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Shobatsu (Punishment) Rank: "S" Type: Main, Bludgeoning/Slashing, Shield/Blocking Effect: A massive Shield with incredible destructive powers and blocking abilities. Special: --- Drawback: Do to the weapon's massive weight it is quite difficult to wield the weapon properly. That is why it is best to go off and train into the weapon in order to be capable of using it properly. Description: Picture, Picture The Shield itself is quite large, and has unique paint upon it. The shield is 3 feet in diameter across, and a completely perfect circle in shape. The shield is made from a unique metal material that makes it incredibly durable and perfect for blocking as well as striking. Shobatsu has masterfully crafted razor sharp edges around the entire length of the shield. These edges are as sharp as the deadliest of swords, enough to cleanly cut off limbs, making this weapon a great offensive weapon as well as a great defense. The shield has odd paint about it as well, with a red paint stripe around the outer edge of the frontal part of the shield, followed by a white strip of paint one line closer to the center of the shield. This is followed by another strip of red paint as well. Finally, there is a large blue circle in the middle area of shield, with a white star plastered over it. There are two incredibly tough leather straps on the inside portion of the shield closest to the users body that are adjustable per the user to make it easier to wield and grasp and slide across ones arm with ease. Limit: This weapon may be capable of being bought by the Shield Master, Unless obtained through an event. Cost: 50,000 Ryo
Axe, Battle (Overview) - Rank: "C" Type: Main, Slashing, Axe Effect: A battle axe is an axe specifically designed for combat. Special: Identification: Difficult; Hardness: 10, Armour Points/Inch: 30; Armour Class: +0. Non Magnetic Material. Arandur is a rare natural material found in igneous rock, usually as streaks of blue-green ore amid vitreous glass. When refined and forged, the metal is silver-blue with a green reflective shine. It is famous for holding a sharp edge even when abused and is the favored material for making slashing weapons. Armour made from arandur grants sonic resistance +5% per Armour Piece. Any weapon forged of arandur deals +12 Armour Points of sonic damage each time it hits. This effect is cumulative with any other special abilities the weapon may possess. Arandur weighs the same as steel, and it has a hardness of 10 and 30 Armour Points per inch of thickness. Items not primarily of metal are not meaningfully affected. Arandur weighs the same as steel. Drawback: --- Description: A One-Handed Weapon. These weapons do +8 Amour Points of Damage. A battle axe is an axe specifically designed for combat. Battle axes are specialized versions of utility axes. Many are suitable for use in one hand, while others are larger and used two-handed. Axes designed for warfare range in weight from just over 0.5 kg to 3 kg (1 to 6 pounds), and in length from just over 30 cm to upwards of 1.2 m (1 to 4 feet). Limit: These items may be bought inside any Weapon Shop. Cost: 34,000 Ryo
x2 Helmet (Overview) Rank: "C" Type: Main, Protection, Armour Effect: Armour created to protect the head of the wearer. Special: Identification: Easy; Hardness: 15; Armour Points/Inch: 30; Armour Class: -4. Non Magnetic Material. An item made from Mithral weighs significantly less than the same item made from other metals. It is strong enough however, to not alter the weapon’s size category, or the ease with which it can be wielded.Mithral is a very rare silvery, glistening metal that is lighter than steel but just as hard. When worked like steel, it becomes a wonderful material from which to create armor, and is occasionally used for other items as well. Mithral armour reduces Armour Class by -4 per Armour Piece for the purposes of movement and other limitations. A character wearing full mithral armour will not suffer the same Armour Penalty Checks, Movement Loss, and Handseal loss as they normally would with steel arour. Items not primarily of metal are not meaningfully affected by being partially made of mithral. (A longsword can be a mithral weapon, while a quarterstaff cannot.) Mithral weapons count as silver for the purpose of overcoming damage reduction. Drawback: --- Description: Armour that protects the head, face, and back of the head of the wearer. They come in dozens of different styles, many of which are attributed to different cultures. Some are more effective than others (materials, and design), while others are far more appealing by their appearance. Helmets that protect the face apply a -10 penalty to Observation. Armour Class: 3. Limit: These items may be bought inside any Armour Shop. Cost: 11,000 Ryo each.
Last Edit: Nov 27, 2017 11:49:57 GMT -7 by Errmanno
Giant Hobo Coat Rank: "D" Type: Main, Accessory, Clothing Effect: A Giant Hobo Coat used to keep the roaches inside the coat, to make the user walk around without having a giant group followed behind. Special: --- Drawback: Dirty Over Coat large in size, dirty, dingy, somewhat nasty to even wear. Description: All hobo outfits are loosely fit upon the body. The outfits make the wearer look as if they are somewhat big. The Giant Hobo Coat is always different no matter what. Their are different colors, different sizes, and fabrics. The only thing that is considered to be similar is that the whole coat is worthless. Another similar fact is that they are all huge in size. There are three types of Hobo Coats, the small which are only capable of holding Roaches of up to "C" Rank Jutsus worth of Roaches, medium which are only capable of holding Roaches of up to "B" Rank Jutsus worth of Roaches, large which are only capable of holding Roaches of up to "A" Rank Jutsus worth of Roaches, and huge which are only capable of holding Roaches of up to "S" Rank Jutsus worth of Roaches. Limit: For Homeless People Cost: Must be found within the Salvation Army, Dumpster, or any Other Places such as Garbage Cans.
Arishu Yoroi (Ant Lord Armor) Rank: C Type: Main, Armor, Ant Container Effect: Allows the user to store ants on their body. Special: -- Drawback: -- Description: The ant armor is a tight-fitting, black body suit, that appears to be padded, with a number of small openings on the suit of armor. This padding is in fact layers upon layers of tubing, used to hold innumerable amounts of ants within it. Aside from that, the armor is about as protective as a wetsuit. Limit: Must be of the Arishu Clan. Cost: 4,000 Ryo. Members of the Clan may start with this.
Headgear Rank: "C" Type: Main, Slot Holder, 0 Slots, Clothing Effect: Hats, helmets, and other items worn on the head. Special: --- Drawback: --- Description: Headgear, headwear or headdress is the name given to any element of clothing which is worn on one's head. Headgear consists of caps, circlets, hats, helms, and etc. Headgears serve a variety of purposes. Protection (against impact, cold, heat, rain and other precipitation, glare, sunburn, sunstroke, dust, contaminants, etc.). Decoration or Fashion. Religious purposes. Medical purposes. Headgear have no room to hold objects and normally come with no slots but they can be outfitted with a single Half Pouch. Half Pouches however are distributed throughout the hat evenly so it does not look like an actual pouch is placed. Limit: These type of items may be bought inside any Tailor Shop. Cost: 400 Ryo Each.
Handwear Rank: "C" Type: Main, Slot Holder, 0 Slots, Clothing Effect: Handwear includes gloves worn over the hands. Special: --- Drawback: --- Description: Handwear is a garment covering the whole hand. handwear has separate sheathes or openings for each finger and the thumb. Handwear protect and comfort hands against cold or heat, damage by friction, abrasion or chemicals, and disease; or in turn to provide a guard for what a bare hand should not touch. Latex, rubber or vinyl disposable gloves are often worn by health care professionals as hygiene and contamination protection measures. Handwear have no slots, but a Half Pouch can be applied along the inside of handwear. Limit: These type of items may be bought inside any Tailor Shop. Cost: 600 Ryo per Pair.
Pants Rank: "C" Type: Main, Slot Holder, 2 Slots, Clothing Effect: Also known as trousers. Special: --- Drawback: --- Description: Picture There are so many different types of pants, with different designs and colors. Trousers are an item of clothing worn from the waist to the ankles, covering both legs separately. Shorts are similar to trousers, but with legs that come down only to around the area of the knee, higher or lower depending on the style of the garment. To distinguish them from shorts, trousers may be called "long trousers" in certain contexts such as school uniform, where tailored shorts may be called "short trousers". Trousers have 4 Pockets, 2 on the front of each pant leg, and 2 at the back where the butt is located at. Each Pocket has the same amount of holding space as a half Pouch. A total of 4 Pouches can be stitched into the pants. 2 Pouches may be stitched at the top of the pants (1 per pant leg) while 2 may be stitched at the bottom (1 per pant leg). The ones at the bottom may only have Half Pouches. Limit: These type of items may be bought inside any Tailor Shop. Cost: 500 Ryo Each.
Belt, Individual Equipment Rank: "C" Type: Main, Slot Holder, 11 Pouches, Belt Effect: The belt is designed for carrying various items of individual equipment. Special: --- Drawback: --- Description: Picture A belt that can hold up to 11 individual Pouches. The belt is designed for carrying various items of individual equipment, such as the water canteen cover and ammunition case. The individual equipment belt meant for holding a plethora of pouches. It is normally secured by means of a brass hook and loop buckle and has 2 rows of eyelets along the top and bottom for attaching individual equipment utilizing a wire hanger. The belts are adjusted from each end by means of clamp-type buckles which slide on the belt when open. Essentially this is what is called a Utility Belt. Limit: These type of items may be bought inside any Tailor Shop. Cost: 2,000 Ryo Each.
Footwear Rank: "C" Type: Main, Slot Holder, 0 Slots, Clothing Effect: Footwear can be worn on the feet of a person. Special: --- Drawback: --- Description: Outer coverings for the feet, such as shoes, boots, and sandals. Footwear refers to garments worn on the feet, which originally serves to purpose of protection against adversities of the environment, usually regarding ground textures and temperature. Footwear in the manner of shoes therefore primarily serves the purpose to ease the locomotion and prevent injuries. Secondly footwear can also be used for fashion and adornment as well as to indicate the status or rank of the person within a social structure. Socks and other hosiery are typically worn additionally between the feet and other footwear for further comfort and relief. Cultures have different customs regarding footwear. These include not using any in some situations, usually bearing a symbolic meaning. Footwear have no slots, but a Half Pouch can be applied along the inside of footwear. Limit: These type of items may be bought inside any Tailor Shop. Cost: 600 Ryo per Pair.
Last Edit: Nov 27, 2017 11:52:31 GMT -7 by Errmanno
Goggles Rank: "C" Type: Secondary, 2 per Slot, Gadget, Apparel/Surveillance, Spectacles Effect: Protective eyewear that usually encloses or protects the area surrounding the eye in order to prevent particulates, water or chemicals from striking the eyes. Special: --- Drawback: --- Description: There are different types of Goggles. There are different types of Goggles such as Cold Weather Goggles, Swimming, Power Tool Goggles, Blowtorch Goggles, Welding Goggles, Laboratory Goggles, and Aviation Goggles. Goggles are often worn as a fashion statement in certain subcultures, most often as part of the cybergoth subculture. They are usually worn over the eyes or up on the forehead to secure 'falls'. May apply modular visual lenses to goggles. Does not fit in Scroll size Slots. May be Glasses. Singular vision goggles are half price and double per slot. Limit: These items may be bought inside any Gadget Shop. Cost: 2,000 Ryo per Slot, or 1,000 Ryo Each
Infravision Lens Rank: "B" Type: Secondary, 0 per Slot, Gadget, Surveillance, Vision Effect: An electro-optical image intensifying vision relay that detects visible and near-heat signatures, intensifies the signatures, and provides a visible image of the signatures. Special: --- Drawback: --- Description: Infravision allows a creature to see in complete darkness up to a range increment of 20 meters. Though not in or through darkness that is chakra in origin. Infravision is the vision of heat signatures. User gains a bonus or penalty dependent on the temperature of the heat signature. If the temperature is a positive, the user gains a circumstance bonus. If the temperature is a negative, the user gains a circumstance penalty. Under the effects of Infravision the user gains a -4 penalty to blinding effects caused by bright lights. •+/-5 degrees above the environment: +/-5 •+/-11-15 degrees: +/-10 •+/-16-50 degrees: +/-20 •+/-51-100 degrees: +/-40 •+/-101+ degrees: +/-80 Limit: These items may be bought inside any Gadget Shop. Cost: 5,000 Ryo Each
Flashlight, Penlight (Overview) Rank: "C" Type: Secondary, 1 per Slot, Gadget, Survival, Light Effect: A portable light source. Special: --- Drawback: --- Description: Flashlights come in a wide variety of sizes and quality levels. Those covered here are professional, heavy-duty models, rugged enough to withstand the rigors of modern adventuring. Flashlights negate penalties for darkness within their illuminated areas. This small flashlight can be carried on a key ring. It projects a beam of light 10 feet long and 5 feet wide at the end. It increases the light level in the area beyond its initial cone by one step, out to 20 feet long and 10 feet wide. It does not increase the light level in normal light or bright light. A flashlight has no effect in areas of Chakra darkness. Cost: 2,000 Ryo Each.
Compass (Overview) Rank: "B" Type: Secondary, 10 per Slot, Gadget, Survival, Compass Effect: A compass is a navigational instrument for determining direction relative to the Earth's magnetic poles. Special: --- Drawback: --- Description: A compass relies on the Earth's magnetic field to determine the direction of magnetic north. A compass grants its user a +10 circumstance bonus to Direction Sense checks. Limit: These items may be bought inside any Gadget Shop. Cost: 5,000 Ryo per Slot, or 500 Ryo Each[/p]
x1 Swarm Amber Rank: "S" Type: Secondary, 15 per Slot, Harnessed Gem Effect: A harnessed Gem that "summons" a single swarm of insects from it to attack any near creatures for a limited time. Special: --- Drawback: --- Description: Amber is sometimes found with insects or small lizards trapped within the golden gem. Druids and keen observers of nature know that these insects and animals get into the amber when the sap from a tree entraps the animal. The first Alchemists to harness amber with these insect inclusions understood this, and also understood that some of the life essence of the trapped animal still remained. By carving the amber into highly polished spheres and highlighting the trapped animal they were able to harness the gems natural Alchemical properties. When the harnessed gem is hurled to the ground a swarm of the creature that was trapped in the amber is set loose. This swarm of creatures immediately attacks the nearest living creature and then moves in a random direction after that. The swarm has all the characteristics of a swarm listed in the Creature Index. The person who hurled the swarm amber has no control over the swarm. The swarming creatures remain for 5 rounds and then disappear. The swarm amber gemstone is not affected. A swarm can only be summoned from the gemstone once per day. Limit: These types of items may be bought inside any Alchemy Shop. With a 25% chance of finding. Cost: 16,250 Ryo Each.
x6 Shock Cloaked Spider Rank: "S" Type: Secondary, 3 per Slot, Spider Scroll Effect: Tosses a Shock Cloaked spider on the ground that will apply Shock Damage to enemies that get too close. Special: --- Drawback: --- Description: Used as a Splash Weapon. Before deployed, these creatures are encased in a thick crystal like covering. Inside the covering is movement as if something is alive. The Coloring is blue with yellow lines. When hurled the creature inside bursts out of the crystal covering instantly forming a Medium sized Shock Cloaked Spider. They have the same movements and statistics as a "D" Class Albino Cave Spider without the ability of Web. These creatures are treated as a Mystical Beast with Non Intelligence. The Shock Cloaked Spider can reach to almost 5 feet in diameter. They have a dark blue base color with bright cyan joints, cyan swirls along the face and yellow swirls along the abdomen. These creatures live until destroyed. They are capable of releasing an Aura of Damage to the type of Spider they are. The Shock Cloaked Spider has a Flaming Aura, any creature within a 3-meter radius of the Shock Cloak Spider takes 16 Armour Points of Electrical Damage per Second. When the Shock Cloaked Spider attacks with its Claw or bite damage, it does an additional 6 Armour Points of Electrical Damage. Ingredients create 3 Shock Cloaked Spiders. Ingredients 1 Amethyst. 1 Standard-Shot of Rock Salt. 1 Albino Spider Pod. Limit: These items may be bought inside any Alchemical Shop. With a 20% chance of finding. Cost: 4,334 Ryo Each.
x12 Frost Cloaked Spider Rank: "S" Type: Secondary, 3 per Slot, Spider Scroll Effect: Tosses a Frost Cloaked spider on the ground that will apply Ice Damage to enemies that get too close. Special: --- Drawback: --- Description: Used as a Splash Weapon. Before deployed, these creatures are encased in a thick crystal like covering. Inside the covering is movement as if something is alive. The Coloring is white with violet lines. When hurled the creature inside bursts out of the crystal covering instantly forming a Medium sized Frost Cloaked Spider. They have the same movements and statistics as a "D" Class Albino Cave Spider without the ability of Web. These creatures are treated as a Mystical Beast with Non Intelligence. The Frost Cloaked Spider can reach to almost 5 feet in diameter. They have a dark gray base color with bright white joints, white swirls along the rest of the body. These creatures live until destroyed. They are capable of releasing an Aura of Damage to the type of Spider they are. The Frost Cloaked Spider has a Cold Aura, any creature within a 3-meter radius of the Frost Cloak Spider takes 16 Armour Points of Cold Damage per Second. When the Frost Cloaked Spider attacks with its Claw or bite damage, it does an additional 6 Armour Points of Cold Damage. Ingredients create 3 Frost Cloaked Spiders. Ingredients 1 Sapphire. 1 Standard-Shot of Rock Salt. 1 Albino Spider Pod. Limit: These items may be bought inside any Alchemical Shop. With a 20% chance of finding. Cost: 5,534 Ryo Each.
Last Edit: Nov 27, 2017 12:05:38 GMT -7 by Errmanno
Description: (From Wikipedia)Phasmids can be relatively large, ranging from 1.5 centimetres (0.6 in) to over 30 centimetres (12 in) in length. Females of the genus Phobaeticus are the world's longest insects, measuring up to 56.7 centimetres (22.3 in) in total length in the case of Phobaeticus chani, including the outstretched legs. The heaviest species of phasmid is likely to be Heteropteryx dilatata, the females of which may weigh as much as 65 g (2.3 oz). Some phasmids have cylindrical stick-like bodies, while others have flattened, leaflike shapes. Many species are wingless, or have reduced wings. The thorax is long in the winged species, since it houses the flight muscles, and is typically much shorter in the wingless forms. Where present, the first pair of wings is narrow and cornified (hardened), while the hind wings are broad, with straight veins along their length and multiple cross-veins. The body is often further modified to resemble vegetation, with ridges resembling leaf veins, bark-like tubercles, and other forms of camouflage. A few species, such as Carausius morosus, are even able to change their pigmentation to match their surroundings. The mouthparts project out from the head. Chewing mandibles are uniform across species. The legs are typically long and slender, and some species are capable of limb autotomy (shedding). Phasmids have long, slender antennae, as long as or longer than the rest of the body in some species. All phasmids possess compound eyes, but ocelli (light-sensitive organs) are only found in some winged males. Phasmids have an impressive visual system that allows them to perceive significant detail even in dim conditions, which suits their typically nocturnal lifestyle. They are born equipped with tiny compound eyes with a limited number of facets. As phasmids grow through successive molts, the number of facets in each eye is increased along with the number of photoreceptor cells. The sensitivity of the adult eye is at least tenfold that of the nymph in its first instar (developmental stage). As the eye grows more complex, the mechanisms to adapt to dark/light changes is also enhanced: eyes in dark conditions evidence less screening pigments, which would block light, than during the daytime, and changes in the width of the retinal layer to adapt to changes in available light are significantly more pronounced in adults. However, the larger size of the adult insects' eyes makes them more prone to radiation damage. This explains why fully grown individuals are mostly nocturnal. Lessened sensitivity to light in the newly emerged insects helps them to escape from the leaf litter wherein they are hatched and move upward into the more brightly illuminated foliage. Young stick insects are diurnal (daytime) feeders and move around freely, expanding their foraging range. Stick insects have two types of pad on their legs: sticky "toe pads" and non-stick "heel pads" a little further up their legs. The heel pads are covered in microscopic hairs which create strong friction at low pressure, enabling them to grip without having to be peeled energetically from the surface at each step. The sticky toe pads are used to provide additional grip when climbing but are not used on a level surface. Yields: Diet: Herbivore; Intelligence Non; Activity: unknown; Alignment: Neutral; Organization: Singular; Number Appearing: Unknown; Region: unknown; Identification: Average; Cultivation: Average; Skills:--- ; Innate Abilities: unknown Limit: Cost:
Swarms
(Ant Lord Armor Swarm)
452 Basic Colony Ants, 1 Queen (will Custom when it opens up)
Ant, Fire Rank: "" Type: Uncommon, Fine, Vermin Effect: Aggressive insects with red carapaces, with large mandibles. Special: Preparation: ---; Duration: --- Drawback: --- Description: Also called carnivorous red ants. Fire Ants are voracious insects that inhabit warm regions. They appear as normal ants with red carapaces and very noticeable mandibles. They are named for the burning pain of their bites. Red Ant swarms will attack anything in their path or anything that attacks the nest. On a successful hit, victims get 1 to 100 ants on their bare skin. The ants will bite, collectively doing 1 Armour Point of piercing damage for every 10 ants. Additionally, they have a mild poison. If more than 20 ants bite a victim, he must save vs. poison or lose 1/2 a movement and -1 in Striking Damage. This effect is cumulative. Should a swarm of ants render a victim immobile (either one of these abilities reduced to zero), they will swarm over the victim, stripping him to the bone in 1 minute. Victims can crush 1 to 100 ants per round by rolling on the ground (subjecting themselves to further ant attacks if the swarm is near). They can drown all ants in 4 rounds by immersing themselves in water (attacks will be half as effective each round, ending by the 4th.). Using both hands, they can crush 1 to 10 ants per round. Immersing a victim in fire immediately kills all the ants, as does immersing a victim in acid, poison, or an ice storm. Jumping off a cliff will kill 1/2 of the ants on a person's body upon impact. Ants are able to function as a cohesive unit due to a hive mind that controlled by a queen. Every few years a nest becomes so large, it begins to devastate huge tracts of land. They will eat all organic matter in their path and can only be stopped temporarily by natural obstacles such as water and fire. Fire Ants are attracted to sweet smelling things. Dipping a PC in honey and shoving them in a swarm of fire ants is a sure way to distract the hive from the rest of the party. If the queen of a hive is killed, it will confuse the swarm for 2d6 rounds, then cause the swarm to disperse. Contrary to popular rumor, even the most talented pipe player will have no affect on a swarm of fire ants. Yields: Fire Ants are edible and nutritious in any quantity. Fire Ants can be used to perform a Summon Swarm Ritual with double the damage and duration. Diet: Omnivore; Intelligence Non; Activity: Night; Alignment: Neutral; Organization: Swarm; Number Appearing: 100-1,000; Region: Jungle; Identification: Average; Cultivation: Average; Skills:--- ; Innate Abilities: Poison. Darkvision 20 meters. Scent. Limit: Must know Entomology for Regions. 50% chance in finding. Cost:
(Bee Surgery Swarm)
69 Worker Bees, 1 Queen Bee (Will Custom when it opens up)
Bees, Regular Rank: "" Type: Common, Fine, Vermin Effect:Typical average bees. Will fight to the death to protect their queen. Special: Preparation: ---; Duration: --- Drawback: --- Description: Regular bees are common throughout the world's temperate zones. They can be almost as dangerous as their giant counterparts, delivering painful stings that can be deadly to those who are allergic. These flower-feeding insects are easily recognizable, with their yellow and black striped bodies, and trademark buzzing sound made while flying. Regular bees sting once, then die. Regular bee stings rarely affect characters much, unless they happen to be allergic to bee stings. Bees can be found in temperate zones. They cannot survive at very high altitudes. Hives and nests are intricate, and societies are complex. Queen Bees are fertile females who lay the eggs and provide the next generation of Bees. Each generation of bees are born in the spring and die during the winter, except for the Queen, who will survive the winter, and then die in the spring. Regular Bees are not particularly aggressive, unless their nests are disturbed. If aroused, however, they will fight to the death to protect the queen. Bees are important to plant life in the world because they carry pollen from plant to plant. Some farmers actually use bees to help pollinate their crops. Others raise them to use and sell the honey produced. Bees are dependent on pollen for protein, and on the nectar of flowers for energy. They have feathery body hairs that help them collect pollen. Bees use the flower nectar to produce honey, which they hoard in large quantities. The life of a swarm, or colony, revolves around the Queen because of her importance in furthering the species. Yields: Honey can be found in nests. 1 to 5 (1d5) gallons of Honey may be found per hive. Diet: Herbivore; Intelligence Non; Activity: Day; Alignment: Neutral; Organization: Swarm; Number Appearing: 1-100; Region: Any Region except Arctic/Jungle; Identification: Easy; Cultivation:Easy; Skills: ---; Innate Abilities: Tremorsense 20 meters. Fly "A". Limit: Must know Entomology for Any Region except Arctic/Jungle Regions. 80% chance in finding. Cost: 2,700 Ryo per Gallon of Honey.
(Kikaichu Ishoku Ritual)
Beetle, Kikaichu
Rank: ""
Type: Nearly Impossible, Fine, Vermin
Effect: Chakra Bug, Destruction Bugs of the Aburame Clan
Special: Preperation: ---; Duration: ---;
Drawback: ---
Description: These bugs produce more bugs, who work together with the user in order to devour the opponent’s chakra. However, they do not only eat off of an opponent’s chakra. Part of the pact between the Aburame and their kikai is that the bugs will have the ability to feed off the of the Aburame shinobi’s chakra. This creates a special bond between the bugs and the shinobi that often disturbs other individuals, but grants some significant advantages in battle to them, as well. The Kikai also have the ability to move into robotic or other structure’s joints, making them difficult to move and eventually making them impossible to move at all. They can easily jam small airways, too.
Scroll: Map: National (Amazing Quality) (Kusa no Yuni) Rank: "B" Type: Main, Book, Scroll, Map Effect: A map of a specific Nation (Country). Special: --- Drawback: --- Description: National; entire kingdom. National Map's dimensions are 40 inches by 24 inches. National Maps list the City Capitals, and "B", "A", and "S" Rank Cities of the Nation. National Maps list Major Trade Routes, Regional Locations, and Regions that reside in the Nation. National Maps lists the Oceans, Bays, Major and Minor Lakes, and Major Rivers that reside in the Nation. The Maps may be folded and can fit inside Map Holders found in Vests. Limit: These items may be bought inside any Book Shop within that Nation. Cost: 4,000 Ryo Each + 2,000 for Quality [/p]
Book: Textbook: Botany Studies (Grassland) Rank: "C" Type: Main, Book, Textbook Effect: A Texbook that discusses the different types of Herbs found in a single Region. Special: --- Drawback: --- Description: A Large Leather-bound book with "B.I.N.G.O. Productions" written on it. No Authors are listed within the book. The Botany Studies is a multi-volume of books pertaining to the study of Plants and what these Plants can do. Each Volume discusses the plants found in a specific Region. Each volume gives a +5 Competence bonus to the user's skill pertaining to that region, and the user gains a +1 Competence bonus per die roll when learning the skill according to the specific region. Example: User has a volume on the Forest Region. They will gain a +5 Competence bonus towards their Botany Forest skill, and gain a +1 Competence bonus to every die roll when learning the skill for Botany Forest. Limit: These items may be bought inside any Book Shop within the Region. 25% chance finding Outside Region. Cost: 4,500 Ryo
Book: Textbook: Cultivation Studies (Grassland) Rank: "C" Type: Main, Book, Textbook Effect: A Textbook that discusses the different ways of gathering Herbs found in a single Region. Special: --- Drawback: --- Description: A Large Leather-bound book with "B.I.N.G.O. Productions" written on it. No Authors are listed within the book. The Cultivation Studies is a multi-volume of books pertaining to the gathering of Plants without harming the user, nor destroying what is needed from the plant. Each Volume discusses the plants found in a specific Region. Each volume gives a +5 Competence bonus to the user's skill pertaining to that region, and the user gains a +1 Competence bonus per die roll when learning the skill according to the specific region. Example: User has a volume on the Forest Region. They will gain a +5 Competence bonus towards their Cultivation Forest skill, and gain a +1 Competence bonus to every die roll when learning the skill for Cultivation Forest. Limit: These items may be bought inside any Book Shop within the Region. 25% chance finding Outside Region. Cost: 5,500 Ryo
Book: Textbook: Creature Lore (Grassland) Rank: "C" Type: Main, Book, Textbook Effect: A Texbook that discusses the different types of Creatures found in a single Region. Special: --- Drawback: --- Description: A Large Leather-bound book with "B.I.N.G.O. Productions" written on it. No Authors are listed within the book. This is a massive volume of 16 books pertaining to the knowledge of Animals, Monsters, and Vermin and what all of these creatures do. Each Volume discusses the Creatures found in a specific Region. Each volume gives a +5 Competence bonus to the user's skill pertaining to that region, and the user gains a +1 Competence bonus per die roll when learning the skill according to the specific region. Example: User has a volume on the Forest Region. They will gain a +5 Competence bonus towards their Entomology, Animal Lore, and Monster Lore skills for the Forest Region and gain a +1 Competence bonus to every die roll when learning the skill for Entomology, Animal Lore, and Monster Lore skills for the Forest Region. Limit: These items may be bought inside any Book Shop within the Region. 25% chance finding Outside Region. Cost: 5,500 Ryo
Last Edit: Nov 27, 2017 11:56:51 GMT -7 by Errmanno
Post by Father 'Suke on Jan 27, 2017 1:41:58 GMT -7
Heads up, currently vermin and bugs are not applicable to be apart of a character's control. Owning swarms (usually have to make an AC in customs for any applicable animal under user control) are not being accepted currently.
Post by Ryutatsu "Sakurai Sword" on Jan 27, 2017 7:04:51 GMT -7
Its his jutsu from his clans. Does that mean no bug users can be made?
I Am Lightning, The Rain Transformed The elements are beautiful yet deadly I survive to listen to their medley The lighting strikes without warning For on earth I see it's pouring. Wicked witches, vicious man scream and shout their evil plan. Judgment day will finally come no more sin, the final sum. hate and war no longer count for fear has found it's pale mount. Joy and love the final key to set this filthy world free. Until that time let thy be warned I am lightning, rain transformed.
This link states that bugs specific to a clan be held by a member of that clan. Meaning specifically Ant Colonies, Bee Hives, Roach Hosts, Butterfly Gatherings, And Chakra Bug Swarms.
Ps... And whatever you call a thing spiders
But no Beastlord techs with vermin.
Last Edit: Jan 30, 2017 23:07:11 GMT -7 by Errmanno
19 Mar 19, 11:56 Usiel -No Questions Please- -Mobile-: Ko just wanted to say, sometimes you don't stay as long as I like but know that I appreciate you always coming by to have fun :3
27 Mar 19, 16:21 Lokiflake -gone-: true facts 27 Mar 19, 16:21 Ghost: *gives Loki a good dicking then goes to bed*