finding.
Cost: 58,790 Ryo Each.
Enhanced:
Empower Alchemical Item
Rank: "B"
Skill: Supplementary
Effect: User can craft Alchemical Items that deliver greater damage.
Special: ---
Drawback: ---
Description: All Alchemical Items with numeric damage dealt by an Empowered Alchemical Item is increased by 1 and 1/2. For example, Empowered large Scorpion Poison deals 1 and 1/2 times normal damage. Making an Empower Alchemical Item requires an additional +50% to Base Craft.
Limit: Must be an Alchemist. Must know Alchemy (100 Points). Must know Maximize Alchemical Item.
Ranzu
Dragon's Voice
Rank: "C"
Type: Main, Ingestibles, Elixer
Effect: This is a purple, sweet-smelling liquid that has a faint, green glow to it. This liquid will cause the voice of any person to become extremely loud and booming.
Special: ---
Drawback: ---
Description: Mix the powdered blue rock into the water and boil for 2 minutes. Let this mixture set for 2 days, then mix it up thoroughly and boil again for 10 minutes. While the mixture is still boiling, add the ven moss powder and immediately remove from heat. Stir constantly while allowing the mixture to cool. This will make 1 half-bottle of "Dragon’s Voice" (enough for 2 uses). If more than 1 half-bottle of "Dragon’s Voice" is drank by the same being in a single day, they will suffer an extremely sore throat and will completely lose their voice for 1d4 days. Several large swallows of this liquid will cause the voice of any person to become extremely loud and booming, much like the voice of a natural dragon, but even more intense. The voice is so loud that it can be heard for approximately 20 miles. Any hearing being within 15 meters of someone speaking who is under the effects of "Dragon’s Voice" must immediately make a Fortitude Save 12 to resist being Stunned for the remainder of the round. Each Turn that any hearing being is within 15 meters of someone speaking under the influence of "Dragon’s Voice", they must make the Fortitude Save to resist being Stunned. Utilizing methods of dampening sound, such as tightly covering one’s ears, will lower the Fortitude Save to 8. The effects of "Dragon’s Voice" on one's voice last for 5 rounds.
Ingredients 1 flat-canister of ven moss (dried out and crushed into a fine powder). 1 half-bottle of water. 1 flat-canister of blue rock (crushed into a fine powder).
Limit: These types of items may be bought inside any Alchemist Shop.
Cost: 10,500 Ryo Each.
Hoarfrost Imp
Wolf Fang
Rank: "S"
Type: Secondary, 3,000, 50, 15, 10, or 2 per Slot, Harnessed Gem
Effect: A harnessed Gem that allows the person who throws it to summon a type of Wolf for combat.
Special: ---
Drawback: ---
Description: The mineral peridot has a powerful natural Alchemical Properties that is tapped when the gem is harnessed. Wolf Fang allows for the bearer of the item to summon Wolf creatures to fight at their side. Depending on the size and value of the peridot used, the Wolf Fang will summon different creatures. Each gem is carved into the shape of a Wolf Fang no matter the size or value of the peridot. The harnessed Alchemical Property is released when the Wolf Fang is cast to the ground. At the spot where the Wolf Fang lands, the summoned creature(s) will appear and fight at the command of the person who threw the Wolf Fang to the ground. The following table gives the value of the peridot needed and the type of creature(s) that can be summoned by that crystal.
Type I - Small - 2 Common Wolves
Type II - Medium - Dire Wolf
Type III - Large - Worg
Type IV - Very Large - Winter*
Type V - Giant - Wrath*
Once summoned, the creature(s) will follow commands for 10 rounds, or until destroyed. Once the Wolf Fang has been used, it cannot be used again, as the summoning of the creature(s) destroys the item. With Wolves with * next to it, choose the type of Wrath Wolf before creature or purchase.
Limit: These types of items may be bought inside any Alchemy Shop. With a 25% chance of finding.
Cost: 11,000 Ryo Each.
snowflake
Agility Boost
Rank: "S"
Type: Main, Ingestibles, Elixer
Effect: A red liquid with golden, shimmering flakes. A rare concoction that increases the user's movements for a period of time.
Special: ---
Drawback: ---
Description: Crack open and drain the gel from the lava lizard egg and mix it with the powdered summit fleck. Slowly stir the Air-infused water into this mixture. This will make 1/2 half-bottle of "Agility Boost". Pouring the Air-infused water into the lava lizard egg and summit fleck mixture too quickly will cause the entire mixture to bubble into a foaming, red froth. If this happens, the product is completely ruined. Creatures that drink this liquid instantly have their current Movement increased by +5. "Agility Boost" only affects short, burst-like movements, such as physical attacks and physical defenses. It has no affect on sustained movement such as running. 1/2 half-bottle of this product must be consumed in order for it to work. Consuming more of this product within 60 rounds will not yield additional benefits, but will render the same effects as consuming its unstable form. The effect of "Agility Boost" lasts for 60 rounds, after which time it instantly ends. As soon as the effect ends, the recipient must make a Fortitude Save against a 30. If this save is failed, they will become fatigued.
Ingredients 1 lava lizard egg. 1 coin-canister of summit fleck (crushed into a fine powder). 1 thumb-vial of Air-infused water
Limit: These types of items may be bought inside any Alchemist Shop. 10% chance in finding.
Cost: 58,790 Ryo Each.
Enhanced:
Empower Alchemical Item
Rank: "B"
Skill: Supplementary
Effect: User can craft Alchemical Items that deliver greater damage.
Special: ---
Drawback: ---
Description: All Alchemical Items with numeric damage dealt by an Empowered Alchemical Item is increased by 1 and 1/2. For example, Empowered large Scorpion Poison deals 1 and 1/2 times normal damage. Making an Empower Alchemical Item requires an additional +50% to Base Craft.
Limit: Must be an Alchemist. Must know Alchemy (100 Points). Must know Maximize Alchemical Item.
Ranzu
Dragon's Voice
Rank: "C"
Type: Main, Ingestibles, Elixer
Effect: This is a purple, sweet-smelling liquid that has a faint, green glow to it. This liquid will cause the voice of any person to become extremely loud and booming.
Special: ---
Drawback: ---
Description: Mix the powdered blue rock into the water and boil for 2 minutes. Let this mixture set for 2 days, then mix it up thoroughly and boil again for 10 minutes. While the mixture is still boiling, add the ven moss powder and immediately remove from heat. Stir constantly while allowing the mixture to cool. This will make 1 half-bottle of "Dragon’s Voice" (enough for 2 uses). If more than 1 half-bottle of "Dragon’s Voice" is drank by the same being in a single day, they will suffer an extremely sore throat and will completely lose their voice for 1d4 days. Several large swallows of this liquid will cause the voice of any person to become extremely loud and booming, much like the voice of a natural dragon, but even more intense. The voice is so loud that it can be heard for approximately 20 miles. Any hearing being within 15 meters of someone speaking who is under the effects of "Dragon’s Voice" must immediately make a Fortitude Save 12 to resist being Stunned for the remainder of the round. Each Turn that any hearing being is within 15 meters of someone speaking under the influence of "Dragon’s Voice", they must make the Fortitude Save to resist being Stunned. Utilizing methods of dampening sound, such as tightly covering one’s ears, will lower the Fortitude Save to 8. The effects of "Dragon’s Voice" on one's voice last for 5 rounds.
Ingredients 1 flat-canister of ven moss (dried out and crushed into a fine powder). 1 half-bottle of water. 1 flat-canister of blue rock (crushed into a fine powder).
Limit: These types of items may be bought inside any Alchemist Shop.
Cost: 10,500 Ryo Each.
Hoarfrost Imp
Wolf Fang
Rank: "S"
Type: Secondary, 3,000, 50, 15, 10, or 2 per Slot, Harnessed Gem
Effect: A harnessed Gem that allows the person who throws it to summon a type of Wolf for combat.
Special: ---
Drawback: ---
Description: The mineral peridot has a powerful natural Alchemical Properties that is tapped when the gem is harnessed. Wolf Fang allows for the bearer of the item to summon Wolf creatures to fight at their side. Depending on the size and value of the peridot used, the Wolf Fang will summon different creatures. Each gem is carved into the shape of a Wolf Fang no matter the size or value of the peridot. The harnessed Alchemical Property is released when the Wolf Fang is cast to the ground. At the spot where the Wolf Fang lands, the summoned creature(s) will appear and fight at the command of the person who threw the Wolf Fang to the ground. The following table gives the value of the peridot needed and the type of creature(s) that can be summoned by that crystal.
Type I - Small - 2 Common Wolves
Type II - Medium - Dire Wolf
Type III - Large - Worg
Type IV - Very Large - Winter*
Type V - Giant - Wrath*
Once summoned, the creature(s) will follow commands for 10 rounds, or until destroyed. Once the Wolf Fang has been used, it cannot be used again, as the summoning of the creature(s) destroys the item. With Wolves with * next to it, choose the type of Wrath Wolf before creature or purchase.
Limit: These types of items may be bought inside any Alchemy Shop. With a 25% chance of finding.
Cost: 11,000 Ryo Each.