A playful spar
Apr 25, 2017 14:04:22 GMT -7
Post by Deleted on Apr 25, 2017 14:04:22 GMT -7
Draped in his Stormium and leather armor Shiki looked around at the battlefield. To his hip hung his legendary blade Thanatos covered in his Harness gems. On either of his arms hung a brace of Kunai and a dagger each and a senbon launcher. On his hands each he was wearing a legendary gauntlet that was also encrusted with magical gems each with a piston attachment. Same with his leggings which were also encrusted with magical gems. On each of his legs was a hunting dagger and a similar brace of throwing knives. All his master worked gear was made by a witch who lived deep in the land of the hotsprings.
In his pouches along his vest he had several vials of venom from the anibisia snake. (All saves against an Elder Snake's venom are made at -4 and death comes to those who fail the save in 1d4 rounds.) All his weapons and daggers were coated in the very same venom as well. On his back hung a crossbow notched with a bolt and a spill proof quiver containing 20 bolts. He carried with him 100 exploding tags. He carried two slots of senbon each all coated with the aforementioned poison. Along his arms were three electric slave collars on each of his arms and one around his neck. Each of the collars were set to their most lethal setting. Around his vest hung close to 50 meters of wire coiled around his gear.
The battlefield was a small grassy knoll that was about 100x100 meters apart. In the center was the ruins of a small stone Monte and Bailey that had become rundown and decrepit with age. The old structure was in a serious state of disrepair and parts of the stone castle would be prone to fall apart or fall over if they were stuck with too much force. Each opponent would be roughly 40 meters apart and within each others line of sight.
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Traits.
Inspired
Rank: "C"
Skill: Faith Trait
Effect: A positive force, philosophy, or divine presence fills the user with hope, and is a guiding force of inspiration.
Special: ---
Drawback: ---
Description: Once per day, The user rolls twice and take the better result on Skill checks. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Storm-Touched
Rank: "C"
Skill: Chakra trait
Effect: User's share an affinity with elemental lightning.
Special: ---
Drawback: ---
Description: User gains a trait bonus of Damage Resistance of +10 Armour Points against creatures and attacks with the Lightning type. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Gifted Adept (Legend Hydra)
Rank: "C"
Skill: Chakra Trait
Effect: Due to seeing the manifestation of a Jutsu the user is able to perform it as if they were higher Class Level.
Special: ---
Drawback: ---
Description: User's interest in Chakra was inspired by witnessing a Jutsu being performed in a particularly dramatic method, perhaps even one that affected them physically or spiritually. This early exposure to Chakra has made it easier for them to work similar Chakra on their own. Pick 1 Jutsu when the user picks this trait—from this point on, whenever the user performs that Jutsu, its effects manifestation at 1 Class Level higher. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Able Learner
Rank: "C"
Skill: Social Trait
Effect: The user has great aptitude for learning.
Special: ---
Drawback: ---
Description: When learning a skill, the skill states how many times a die roll may be applied to show how much they learned within that skill. Example, when a user learns "Botany" they gain 5 die rolls. This "trait" increases the amount of die rolls by 1.5 rounded to the highest number at 1 die roll per learning, however any number higher than 1 die roll is rounded down. For example: User learns Botany and gains 5 die rolls. With this Trait they will gain 7 die rolls. However if a user learns Lockpicking they normally get 1 die roll, however with this Trait they will gain 2 die rolls.
Limit: Must start with Character; replaces 2 Freebies.
Elemental Pupil (lightning)
Rank: "C"
Skill: Regional Trait
Effect: User has studied at the feet of the masters of Release Chakra, and so increased their own mastery of the elements.
Special: ---
Drawback: ---
Description: Choose one of the energy types, Ice, Lightning, or Fire. When performing a Jutsu of "D" Rank or higher that deals damage of their chosen energy type, the Jutsu does 10 Armour Points of additional damage of the same type. This trait replaces 1 Freebies.
Volatile Conduit
Rank: "C"
Skill: Chakra Trait
Effect: The user has discovered a secret that enhances the energy of some Jutsus.
Special: ---
Drawback: ---
Description: Once per day without taking any movements or handseals, when the user performs a Jutsu that deals acid, ice, lightning, or fire damage, they can enhance that Jutsu with Volatile energy. When they do, it deals 10 Armour Points worth of extra damage of the same energy type. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Signature Jutsu (Thunder stormraven)
Rank: "C"
Skill: Regional Trait
Effect: User has learned a mystical secret that empowers their Jutsu Performing.
Special: ---
Drawback: ---
Description: Pick one Jutsu when they choose this trait—from this point on, whenever the user performs this Jutsu, they do so at 1 Rank higher. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Augments
Psionic Shield
Rank: "S"
Type: Augmentation
Effect: User's mind evolves to reject intrusion, giving a distinct advantage over mind-affecting abilities.
Special: To perform: 12 hour; Duration: Permanent
Drawback: ---
Description: Neutral - Takes up 6 Augmentation Points. User gains a +4 Ritual bonus to all saves made resist any mind-affecting Jutsus. Furthermore, the user can extend their Psionic Shield to all characters or creatures immediately adjacent to the user by spending a full round of concentration on maintaining the Psionic Shield. If in any round the user does not take the full round to maintain the shield, the bonus applies only to the user and not to thee adjacent allies.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 48,000 Ryo Performing Price: 36,000 Ryo
Adrenaline Jolt
Rank: "B"
Type: Augmentation
Effect: User can flood their bloodstream with extreme amounts of adrenaline to temporarily boost their Strength or Movements.
Special: To perform: 3 hours; Duration: Permanent
Drawback: ---
Description: Internal - Takes up 3 Augmentation Points. Once per day, without taking a movement, the user can temporarily increase their TaiJutsu power by +10 Armour Points or their Movements by 1d4+1 points. The increase lasts for a number of rounds equal to 3 +1 per Class Level.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 23,000 Ryo Performing Price: 17,000 Ryo
Enhanced Metabolism
Rank: "B"
Type: Augmentation
Effect: Accelerated electrical impulses along your central nervous system have given you enhanced reaction times.
Special: To perform: 12 hours; Duration: Permanent
Drawback: User cannot take this Augmentation if they have the Lethargy drawback.
Description: Internal - Takes up 2 Augmentation Points. User gains a +1 Ritual bonus to movements.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 23,000 Ryo Performing Price: 17,000 Ryo
Achilles Heel
(Right eye)
Rank: "C"
Type: Augmentation
Effect: User has a major weakness that can be exploited.
Special: To perform: 1 hours; Duration: Permanent
Drawback: ---
Description: Neutral - Drawback - Gives Back 2 Augmentation Points. Any attack on this small spot gains an additional +20 Armour Ponts and bypasses all Natural Damage Reduction/Hardness.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 9,000 Ryo Performing Price: 2,000 Ryo
Achilles Heel
(left eye)
Rank: "C"
Type: Augmentation
Effect: User has a major weakness that can be exploited.
Special: To perform: 1 hours; Duration: Permanent
Drawback: ---
Description: Neutral - Drawback - Gives Back 2 Augmentation Points. Any attack on this small spot gains an additional +20 Armour Ponts and bypasses all Natural Damage Reduction/Hardness.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 9,000 Ryo Performing Price: 2,000 Ryo
(All the rest of the traits and skills can be found here. http:narutoforumrp.proboards.com/thread/109105/shiki-senri-revamperino?page=1&scrollTo=1013648)
In his pouches along his vest he had several vials of venom from the anibisia snake. (All saves against an Elder Snake's venom are made at -4 and death comes to those who fail the save in 1d4 rounds.) All his weapons and daggers were coated in the very same venom as well. On his back hung a crossbow notched with a bolt and a spill proof quiver containing 20 bolts. He carried with him 100 exploding tags. He carried two slots of senbon each all coated with the aforementioned poison. Along his arms were three electric slave collars on each of his arms and one around his neck. Each of the collars were set to their most lethal setting. Around his vest hung close to 50 meters of wire coiled around his gear.
The battlefield was a small grassy knoll that was about 100x100 meters apart. In the center was the ruins of a small stone Monte and Bailey that had become rundown and decrepit with age. The old structure was in a serious state of disrepair and parts of the stone castle would be prone to fall apart or fall over if they were stuck with too much force. Each opponent would be roughly 40 meters apart and within each others line of sight.
------------------------------------------------------------------------------------------
Traits.
Inspired
Rank: "C"
Skill: Faith Trait
Effect: A positive force, philosophy, or divine presence fills the user with hope, and is a guiding force of inspiration.
Special: ---
Drawback: ---
Description: Once per day, The user rolls twice and take the better result on Skill checks. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Storm-Touched
Rank: "C"
Skill: Chakra trait
Effect: User's share an affinity with elemental lightning.
Special: ---
Drawback: ---
Description: User gains a trait bonus of Damage Resistance of +10 Armour Points against creatures and attacks with the Lightning type. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Gifted Adept (Legend Hydra)
Rank: "C"
Skill: Chakra Trait
Effect: Due to seeing the manifestation of a Jutsu the user is able to perform it as if they were higher Class Level.
Special: ---
Drawback: ---
Description: User's interest in Chakra was inspired by witnessing a Jutsu being performed in a particularly dramatic method, perhaps even one that affected them physically or spiritually. This early exposure to Chakra has made it easier for them to work similar Chakra on their own. Pick 1 Jutsu when the user picks this trait—from this point on, whenever the user performs that Jutsu, its effects manifestation at 1 Class Level higher. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Able Learner
Rank: "C"
Skill: Social Trait
Effect: The user has great aptitude for learning.
Special: ---
Drawback: ---
Description: When learning a skill, the skill states how many times a die roll may be applied to show how much they learned within that skill. Example, when a user learns "Botany" they gain 5 die rolls. This "trait" increases the amount of die rolls by 1.5 rounded to the highest number at 1 die roll per learning, however any number higher than 1 die roll is rounded down. For example: User learns Botany and gains 5 die rolls. With this Trait they will gain 7 die rolls. However if a user learns Lockpicking they normally get 1 die roll, however with this Trait they will gain 2 die rolls.
Limit: Must start with Character; replaces 2 Freebies.
Elemental Pupil (lightning)
Rank: "C"
Skill: Regional Trait
Effect: User has studied at the feet of the masters of Release Chakra, and so increased their own mastery of the elements.
Special: ---
Drawback: ---
Description: Choose one of the energy types, Ice, Lightning, or Fire. When performing a Jutsu of "D" Rank or higher that deals damage of their chosen energy type, the Jutsu does 10 Armour Points of additional damage of the same type. This trait replaces 1 Freebies.
Volatile Conduit
Rank: "C"
Skill: Chakra Trait
Effect: The user has discovered a secret that enhances the energy of some Jutsus.
Special: ---
Drawback: ---
Description: Once per day without taking any movements or handseals, when the user performs a Jutsu that deals acid, ice, lightning, or fire damage, they can enhance that Jutsu with Volatile energy. When they do, it deals 10 Armour Points worth of extra damage of the same energy type. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Signature Jutsu (Thunder stormraven)
Rank: "C"
Skill: Regional Trait
Effect: User has learned a mystical secret that empowers their Jutsu Performing.
Special: ---
Drawback: ---
Description: Pick one Jutsu when they choose this trait—from this point on, whenever the user performs this Jutsu, they do so at 1 Rank higher. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Augments
Psionic Shield
Rank: "S"
Type: Augmentation
Effect: User's mind evolves to reject intrusion, giving a distinct advantage over mind-affecting abilities.
Special: To perform: 12 hour; Duration: Permanent
Drawback: ---
Description: Neutral - Takes up 6 Augmentation Points. User gains a +4 Ritual bonus to all saves made resist any mind-affecting Jutsus. Furthermore, the user can extend their Psionic Shield to all characters or creatures immediately adjacent to the user by spending a full round of concentration on maintaining the Psionic Shield. If in any round the user does not take the full round to maintain the shield, the bonus applies only to the user and not to thee adjacent allies.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 48,000 Ryo Performing Price: 36,000 Ryo
Adrenaline Jolt
Rank: "B"
Type: Augmentation
Effect: User can flood their bloodstream with extreme amounts of adrenaline to temporarily boost their Strength or Movements.
Special: To perform: 3 hours; Duration: Permanent
Drawback: ---
Description: Internal - Takes up 3 Augmentation Points. Once per day, without taking a movement, the user can temporarily increase their TaiJutsu power by +10 Armour Points or their Movements by 1d4+1 points. The increase lasts for a number of rounds equal to 3 +1 per Class Level.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 23,000 Ryo Performing Price: 17,000 Ryo
Enhanced Metabolism
Rank: "B"
Type: Augmentation
Effect: Accelerated electrical impulses along your central nervous system have given you enhanced reaction times.
Special: To perform: 12 hours; Duration: Permanent
Drawback: User cannot take this Augmentation if they have the Lethargy drawback.
Description: Internal - Takes up 2 Augmentation Points. User gains a +1 Ritual bonus to movements.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 23,000 Ryo Performing Price: 17,000 Ryo
Achilles Heel
(Right eye)
Rank: "C"
Type: Augmentation
Effect: User has a major weakness that can be exploited.
Special: To perform: 1 hours; Duration: Permanent
Drawback: ---
Description: Neutral - Drawback - Gives Back 2 Augmentation Points. Any attack on this small spot gains an additional +20 Armour Ponts and bypasses all Natural Damage Reduction/Hardness.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 9,000 Ryo Performing Price: 2,000 Ryo
Achilles Heel
(left eye)
Rank: "C"
Type: Augmentation
Effect: User has a major weakness that can be exploited.
Special: To perform: 1 hours; Duration: Permanent
Drawback: ---
Description: Neutral - Drawback - Gives Back 2 Augmentation Points. Any attack on this small spot gains an additional +20 Armour Ponts and bypasses all Natural Damage Reduction/Hardness.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 9,000 Ryo Performing Price: 2,000 Ryo
(All the rest of the traits and skills can be found here. http:narutoforumrp.proboards.com/thread/109105/shiki-senri-revamperino?page=1&scrollTo=1013648)