A Boy And His Best Friend |T|
May 28, 2017 16:33:12 GMT -7
Post by Deleted on May 28, 2017 16:33:12 GMT -7
x|5 TP 0|125 SP
It seemed like that obvious thing to do at this moment was to perform CPR on the man. Remus shifted his weight onto his knees and places one hand over where the heart resided. The other hand grasped over the first. He then began to steadily pump down onto the man’s ribcage. Trying to apply enough pressure to simulate the beating of the heart. But being careful not to break any of the man’s ribs. He was older, which meant he was more frail. Because of this it was difficult to find the correct force needed.
After pumping down on the man’s chest for several seconds. Remus punched his nose and began to blow air into the man’s lungs. Trying his best to simulate the body’s everyday functions for the man. The shinobi kept on going with this plan. Hoping with every fiber of his being that it would work. Because he knew he couldn’t do much more for the man in their current situation.
Traits:
Able Learner
Rank: "C"
Skill: Social Trait
Effect: The user has great aptitude for learning.
Special: ---
Drawback: ---
Description: When learning a skill, the skill states how many times a die roll may be applied to show how much they learned within that skill. Example, when a user learns "Botany" they gain 5 die rolls. This "trait" increases the amount of die rolls by 1.5 rounded to the highest number at 1 die roll per learning, however any number higher than 1 die roll is rounded down. For example: User learns Botany and gains 5 die rolls. With this Trait they will gain 7 die rolls. However if a user learns Lockpicking they normally get 1 die roll, however with this Trait they will gain 2 die rolls.
Limit: Must start with Character; replaces 2 Freebies.
[/font][/ul]Rank: "C"
Skill: Social Trait
Effect: The user has great aptitude for learning.
Special: ---
Drawback: ---
Description: When learning a skill, the skill states how many times a die roll may be applied to show how much they learned within that skill. Example, when a user learns "Botany" they gain 5 die rolls. This "trait" increases the amount of die rolls by 1.5 rounded to the highest number at 1 die roll per learning, however any number higher than 1 die roll is rounded down. For example: User learns Botany and gains 5 die rolls. With this Trait they will gain 7 die rolls. However if a user learns Lockpicking they normally get 1 die roll, however with this Trait they will gain 2 die rolls.
Limit: Must start with Character; replaces 2 Freebies.