Lands of the Damned [Event]
Feb 8, 2017 14:42:14 GMT -7
Post by ᖫᖭØMNÏᖫᖭ on Feb 8, 2017 14:42:14 GMT -7
(Stealth won't be able to help you against the scent she'd capture. Sorry man.)
Post 1 of ? "Roman's Challenge"
The Blizzard Back had not expected this sort of thing. Caught half off guard, from the sudden scent of a human being. She was not prepared for such an arrival which could prove to be a good thing. The four paws on the boulder would flex as she leaned into it. Her nose has never failed her in any time of her life. The Blizzard Back was poised. Her the white quills on her back standing at full attention now, and in the small space of the time between her and that arrow, she heard not it, but the recoil of a string.
The bow Roman had was crafted to work, but no where near made to be completely silent. The sound of a thin string whipping in the wind was enough to fill the seconds of silence that the arrow would be given. At ten meters away from its 20 meter lauch point the arrow pierced silently.
But after that the wind resistance and gravity began to take its course. A light whistle was the noise that clued in the Bandersnatch as she had tensed her multiple foreleg muscles. [1] Her hind legs digging into the snow with her claws to provide traction as she'd yawed her body right. [2] And in that blindly quick move her maw, opened and gripped the arrow's pathetically thin neck with her teeth stopping it instantly.
The Blizzard back was now incredibly furious moving out of the way of the now rolling boulder that she had spent so long pushing up that hill. All for nothing... This... this was an outrage! Her nose sniffing only twice as she captured Roman's scent. He...he was to pay. That same scent she captured before the sound of the shot came. It matched... This was most certainly going to a rued day.
The Bandersnatch would tighten her jaw, and snap the arrow in two, spitting out the remaining pieces into the snow. [3] And after that there was no need for Roman to even aim the arrow he's drawn because she was gone... Completely gone... Her calling card. Stealth. Far more deadly than this man realized. [4] She would have dug into the snow, and completely used her white quills to blend in. Hiding the black quills of her body in the snow there would be noway to see her, unless he tracked moving whiteness. But that too would prove hard to do.
[5] The reason being she had dashed over into the tree grounds over to her right. And with this Roman would have without a doubt lost contact with her. Now he could argue that he could rush for the water, but that is a deathtrap. She was talking him. [6] Him moving to a different tree line was not going to help as she had her scent, in which she slowly started crawling to his last location using the tree grounds. [7] And in a mix of that she'd yell out a battle cry. A call that she was the damn Queen of this area! And with that. It would be too late to even try to track her now, as the sound would be right to the right of Roman but down below. Was she right next to him?! That may be a question he may ask. But, sadly that too is wrong. She was already in front of him...
[No movements] The Blizzard back using her enhanced speed to not pounce. No remorse for waiting with mercy as she would practically shunshin in an arc of ten meters after he transported battle cry. So with having the enemy think she was there, she really moved all the way around in a blink. [6] And with that all that would be heard is horrific sound of claws shredding tree bark to the left of him, and [7] then with a show of physical prowess she'd pounce on Roman with a loud snarl.
[8] The Bandersnatch would have no mercy in biting deeply into his wrist that was holding the bow, while her body would take over the rest. All of her quills would be at attention as she'd make sure to plow Roman into the snow with him on the bottom. [9] With that she'd quickly step back and launch a full set of quills into his left knee. [10] And then another into his right knee. He wasn't going anywhere. [11] And with a show of strength she'd snap again, dipping her teeth into his right shoulder to lift him slightly up, and circle around his back. [12] And without any care in the world would aggressively fling her head to the right and toss Roman spine first into a nearby tree, possibly ripping a piece of his upper clothing. However he'd be damn well mistaken if she was done with him and his tomfoolery as she'd stare him down all 6 paws dug in with her claws out. Her red eyes piecing into his soul.
[To dodge and grip the arrow]
Uncanny Dodge
Rank: “B”
Skill: Supplementary
Effect: The user is no longer be flat-footed.
Special: –-
Drawback: –-
Description: The user can react to danger before their senses would normally allow them to do so. They cannot be caught flat-footed, nor do they lose any Defensive benefits if the attacker is invisible. The user still loses their Defensive benefits if they are immobilized. A user with this ability can still lose their Defensive Abilities if an opponent successfully uses a feint attack. If the user already knows Uncanny Dodge from a different source, they may automatically learn Improved Uncanny Dodge.
Limit: Must be a Brawler
[To double check she knows who launched the attack]
Scent
Rank: "D", "C", "B", "A", "S"
Skill: TaiJutsu
Effect: This extraordinary special quality allows a creature to detect approaching enemies, sniff out hidden foes, and track by sense of smell.
Special: ---
Drawback: ---
Description: The creature can detect opponents within 10-meters by sense of smell. If the opponent is upwind, the range increases to 20-meters; if downwind, it drops to 5-meters. Strong scents, such as smoke or rotting garbage, can be detected at x2 the ranges noted above. Overpowering scents, such as skunk musk, can be detected at x3 normal range. When a creature detects a scent, the exact location of the source is not revealed—only its presence somewhere within range. The creature can take a movement to note the direction of the scent. Whenever the creature comes within 2-meters of the source, the creature pinpoints the source’s location. When finding Herbs and Animals (random), Scent may improve searching for them (must have Scent of object previously before searching). Learning "D" Rank allows the user to search for Common things, while "S" for Nearly Impossible. Each rank user learns increases chance of finding by 2% for the Rank of Herb, and increases per Rank thereafter. Example: At "S" Rank User gains 10% increase chance in finding Common Herbs and Animals but only 2% Increase for Nearly Impossible Herbs and Animals.
Limit: Must be an Animal, Fey, Monster, or Vermin. Innate Animal Jutsu.
Improved Scent
Rank: "B" (40 TP at all times)
Skill: TaiJutsu
Effect: User can detect and track creatures by smell at greater distances than normal.
Special: ---
Drawback: ---
Description: User can detect approaching enemies and sniff out hidden foes within 20-meters. For strong scents, such as smoke or rotting garbage, x2 these ranges. Overpowering scents, such as skunk, can be detected at x3 normal range.
Limit: Must have Scent.
Pinpoint Scent
Rank: "B" (40 TP at all times)
Skill: TaiJutsu
Effect: A version of Scent that allows the user to pin point creatures within a decent range.
Special: ---
Drawback: ---
Description: Scent is the ability of using non-visual senses (acute smell). The creature usually does not need to see to pinpoint the location of a creature within range of 5-meters. Visibility still affects the movement of a creature with Scent. Furthermore, a combatant with scent knows an unseen foe’s location only after using a movement to locate it. Furthermore, a combatant with Scent knows an unseen foe’s location.
Limit: Must have Scent. Must know Improved Scent.
Uncanny Scent
Rank: "B" (40 TP at all times)
Skill: TaiJutsu
Effect: User can pinpoint scents at a greater distance.
Special: ---
Drawback: ---
Description: User can pinpoint the location of a scent when within 10-meters instead of the normal 2 Meters.
Limit: Must have Scent. Must know Pinpoint Scent.
[To follow trail]
Tracking
[SP: 250]
Rank: "E" (10 TP at all times)
Skill: Skill
Effect: Characters use this skill to follow the trail of animals and other persons.
Special: ---
Drawback: ---
Description: Tracking means the user found a trail if they gain the check, while failure means they did not. If user fails this initial skill check, they simply cannot find that particular trail. After finding a trail, further checks may be necessary depending on the situation. Darkness, falling rain/snow, a dust storm, moving from one terrain to another (such as from sand to rock), one trail splitting into 2 or crossing water are examples why a user might need another Tracking check. Look in Task Skills thread found in the Skills and Traits Index for more information. Each time learned user gets 5 die roll to increase the skill.
Limit: ---
Stealth [125]
Rank: "E"
Skill: Skill
Effect: The user is skilled at avoiding detection, allowing the user to slip past foes or strike from an unseen position. This skill covers hiding and moving silently.
Special: ---
Drawback: ---
Description: Action Needed: Usually None. Normally, the user makes a Stealth check as part of a movement, so it does not take a separate movement; however, using Stealth immediately after a Ranged attack (see Sniping) is a movement. User can hide, move silently, create a diversion to hide, hide behind creatures, and snipe. If the user has 25 Skill points in Stealth they may reduce the Stealth penalty from sniping by 25. If the user has 50 Skill points in Stealth; Stealth check penalties for moving quickly are halved including the ability unlocked at 25 Skill points, moving at full movements, reaching concealment after creating a distraction, and etc. Each time learned user gets 1 die roll to increase the skill.
Limit: ---
Shunshin no Jutsu - Ko (Body Flicker Technique - Arc)
Rank: "D"
Skill: NinJutsu/TaiJutsu
Effect: A Jutsu that allows a user to rush in an arc in almost instantaneous speed. Allows the user to avoid the opponent's attack and gaze.
Special: ---
Drawback: Takes away the number of usages Shunshin no Jutsu - Oshi (Body Flicker Technique - Push). Same distance applications apply. Same drawbacks apply when over using.
Description: User is able to move in an arc along the ground in almost instantaneous untraceable speed while temporarily masking the user's movements within 10 meters. User may move forward, or backwards if they know Tweh version of Shunshin. This Jutsu is used to get around and behind an opponent without sacrificing multiple Shunshins. Supplement of Shunshin no Jutsu - Oshi (Body Flicker Technique - Push) using same schematics.
Limit: Universal NinJutsu or Universal TaiJutsu, Must know Shunshin no Jutsu - Oshi (Body Flicker Technique - Push)
[Attack to knock him off of the tree]
Sensai Kaba (Master Bull Rush)
Rank: "C"
Skill: TaiJutsu
Effect: You become an expert at delivering a Bulrush. One who delivers a devastating blow capable of blowing though concrete, charging forth with such strength that obstacles does not matter. A full power bulrush feels as if it is much stronger then it should be.
Special: ---
Drawback: Must take a running start of ten feet or else the technique does not work.
Description: The user must take the time to make a quick running start of ten feet or else this technique does not work. The user takes the understanding of Bulrush to a newest degree to where whenever they make connect, a rush is more powerful, more dangerous then how most people are capable of using the Bulrush. This technique feels as if the strength of the technique increases depending on the Class level of the user. Whenever the user first learns this as a "D" Class character, the technique feels as if it is a "B" Rank technique. This means that whenever a user bulrushes through a defense, the defense takes the hit as if it is trying to stop a "B" Rank technique. When the user becomes a "C" Class character, the rank of the technique feels that of an "A" Rank technique. Finally when the user reaches "B" Class, the technique feels as if it would be considered as a "S" Rank technique.
Limit: Must be a Brawler
Natural Quill Attack.
Intimidate [SP: 125]
Rank: "E"
Skill: Skill
Effect: User can change another's behavior with a successful check.
Special: ---
Drawback: ---
Description: Characters use this skill to cause others to back down in a contest of wills, to make others afraid. To Intimidate The Difficulty of this check is +10 + 5 per Target's Class Level + (5 x Impeccable Will) + Target's modifiers on Saves against Fear. User gains a +4 bonus on their Intimidate check for each size category they are larger than the target (This does not apply to Traits or Augmentations while retaining the same Size Category. Conversely, user takes a -4 penalty on their Intimidation check for every size Category that they are smaller than their target. Look in Task Skills thread found in the Skills and Traits Index for more information. If user has 25 or more Ranks in Acting user gains a Synergy Bonus +10 to Intimidate. Each time learned user gets 1 die roll to increase the skill.
Limit: ---
Post 1 of ? "Roman's Challenge"
The Blizzard Back had not expected this sort of thing. Caught half off guard, from the sudden scent of a human being. She was not prepared for such an arrival which could prove to be a good thing. The four paws on the boulder would flex as she leaned into it. Her nose has never failed her in any time of her life. The Blizzard Back was poised. Her the white quills on her back standing at full attention now, and in the small space of the time between her and that arrow, she heard not it, but the recoil of a string.
The bow Roman had was crafted to work, but no where near made to be completely silent. The sound of a thin string whipping in the wind was enough to fill the seconds of silence that the arrow would be given. At ten meters away from its 20 meter lauch point the arrow pierced silently.
But after that the wind resistance and gravity began to take its course. A light whistle was the noise that clued in the Bandersnatch as she had tensed her multiple foreleg muscles. [1] Her hind legs digging into the snow with her claws to provide traction as she'd yawed her body right. [2] And in that blindly quick move her maw, opened and gripped the arrow's pathetically thin neck with her teeth stopping it instantly.
The Blizzard back was now incredibly furious moving out of the way of the now rolling boulder that she had spent so long pushing up that hill. All for nothing... This... this was an outrage! Her nose sniffing only twice as she captured Roman's scent. He...he was to pay. That same scent she captured before the sound of the shot came. It matched... This was most certainly going to a rued day.
The Bandersnatch would tighten her jaw, and snap the arrow in two, spitting out the remaining pieces into the snow. [3] And after that there was no need for Roman to even aim the arrow he's drawn because she was gone... Completely gone... Her calling card. Stealth. Far more deadly than this man realized. [4] She would have dug into the snow, and completely used her white quills to blend in. Hiding the black quills of her body in the snow there would be noway to see her, unless he tracked moving whiteness. But that too would prove hard to do.
[5] The reason being she had dashed over into the tree grounds over to her right. And with this Roman would have without a doubt lost contact with her. Now he could argue that he could rush for the water, but that is a deathtrap. She was talking him. [6] Him moving to a different tree line was not going to help as she had her scent, in which she slowly started crawling to his last location using the tree grounds. [7] And in a mix of that she'd yell out a battle cry. A call that she was the damn Queen of this area! And with that. It would be too late to even try to track her now, as the sound would be right to the right of Roman but down below. Was she right next to him?! That may be a question he may ask. But, sadly that too is wrong. She was already in front of him...
[No movements] The Blizzard back using her enhanced speed to not pounce. No remorse for waiting with mercy as she would practically shunshin in an arc of ten meters after he transported battle cry. So with having the enemy think she was there, she really moved all the way around in a blink. [6] And with that all that would be heard is horrific sound of claws shredding tree bark to the left of him, and [7] then with a show of physical prowess she'd pounce on Roman with a loud snarl.
[8] The Bandersnatch would have no mercy in biting deeply into his wrist that was holding the bow, while her body would take over the rest. All of her quills would be at attention as she'd make sure to plow Roman into the snow with him on the bottom. [9] With that she'd quickly step back and launch a full set of quills into his left knee. [10] And then another into his right knee. He wasn't going anywhere. [11] And with a show of strength she'd snap again, dipping her teeth into his right shoulder to lift him slightly up, and circle around his back. [12] And without any care in the world would aggressively fling her head to the right and toss Roman spine first into a nearby tree, possibly ripping a piece of his upper clothing. However he'd be damn well mistaken if she was done with him and his tomfoolery as she'd stare him down all 6 paws dug in with her claws out. Her red eyes piecing into his soul.
[To dodge and grip the arrow]
Uncanny Dodge
Rank: “B”
Skill: Supplementary
Effect: The user is no longer be flat-footed.
Special: –-
Drawback: –-
Description: The user can react to danger before their senses would normally allow them to do so. They cannot be caught flat-footed, nor do they lose any Defensive benefits if the attacker is invisible. The user still loses their Defensive benefits if they are immobilized. A user with this ability can still lose their Defensive Abilities if an opponent successfully uses a feint attack. If the user already knows Uncanny Dodge from a different source, they may automatically learn Improved Uncanny Dodge.
Limit: Must be a Brawler
[To double check she knows who launched the attack]
Scent
Rank: "D", "C", "B", "A", "S"
Skill: TaiJutsu
Effect: This extraordinary special quality allows a creature to detect approaching enemies, sniff out hidden foes, and track by sense of smell.
Special: ---
Drawback: ---
Description: The creature can detect opponents within 10-meters by sense of smell. If the opponent is upwind, the range increases to 20-meters; if downwind, it drops to 5-meters. Strong scents, such as smoke or rotting garbage, can be detected at x2 the ranges noted above. Overpowering scents, such as skunk musk, can be detected at x3 normal range. When a creature detects a scent, the exact location of the source is not revealed—only its presence somewhere within range. The creature can take a movement to note the direction of the scent. Whenever the creature comes within 2-meters of the source, the creature pinpoints the source’s location. When finding Herbs and Animals (random), Scent may improve searching for them (must have Scent of object previously before searching). Learning "D" Rank allows the user to search for Common things, while "S" for Nearly Impossible. Each rank user learns increases chance of finding by 2% for the Rank of Herb, and increases per Rank thereafter. Example: At "S" Rank User gains 10% increase chance in finding Common Herbs and Animals but only 2% Increase for Nearly Impossible Herbs and Animals.
Limit: Must be an Animal, Fey, Monster, or Vermin. Innate Animal Jutsu.
Improved Scent
Rank: "B" (40 TP at all times)
Skill: TaiJutsu
Effect: User can detect and track creatures by smell at greater distances than normal.
Special: ---
Drawback: ---
Description: User can detect approaching enemies and sniff out hidden foes within 20-meters. For strong scents, such as smoke or rotting garbage, x2 these ranges. Overpowering scents, such as skunk, can be detected at x3 normal range.
Limit: Must have Scent.
Pinpoint Scent
Rank: "B" (40 TP at all times)
Skill: TaiJutsu
Effect: A version of Scent that allows the user to pin point creatures within a decent range.
Special: ---
Drawback: ---
Description: Scent is the ability of using non-visual senses (acute smell). The creature usually does not need to see to pinpoint the location of a creature within range of 5-meters. Visibility still affects the movement of a creature with Scent. Furthermore, a combatant with scent knows an unseen foe’s location only after using a movement to locate it. Furthermore, a combatant with Scent knows an unseen foe’s location.
Limit: Must have Scent. Must know Improved Scent.
Uncanny Scent
Rank: "B" (40 TP at all times)
Skill: TaiJutsu
Effect: User can pinpoint scents at a greater distance.
Special: ---
Drawback: ---
Description: User can pinpoint the location of a scent when within 10-meters instead of the normal 2 Meters.
Limit: Must have Scent. Must know Pinpoint Scent.
[To follow trail]
Tracking
[SP: 250]
Rank: "E" (10 TP at all times)
Skill: Skill
Effect: Characters use this skill to follow the trail of animals and other persons.
Special: ---
Drawback: ---
Description: Tracking means the user found a trail if they gain the check, while failure means they did not. If user fails this initial skill check, they simply cannot find that particular trail. After finding a trail, further checks may be necessary depending on the situation. Darkness, falling rain/snow, a dust storm, moving from one terrain to another (such as from sand to rock), one trail splitting into 2 or crossing water are examples why a user might need another Tracking check. Look in Task Skills thread found in the Skills and Traits Index for more information. Each time learned user gets 5 die roll to increase the skill.
Limit: ---
Stealth [125]
Rank: "E"
Skill: Skill
Effect: The user is skilled at avoiding detection, allowing the user to slip past foes or strike from an unseen position. This skill covers hiding and moving silently.
Special: ---
Drawback: ---
Description: Action Needed: Usually None. Normally, the user makes a Stealth check as part of a movement, so it does not take a separate movement; however, using Stealth immediately after a Ranged attack (see Sniping) is a movement. User can hide, move silently, create a diversion to hide, hide behind creatures, and snipe. If the user has 25 Skill points in Stealth they may reduce the Stealth penalty from sniping by 25. If the user has 50 Skill points in Stealth; Stealth check penalties for moving quickly are halved including the ability unlocked at 25 Skill points, moving at full movements, reaching concealment after creating a distraction, and etc. Each time learned user gets 1 die roll to increase the skill.
Limit: ---
Shunshin no Jutsu - Ko (Body Flicker Technique - Arc)
Rank: "D"
Skill: NinJutsu/TaiJutsu
Effect: A Jutsu that allows a user to rush in an arc in almost instantaneous speed. Allows the user to avoid the opponent's attack and gaze.
Special: ---
Drawback: Takes away the number of usages Shunshin no Jutsu - Oshi (Body Flicker Technique - Push). Same distance applications apply. Same drawbacks apply when over using.
Description: User is able to move in an arc along the ground in almost instantaneous untraceable speed while temporarily masking the user's movements within 10 meters. User may move forward, or backwards if they know Tweh version of Shunshin. This Jutsu is used to get around and behind an opponent without sacrificing multiple Shunshins. Supplement of Shunshin no Jutsu - Oshi (Body Flicker Technique - Push) using same schematics.
Limit: Universal NinJutsu or Universal TaiJutsu, Must know Shunshin no Jutsu - Oshi (Body Flicker Technique - Push)
[Attack to knock him off of the tree]
Sensai Kaba (Master Bull Rush)
Rank: "C"
Skill: TaiJutsu
Effect: You become an expert at delivering a Bulrush. One who delivers a devastating blow capable of blowing though concrete, charging forth with such strength that obstacles does not matter. A full power bulrush feels as if it is much stronger then it should be.
Special: ---
Drawback: Must take a running start of ten feet or else the technique does not work.
Description: The user must take the time to make a quick running start of ten feet or else this technique does not work. The user takes the understanding of Bulrush to a newest degree to where whenever they make connect, a rush is more powerful, more dangerous then how most people are capable of using the Bulrush. This technique feels as if the strength of the technique increases depending on the Class level of the user. Whenever the user first learns this as a "D" Class character, the technique feels as if it is a "B" Rank technique. This means that whenever a user bulrushes through a defense, the defense takes the hit as if it is trying to stop a "B" Rank technique. When the user becomes a "C" Class character, the rank of the technique feels that of an "A" Rank technique. Finally when the user reaches "B" Class, the technique feels as if it would be considered as a "S" Rank technique.
Limit: Must be a Brawler
Natural Quill Attack.
Intimidate [SP: 125]
Rank: "E"
Skill: Skill
Effect: User can change another's behavior with a successful check.
Special: ---
Drawback: ---
Description: Characters use this skill to cause others to back down in a contest of wills, to make others afraid. To Intimidate The Difficulty of this check is +10 + 5 per Target's Class Level + (5 x Impeccable Will) + Target's modifiers on Saves against Fear. User gains a +4 bonus on their Intimidate check for each size category they are larger than the target (This does not apply to Traits or Augmentations while retaining the same Size Category. Conversely, user takes a -4 penalty on their Intimidation check for every size Category that they are smaller than their target. Look in Task Skills thread found in the Skills and Traits Index for more information. If user has 25 or more Ranks in Acting user gains a Synergy Bonus +10 to Intimidate. Each time learned user gets 1 die roll to increase the skill.
Limit: ---