Isle of Ghosts: Those Left Behind
Sept 5, 2017 7:27:51 GMT -7
Post by Spectre of the Falls(Kuroki) on Sept 5, 2017 7:27:51 GMT -7
Spectre shook his head. For this one seemed a simple one, as he did not spot a sword around the skeleton. Obviously this spirit died before it could bring honor to its clan. And then its sword was removed. So it was time to look around to find its sword, Kuroki took the time to note the symbols that would be on the rusty shield and any scraps of cloth that were left. He wanted to make sure to get the right sword for the spirit.
Using his skills of observation and Tracking, he began to search the area around the skeleton for clues. It shouldn't be far for signs of a long ago battle. And then it would be tracking the victor to find the sword. Maybe he would even find a sword a short ways away.
Using his skills of observation and Tracking, he began to search the area around the skeleton for clues. It shouldn't be far for signs of a long ago battle. And then it would be tracking the victor to find the sword. Maybe he would even find a sword a short ways away.
Observation 64
Rank: "E"
Skill Level: Advanced
Skill: Skill
Effect: This skill focuses certain powers of observation - sight, smell, hearing, and touch.
Special: ---
Drawback: ---
Description: Can be learned by an Animal. A failed check indicates that the character is oblivious until the thing is pointed out to him. This skill is important for ferreting out advancing enemies or ambushes, generally real-time events and actions occurring, versus scrutiny, which covers static objects or areas. A Game Master may roll an Observation skill check for a Character any time there is an NPC, monster, event or happening that a character might notice, even if he did not specifically state that he is monitoring his surroundings. Characters are capable of noticing any event within their perception. Observation reveals only facts, not motivation. If user has 25 or more Ranks in Evidence Analysis user gains a Synergy Bonus +10 to Observation. Each time learned user gets 1 die roll to increase the skill.
Limit: ---
Tracking 50
Rank: "D"
Skill Level: Average
Skill: Skill
Effect: Characters use this skill to follow the trail of animals and other persons.
Special: ---
Drawback: ---
Description: Can be learned by an Animal. Tracking means the user found a trail if they gain the check, while failure means they did not. If user fails this initial skill check, they simply cannot find that particular trail. After finding a trail, further checks may be necessary depending on the situation. Darkness, falling rain/snow, a dust storm, moving from one terrain to another (such as from sand to rock), one trail splitting into 2 or crossing water are examples why a user might need another Tracking check. Look in Task Skills thread found in the Skills and Traits Index for more information. Each time learned user gets 5 die roll to increase the skill.
Limit: ---
Rank: "E"
Skill Level: Advanced
Skill: Skill
Effect: This skill focuses certain powers of observation - sight, smell, hearing, and touch.
Special: ---
Drawback: ---
Description: Can be learned by an Animal. A failed check indicates that the character is oblivious until the thing is pointed out to him. This skill is important for ferreting out advancing enemies or ambushes, generally real-time events and actions occurring, versus scrutiny, which covers static objects or areas. A Game Master may roll an Observation skill check for a Character any time there is an NPC, monster, event or happening that a character might notice, even if he did not specifically state that he is monitoring his surroundings. Characters are capable of noticing any event within their perception. Observation reveals only facts, not motivation. If user has 25 or more Ranks in Evidence Analysis user gains a Synergy Bonus +10 to Observation. Each time learned user gets 1 die roll to increase the skill.
Limit: ---
Tracking 50
Rank: "D"
Skill Level: Average
Skill: Skill
Effect: Characters use this skill to follow the trail of animals and other persons.
Special: ---
Drawback: ---
Description: Can be learned by an Animal. Tracking means the user found a trail if they gain the check, while failure means they did not. If user fails this initial skill check, they simply cannot find that particular trail. After finding a trail, further checks may be necessary depending on the situation. Darkness, falling rain/snow, a dust storm, moving from one terrain to another (such as from sand to rock), one trail splitting into 2 or crossing water are examples why a user might need another Tracking check. Look in Task Skills thread found in the Skills and Traits Index for more information. Each time learned user gets 5 die roll to increase the skill.
Limit: ---