The City of Revelry - Vorrecht 2B
Nov 21, 2016 16:42:44 GMT -7
Post by Chuunin Examiner on Nov 21, 2016 16:42:44 GMT -7
In this thread:
Insanity within the Falls
Cacophony
Wolf of the Falls
Beyond the door was a set of revolving stairs that brought you down to a narrow corridor, halfway of which stood a basket. ”It takes the item from the basket or it gets the hose again!” the voice of the examiner suddenly boomed across the hall as you approached it. From which source would remain a mystery. ”Inside you will find an item that has been assigned to you based on your score. Use it or not, that is up to you maggot, but if you don’t use it, no, then you cannot take it home. Is that understood? Now please, move on through the door in front of you!” Everyone would indeed find an item in a basket but unbeknownst to you of course, no one would find the same. Yamato would find an eye of the tiger gem. Pax’s basket would contain a shield stone. Axel would be blessed with two Bang stones.
Stepping out from your door you would find yourself in a huge vaulted room, at least 100 meters in diameter. It was round and dimly lit. In the distance however you could see four doors. Should you however have been next to him you would have been able that the first three doors had the numbers 4, 15 and 7 on them, whereas the fourth door had been labelled as a door for emergency exits out of the exams. Since it was labelled as the ‘crybaby’-door with a black permanent marker it was probably meant that using this option would only lead to expulsion from the exam. You would however so far only see the doors in the distance in the most general of sense due to you being at exactly the opposite end of the room and the dimness in the room.
From an unknown source you could hear the voice of your examiner as soon -as all three of you had proceeded into the room and were standing each one meter apart-, booming around the room. ”Hello everyone to the first room. Once you are done with the first challenge here, move to the next. And then to the next and the next until you either give up or are outside victorious. Now as for your first challenge and HIS NAME IS JOHN CENA!!!” To the sound of loud music an excessively muscular man approached from out of nowhere, standing in the middle of the room, wearing nothing but shorts, soldier tags and sneakers. As soon as he stepped into sight he would raise his fists, raising his clean shaven face towards you and disappear from view. It seemed you had started.
Insanity within the Falls
Cacophony
Wolf of the Falls
Beyond the door was a set of revolving stairs that brought you down to a narrow corridor, halfway of which stood a basket. ”It takes the item from the basket or it gets the hose again!” the voice of the examiner suddenly boomed across the hall as you approached it. From which source would remain a mystery. ”Inside you will find an item that has been assigned to you based on your score. Use it or not, that is up to you maggot, but if you don’t use it, no, then you cannot take it home. Is that understood? Now please, move on through the door in front of you!” Everyone would indeed find an item in a basket but unbeknownst to you of course, no one would find the same. Yamato would find an eye of the tiger gem. Pax’s basket would contain a shield stone. Axel would be blessed with two Bang stones.
Stepping out from your door you would find yourself in a huge vaulted room, at least 100 meters in diameter. It was round and dimly lit. In the distance however you could see four doors. Should you however have been next to him you would have been able that the first three doors had the numbers 4, 15 and 7 on them, whereas the fourth door had been labelled as a door for emergency exits out of the exams. Since it was labelled as the ‘crybaby’-door with a black permanent marker it was probably meant that using this option would only lead to expulsion from the exam. You would however so far only see the doors in the distance in the most general of sense due to you being at exactly the opposite end of the room and the dimness in the room.
From an unknown source you could hear the voice of your examiner as soon -as all three of you had proceeded into the room and were standing each one meter apart-, booming around the room. ”Hello everyone to the first room. Once you are done with the first challenge here, move to the next. And then to the next and the next until you either give up or are outside victorious. Now as for your first challenge and HIS NAME IS JOHN CENA!!!” To the sound of loud music an excessively muscular man approached from out of nowhere, standing in the middle of the room, wearing nothing but shorts, soldier tags and sneakers. As soon as he stepped into sight he would raise his fists, raising his clean shaven face towards you and disappear from view. It seemed you had started.
Jutsu used:
Still Jutsu
Rank: "S"
Skill: Supplementary
Effect: User can perform Jutsus without moving.
Special: ---
Drawback: ---
Description: A Stilled Jutsu can be performed with no Handseals. Jutsus without Handseal components are not affected. Jutsu Handseal/Chakra Increase: 1/2 Rank.
Limit: Must learn from Universal NinJutsu
Trademark Illusion
Rank: "B"
Skill: GenJutsu
Effect: User has practiced a specific Illusion so often that it is now 2nd nature when they perform it.
Special: ---
Drawback: May only learn 4 times.
Description: When the user learns this Jutsu, they must choose a sepcific use of a Jutsu from the Figment and Glamour Perception that they can perform (such as using Persistant Image to create an Illusion of a sleeping ogre). Once Per day the user may perform this technique using only "D" Rank handseals. In addition, the save for disbelieving the Illusion is increased by +4 (this stacks with any bonuses the user receives from the Illusion Focus Jutsu). By practicing a new Illusion for 1 month (1/2 month Real Life), the user can change 1 for their Trademark Illlusions to the new one. However, during that month, that Trademark Illusion is unavailable to the user.
Limit: Universal GenJutsu Technique. Must know the Jutsu within the Figment or Glamour Perception.
Convincing Illusions
Rank: "A"
Skill: GenJutsu
Effect: The user has learned to create truly compelling Illusions.
Special: ---
Drawback: Must learn per Illusionary Perception.
Description: The user has learned to create truly compelling Illusions and may add 1/2 of their Enchantment Focus as an Enhancement Bonus to the save of a specific Illusion Perception.
Limit: Universal GenJutsu Technique. Must know an Illusion Perception. Must have Mastered Perception.
Permanent Invisibility
Rank: "A"
Skill: GenJutsu
Effect: As Invisibility, except the effect is permanent or until diJutsued.
Special: "Handseals"
Drawback: ---
Description: Affects anyone who sees the target. The user is able to perform this technique on the target they touch. The duration of this technique lasts until negated or removed. This technique may be negated.
Limit: Must know the Glamour Perception. Must know Invisibility.
If you want to make a negation save the number to beat is 30.
Still Jutsu
Rank: "S"
Skill: Supplementary
Effect: User can perform Jutsus without moving.
Special: ---
Drawback: ---
Description: A Stilled Jutsu can be performed with no Handseals. Jutsus without Handseal components are not affected. Jutsu Handseal/Chakra Increase: 1/2 Rank.
Limit: Must learn from Universal NinJutsu
Trademark Illusion
Rank: "B"
Skill: GenJutsu
Effect: User has practiced a specific Illusion so often that it is now 2nd nature when they perform it.
Special: ---
Drawback: May only learn 4 times.
Description: When the user learns this Jutsu, they must choose a sepcific use of a Jutsu from the Figment and Glamour Perception that they can perform (such as using Persistant Image to create an Illusion of a sleeping ogre). Once Per day the user may perform this technique using only "D" Rank handseals. In addition, the save for disbelieving the Illusion is increased by +4 (this stacks with any bonuses the user receives from the Illusion Focus Jutsu). By practicing a new Illusion for 1 month (1/2 month Real Life), the user can change 1 for their Trademark Illlusions to the new one. However, during that month, that Trademark Illusion is unavailable to the user.
Limit: Universal GenJutsu Technique. Must know the Jutsu within the Figment or Glamour Perception.
Convincing Illusions
Rank: "A"
Skill: GenJutsu
Effect: The user has learned to create truly compelling Illusions.
Special: ---
Drawback: Must learn per Illusionary Perception.
Description: The user has learned to create truly compelling Illusions and may add 1/2 of their Enchantment Focus as an Enhancement Bonus to the save of a specific Illusion Perception.
Limit: Universal GenJutsu Technique. Must know an Illusion Perception. Must have Mastered Perception.
Permanent Invisibility
Rank: "A"
Skill: GenJutsu
Effect: As Invisibility, except the effect is permanent or until diJutsued.
Special: "Handseals"
Drawback: ---
Description: Affects anyone who sees the target. The user is able to perform this technique on the target they touch. The duration of this technique lasts until negated or removed. This technique may be negated.
Limit: Must know the Glamour Perception. Must know Invisibility.
If you want to make a negation save the number to beat is 30.
The items you find per person:
Insanity within the Falls
Eye of the Tiger
Rank: "S"
Type: Secondary, 15 per Slot, Harnessed Gem
Effect: A harnessed Gem increasing the user's Movements, while giving them the added capabilities of summoning a Tiger.
Special: ---
Drawback: ---
Description: Cat’s eye (Chrysoberyl) gemstones are valued for the play of light across the gem when it is cut into a sphere or cabochon. While this is pleasing to the eye, it fails to harness the true potential of the mineral. When a cat’s eye of sufficient size is carved into the form of a prowling tiger the alchemical properties locked within the gem is harnessed. When a person holds the Eye of the Tiger, that person gains a +2 Alchemical Bonus bonus to their Movements and +10 to Skill Category 2. In addition, once per day when the command phrase, "Here kittykitty," is spoken, 2 tigers are summoned "D" Class basic (see Creature Index). These tigers have the normal stats for a tiger listed in the Creature Index. The tigers will fight at the command of the person who summoned them and will remain for 12 hours or until they are killed.
Limit: These types of items may be bought inside any Alchemy Shop. With a 5% chance of finding.
Cost: 81,500 Ryo Each.
Cacophony
Shield Stone
Rank: "S"
Type: Secondary, 15 per Slot, Harnessed Gem
Effect: A harnessed Gem capable of releasing a Wall of Force to those that invoke the Chakra in the Stone.
Special: ---
Drawback: ---
Description: This green gem invokes the power of force Chakra. When the gem is cut to the shape of a cross the alchemical properties is harnessed. When the gem is placed upon the ground and the command "raise" is given in Sylvan a Wall of Force forms on the spot, forming a barrier at the command of the person who activated the shield stone. This wall is identical to a Wall of Force Jutsu, with the exception of Class Level to Alchemy mastery when crafted. The Wall lasts for 10 minutes or until the command "lower" is given in Sylvan. The shield stone can be activated once per day.
Limit: These types of items may be bought inside any Alchemy Shop. With a 25% chance of finding.
Cost: 16,950 Ryo Each.
Wolf of the Falls
3x
Bang
Rank: "S"
Type: Secondary, 50 per Slot, Harnessed Gem
Effect: A harnessed material used to create a disposable explosive like weapon.
Special: ---
Drawback: ---
Description: This is a very dangerous alchemical compound made from silver, brimstone, and other alchemical liquids. The resulting compound is very sensitive and readily explodes; even the weight of a single drop of water is enough to detonate the compound. Many mineral alchemists have been killed or injured in preparing this item. The final compound gets its name from the loud report it makes when it detonates. Mineral alchemists have learned to coat Bang with a thin alchemical resin to keep it from prematurely detonating. Only small amounts of Bang are needed to create a powerful explosive, and this led to its use as a tip on arrows, crossbow bolts, and even as sling stones. Used in this fashion, Bang increases the lethality of these weapons and can injure nearby persons as well. A Bang arrow, bolt, or sling stone deals 12 Armour Points of damage, regardless of the source firing the object. All creatures within 2 meters of the target also suffer 1 Armour Point of shrapnel damage. The sensitive nature of Bang makes it a potentially hazardous item for the user. A Bang weapon is destroyed after it is used, whether it hits its target or not.
Limit: These types of items may be bought inside any Alchemy Shop. With a 25% chance of finding.
Cost: 400 Ryo Each.
Insanity within the Falls
Eye of the Tiger
Rank: "S"
Type: Secondary, 15 per Slot, Harnessed Gem
Effect: A harnessed Gem increasing the user's Movements, while giving them the added capabilities of summoning a Tiger.
Special: ---
Drawback: ---
Description: Cat’s eye (Chrysoberyl) gemstones are valued for the play of light across the gem when it is cut into a sphere or cabochon. While this is pleasing to the eye, it fails to harness the true potential of the mineral. When a cat’s eye of sufficient size is carved into the form of a prowling tiger the alchemical properties locked within the gem is harnessed. When a person holds the Eye of the Tiger, that person gains a +2 Alchemical Bonus bonus to their Movements and +10 to Skill Category 2. In addition, once per day when the command phrase, "Here kittykitty," is spoken, 2 tigers are summoned "D" Class basic (see Creature Index). These tigers have the normal stats for a tiger listed in the Creature Index. The tigers will fight at the command of the person who summoned them and will remain for 12 hours or until they are killed.
Limit: These types of items may be bought inside any Alchemy Shop. With a 5% chance of finding.
Cost: 81,500 Ryo Each.
Cacophony
Shield Stone
Rank: "S"
Type: Secondary, 15 per Slot, Harnessed Gem
Effect: A harnessed Gem capable of releasing a Wall of Force to those that invoke the Chakra in the Stone.
Special: ---
Drawback: ---
Description: This green gem invokes the power of force Chakra. When the gem is cut to the shape of a cross the alchemical properties is harnessed. When the gem is placed upon the ground and the command "raise" is given in Sylvan a Wall of Force forms on the spot, forming a barrier at the command of the person who activated the shield stone. This wall is identical to a Wall of Force Jutsu, with the exception of Class Level to Alchemy mastery when crafted. The Wall lasts for 10 minutes or until the command "lower" is given in Sylvan. The shield stone can be activated once per day.
Limit: These types of items may be bought inside any Alchemy Shop. With a 25% chance of finding.
Cost: 16,950 Ryo Each.
Wolf of the Falls
3x
Bang
Rank: "S"
Type: Secondary, 50 per Slot, Harnessed Gem
Effect: A harnessed material used to create a disposable explosive like weapon.
Special: ---
Drawback: ---
Description: This is a very dangerous alchemical compound made from silver, brimstone, and other alchemical liquids. The resulting compound is very sensitive and readily explodes; even the weight of a single drop of water is enough to detonate the compound. Many mineral alchemists have been killed or injured in preparing this item. The final compound gets its name from the loud report it makes when it detonates. Mineral alchemists have learned to coat Bang with a thin alchemical resin to keep it from prematurely detonating. Only small amounts of Bang are needed to create a powerful explosive, and this led to its use as a tip on arrows, crossbow bolts, and even as sling stones. Used in this fashion, Bang increases the lethality of these weapons and can injure nearby persons as well. A Bang arrow, bolt, or sling stone deals 12 Armour Points of damage, regardless of the source firing the object. All creatures within 2 meters of the target also suffer 1 Armour Point of shrapnel damage. The sensitive nature of Bang makes it a potentially hazardous item for the user. A Bang weapon is destroyed after it is used, whether it hits its target or not.
Limit: These types of items may be bought inside any Alchemy Shop. With a 25% chance of finding.
Cost: 400 Ryo Each.