Kan Kan (Weapon Master)
Apr 18, 2017 3:19:04 GMT -7
Post by Kan Kan on Apr 18, 2017 3:19:04 GMT -7
"Precision makes a person powerful."
Basic InformationName: Kan Kan
Bloodlimit: None
Height: 5.322 ft
Weight: 101.414 lbs
Age: 16
Gender: Female
Alignment: Good, Neutral
Birth Country: Kusa no Kuni (Land of Grass)
Village: Hidden in the Grass (Kusagakure)
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Freebies
Hidden Hand
Rank: "C"Skill: Combat Trait
Effect: User's concealed weapons strike fast and true.
Special: ---
Drawback: ---
Description: User gains a +5 trait bonus on Sleight of Hand checks made to conceal light weapons and a +10 Armour Points in striking damage in trait bonus when making an attack with a light weapon during a surprise attack. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Inspired
Rank: "C"
Skill: Faith Trait
Effect: A positive force, philosophy, or divine presence fills the user with hope, and is a guiding force of inspiration.
Special: ---
Drawback: ---
Description: Once per day, The user rolls twice and take the better result on Skill checks. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Skeptic
Rank: "C"
Skill: Chakra Trait
Effect: Growing up, the user was always around chakra effects to the extent that they realized much of it was mere smoke and mirrors.
Special: ---
Drawback: ---
Description: The user gains a +2 trait bonus on all Will Saves. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Able Learner
Rank: "C"
Skill: Social Trait
Effect: The user has great aptitude for learning.
Special: ---
Drawback: ---
Description: When learning a skill, the skill states how many times a die roll may be applied to show how much they learned within that skill. Example, when a user learns "Botany" they gain 5 die rolls. This "trait" increases the amount of die rolls by 1.5 rounded to the highest number at 1 die roll per learning, however any number higher than 1 die roll is rounded down. For example: User learns Botany and gains 5 die rolls. With this Trait they will gain 7 die rolls. However if a user learns Lockpicking they normally get 1 die roll, however with this Trait they will gain 2 die rolls.
Limit: Must start with Character; replaces 2 Freebies.
Aristocrat
Rank: "C"
Skill: Heritage Trait
Effect: User is a member of the elite social ranks of their society.
Special: ---
Drawback: ---
Description: User has +20 Skill points to divide as they wish among History, Local, Intimidate, Current Affairs, and Sense Motive. At each Class Level the user gain an additional +5 Heritage skill Points to place in any one of these skills. User gains +1 Heritage Points per die roll when learning the skill. User gains +10 to any 1 of their Heritage Skills. User is wealthy and so user's starting wealth increases by x3 of their normal amount. Incentive Ryo does not apply to this multiplication. Starting Ryo must be added after multiplication. In addition user may speak 1 additional language (Non-Human, and Darkland Languages) up to Advanced and gain a +5 Competence bonus on History, Local. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Community-Minded
Rank: "C"
Skill: Regional Trait
Effect: While some pray to the gods for mercy or prosperity, the user follows a different tack.
Special: ---
Drawback: ---
Description: While some pray to the gods for mercy or prosperity, the user follows a different tack—they believe in improving the lives of those around them through earnest labor and the efforts of the user and their community. User's hard-earned discipline and the candor of their words affect all who bear witness. Any morale bonuses the user confer upon their allies through their own abilities or Jutsus last 2 additional rounds. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Human Pride
Rank: "C"
Skill: Combat Trait
Effect: Human life is too short to spend it governed by fear.
Special: ---
Drawback: ---
Description: When creatures, intelligent beasts and other humans speak of Humans, instead of "Human Will," they often invoke "Human Ego." Instead of "Human Pride," they talk about "Human Hubris." It is no secret humans are a proud race, but that pride can get the best of them from time to time. Tales of humans rushing to danger with no thought to their own safety or well-being. Courage or hubris? It is a fine line that men walk. User takes no penalties under the influence of being Shaken. Although the user does not incur the usual penalties, they are not immune to the Shaken condition, and fear effects will stack. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
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Special:
TaiJutsu Master
- May go into 8 Fighting Styles. May master 6 Fighting Styles.
- Fighting Styles not mastered may only have up to 450 TP.
- May have 2 Non-Mastery Slots into Perceptions, Clans, or Releases.
- May go up to 350 TP into those slots.
- May use 800 TP into Universal TaiJutsu.
- May use 200 TP into any Universal other than Miscellaneous.
* (Range) (Throwing) Art of Throwing, The [240 TP]
* (Wire) Demon Weaver
* (Range) (Bow, Crossbow, Sling) Marksman
* (Light Weapon) Meimei Undoushinkei (Divine Reflexes)
* (Polearm) Bôjutsu - Bo Style - (Bo, Staff) [35 TP]
* Reserved
* Reserved
- Universal Hand to Hand TaiJutsu [20TP]
NinJutsu Non-Specialist
- May go into 4 Releases. May master 2 Releases.
- Releases not mastered may only have up to 350 TP.
- May use 400 TP into Universal NinJutsu.
* Water Release
* Wind Release
*
*
* Wind Release
*
*
Equipments
Primary Items:
Scroll: Medium (Overview)
Rank: "C"
Type: Main, Book, Scroll
Effect: A roll of parchment or paper for writing or painting on. This scroll has a 80 Capacity.
Special: ---
Drawback: ---
Description: Picture A scroll is a heavy sheet of fine vellum or high-quality paper. The sheet is reinforced at the top and bottom with strips of leather slightly longer than the sheet is wide. Scrolls are usually fitted with reinforcing rods at each end rather than simple strips of leather. To protect it from wrinkling or tearing, a scroll is rolled up from both ends to form a double cylinder. (This also helps the user unroll the scroll quickly.) The scroll is placed in a tube of ivory, jade, leather, metal, or wood. Most scroll cases are inscribed with Seals which often identify the owner or the Jutsus stored on the scrolls inside. The Seals sometimes hide traps. The Center Rod of a Small Scroll 8 inches in length while it is 2 inch in diameter; the paper is 0.436 millimeters thick making the roll 80 feet of paper an outer diameter of 5 inches.
Limit: These items may be bought inside any Book Shop.
Cost: 3,000 Ryo
Wire (Overview) (1 Bundle)
Rank: "C"
Type: Main, Slashing, Soft Weapon
Effect: Metal drawn out into the form of a thin flexible thread or rod.
Special: ---
Drawback: ---
Description: A Two-Handed Weapon. These weapons do +4 Amour Points of Damage. Wire is a single, usually cylindrical, flexible strand or rod of metal. Wires are used to bear mechanical loads and to carry electricity and telecommunications signals. Wire is commonly formed by drawing the metal through a hole in a die or draw plate. Standard sizes are determined by various wire gauges. When using Wire over 1.2 m (1 to 4 feet) they are treated as a 2-handed weapon. Wire under 1.2 m (1 to 4 feet) are treated as 1-handed weapons. If the user learns Wield Oversized Weapon the user is able to wield the weapon 1-handed.
Limit: These items may be bought inside any Weapon Shop.
Cost: 3,000 Ryo per Bundle, 200 Ryo per Meter
Rank: "C"
Type: Main, Bludgeoning, Club
Effect: A small weapon made of a pure metal or wooden shaft.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +4 Armour Points of Damage. A small weapon made of a pure metal or wooden shaft. Used for blunt force trauma. These weapons are used for defensive and offensive purposes. Stick Weapon Clubs range up to 2 feet in length. Examples of Stick Weapon Clubs: Mace, Wooden Stake, Battle Aspergillum, and Night Stick.
Limit: These items may be bought inside any Weapon Shop.
Cost: 2,000 Ryo per stick.
Polearm, Short (Overview)
Rank: "C"
Type: Main, Piercing, Staff/Spear
Effect: A close combat weapon in which the main fighting part of the weapon is fitted to the end of a long shaft
Special: ---
Drawback: ---
Description: A One-Handed Weapon. These weapons do +6 Amour Points of Damage. The Range Increment of this weapon is 10 meters. A short weapon no longer than 1.2 m (4 feet), making it a suitable thrown weapon. Some have a 3 metal pronged at the end with a 1.2 m (4 feet) shaft. Examples of Short Polearms: Shortspear, and Trident.
Limit: These items may be bought inside any Weapon Shop.
Cost: 2,000 Ryo
Shield, Buckler (Overview)
Rank: "C"
Type: Main, Weapon, Bludgeoning, Shield
Effect: A small, round shield held by a handle or worn on the forearm.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +2 Amour Points of Damage. A small shield worn strapped to the forearm. The user can use a bow or a crossbow without penalties to their Range Increment while carrying it. The user can also use their shield arm to wield a weapon whether they are using their off-hand or using their off hand to help wield a 2-handed weapon. These items are used as protection against blows or missiles or can be used as a weapon. Bucklers are never larger than the user's forearm. Adds +0 Armour Points to Guard Meter. Guard Position reduces Ranged proficiency by 0. Guard Position reduces Movements by 0.
Limit: These items may be bought inside any Weapon Shop.
Cost: 2,000 Ryo
Clubs, Stick Weapons (Overview) (2 In Total)
Rank: "C"
Type: Main, Bludgeoning/Piercing, Club
Effect: Blunt stick like weapons used for bashing, attacking and defense that reaches within a certain length and genre. A style of sticks used in sets of two most of the time.
Special: ---
Drawback: ---
Description: Any type of stick like weapons that reaches to a respectable size of four feet in length but nothing bigger. These sticks can be used for defensive or offensive purposes. Some are used as singular weaponry while some for two. These weapons range from the Hanbo, the Jo, the Kubotan, the Otta, the Tambo, the Tonfa and even the Yawara. These are considered as stick weapons.
Limit: These types of weapons may be capable of being bought inside any Weapon Shop
Cost: 2,000 Ryo per stick.
Secondary Items:
Scroll: Small (Overview) (5 In Total)
Rank: "C"
Type: Secondary, 1 per Slot, Book, Scroll
Effect: A roll of parchment or paper for writing or painting on. This scroll has a 20 Capacity.
Special: ---
Drawback: ---
Description: Picture A scroll is a heavy sheet of fine vellum or high-quality paper. The sheet is reinforced at the top and bottom with strips of leather slightly longer than the sheet is wide. Scrolls are usually fitted with reinforcing rods at each end rather than simple strips of leather. To protect it from wrinkling or tearing, a scroll is rolled up from both ends to form a double cylinder. (This also helps the user unroll the scroll quickly.) The scroll is placed in a tube of ivory, jade, leather, metal, or wood. Most scroll cases are inscribed with Seals which often identify the owner or the Jutsus stored on the scrolls inside. The Seals sometimes hide traps. The Center Rod of a Small Scroll 8 inches in length while it is 1 inch in diameter; the paper is 0.436 millimeters thick making the roll 20 feet of paper an outer diameter of 2.5 inches.
Limit: These items may be bought inside any Book Shop.
Cost: 1,500 Ryo Each
Kunai (Overview) (20 In Total)
Rank: "C" Rank
Type: Secondary, 2 per Slot, Piercing/Slashing, Knife
Effect: A kunai is a tool derived from the masonry trowel.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +4 Amour Points of Damage. The Range Increment of this weapon is 5 meters. A kunai has a blade that is about less than 1 foot in length. The user gains a +10 bonus on Sleight of Hand Skill to conceal a knife on their body.
Limit: These items may be bought inside any Weapon Shop.
Cost: 1,000 Ryo per Slot, or 500 Ryo Each.
Shuriken, Bo (Overview) (60 In Total)
Rank: "C" Rank
Type: Secondary, 15 per Slot, Piercing, Shuriken
Effect: A shuriken is a small piece of metal with sharpened edges, designed for throwing.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +2 Amour Points of Damage. The Range Increment of this weapon is 5 meters. Although they are thrown weapons, shuriken are quick and easy to draw, thus allowing the user to draw such weapons without the need of a movement. A shuriken can't be used as a melee weapon. Bo-shuriken are throwing weapons consisting of a straight iron or steel spike, usually four-sided but sometimes round or octagonal in shape.
Limit: These items may be bought inside any Weapon Shop.
Cost: 1,500 Ryo per Slot, or 100 Ryo Each.
(10 In Total)
Rank: "C" Rank
Type: Secondary, 2 per Slot, Piercing/Slashing, Knife
Effect: An instrument composed of a blade fixed into a handle, used for cutting or as a weapon.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +4 Amour Points of Damage. The Range Increment of this weapon is 5 meters. A knife has a blade that is about less than 1 foot in length. The user gains a +10 bonus on Sleight of Hand Skill to conceal a knife on their body.
Limit: These items may be bought inside any Weapon Shop.
Cost: 1,000 Ryo per Slot, or 500 Ryo Each.
Caltrops (Overview) (32 In Total)
Rank: "C" Rank
Type: Secondary, 16 per Slot, Piercing, Caltrops
Effect: A spiked device thrown on the ground to impede characters.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +1 Amour Points of Damage. The Range Increment of this weapon is 5 meters. A caltrop is a 4-pronged iron spike crafted so that one prong faces up no matter how the caltrop comes to rest. The user scatters caltrops on the ground in the hope that the opponent steps on them or at least forced to slow down to avoid them. 1 slot of caltrops cover an area 2 meter squared. Each time a creature moves into an area covered by caltrops or spends a round fighting while standing in an area, they may step on one. If the opponent steps on a caltrop the Caltrop deals 1 Armour Points of Damage, and the opponent's movements is reduced by 1/2 because its foot is wounded. This movement penalty lasts for 24 hours, or until the creature is treated with a First Aid: Healing Hard Check, or they are healed from minor wounds. A charging or running creature must immediately stop if it steps on a caltrop.
Limit: These items may be bought inside any Weapon Shop.
Cost: 1,600 Ryo per Slot, or 100 Ryo Each
Scroll: Tag, Explosive (Overview)
Rank: "S"
Type: Secondary, 80 per Slot, Book, Tag
Effect: Explosives Tags are scraps of paper inscribed with a Glyph of Warding.
Special: ---
Drawback: ---
Description: Explosives Tags are scraps of paper inscribed with a Glyph of Warding. Normally when they are infused with Chakra, they will explode after a set amount of time, remotely, or after being ignited by flame. The tags can be attached to a surface or wrapped around a weapon to be thrown at an opponent. They are very versatile and one of the basic tools. When an explosive tag is detonated remotely, a user tends to use the "Snake" handseal (Uses "E" Rank Chakra and Jutsu Handeals to perform). Similarly, when used remotely, explosive tags can be detonated in sequence, allowing them to be used to trap opponents. When Purchasing: Must designate the type of Explosive (Force, Fire, Cold, Sonic, Lightning, Acid, Negative, or Radiant). All Explosive Tags have a Glyph of Warding equal to Advanced Mastery in Warding Ritual Skill (Base Damage equals to 24 Armour Points of Damage). Must designate a password (if applicable), or exception (if applicable). Please look at Glyph of Warding for more information. Stronger Explosive Tags are created by Playable Characters who know the Glyph of Warding Ritual.
Limit: These items may be bought inside any Book Shop.
Cost: 860 Ryo Each.
Rank: "C"
Type: Secondary, 1 per Slot, Book, Scroll
Effect: A roll of parchment or paper for writing or painting on. This scroll has a 20 Capacity.
Special: ---
Drawback: ---
Description: Picture A scroll is a heavy sheet of fine vellum or high-quality paper. The sheet is reinforced at the top and bottom with strips of leather slightly longer than the sheet is wide. Scrolls are usually fitted with reinforcing rods at each end rather than simple strips of leather. To protect it from wrinkling or tearing, a scroll is rolled up from both ends to form a double cylinder. (This also helps the user unroll the scroll quickly.) The scroll is placed in a tube of ivory, jade, leather, metal, or wood. Most scroll cases are inscribed with Seals which often identify the owner or the Jutsus stored on the scrolls inside. The Seals sometimes hide traps. The Center Rod of a Small Scroll 8 inches in length while it is 1 inch in diameter; the paper is 0.436 millimeters thick making the roll 20 feet of paper an outer diameter of 2.5 inches.
Limit: These items may be bought inside any Book Shop.
Cost: 1,500 Ryo Each
Kunai (Overview) (20 In Total)
Rank: "C" Rank
Type: Secondary, 2 per Slot, Piercing/Slashing, Knife
Effect: A kunai is a tool derived from the masonry trowel.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +4 Amour Points of Damage. The Range Increment of this weapon is 5 meters. A kunai has a blade that is about less than 1 foot in length. The user gains a +10 bonus on Sleight of Hand Skill to conceal a knife on their body.
Limit: These items may be bought inside any Weapon Shop.
Cost: 1,000 Ryo per Slot, or 500 Ryo Each.
Shuriken, Bo (Overview) (60 In Total)
Rank: "C" Rank
Type: Secondary, 15 per Slot, Piercing, Shuriken
Effect: A shuriken is a small piece of metal with sharpened edges, designed for throwing.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +2 Amour Points of Damage. The Range Increment of this weapon is 5 meters. Although they are thrown weapons, shuriken are quick and easy to draw, thus allowing the user to draw such weapons without the need of a movement. A shuriken can't be used as a melee weapon. Bo-shuriken are throwing weapons consisting of a straight iron or steel spike, usually four-sided but sometimes round or octagonal in shape.
Limit: These items may be bought inside any Weapon Shop.
Cost: 1,500 Ryo per Slot, or 100 Ryo Each.
(10 In Total)
Rank: "C" Rank
Type: Secondary, 2 per Slot, Piercing/Slashing, Knife
Effect: An instrument composed of a blade fixed into a handle, used for cutting or as a weapon.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +4 Amour Points of Damage. The Range Increment of this weapon is 5 meters. A knife has a blade that is about less than 1 foot in length. The user gains a +10 bonus on Sleight of Hand Skill to conceal a knife on their body.
Limit: These items may be bought inside any Weapon Shop.
Cost: 1,000 Ryo per Slot, or 500 Ryo Each.
Caltrops (Overview) (32 In Total)
Rank: "C" Rank
Type: Secondary, 16 per Slot, Piercing, Caltrops
Effect: A spiked device thrown on the ground to impede characters.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +1 Amour Points of Damage. The Range Increment of this weapon is 5 meters. A caltrop is a 4-pronged iron spike crafted so that one prong faces up no matter how the caltrop comes to rest. The user scatters caltrops on the ground in the hope that the opponent steps on them or at least forced to slow down to avoid them. 1 slot of caltrops cover an area 2 meter squared. Each time a creature moves into an area covered by caltrops or spends a round fighting while standing in an area, they may step on one. If the opponent steps on a caltrop the Caltrop deals 1 Armour Points of Damage, and the opponent's movements is reduced by 1/2 because its foot is wounded. This movement penalty lasts for 24 hours, or until the creature is treated with a First Aid: Healing Hard Check, or they are healed from minor wounds. A charging or running creature must immediately stop if it steps on a caltrop.
Limit: These items may be bought inside any Weapon Shop.
Cost: 1,600 Ryo per Slot, or 100 Ryo Each
Scroll: Tag, Explosive (Overview)
Rank: "S"
Type: Secondary, 80 per Slot, Book, Tag
Effect: Explosives Tags are scraps of paper inscribed with a Glyph of Warding.
Special: ---
Drawback: ---
Description: Explosives Tags are scraps of paper inscribed with a Glyph of Warding. Normally when they are infused with Chakra, they will explode after a set amount of time, remotely, or after being ignited by flame. The tags can be attached to a surface or wrapped around a weapon to be thrown at an opponent. They are very versatile and one of the basic tools. When an explosive tag is detonated remotely, a user tends to use the "Snake" handseal (Uses "E" Rank Chakra and Jutsu Handeals to perform). Similarly, when used remotely, explosive tags can be detonated in sequence, allowing them to be used to trap opponents. When Purchasing: Must designate the type of Explosive (Force, Fire, Cold, Sonic, Lightning, Acid, Negative, or Radiant). All Explosive Tags have a Glyph of Warding equal to Advanced Mastery in Warding Ritual Skill (Base Damage equals to 24 Armour Points of Damage). Must designate a password (if applicable), or exception (if applicable). Please look at Glyph of Warding for more information. Stronger Explosive Tags are created by Playable Characters who know the Glyph of Warding Ritual.
Limit: These items may be bought inside any Book Shop.
Cost: 860 Ryo Each.
Non-Weapon Items
Apparel:
Footwear
Rank: "C"
Type: Main, Slot Holder, 0 Slots, Clothing
Effect: Footwear can be worn on the feet of a person
Special: ---
Drawback: ---
Description: Outer coverings for the feet, such as shoes, boots, and sandals. Footwear refers to garments worn on the feet, which originally serves to purpose of protection against adversities of the environment, usually regarding ground textures and temperature. Footwear in the manner of shoes therefore primarily serves the purpose to ease the locomotion and prevent injuries. Secondly footwear can also be used for fashion and adornment as well as to indicate the status or rank of the person within a social structure. Socks and other hosiery are typically worn additionally between the feet and other footwear for further comfort and relief. Cultures have different customs regarding footwear. These include not using any in some situations, usually bearing a symbolic meaning. Footwear have no slots, but a Half Pouch can be applied along the inside of footwear.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 600 Ryo per Pair.
Handwear
Rank: "C"
Type: Main, Slot Holder, 0 Slots, Clothing
Effect: Handwear includes gloves worn over the hands.
Special: ---
Drawback: ---
Description: Handwear is a garment covering the whole hand. handwear has separate sheathes or openings for each finger and the thumb. Handwear protect and comfort hands against cold or heat, damage by friction, abrasion or chemicals, and disease; or in turn to provide a guard for what a bare hand should not touch. Latex, rubber or vinyl disposable gloves are often worn by health care professionals as hygiene and contamination protection measures. Handwear have no slots, but a Half Pouch can be applied along the inside of handwear.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 600 Ryo per Pair.
Shirt
Rank: "C"
Type: Main, Slot Holder, 0 Slots, Clothing
Effect: Shirts are clothing worn over the chest of a user's character.
Special: ---
Drawback: ---
Description: Shirts come in many different styles and colors. A shirt is a cloth garment for the upper body. Originally an undergarment worn exclusively by men and women it has become a catch-all term for a broad variety of upper-body garments and undergarments. In some countries a shirt is more specifically a garment with a collar, sleeves with cuffs, and a full vertical opening with buttons or snaps. A shirt can also be worn with a necktie under the shirt collar. Shirts have no slots and they have no areas to carry pouches.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 500 Ryo Each.
Skirt
Rank: "C"
Type: Main, Slot Holder, 0 Slots, Clothing
Effect: A skirt is the lower part of a woman's dress or gown, covering the person from the waist downwards, or a separate outer garment serving this purpose.
Special: ---
Drawback: ---
Description: A skirt is the lower part of a woman's dress or gown, covering the person from the waist downwards, or a separate outer garment serving this purpose. The hemline of skirts can vary from micro to floor-length and can vary according to cultural conceptions of modesty and aesthetics as well as the wearer's personal taste, which can be influenced by such factors as fashion and social context. Most skirts are self-standing garments, but some skirt-looking panels may be part of another garment such as leggings, shorts, and swimsuits. At its simplest, a skirt can be a draped garment made out of a single piece of material (such as pareos), but most skirts are fitted to the body at the waist or hips and fuller below, with the fullness introduced by means of darts, gores, pleats, or panels. Skirts have no slots and they have no areas to carry pouches.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 500 Ryo Each.
Pouch, Scroll (2 In Total)
Rank: "C"
Type: Main, Slot Holder, 1 Slot, Pouch
Effect: A long sized pouch capable of holding 1 slot of items of 8 inches in length.
Special: ---
Drawback: ---
Description: Picture A leather, cloth, wooden material case that can easily hold 1 Scroll. 2 Scroll Pouches take up 1 Pouch Slot when applying to Individual Integrated Fighting System apparel and other basic apparel. The Dimensions are 8 inches in height, 2.5 inches wide and length. This pouch is specifically designed for items with lengths longer than 4 inches. These pouches are primarily meant for scrolls, kunai, knives, senbon and other items with similar lengths. Scroll Pouches may be sold individually and attached to belts or other strapped objects, or may be sold as part of Basic Clothing. Multiple Pouches may be purchased connected together.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 200 Ryo Each.
Pack, Waist
Rank: "C"
Type: Main, Slot Holder, 7 Slots, Wearable Container
Effect: An enlarged pouch that fits tightly around your waist.
Special: ---
Drawback: ---
Description: Picture A wearable container can hold up to 7 slots. The waist pack can be worn in 1 of 4 ways: It can be attached to the bottom of a Patrol Pack by passing the stiffened webbing straps with the female side release buckles through the 4 webbing keepers on the bottom of the patrol pack. It can be attached directly to a tactical Vest taking up 3 Pouch Slots. by utilizing the stiffened webbing tabs on back woven in the corresponding slots on the back of the Tactical Vest. It can be carried in the "stand alone" configuration by utilizing the attached 2 inch wide waist belt. This method allows the user to rotate the waist pouch around in front to easily access the contents of the pack without removing a Patrol Pack or a Tactical Vest. When not used in this mode, the attached waist belt is stowed into the tunnel on back of the waist pack. It can be attached directly to the Main Pack by passing the side release buckle and straps through the webbing below the claymore pouch on the main pack.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 1,400 Ryo Each.
Rank: "C"
Type: Main, Slot Holder, 0 Slots, Clothing
Effect: Footwear can be worn on the feet of a person
Special: ---
Drawback: ---
Description: Outer coverings for the feet, such as shoes, boots, and sandals. Footwear refers to garments worn on the feet, which originally serves to purpose of protection against adversities of the environment, usually regarding ground textures and temperature. Footwear in the manner of shoes therefore primarily serves the purpose to ease the locomotion and prevent injuries. Secondly footwear can also be used for fashion and adornment as well as to indicate the status or rank of the person within a social structure. Socks and other hosiery are typically worn additionally between the feet and other footwear for further comfort and relief. Cultures have different customs regarding footwear. These include not using any in some situations, usually bearing a symbolic meaning. Footwear have no slots, but a Half Pouch can be applied along the inside of footwear.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 600 Ryo per Pair.
Handwear
Rank: "C"
Type: Main, Slot Holder, 0 Slots, Clothing
Effect: Handwear includes gloves worn over the hands.
Special: ---
Drawback: ---
Description: Handwear is a garment covering the whole hand. handwear has separate sheathes or openings for each finger and the thumb. Handwear protect and comfort hands against cold or heat, damage by friction, abrasion or chemicals, and disease; or in turn to provide a guard for what a bare hand should not touch. Latex, rubber or vinyl disposable gloves are often worn by health care professionals as hygiene and contamination protection measures. Handwear have no slots, but a Half Pouch can be applied along the inside of handwear.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 600 Ryo per Pair.
Shirt
Rank: "C"
Type: Main, Slot Holder, 0 Slots, Clothing
Effect: Shirts are clothing worn over the chest of a user's character.
Special: ---
Drawback: ---
Description: Shirts come in many different styles and colors. A shirt is a cloth garment for the upper body. Originally an undergarment worn exclusively by men and women it has become a catch-all term for a broad variety of upper-body garments and undergarments. In some countries a shirt is more specifically a garment with a collar, sleeves with cuffs, and a full vertical opening with buttons or snaps. A shirt can also be worn with a necktie under the shirt collar. Shirts have no slots and they have no areas to carry pouches.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 500 Ryo Each.
Skirt
Rank: "C"
Type: Main, Slot Holder, 0 Slots, Clothing
Effect: A skirt is the lower part of a woman's dress or gown, covering the person from the waist downwards, or a separate outer garment serving this purpose.
Special: ---
Drawback: ---
Description: A skirt is the lower part of a woman's dress or gown, covering the person from the waist downwards, or a separate outer garment serving this purpose. The hemline of skirts can vary from micro to floor-length and can vary according to cultural conceptions of modesty and aesthetics as well as the wearer's personal taste, which can be influenced by such factors as fashion and social context. Most skirts are self-standing garments, but some skirt-looking panels may be part of another garment such as leggings, shorts, and swimsuits. At its simplest, a skirt can be a draped garment made out of a single piece of material (such as pareos), but most skirts are fitted to the body at the waist or hips and fuller below, with the fullness introduced by means of darts, gores, pleats, or panels. Skirts have no slots and they have no areas to carry pouches.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 500 Ryo Each.
Pouch, Scroll (2 In Total)
Rank: "C"
Type: Main, Slot Holder, 1 Slot, Pouch
Effect: A long sized pouch capable of holding 1 slot of items of 8 inches in length.
Special: ---
Drawback: ---
Description: Picture A leather, cloth, wooden material case that can easily hold 1 Scroll. 2 Scroll Pouches take up 1 Pouch Slot when applying to Individual Integrated Fighting System apparel and other basic apparel. The Dimensions are 8 inches in height, 2.5 inches wide and length. This pouch is specifically designed for items with lengths longer than 4 inches. These pouches are primarily meant for scrolls, kunai, knives, senbon and other items with similar lengths. Scroll Pouches may be sold individually and attached to belts or other strapped objects, or may be sold as part of Basic Clothing. Multiple Pouches may be purchased connected together.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 200 Ryo Each.
Pack, Waist
Rank: "C"
Type: Main, Slot Holder, 7 Slots, Wearable Container
Effect: An enlarged pouch that fits tightly around your waist.
Special: ---
Drawback: ---
Description: Picture A wearable container can hold up to 7 slots. The waist pack can be worn in 1 of 4 ways: It can be attached to the bottom of a Patrol Pack by passing the stiffened webbing straps with the female side release buckles through the 4 webbing keepers on the bottom of the patrol pack. It can be attached directly to a tactical Vest taking up 3 Pouch Slots. by utilizing the stiffened webbing tabs on back woven in the corresponding slots on the back of the Tactical Vest. It can be carried in the "stand alone" configuration by utilizing the attached 2 inch wide waist belt. This method allows the user to rotate the waist pouch around in front to easily access the contents of the pack without removing a Patrol Pack or a Tactical Vest. When not used in this mode, the attached waist belt is stowed into the tunnel on back of the waist pack. It can be attached directly to the Main Pack by passing the side release buckle and straps through the webbing below the claymore pouch on the main pack.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 1,400 Ryo Each.
Character Depth
Personality:
Few persons exhibit an executive kind of personality and one those persons that are blessed with this personality is Kan Kan. These kind of people are good at making their community follow their orders to maintain peace and order, Kan Kan is no exception for this. She'll always participates in event that likewise be beneficial to communities or families who are willing to participate in the said event. She might also force herself to let them participate if the higher authority said it to do so. Furthermore she also shows to her tasks that she's dedicated to finish them within the time limit which leads her to an extent where she puts all of her time to the said task even if it means that she wouldn't be able to rest at all. One may say she's obsessed with proper etiquette but as long as you don't cross her with uncertainties then no further conflict can be created. With all this trait you might be able to summarize this into one word, "strict."
Due to being born in a rich family, she sometimes dislike poor people and thinks of them as dirty beings. Her views only seems to change when a person is injured neither rich or not. She sometimes becomes sassy when hanging around with her friends but nonetheless she remains proper.
But there's one thing that the people don't know about her. All of these things that she showed to them is just the reflection of her non liberated life that's filled with bars, chains and cages that made her forced to be what she is today. Her life molded her to be a perfect daughter in which she doesn't want to be at all. Will she able break these obstacles that runs towards her path or believe in a more renowned way of etiquette with freedom. She may or may not be able to know the real answer.
Appearance:
Kan Kan is described as a rich kid in the land of grass. Like all of the other wealthy person in her place, she's able to buy almost anything in her desire which made her look like a fashionista. She's also seen to have a tremendous amount of outfit in her closet that she rarely wears though there's a one common thing that she wears most of the time. A red shirt that exposes her midriff in pair with her thin pink skirt that only covers her leg. She also wears mesh armour on her highs, elbows and knees.
On her back you can see her long waist pack that stores her medium sized scroll along with her smaller scrolls. On her hand you can see her blue gloves. As you look further below you can see her low heeled sandals. Unlike most of the other ninjas in her village she doesn't wear her forehead protector.
On occasions like summer, she wears a more revealing outfit composed of a shirt that only covers her upper body while it still exposes her midriff. She wears a short that covers her upper leg and a pair of slippers to match up her outfit. She still wears her mesh armour and her long waist pack during this occasion.
Most of the people in her place describe her as unique and beautiful. Her face shape is oval while her skin is rosy white. Her eyes are red and her lips is red-ish in color while its size is only normal. Her hair style is not that fancy as she only lets it flows out. It is a long black hair that extends to her waist. She also wears a small ribbon as a hairpin.
For a women her height seems normal for her age, standing around at five feet is common in her community. Her body can be describe as slim due to her control over her diet. She also seems to exercise to maintain her body weight.
Background:
It was long windy day. It was giving the couple a hard time as they wondered off beyond the borders of Konohagakure. They were rich as they travel along with their maids and guards. They even hired some ninjas to escort them out of the village. As they depart the village no one knows the reasons why even their consumers didn't know the reason but one thing is for sure, the store wouldn't be there for long.
As the story unfolds, the couple holds a valuable asset in the land as they are known for being rich investors of money to other lands where their apparels are widely known for. They might have left Konohagakure but it's only for the safety of their family that they're trying to create. Most of their consumers are worried that their high quality clothing might vanish from the Konohagakure but they were wrong. They only moved the main branch of MA's Clothing App to Kusagakure for investment purposes but they also have left a branch in Konohagakure before their departure.
As they say news does fly anywhere. That news was all about Kusagakure being one of the safest and highly efficient land for investment. The news caught the couple's eyes and decided to invest in Kusagakure.
One thing that Mrs. and Mr. Kan do know is that konohagakure is famed for its best medical techniques but there's a deadline for their investment which means that they are urgently needed to go to Kusagakure even though Mrs. Kan is pregnant.
As they travel to Kusagakure their lives are eventually settled. They established a luxurious life in there. They are also known for their power throughout the community. The couple exhibited a nice attitude throughout their settlement but no one knows in the community that it was just an act. They didn't know that the couple are thirsty for power and wealth.
Kan Kan was the daughter of Mr. and Mrs. Kan though unlike the other kids in her community, she only remained in her house being taught by her parents to be a leaders as they have a devious plan of taking over the community with the use of her. She's forced to be perfect in their eyes but it only made Kan Kan upset since no one wanted to be the best if you're force to do so. She's also enrolled by her parents in the academy to be a respected kunoichi which will help them gain more reputation as one of the most influential persons of Kusagakure.
Kan Kan only gained freedom during these years. Being blinded by her parents power, she became a woman of proper etiquette with strict values over the people. She became more free willed but not to an extant where she experiences a complete freedom though it helped her to be more open as seen through her appearance.
She entered the academy at the age of 7 and graduated at the age of 12. She became one the top students during these years. During that time she developed an interest towards scrolls and weapons. She became fascinated with storing and releasing such items in such small things. She eventually developed her own style as she became skilled at different kind of weapons from throwing to using them for melee combat. She also became skilled with scrolls as she used them in combine with her throwing skills to use multiple weapons at once from throwing multiple kunais to summoning her staff. She even learned a form of hand to hand combat to make herself viable even without a weapon. She also learned some ninjutsu but she lends her whole time mastering the usage of scrolls.
After graduating the academy her bodyguards leaved due to her orders, she then lend her whole time training and if there's an event happening in her community she's always there to organize them. One thing is for sure, even though her parents raised her to be proper she's glad that she enjoys organizing events...or is she.