Splinters
May 28, 2017 15:41:23 GMT -7
Post by Runeska on May 28, 2017 15:41:23 GMT -7
Jump Good
Rank: "E"
Skill: TaiJutsu
Effect: Jump Good is the skill to make Jumps or to soften a fall.
Special: ---
Drawback: ---
Description: Jump good is a skill that needs no die roll. Jump Good skill determines how well the user can Jump. Without Jump Good the user can jump both vertically and horizontally up to 10 meters. All Jumps are assumed that the user is getting a running start of at least 6 meters in a straight line before Jumping. If the user does not run at least 6 meters, then the bonuses are cut in half. The Maximum Distance a user can jump is dependent on their Skill + their base Jump of 10 meters. There are no checks needed to determine if a user succeeds on a Jump, if they land prone, or any other variable. There are type Jumps calculated with Jump Good; Long Jump, and High Jump.
Long Jump: A long jump is a horizontal jump. At mid-point of the jump, the user attains a vertical height equal to 1-quarter of the horizontal distance. For every 5 Skill Points the user has in Jump Good they add +2 meters to their Base Jump. Example: If the user has 43 Skill points in Jump Good, their long jump will be 26 meters.
High Jump: A high jump is a vertical leap made to reach a ledge high above, or reach a vertical height. For every 5 Skill Points the user has in Jump Good they add +1 meters to their Base Jump. Example: If the user has 43 Skill Points in Jump Good, their high jump is 18 meters. Falling: When the user deliberately falls a distance, the Jump Good skill can be used to increase the length of falling. Base Falling distance is 10 meters. For every 5 Skill Points the user has in Jump Good they add +2 meters to their Base Fall distance. Example: If the user has 43 Skill Points in Jump Good, they can fall at a distance of 26 meters without consequences.
High Water Jump: Normally Jumps incur a -50 penalty when making a high jump out of water.
Look in Task Skills thread found in the Skills and Traits Index for more information. Each time learned user gets 1 die roll to increase the skill.
Limit: Must learn from Universal TaiJutsu.
Plus able learner trait (+1 die roll)
0/5
Suddenly, the boy looked and could that he'd really messed up. The branches in the trees were placed further apart. He looked down and realized falling... he could die from here. Why did he come this high up, and why hadn't he thought of that earlier. He'd have to take it slowly. He didn't have any distance to get a running start, so all his jumps would be short. He looked over to see which branches were close by. There was one about 5 meters away, and another about 4 meters. The both seemed healthy enough and capable of holding his weight if he was careful, so he jumped to the one that was about 4 meters away. His body propelled through the air and his feet landed on it. Safe.
He felt a bit more reassured now. He made the first with relative ease, so his body had to be capable of more. He just felt that way. Carefully he planned out how to make his next jump. It was a bit further, so he poised and flexed his leg muscles for a bit. They moved easily enough. So he hadn't hurt anything. He took a deep breath and lunged forward. His body soared onward, wind and loose leafs whipping about. It was over in about a second. The branch was approaching whist his breath was held in anticipation. If he didn't stick the landing, or over shot the jump, he could fall. He was waiting for that, hands already poised to grab hold of the branch should he miss. To his surprise, he landed... really easily. He was so shocked that he almost fell. What next?