Post by Errmanno on Jan 25, 2017 11:00:53 GMT -7
Basic Information
Name: Errmanno
Titles: None
Bloodlimit: None
Special Vision: None
Height: 5'10"
Weight:160lbs
Age: 17 18
Gender: Male
Alignment: True Neutral
Birth Country: Kusa no Kuni (Land of Grass)
Languages: Common
Village: Kusagakure (Hidden in the Grass)
Special:
330/500 Total
Slots:
Clan Master
•May go into 8 Clans. May master 6 Clans.
•Clans not mastered may only have up to 450 TP.
•May have 2 Non-Mastery Slots into Perceptions, Clans, Releases, or Fighting Styles.
•May go up to 350 TP into those slots.
•May use 800 TP into Universal NinJutsu, Universal GenJutsu, or Universal TaiJutsu.
•May use 200 TP into any Universal other than Miscellaneous
- 1. Bug Master Clan TP 30 (Mastering)
- 2. Aburame Clan (Chakra Beetle) TP 70 (Mastering)
- 3. Kamizuru Clan (Bee) TP 30 (Mastering)
- 4. Kitateha Clan (Butterfly) TP 10
- 5. Arishu Clan (Ant) TP 60 (Mastering)
- 6. Blatteria Clan (Roaches)
- 7. Kumomusha Clan (Spider Warrior) (Mastering) TP 80
- 8. Zassou Clan (Vine Body)
- 9. Marksman (Not Mastering)
- 10. Raiton(Lightning) (Not Mastering)
- Universal Nin/Gen/Tai: 0/800
- Universal Other: 0/200
NinJutsu Non-Specialist
•May go into 4 Releases. May master 2 Releases.
•Releases not mastered may only have up to 350 TP.
•May use 400 TP into Universal NinJutsu
- 1. Doton (Earth) TP 30 (Mastering)
- 2. Suiton (Water) (Not Mastering)
- 3. Mokuton (Wood) (Not Mastering)
- 4. Shape Transformation (Force) (Mastering)
- Universal Nin: 0/400
Miscellaneous
You get 10 Miscellaneous Slots. Miscellaneous Slots are Supplementary for every character. They are intended for Professions or to better the Specialists and Non-Specialists. May use 600 TP into Universal Miscellaneous
- 1. Grand Master -
- 2. Grand Master -
- 3. Grand Master -
- 4. Reserved
- 5. Reserved
- 6. Reserved
- 7. Reserved
- 8. Reserved
- 9. Reserved
- 10. Reserved
- Skills: 20 TP
- Universal Misc: 0/600
Personality
Errmanno is a traveler and a loner if you don't consider his bugs to be companions. Ever since he was kicked out of his family home, he has held a distrust for people. HE isn't openly hostile withthe mistrust but he always has the suspicion of betrayal. This is why he has few if any close friends. His bugs are his friends and companions. He goes to great lengths to learn about them.
He is actually very studious and smart, liking to read books whenever he has a chance. But books alone does not satisfy his love of learning, no he must get field experience whenever he can. His gruff quiet attitude makes people misunderstand him and under estimate his intelligence. He avoids direct conflict though perfering to work through his personal swarms who reside in and around him.
He often seems half distracted whenever their are insects around as he listens to their pheromne cues and speak to them. He certainly appears odd to most but not all. Those that understand him best though are other bug users like him. His bugs are the ultmate shield and weapon for his shinobi way. Indirect and thoughtful planning makes him a different kind of person to deal with.
Appearance
Errmanno is a hard one to describe for you never see any part of his skin or eyes. It is easier to describe what he was wearing for it is an interesting combination of clothing. Since his being kicked out of his family's home he wears a large over coat that he salvaged from somewhere. It hangs loosely on his skinny frame and hangs down pretty low making him look smaller than he is.
Errmanno is of average height and weight though his overcoat doesn't suggest that. But his skin tight bodysuit with pockets and places for his Ant Colonies reveales that he has a lean muscular body, or looks like it anyways. He doesn't wear a shirt over the body suit, but he does wear gloves and heavy boots. This futher hides his features from any potiential viewers, that along with a cloth helmet that wraps his head and neck completely.
All of these clothes look well worn and battered. It is obvious these are his only clothes, his pants are as patchworked as his coat is. His goggles though look to be kept in good condition and that covers his eyes. So out side of his ninja plate sown into his helmet like covering there is no way to tell who he was. Well those with special eyes could see that there are thousands of insects living in and on him.
Background
Errmanno was born in the Aburame Clan, though he was an odd one. For he was interested in all bugs not just the chakra beetles of his clan's heritage. He wasn't well treated by his parents who were very into the clan's heritage. He studied all sorts of bugs and found that having more than one kind of bug can break the limitations. But his parents would not hear of this and kicked him out of their home as a disgrace.
Since leaving his parents home he traveled around for a bit. He would take shelter among the various bug clans that he could find until one clan family actually got him to semi settle down. In the Village of the Grass, his ways with bugs was appreaciated so he settled down somewhat by hanging in the area longer than the other places he traveled. Here he join the Shinobi Academy to perfect his techniques.
In Kusagakure, he graduated the academy and in all thatt time he never revealed his biggest secret. That he was a disgraced member of the Aburame Clan. His digrace was a deeply personal thing to him and has never been revealed. Even when he went to other clans and learned their insect techniques. And Some of the clans tried their best to get him to open up on his old clans techniques but so far he has refused.
Augmentations: 3/15
Bee Surgery
Rank: "C"
Type: Augmentation
Effect: Forms a hive of bees within the recipient's body, giving them access to the jutsus of the Kamizuru clan.
Special: To perform: 1 hour; Duration: Permanent
Drawback: The process requires three hours to complete. If performed improperly, the bees may sting and kill the recipient.
Description: Internal - Takes up 1 Augmentation Point. This ritual is easy to perform, but difficult given the pain. First, the surgeon will make the incision in any area on the recipient's body. It must be fairly large and easily accessible. Once this is complete, the Kamizuru will take the bees and literally thrust them into the recipient's body. Without proper stability, the bees will sting and possibly kill the recipient. However, the role of the first medic is to synchronize the chakra flow of the recipient's body, calming the bees and allowing them to live inside the body without killing the recipient. The second medic will use their skills to alter the body structure of the recipient, creating the hive-like interior. This is the most difficult part of the procedure, and may require the help of the first medic. If all is done correctly, the bees will begin to multiply, and a full colony will be formed in 3 days.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 12,000 Ryo Performing Price: 9,000 Ryo
Sousekichi [Blood Genesis]
Rank: "C"
Type: Augmentation
Effect: Grows flowers on the body.
Special: To perform: 1 hour; Duration: Permanent
Drawback: If the flowers are ever torn from the body it is an incredibly painful process, as is re-growing them. The flowers are difficult to hide as well since they cover the users arms.
Description: Internal - Takes up 1 Augmentation Point. Using a scalpel or similar object the medic will make small incisions across the persons arms. One seed is pressed into each incision out of the twenty and thus the butterflies take over. The butterflies will pollinate each seed before using silk to close over the wound, at this point the medic will began performing healing hands while the seeds rapidly begin to grow. The flowers will grow and shrink rapidly before blooming fully. If the flowers are damaged in any way they will grow back within minutes. If butterflies are ever lost or killed the user is capable of calling more butterflies and attracting them to the blood nectar so the swarm is always at full capacity. Each flower is capable of hosting two hundred and fifty butterflies.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 12,000 Ryo Performing Price: 9,000 Ryo
The Ritual of the Spider
Rank: "C"
Type: Augmentation
Effect: Grants a member of the Kumomusha Clan four additional arms.
Special: To perform: 6 hours; Duration: Permanent
Drawback: Receiver of the ritual must train into "Movement Training" in order to move their new limbs accordingly. Receiver requires two full days of rest in order to allow their body to adjust to the new limbs that have been attached to their body.
Description: External - Takes up 1 Augmentation Point. Within a large area, Twelve current members of the clan gather around to pass on the chakra of the clan to the new member. The ritualist draws the circle with the spider symbol in the middle, and initiates the circle with six of the members kneeling outside to pass on their chakra. Four clan members, each with a wooden arm in their hands, cut a section out where the new arm would be located. The arms are placed with all six hands on the arm, infusing their chakra to seal it to the body. The four step back, still inside the circle, now lending their chakra. Twelve spiders are then released into the circle, giving their life force to the arms. Two final members step into the circle and grasp the three arms on their respective sides, two arms to each. With chakra coming in three stages, and the entirety of the twelve spiders being absorbed by the arms, they are given life, and fully integrate with the new clan members body. For a full 24 hours, at 2 hour intervals, a medic heals the body. The final 24 hours is resting period before the new clan member is woken up and aided in the movement of his new limbs.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 12,000 Ryo Performing Price: 9,000 Ryo
Material Allergy (Billberry)
Rank: "C"
Type: Augmentation
Effect: An allergy that affects the user by negating Damage Reduction and reducing the target's movement by 1.
Special: To perform: 3 hour; Duration: Permanent
Drawback: ---
Description: Neutral - Drawback - Gives Back 5 Augmentation Points. The user suffers a reaction to an ordinary substance, such as a material. So long as they are in contact with the substance (breathing, touching, eating, etc.) they will suffer adverse effects. If a successful attack is made against the user with the allergy they will lose a Movement for the round. The user also loses any Damage Reduction that would normally shield against an attack. Before picking grabbing the Allergy Augmentation the user may choose from the list: Clay, Plastic, Iron, Specific Plant, Silver or Gold, Leather, Specific Material, Specific Animal, Bone and Ivory, and Specific Drug. May be chosen once. User may grab more Allergies for Roleplay purposes however it does not give any extra benefits.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 9,000 Ryo Performing Price: 2,000 Ryo
Achilles Heel (Left Eye)
Rank: "C"
Type: Augmentation
Effect: User has a major weakness that can be exploited.
Special: To perform: 1 hours; Duration: Permanent
Drawback: ---
Description: Neutral - Drawback - Gives Back 2 Augmentation Points. Any attack on this small spot gains an additional +20 Armour Ponts and bypasses all Natural Damage Reduction/Hardness.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 9,000 Ryo Performing Price: 2,000 Ryo