dr. areum
Feb 18, 2017 16:50:08 GMT -7
Post by a r e u m on Feb 18, 2017 16:50:08 GMT -7
A R E U M --beauty
bloodlimit: Kaguya
height: 6' weight: 200lbs
gender: M sex: Male
age: 20, Scorpio
alignment: Good, Neutral
birth country: Fire Country
residence: Tsuchi, Earth Country
specialist: Medical/Gen Spec! Tai Non-Spec
MEDICAL
-Medic
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-GENJUTSU
-Glamour
-Pattern
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-TAIJUTSU
-Bokushingu
-Kempo
-Gintsuki
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MISCELLANEOUS
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-Kaguya -Grand Master
inventory--primary--traits & skills
Sword, Fencing (Overview)
Rank: "C"
Type: Main, Piercing, Sword
Effect: A thin, light, sharp-pointed sword used for thrusting.
Special: ---
Drawback: ---
Description: A One-Handed Weapon. These weapons do +6 Amour Points of Damage. User cannot wield a Fencing sword with 2 hands in order to apply 1/2 extra damage of the weapon. A relatively long-bladed sword characterized by a complex hilt which is constructed to provide protection from the hand wielding it. The blade might be broad enough to cut some degree, the long thin blade lends itself to thrusting. Generally reaches between 100–122 cm (39–48 in). Examples of Fencing Swords: Rapier, Epee, and Sabre.
Limit: These items may be bought inside any Weapon Shop.
Cost: 4,000 Ryo
-secondary
Shuriken, Hira (Overview) [x75, 5 slots - 7,500]
Rank: "C" Rank
Type: Secondary, 15 per Slot, Piercing, Shuriken
Effect: A shuriken is a small piece of metal with sharpened edges, designed for throwing.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +2 Amour Points of Damage. The Range Increment of this weapon is 5 meters. Although they are thrown weapons, shuriken are quick and easy to draw, thus allowing the user to draw such weapons without the need of a movement. A shuriken can't be used as a melee weapon. Hira-shuriken are constructed from thin, flat plates of metal and generally resemble popular conceptions of shuriken.
Limit: These items may be bought inside any Weapon Shop.
Cost: 1,500 Ryo per Slot, or 100 Ryo Each.
Kunai (Overview) [x10, 5 slots - 12,500]
Rank: "C" Rank
Type: Secondary, 2 per Slot, Piercing/Slashing, Knife
Effect: A kunai is a tool derived from the masonry trowel.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +4 Amour Points of Damage. The Range Increment of this weapon is 5 meters. A kunai has a blade that is about less than 1 foot in length. The user gains a +10 bonus on Sleight of Hand Skill to conceal a knife on their body.
Limit: These items may be bought inside any Weapon Shop.
Cost: 1,000 Ryo per Slot, or 500 Ryo Each.
[500 ryo not used]
-etc
RESERVED
traits
Coherent Rage 1
Rank: "C"
Skill: Combat Trait
Effect: User's determination allows the user to hold onto a shred of their rational minds at all times.
Special: ---
Drawback: ---
Description: (Brawler Trait) While the user is in rage they are able to use Acting, Animal Training, Escape Artist, and Stealth normally. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Hidden Hand 2
Rank: "C"
Skill: Combat Trait
Effect: User's concealed weapons strike fast and true.
Special: ---
Drawback: ---
Description: User gains a +5 trait bonus on Sleight of Hand checks made to conceal light weapons and a +5 Armour Points in Attack Damage when making an attack with a light weapon during a surprise attack. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Last Ditch Burst 3,4
Rank: "B"
Skill: Combat Trait
Effect: While in a state that normally leaves the user weakened, they summon a final surge of great strength.
Special: ---
Drawback: ---
Description: The user is used to being cornered and reduced to a weakened state. They know how to rise out of desperation. Once per battle, when the user is either fatigued or exhausted, they may summon a hidden well of strength to boost their physical power for one attack. If the user uses this ability while fatigued, they get +20 armour points in striking damage for one 1d6 rounds. If the user uses this ability while exhausted, they get +40 armour points in striking damage for 1d4 rounds. If using this ability to boost a multi-hit attack, the user may divide and choose how much of the damage bonus applies to separate parts of the attack. Alternatively, while the user is exhausted, they may instead get +80 armour points in striking damage for 1 round—in exchange, the user immediately falls unconscious (or paralyzed if unable to fall unconscious) once they finish the attack and can only recover from the condition after a forced extended rest. Attacks being enhanced by this trait are not affected by the Prowess penalties normally applied by fatigue and exhaustion. This trait replaces 2 Freebies.
Limit: Must start with Character; replaces 2 Freebies.
Vengeful 5
Rank: "C"
Skill: Combat Trait
Effect: During the user's childhood, they suffered occasional or frequent abuse from those too powerful for them to resist.
Special: ---
Drawback: ---
Description: Whenever the user strikes the last creature that damaged them in the past 24 hours, they gain a +5 Armour Points in Attack damage in trait bonus against that creature. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
skills
---
extra freebies
Glamour Perception 6
Rank: "C"
Skill: GenJutsu
Effect: Jutsu allows the user to perform Glamour Perceptions.
Special: ---
Drawback: ---
Description: Glamours cannot produce real effects, but they can change things that already exist. That's the chief difference between a Figment and a Glamour. If you want solid wood to feel rotten, birdcalls to sound like the shrieks of the damned, an otyugh to smell like perfume, or a disguise yourself, you probably want a glamour. As with Figments, everyone within range perceives the same thing and reacts appropriately.
Limit: ---
Pattern Perception 7
Rank: "C"
Skill: GenJutsu
Effect: Jutsu allows the user to perform Pattern Perceptions.
Special: ---
Drawback: ---
Description: Patterns, like Figments and Glamours, produce sensory impressions, and everyone within range perceives the same thing. Patterns contain an additional, mind-affecting element, and they can cause real, physiological effects. All patterns are Mind-Affecting Jutsus. While everyone sees a color spray, only some of those within the cone actually deal with its effects. Note: that a particular sense is required for patterns to have an effect. Sightless creatures ignore Color Spray, for instance. If you want multiple subjects to be affected by what they see, and you do not care if everyone perceives it happening, pattern might be a good choice.
Limit: ---
Upright Stance 8
Rank: "E"
Skill: TaiJutsu
Effect: A Basic upright stance used in boxing.
Special: ---
Drawback: ---
Description: Picture To adopt an Upright Stance, you should stand with your legs roughly shoulder-width apart. Your back foot should be about half a step behind your front foot. If your dominant boxing hand is your right hand, your left foot will lead. Lift your right heel off the ground by about 3 inches and point both feet inward (although do not exaggerate this movement). If you lift your heel too far off the ground, or turn your feet too far inward, you will become unbalanced. As a test, imagine someone pushing you from any direction. In a properly balanced stance, you should be able to maintain an upright position and not fall to the ground or sway from side to side. To increase the stability of your stance, keep your knees and hips slightly bent but make sure your back is straight. Your lead fist (which will be your left fist if your dominant boxing hand is your right hand) should be positioned vertically at eye level, approximately six inches away from your face. Your right fist should be positioned next to your chin, with your elbow held against your ribcage. This is good defensive positioning and will effectively protect your body. Whilst watching televised boxing matches, you may have noticed the boxers tapping their cheeks with their hands. This repetitive action acts as a reminder to keep fists up at all times and is especially important as the match progresses and energy levels drop. To further protect yourself from blows from your opponent, keep your chin pressed against your chest. Punches to the jaw often cause knock-outs, so it is essential to keep this stance throughout the boxing match.
Limit: Must learn in a gym that teaches Bokushingu (Boxing)
Natural Stance 9
Rank: "E" Rank
Skill: TaiJutsu
Effect: Disciplinary stance
Special: ---
Drawback: ---
Description: Feet shoulder width apart, arms relaxed at side.
Limit: Must be taught by a Kenpo Master.
Hyouuryuu Yuki (Drifting Snow) 10
Rank: E
Skill: Taijutsu
Effect: The user assumes the main stance of the Hyouuryuu Yuki no You.
Special: --
Drawback: --
Description: The user spreads their legs to shoulder width, their main-foot facing forward and their off-foot facing at a right angle to the main-foot. The torso faces the diagonal inbetween the two feet. The knees are bent to allow quick motion with short steps in either direction. The user holds their main-hand forward, with the elbow bent and the knuckles facing forward. The off-hand comes close to the chest, with the elbow bent and knuckles facing forward. The user’s head faces the direction of the main-foot. This stance allows for quick motions back and forth.
Limit: Must learn from a Gintsuki no Seikou Mai Master.