Foggy Intentions [Training/Fight] [Minh vs.Cadoc]
Nov 28, 2016 18:40:59 GMT -7
Post by Ms. Midnight Cinderella on Nov 28, 2016 18:40:59 GMT -7
Cadoc
Middle: Open Forestation Ground Level [Minh's Starting Point]
NorthWest: Rocky Terrain
and
NorthEast: Large Lake
West:
East
South: Forest
Chosen Outfit:
The outfit that made up this young woman's outfit varied. Any array of loose clothing until the waist line. Minh was dressed in a set of different layers. Her top have other than the undergarments was dressed with a loose sleeved white short top which exposed her light caramel skin and basically her whole abdominal section as well as some of her upper torso. Enough for her to breath very freely. Her abdomen covered by a fishnet layer. To finish it off she had on a layer blue and, white outlined vest on that fell slightly past her waist entering the upper section of her thighs. Her Mist hand bend tied around the base of her neck, which could potentially protect her from cuts in that region if anything.
Her lower half covered by black leggings her waist line wrapped in tap for no reason in particular. Standard black ninja sandals from that point forward. The only other accessory being her packed weapon and non-weapon items, her usual polearm holstered diagonally on her back, shins and ankles protected by a pair of greaves, and a pair of black arm warmers hidden from the wide sleeves of the short top. This made up her attire entirely which was modest compared to the scanty outfits most kunoichis are wearing nowadays.
The only thing outlandish was most likely her unusual tall height of 5,10. And made her chest which was past petite and, more on the busty side however she was not flaunting anything. Her figure was fair to anyone eyes that looked upon it. She cared not for seducing. She wasn't expecting to meet anyone regardless however not everything works that way.
Minh, was standing out in the bottom level of this landscape mostly in the wide open parts of the forestation section. From here she was merely daydreaming a bit. The mist not thick enough to keep her from observing anything. She was by herself for the most part. Looking to take a dip in the fresh water 150 meters away from here, due northeast. The mountain range up northwest wasn't very busy as well as the soft brush of deeper forestation over in the south of this current position. However there could be much to explore... Caves, caverns, and such. Who knows.
IC information:
Apparel
Shirt
Rank: "C"
Type: Main, Slot Holder, 0 Slots, Clothing
Effect: Shirts are clothing worn over the chest of a user's character.
Special: ---
Drawback: ---
Description: Shirts come in many different styles and colors. A shirt is a cloth garment for the upper body. Originally an undergarment worn exclusively by men and women it has become a catch-all term for a broad variety of upper-body garments and undergarments. In some countries a shirt is more specifically a garment with a collar, sleeves with cuffs, and a full vertical opening with buttons or snaps. A shirt can also be worn with a necktie under the shirt collar. Shirts have no slots and they have no areas to carry pouches.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 500 Ryo Each.
Robe
Rank: "C"
Type: Main, Slot Holder, 0 Slots,
Effect: A robe is a loose-fitting outer garment. Unlike garments described as capes or cloaks, robes usually have sleeves.
Special: ---
Drawback: ---
Description: A gown worn as part of the academic regalia of faculty or students, especially for ceremonial occasions, such as a convocations, congregations or graduations. A gown worn as part of the attire of a judge or barrister. A wide variety of long, flowing religious dress including pulpit robes and the robes worn by various types of monks. A gown worn as part of the official dress of a peer or royalty. Robes give a +10 to Sleight of Hand when worn. Robes can have special straps stitched in place, allowing the Robe to stay fluid and not be bogged down. 1 Robe may have up to 10 of these Straps. Each Strap may have up to 5 Half Pouches stitched in to keep objects inside.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 1,000 Ryo Each.
Pants
Rank: "C"
Type: Main, Slot Holder, 2 Slots, Clothing
Effect: Also known as trousers.
Special: ---
Drawback: ---
Description: Picture There are so many different types of pants, with different designs and colors. Trousers are an item of clothing worn from the waist to the ankles, covering both legs separately. Shorts are similar to trousers, but with legs that come down only to around the area of the knee, higher or lower depending on the style of the garment. To distinguish them from shorts, trousers may be called "long trousers" in certain contexts such as school uniform, where tailored shorts may be called "short trousers". Trousers have 4 Pockets, 2 on the front of each pant leg, and 2 at the back where the butt is located at. Each Pocket has the same amount of holding space as a half Pouch. A total of 4 Pouches can be stitched into the pants. 2 Pouches may be stitched at the top of the pants (1 per pant leg) while 2 may be stitched at the bottom (1 per pant leg). The ones at the bottom may only have Half Pouches.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 500 Ryo Each.
Handwear
Rank: "C"
Type: Main, Slot Holder, 0 Slots, Clothing
Effect: Handwear includes gloves worn over the hands.
Special: ---
Drawback: ---
Description: Handwear is a garment covering the whole hand. handwear has separate sheathes or openings for each finger and the thumb. Handwear protect and comfort hands against cold or heat, damage by friction, abrasion or chemicals, and disease; or in turn to provide a guard for what a bare hand should not touch. Latex, rubber or vinyl disposable gloves are often worn by health care professionals as hygiene and contamination protection measures. Handwear have no slots, but a Half Pouch can be applied along the inside of handwear.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 600 Ryo per Pair.
Footwear
Rank: "C"
Type: Main, Slot Holder, 0 Slots, Clothing
Effect: Footwear can be worn on the feet of a person.
Special: ---
Drawback: ---
Description: Outer coverings for the feet, such as shoes, boots, and sandals. Footwear refers to garments worn on the feet, which originally serves to purpose of protection against adversities of the environment, usually regarding ground textures and temperature. Footwear in the manner of shoes therefore primarily serves the purpose to ease the locomotion and prevent injuries. Secondly footwear can also be used for fashion and adornment as well as to indicate the status or rank of the person within a social structure. Socks and other hosiery are typically worn additionally between the feet and other footwear for further comfort and relief. Cultures have different customs regarding footwear. These include not using any in some situations, usually bearing a symbolic meaning. Footwear have no slots, but a Half Pouch can be applied along the inside of footwear.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 600 Ryo per Pair.
Pouches/Slot Holders- 1,800 Ryo
Pouch, Half x8
Rank: "C"
Type: Main, Slot Holder, 1/2 Slot, Pouch
Effect: A long sized sheath/pouch capable of holding 1/2 of items of 8 inches in length. Normally used for a single knife/kunai.
Special: ---
Drawback: ---
Description: Picture Mostly made out of leather, or a hard material. The Half pouch is primarily made for knives, and kunai, however due to their length they can hold other extremely thin items with the same length as that of a Scroll Pouch. 2 Half Pouches take up 1 Pouch Slot when applying to Individual Integrated Fighting System apparel and other basic apparel. A perfect example would be senbon. Half Pouches may be sold individually and attached to belts or other strapped objects, or may be sold as part of Basic Clothing. Half Pouches may be strapped to body parts as well such as a boot or the wrist. Characters attempting to conceal an item in a half pouch gain a +20 circumstance bonus on their Sleight of Hand Check. Multiple Pouches may be purchased connected together.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 100 Ryo Each.
Pouch, Quick Loader x5
Rank: "C"
Type: Main, Slot Holder, 1 Slot, Pouch
Effect: A short sized pouch capable of holding 1 slot of items of short length.
Special: ---
Drawback: ---
Description: Picture A leather, cloth, or other material pouch that can easily hold 1 slot worth of items not of Scroll Size. The dimensions are 5.24 inches in height, 4.25 inches wide and 2.25 inches in depth. The primary purpose for these pouches are to hold all kinds of secondary items that do not exceed the height or width in dimensions. Primarily they hold smaller objects such as hira or bo-shurikens, alchemical pouches, and other items in similar size. For longer items see the Scroll Pouch. Quick Loader Pouches may be sold individually and attached to belts or other strapped objects, or may be sold as part of Basic Clothing. Characters attempting to conceal an item in a quick loader pouch gain a +10 circumstance bonus on their Sleight of Hand Check. Multiple Pouches may be purchased connected together.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 200 Ryo Each.
Weapons
Greaves (Overview)
Rank: "C"
Type: Main, Bludgeoning/Piercing/Slashing, Greaves
Effect: A defensive and offensive armour used as a weapon or protection for the user's legs.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +3 Amour Points of Damage. Metal or armoured leg protectors that allow the user to deal lethal damage with their legs as unarmed strikes. A strike with a greave is otherwise considered an unarmed attack. The opponent cannot use a disarm action to disarm a user with greaves on unless they remove the greaves completely.
Limit: These items may be bought inside any Weapon Shop.
Cost: 2,500 Ryo Each
Polearm (Overview)
Rank: "C"
Type: Main, Piercing, Staff/Spear
Effect: A close combat weapon in which the main fighting part of the weapon is fitted to the end of a long shaft.
Special: ---
Drawback: ---
Description: A Two-Handed Weapon. These weapons do +10 Amour Points of Damage. A large weapon normally longer than 1.2 m (4 feet). These weapons are only suitable for melee combat and cannot be used for ranged combat. Examples of a Polearm: Nagamaki, Naginata, Quarterstaff, and Glaive. If the user learns Wield Oversized Weapon the user is able to wield the weapon 1-handed.
Limit: These items may be bought inside any Weapon Shop.
Cost: 8,000 Ryo
Knife (Overview) [2 Whole Slots Worth: 2,000]
Rank: "C" Rank
Type: Secondary, 2 per Slot, Piercing/Slashing, Knife
Effect: An instrument composed of a blade fixed into a handle, used for cutting or as a weapon.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +4 Amour Points of Damage. The Range Increment of this weapon is 5 meters. A knife has a blade that is about less than 1 foot in length. The user gains a +10 bonus on Sleight of Hand Skill to conceal a knife on their body.
Limit: These items may be bought inside any Weapon Shop.
Cost: 1,000 Ryo per Slot, or 500 Ryo Each.
Kunai (Overview) [5 Slots Worth: 5,000]
Rank: "C" Rank
Type: Secondary, 2 per Slot, Piercing/Slashing, Knife
Effect: A kunai is a tool derived from the masonry trowel.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +4 Amour Points of Damage. The Range Increment of this weapon is 5 meters. A kunai has a blade that is about less than 1 foot in length. The user gains a +10 bonus on Sleight of Hand Skill to conceal a knife on their body.
Limit: These items may be bought inside any Weapon Shop.
Cost: 1,000 Ryo per Slot, or 500 Ryo Each.
Senbon (Overview) [50 Individual: 5,000 Ryo]
Rank: "B" Rank
Type: Secondary, 57 per Slot, Piercing, Senbon
Effect: Senbon are metal needles with a point at both ends. They often serve a medical purpose.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +2 Amour Points of Damage. The Range Increment of this weapon is 10 meters. Are weapons used for acupuncture. For this reason, senbon deal non-lethal damage.
Limit: These items may be bought inside any Weapon Shop.
Cost: 5,700 Ryo per Slot, or 100 Ryo Each.
Shuriken, Hira (Overview) [2 Whole Slots Worth: 3,000]
Rank: "C" Rank
Type: Secondary, 15 per Slot, Piercing, Shuriken
Effect: A shuriken is a small piece of metal with sharpened edges, designed for throwing.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +2 Amour Points of Damage. The Range Increment of this weapon is 5 meters. Although they are thrown weapons, shuriken are quick and easy to draw, thus allowing the user to draw such weapons without the need of a movement. A shuriken can't be used as a melee weapon. Hira-shuriken are constructed from thin, flat plates of metal and generally resemble popular conceptions of shuriken.
Limit: These items may be bought inside any Weapon Shop.
Cost: 1,500 Ryo per Slot, or 100 Ryo Each
Bloodlimit Items
Water Bottle Holding Belt [1 Small]
Rank: Genin and up
Type: Secondary
Small sized: Holds 2 bottles. Cost: 500 Ryo
Medium sized: Holds 4 bottles. Cost: 1,000 Ryo
Large sized: Holds 6 bottles. Cost: 3,000 Ryo
Effect: Holds a certain amount of water bottles depending on the size.
Special: Sold in any nearby store.
Drawback: Too much weight can slow down the users movements.
Description: A belt that goes around the user’s waist in order to access water bottles easily. The belt contains flexible elastic rings, half of the amount the belt holds on each side, in order to fit any size water bottle they wish. The belt itself is made of black leather.
Limit: Anyone can purchase this item.
Cost: Look above.
Name: Water Bottle [2 Small: 800]
Rank: C
Type: Secondary
Small sized: Restores up to 20 slots. Cost: 400 Ryo
Medium sized: Restores up to 40 slots. Cost: 700 Ryo
Large sized: Restores up to 60 slots. Cost: 900 Ryo
Effect: Bottles that hold water in order to keep the Hozuki from dehydrating.
Special: Sold in any near by store.
Drawback: ---
Description: Bottles that are able to hold a certain amount of water depending on how big they are. The user simply twists the cap off and takes a large gulp in order to restore slots. Straws can also be used to drink the water in a more relaxed fashion. They can also dump the water over themselves and absorb it. The bottles can be refilled over and over again.
Limit: Hozuki Bloodlimit.
Cost: Look above.
General Items
Binocular
Rank: "B"
Type: Secondary, 1 per Slot, Gadget, Surveillance, Spectacles
Effect: A hand-held device consisting of a series of lenses and prisms, used to magnify objects so that they can be better seen from a distance, and looked at through both eyes.
Special: ---
Drawback: May hold up to 8 kinds of Surveillance Vision.
Description: Binocular telescopes, or binoculars, (also known as field glasses) are two identical or mirror-symmetrical telescopes mounted side-by-side and aligned to point accurately in the same direction, allowing the viewer to use both eyes (binocular vision) when viewing distant objects. If a Binocular has a zoom of 5 it brings objects 5 times closer through vision. The basic vision before adding a Zooming Vision capability is 5. When adding the basic Zooming Vision, it will bring it up to 10. Binoculars have enough carrying capacity for 8 types of Surveillance Vision. Does not fit in Scroll size Slots.
Limit: These items may be bought inside any Gadget Shop.
Cost: 3,000 Ryo Each
8 inch Length Flashlight (Overview)
Rank: "C"
Type: Secondary, 1 per Slot, Gadget, Survival, Light
Effect: A portable light source.
Special: ---
Drawback: ---
Description: Picture A flashlight is a hand-held portable electric-powered light source. Usually the light source is a small incandescent light bulb or light-emitting diode (LED). Typical flashlight designs consist of a light source mounted in a reflector, a lens to protect the light source and reflector, a battery or other power source, and a switch. In addition to the general-purpose hand-held flashlight, many forms have been adapted for special uses. These flashlights are 8 inch length with a 2.5 inch diameter.
Limit: These items may be bought inside any Gadget Shop.
Cost: 2,000 Ryo Each.
Tag: Vivre Card (Overview) [10 Individual: 5,000]
Rank: "S"
Type: Secondary, 80 per Slot, Gadget, Survival, Tag
Effect: A specialized card that monitors the life force of a person.
Special: ---
Drawback: ---
Description: Paper that is 2 inches by 6 inches in size and 0.039" (1 mil) thick. The paper of life. A special form of paper. A Vivre Card is made from part of a piece of a person's Chakra which is then made into paper. It is completely waterproof, and fireproof. If a Vivre Card begins to burn on its own, that means that the life of the person who gave the Vivre Card is vanishing. The burning will not remove the Card, nor reduce the size of the card. The burning is also non-harmful to anyone who touches the card. When the life of the person expires completely, the Vivre Card reduces to ash.
Limit: These items may be bought inside any Gadget Shop.
Cost: 40,000 Ryo per Slot, or 500 Ryo Each.
OOC Information:
(All training and roleplay rules apply. Fighting rules are the same and, if one is attacking while training a technique, it will be best to leave a disclaimer.)
[/i][/b]
Landscape
Middle: Open Forestation Ground Level [Minh's Starting Point]
NorthWest: Rocky Terrain
and
NorthEast: Large Lake
West:
East
South: Forest
Chosen Outfit:
The outfit that made up this young woman's outfit varied. Any array of loose clothing until the waist line. Minh was dressed in a set of different layers. Her top have other than the undergarments was dressed with a loose sleeved white short top which exposed her light caramel skin and basically her whole abdominal section as well as some of her upper torso. Enough for her to breath very freely. Her abdomen covered by a fishnet layer. To finish it off she had on a layer blue and, white outlined vest on that fell slightly past her waist entering the upper section of her thighs. Her Mist hand bend tied around the base of her neck, which could potentially protect her from cuts in that region if anything.
Her lower half covered by black leggings her waist line wrapped in tap for no reason in particular. Standard black ninja sandals from that point forward. The only other accessory being her packed weapon and non-weapon items, her usual polearm holstered diagonally on her back, shins and ankles protected by a pair of greaves, and a pair of black arm warmers hidden from the wide sleeves of the short top. This made up her attire entirely which was modest compared to the scanty outfits most kunoichis are wearing nowadays.
The only thing outlandish was most likely her unusual tall height of 5,10. And made her chest which was past petite and, more on the busty side however she was not flaunting anything. Her figure was fair to anyone eyes that looked upon it. She cared not for seducing. She wasn't expecting to meet anyone regardless however not everything works that way.
Minh, was standing out in the bottom level of this landscape mostly in the wide open parts of the forestation section. From here she was merely daydreaming a bit. The mist not thick enough to keep her from observing anything. She was by herself for the most part. Looking to take a dip in the fresh water 150 meters away from here, due northeast. The mountain range up northwest wasn't very busy as well as the soft brush of deeper forestation over in the south of this current position. However there could be much to explore... Caves, caverns, and such. Who knows.
IC information:
Apparel
Shirt
Rank: "C"
Type: Main, Slot Holder, 0 Slots, Clothing
Effect: Shirts are clothing worn over the chest of a user's character.
Special: ---
Drawback: ---
Description: Shirts come in many different styles and colors. A shirt is a cloth garment for the upper body. Originally an undergarment worn exclusively by men and women it has become a catch-all term for a broad variety of upper-body garments and undergarments. In some countries a shirt is more specifically a garment with a collar, sleeves with cuffs, and a full vertical opening with buttons or snaps. A shirt can also be worn with a necktie under the shirt collar. Shirts have no slots and they have no areas to carry pouches.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 500 Ryo Each.
Robe
Rank: "C"
Type: Main, Slot Holder, 0 Slots,
Effect: A robe is a loose-fitting outer garment. Unlike garments described as capes or cloaks, robes usually have sleeves.
Special: ---
Drawback: ---
Description: A gown worn as part of the academic regalia of faculty or students, especially for ceremonial occasions, such as a convocations, congregations or graduations. A gown worn as part of the attire of a judge or barrister. A wide variety of long, flowing religious dress including pulpit robes and the robes worn by various types of monks. A gown worn as part of the official dress of a peer or royalty. Robes give a +10 to Sleight of Hand when worn. Robes can have special straps stitched in place, allowing the Robe to stay fluid and not be bogged down. 1 Robe may have up to 10 of these Straps. Each Strap may have up to 5 Half Pouches stitched in to keep objects inside.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 1,000 Ryo Each.
Pants
Rank: "C"
Type: Main, Slot Holder, 2 Slots, Clothing
Effect: Also known as trousers.
Special: ---
Drawback: ---
Description: Picture There are so many different types of pants, with different designs and colors. Trousers are an item of clothing worn from the waist to the ankles, covering both legs separately. Shorts are similar to trousers, but with legs that come down only to around the area of the knee, higher or lower depending on the style of the garment. To distinguish them from shorts, trousers may be called "long trousers" in certain contexts such as school uniform, where tailored shorts may be called "short trousers". Trousers have 4 Pockets, 2 on the front of each pant leg, and 2 at the back where the butt is located at. Each Pocket has the same amount of holding space as a half Pouch. A total of 4 Pouches can be stitched into the pants. 2 Pouches may be stitched at the top of the pants (1 per pant leg) while 2 may be stitched at the bottom (1 per pant leg). The ones at the bottom may only have Half Pouches.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 500 Ryo Each.
Handwear
Rank: "C"
Type: Main, Slot Holder, 0 Slots, Clothing
Effect: Handwear includes gloves worn over the hands.
Special: ---
Drawback: ---
Description: Handwear is a garment covering the whole hand. handwear has separate sheathes or openings for each finger and the thumb. Handwear protect and comfort hands against cold or heat, damage by friction, abrasion or chemicals, and disease; or in turn to provide a guard for what a bare hand should not touch. Latex, rubber or vinyl disposable gloves are often worn by health care professionals as hygiene and contamination protection measures. Handwear have no slots, but a Half Pouch can be applied along the inside of handwear.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 600 Ryo per Pair.
Footwear
Rank: "C"
Type: Main, Slot Holder, 0 Slots, Clothing
Effect: Footwear can be worn on the feet of a person.
Special: ---
Drawback: ---
Description: Outer coverings for the feet, such as shoes, boots, and sandals. Footwear refers to garments worn on the feet, which originally serves to purpose of protection against adversities of the environment, usually regarding ground textures and temperature. Footwear in the manner of shoes therefore primarily serves the purpose to ease the locomotion and prevent injuries. Secondly footwear can also be used for fashion and adornment as well as to indicate the status or rank of the person within a social structure. Socks and other hosiery are typically worn additionally between the feet and other footwear for further comfort and relief. Cultures have different customs regarding footwear. These include not using any in some situations, usually bearing a symbolic meaning. Footwear have no slots, but a Half Pouch can be applied along the inside of footwear.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 600 Ryo per Pair.
Pouches/Slot Holders- 1,800 Ryo
Pouch, Half x8
Rank: "C"
Type: Main, Slot Holder, 1/2 Slot, Pouch
Effect: A long sized sheath/pouch capable of holding 1/2 of items of 8 inches in length. Normally used for a single knife/kunai.
Special: ---
Drawback: ---
Description: Picture Mostly made out of leather, or a hard material. The Half pouch is primarily made for knives, and kunai, however due to their length they can hold other extremely thin items with the same length as that of a Scroll Pouch. 2 Half Pouches take up 1 Pouch Slot when applying to Individual Integrated Fighting System apparel and other basic apparel. A perfect example would be senbon. Half Pouches may be sold individually and attached to belts or other strapped objects, or may be sold as part of Basic Clothing. Half Pouches may be strapped to body parts as well such as a boot or the wrist. Characters attempting to conceal an item in a half pouch gain a +20 circumstance bonus on their Sleight of Hand Check. Multiple Pouches may be purchased connected together.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 100 Ryo Each.
Pouch, Quick Loader x5
Rank: "C"
Type: Main, Slot Holder, 1 Slot, Pouch
Effect: A short sized pouch capable of holding 1 slot of items of short length.
Special: ---
Drawback: ---
Description: Picture A leather, cloth, or other material pouch that can easily hold 1 slot worth of items not of Scroll Size. The dimensions are 5.24 inches in height, 4.25 inches wide and 2.25 inches in depth. The primary purpose for these pouches are to hold all kinds of secondary items that do not exceed the height or width in dimensions. Primarily they hold smaller objects such as hira or bo-shurikens, alchemical pouches, and other items in similar size. For longer items see the Scroll Pouch. Quick Loader Pouches may be sold individually and attached to belts or other strapped objects, or may be sold as part of Basic Clothing. Characters attempting to conceal an item in a quick loader pouch gain a +10 circumstance bonus on their Sleight of Hand Check. Multiple Pouches may be purchased connected together.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 200 Ryo Each.
Weapons
Greaves (Overview)
Rank: "C"
Type: Main, Bludgeoning/Piercing/Slashing, Greaves
Effect: A defensive and offensive armour used as a weapon or protection for the user's legs.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +3 Amour Points of Damage. Metal or armoured leg protectors that allow the user to deal lethal damage with their legs as unarmed strikes. A strike with a greave is otherwise considered an unarmed attack. The opponent cannot use a disarm action to disarm a user with greaves on unless they remove the greaves completely.
Limit: These items may be bought inside any Weapon Shop.
Cost: 2,500 Ryo Each
Polearm (Overview)
Rank: "C"
Type: Main, Piercing, Staff/Spear
Effect: A close combat weapon in which the main fighting part of the weapon is fitted to the end of a long shaft.
Special: ---
Drawback: ---
Description: A Two-Handed Weapon. These weapons do +10 Amour Points of Damage. A large weapon normally longer than 1.2 m (4 feet). These weapons are only suitable for melee combat and cannot be used for ranged combat. Examples of a Polearm: Nagamaki, Naginata, Quarterstaff, and Glaive. If the user learns Wield Oversized Weapon the user is able to wield the weapon 1-handed.
Limit: These items may be bought inside any Weapon Shop.
Cost: 8,000 Ryo
Knife (Overview) [2 Whole Slots Worth: 2,000]
Rank: "C" Rank
Type: Secondary, 2 per Slot, Piercing/Slashing, Knife
Effect: An instrument composed of a blade fixed into a handle, used for cutting or as a weapon.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +4 Amour Points of Damage. The Range Increment of this weapon is 5 meters. A knife has a blade that is about less than 1 foot in length. The user gains a +10 bonus on Sleight of Hand Skill to conceal a knife on their body.
Limit: These items may be bought inside any Weapon Shop.
Cost: 1,000 Ryo per Slot, or 500 Ryo Each.
Kunai (Overview) [5 Slots Worth: 5,000]
Rank: "C" Rank
Type: Secondary, 2 per Slot, Piercing/Slashing, Knife
Effect: A kunai is a tool derived from the masonry trowel.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +4 Amour Points of Damage. The Range Increment of this weapon is 5 meters. A kunai has a blade that is about less than 1 foot in length. The user gains a +10 bonus on Sleight of Hand Skill to conceal a knife on their body.
Limit: These items may be bought inside any Weapon Shop.
Cost: 1,000 Ryo per Slot, or 500 Ryo Each.
Senbon (Overview) [50 Individual: 5,000 Ryo]
Rank: "B" Rank
Type: Secondary, 57 per Slot, Piercing, Senbon
Effect: Senbon are metal needles with a point at both ends. They often serve a medical purpose.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +2 Amour Points of Damage. The Range Increment of this weapon is 10 meters. Are weapons used for acupuncture. For this reason, senbon deal non-lethal damage.
Limit: These items may be bought inside any Weapon Shop.
Cost: 5,700 Ryo per Slot, or 100 Ryo Each.
Shuriken, Hira (Overview) [2 Whole Slots Worth: 3,000]
Rank: "C" Rank
Type: Secondary, 15 per Slot, Piercing, Shuriken
Effect: A shuriken is a small piece of metal with sharpened edges, designed for throwing.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +2 Amour Points of Damage. The Range Increment of this weapon is 5 meters. Although they are thrown weapons, shuriken are quick and easy to draw, thus allowing the user to draw such weapons without the need of a movement. A shuriken can't be used as a melee weapon. Hira-shuriken are constructed from thin, flat plates of metal and generally resemble popular conceptions of shuriken.
Limit: These items may be bought inside any Weapon Shop.
Cost: 1,500 Ryo per Slot, or 100 Ryo Each
Bloodlimit Items
Water Bottle Holding Belt [1 Small]
Rank: Genin and up
Type: Secondary
Small sized: Holds 2 bottles. Cost: 500 Ryo
Medium sized: Holds 4 bottles. Cost: 1,000 Ryo
Large sized: Holds 6 bottles. Cost: 3,000 Ryo
Effect: Holds a certain amount of water bottles depending on the size.
Special: Sold in any nearby store.
Drawback: Too much weight can slow down the users movements.
Description: A belt that goes around the user’s waist in order to access water bottles easily. The belt contains flexible elastic rings, half of the amount the belt holds on each side, in order to fit any size water bottle they wish. The belt itself is made of black leather.
Limit: Anyone can purchase this item.
Cost: Look above.
Name: Water Bottle [2 Small: 800]
Rank: C
Type: Secondary
Small sized: Restores up to 20 slots. Cost: 400 Ryo
Medium sized: Restores up to 40 slots. Cost: 700 Ryo
Large sized: Restores up to 60 slots. Cost: 900 Ryo
Effect: Bottles that hold water in order to keep the Hozuki from dehydrating.
Special: Sold in any near by store.
Drawback: ---
Description: Bottles that are able to hold a certain amount of water depending on how big they are. The user simply twists the cap off and takes a large gulp in order to restore slots. Straws can also be used to drink the water in a more relaxed fashion. They can also dump the water over themselves and absorb it. The bottles can be refilled over and over again.
Limit: Hozuki Bloodlimit.
Cost: Look above.
General Items
Binocular
Rank: "B"
Type: Secondary, 1 per Slot, Gadget, Surveillance, Spectacles
Effect: A hand-held device consisting of a series of lenses and prisms, used to magnify objects so that they can be better seen from a distance, and looked at through both eyes.
Special: ---
Drawback: May hold up to 8 kinds of Surveillance Vision.
Description: Binocular telescopes, or binoculars, (also known as field glasses) are two identical or mirror-symmetrical telescopes mounted side-by-side and aligned to point accurately in the same direction, allowing the viewer to use both eyes (binocular vision) when viewing distant objects. If a Binocular has a zoom of 5 it brings objects 5 times closer through vision. The basic vision before adding a Zooming Vision capability is 5. When adding the basic Zooming Vision, it will bring it up to 10. Binoculars have enough carrying capacity for 8 types of Surveillance Vision. Does not fit in Scroll size Slots.
Limit: These items may be bought inside any Gadget Shop.
Cost: 3,000 Ryo Each
8 inch Length Flashlight (Overview)
Rank: "C"
Type: Secondary, 1 per Slot, Gadget, Survival, Light
Effect: A portable light source.
Special: ---
Drawback: ---
Description: Picture A flashlight is a hand-held portable electric-powered light source. Usually the light source is a small incandescent light bulb or light-emitting diode (LED). Typical flashlight designs consist of a light source mounted in a reflector, a lens to protect the light source and reflector, a battery or other power source, and a switch. In addition to the general-purpose hand-held flashlight, many forms have been adapted for special uses. These flashlights are 8 inch length with a 2.5 inch diameter.
Limit: These items may be bought inside any Gadget Shop.
Cost: 2,000 Ryo Each.
Tag: Vivre Card (Overview) [10 Individual: 5,000]
Rank: "S"
Type: Secondary, 80 per Slot, Gadget, Survival, Tag
Effect: A specialized card that monitors the life force of a person.
Special: ---
Drawback: ---
Description: Paper that is 2 inches by 6 inches in size and 0.039" (1 mil) thick. The paper of life. A special form of paper. A Vivre Card is made from part of a piece of a person's Chakra which is then made into paper. It is completely waterproof, and fireproof. If a Vivre Card begins to burn on its own, that means that the life of the person who gave the Vivre Card is vanishing. The burning will not remove the Card, nor reduce the size of the card. The burning is also non-harmful to anyone who touches the card. When the life of the person expires completely, the Vivre Card reduces to ash.
Limit: These items may be bought inside any Gadget Shop.
Cost: 40,000 Ryo per Slot, or 500 Ryo Each.
OOC Information:
(All training and roleplay rules apply. Fighting rules are the same and, if one is attacking while training a technique, it will be best to leave a disclaimer.)
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