Beatrice, Spirit of Ice
May 8, 2017 21:57:51 GMT -7
Post by Fae of the Wild on May 8, 2017 21:57:51 GMT -7
Name: Beatrice
Bloodlimit: Kaishin
Height: 5'4
Weight: 100 pounds
Age: 23
Gender: Female
Language: Common
Alignment: Chaotic Neutral
Birth Country: Yuki no Kuni
Village: Mizu no Kuni
Special:
Ninjutsu Specialist
GenJutsu Specialist
Misc Slots
Attributing her lineage with the power of ice, her eyes are a brilliant blue, are clear and pure as the melted rivers of Yuki during the summer. Her piercing eyes are framed by finely plucked eyebrows, jet black in colour, shaped into a deceivingly perfect arch. The shape of Beatrice's sockets, are a perfectly balanced almond shape , usually adorned with a blood red eye shadow make up. When she sings, the emotion is clearly set deep into her eyes, allowing people to wonder what she has been through to hold such burden.
Beatrice, as a natural born Kaishin, who are known for the grace and beauty, has an elegant, ovaline shaped face that is accented by very slight gaunt cheeks. Her cheekbones are slightly higher than the average woman, allowing the taunt skin to round together into a slim chin and a small, flat nose, with a round tip.. Being raised in the frozen lands of Yuki, her complexion is that of snow, white as the fresh fallen flakes touch the ground. Her skin is flawless as an ice sculpture, unmarred by the harsh elements she was brought up with. Her posture, due to her upbringing, is upright, but lax, allowing her to show off her bosom and other feminine features that would attract other males. Her ears are small, but perfectly fit with the rest of her pale beauty,
The expectation of beauty that men wanted in a brothel , and her being of the feminine bloodline of the Kaishin, has shaped her body accordingly. From the tea ceremonies she had to perform for her clients, her arms have gained a slight tone to them, but still remaining slender. Her hands are small in size and smooth in touch from the care she has done to maintain her bodies image. Beatrice's has a moderate sized bosom, with supple pink nipples. Her stomach and waist show a slender, slightly hourglass shape that is slightly filled out to show that she is still well fed. From her waist, her butt is also small, size big enough for a nice handful from an average size male's hand. Her legs follow suite and size of her arms, slightly toned but yet still slender. Her body still holds the pale complexion of the snow, which allows an illumination like effect when exposed to light.
Beatrice adored the purity that the color white gave and how it represented her clans specialty of ice and snow. So she wears a pure white kimono, that holds the color and purity of fallen snow. The sleeves of the white kimono go well past her hands, allowing them to be hidden. Up her sleeves, are two daggers, ten inches in length, that she hides if one of her clients had gotten to rough with her. The kimono is also folded in a way that allows her modest bosom to be sightly shown from the v like shape it is in. It is held together with a blood red obi, that is tied in a bow in the back, that matches the heart shaped red lipstick that adorns her thin, waxen lips.
Personality
Her life in the brothel has made her keen on what to look out for when it comes to observing and trusting people. Beatrice came to the conclusion that any man is not to be trusted, that all they see in women are sexual beings to please their every need. She has become efficient to read the body language of people, especially men, to gather a pre judgement of the person she is with. She has been wrong in her judgement and a few have treated her right, but she has killed clients, who mysteriously found their way into the local forest alone, allured by an enchanting voice. Despite her disdain and hatred for most men, her heart calls for helping women in need of help, or children who have lost everything in their life.
Despite what the Mother of the brothel made her do, she never regretted her talent in singing. Her, singing, was a vice to escape the torment she had to endure. Her voice, soft, angelic, always full of emotion, entranced many of her clients. The ones who treated her right payed for her voice, not for her body. When she sang for her clients, her suffering she has had growing up would escape. When she is in an uplifting mood, she enjoy to make people happy with her songs, allowing them to dance slowly to them, or singing to little kids to sleep better. Any other time, her emotions are in check, showing an ice-like persona, giving most the cold shoulder. This attitude would stay calm, ignoring the outside forces, but deep down, her anger will slowly brew, waiting for a moment in time to release her temperamental storm she often held.
To her fellow women, she always had the sense of comfort, as all who were raised in the brothel had. She, and her fellow women, tarnished and befouled by sexual atrocities that men wanted to do, would gather together with one another. Knowing one another allowed for her to actively please the other women in ways the men who payed for them would never do. She wanted to comfort and please the ones who shared her burden, thus allowing herself to be properly pleased and justify her vindictive nature.
With her Kaishin beauty, she has always known she was alluring to most of the opposite sex, and a few of the same sex. Every morning she sees her reflection, smiling at such a momentous sculpture that the gods created, would cress her velvet like skin, adoring every inch of herself. She, if she was a goddess, would have been a child of the Goddess of Beauty and Love. When she compares herself to other women, she thinks and acts far superior in looks than them, often causing distress among one another. But, when she realizes this, she tries to make up for any hostility she may of had towards them.
When her anger is released, a cold, calculating witch comes out to play. She stalks her prey and gather all of the necessary information to properly dispose of the person who unleashed her wrath. With the information she gathered, she utilizes it to formulate a plan to guide them away from a populated area. Her voice is usually bewitched, allowing those who hear her voice to be ensnared by such beauty. The way she kills her victims varies on the degree of the victims actions were. But one thing can be said though, they never end swiftly. Once the kill is finalized, she recollects herself and goes back to having a calm mind that calculates her actions once more.
History
It was a laborious trial, for Beatrice's mother, Candice. Eight months pregnant, father dead, village kicked the mother out for deeds she had no control over or hadn't known of. The father, in a psychotic rage, who was a powerful Kaishin, attacked a nobleman's son with his ice creation. The son had issues with her father, going so far as to say to her father's face 'I'll pay your wife off just to spite you, your legacy and wife will be mine. A piece of lowly trash such as your self deserves nothing. Begone before I have you killed.'
In that moment, the temperatures in the room went frigid and in a moments glance, the nobleman's son was encased in near absolute zero ice. There were guards about, seeing the argument come to bear fruit, doing nothing. But in that moment the father killed the son, four arrows were embedded between his eyes, throat, heart and stomach. In retribution, the mother was exiled from the village, with nothing but her clothes and soon to be born child. It was a cold ordeal, trekking through the frozen tundras of Yuki, limbs slowly becoming numb. Her mother was worn out, she felt as if she was done for, but to only be found by a wandering woman, known as Mom in certain circles.
It wasn't far off where she collapsed, but a warm, cozy tavern was located by what seemed as a busy trade route. Mom brought the pregnant mother in, telling her 'daughters' to prepare a bath, fix a bed and some food. Beatrice's mom was ecstatic and in a dazed state of mind. The night went through a blur, being guided to and fro all over the building. Finally she slept in peace, but not before weeping in anguish at her dead husband and no home for her child. In the morning, Mom was at the end of the bed, with a cup of warm tea. Beatrice's mom greedily took it, thanking Mom perfidiously for her gratitude. Mom wanted to know what the child's name would be. She told Mom, Beatrice for a girl,or Bane for a little boy. In the next month, she was taken care of, but her body was getting tired each passing day, along with her mind. She was still torn over the ordeal that happened a mere month ago.
She learned that the tavern was a brothel for traveling men from all around, shinobi, merchants, noblemen, and wealthy civilians that could afford the women that were housed there. It was a lucrative business, but each women in the brothel treated each other like family, always helping one another, and comforting if things got bad with a client. The men that usually came by did not know how to satisfy a woman, and at the end of the day, the women at the brothel indulged with one another to satisfy their needs that were unable to be fulfilled.
It was finally time for Beatrice to be born in to the world. The brothel was closed down as a mid wife came to deliver the baby. The time of Candice's labor and contractions were short lived as the cries of a feminine beauty was born. Al of the brothel women were gushing over baby Beatrice, some with the look of envy in their eye. But what most did not see, until it was too late, was Candice, smiling softly, with her eyes closed, not breathing. Her purpose was to bring her into the world, and now she was able to be with her husband. Mom decided to raise Beatrice in the brothel, not wanting her to be adopted by unknowing candidates.
When Beatrice was little, around two or three she observed that all the ladies around her were good at something. Rose was an excellent violinist. Violet was a phenomenal cook, and Mom was an actress, singer, and performer. She could easily set the stage for any girl, or ride up or play down anyone. Beatrice was jealous that these women excelled at something and despite her age, she had nothing. Mom took her aside and explained that she was too young to worry about such things, but a three year old's Kaishin pout won her over. With a heavy sigh, she sang a few notes and lyrics, and asked for Beatrice to sing back to her. IT was phenomenal, her young voice was pure, and it was soothing to hear, this was her gift in life, and for her to utilize.
As Beatrice was growing up, many men have made offers to indulge themselves on the younger side of women beauty, but Mom quickly put an end to that, often times banning them from her establishment. Beatrice's duties revolved around cleaning up rooms that the other women used with a client. changing the linen, freshening up the air, setting the atmosphere, things to help out. She was often times seen at formal-casual tea ceremonies, preparing and pouring the tea for her Mom and the noblemen or rich men that came to the establishment. She was often silent around the perverted men that came to release their stress. But when she reached the age of a teenager at thirteen, Mom took her aside and explained to her that she would be starting the trade soon enough.
She was distraught over her first client. A filthy, greasy pig of a man. Rose and Violet tried to comfort her, telling Beatrice it would be easier and easier. With a knowing look with one another, they knew what would help and satisfy Beatrice. They took the young teen into the back bedrooms, were seven other girls were waiting, naked. Till dawn, the ladies made Beatrice feel like a queen, pleasuring her in all ways deemed impossible by a man's view.
Equipment
Sword, Short (Overview) x6
Rank: "C"
Type: Main, Piercing/Slashing, Sword
Effect: A weapon with a long metal blade and a hilt with a hand guard.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +6 Amour Points of Damage. A short sword is about 2 feet in length. Examples of Short Swords: Tanto, Baselard, Cinquedea, Gladius, Kodachi, Xiphos or even the Mechete.
Limit: These items may be bought inside any Weapon Shop.
Cost: 2,000 Ryo
Knife (Overview) x60
Rank: "C" Rank
Type: Secondary, 2 per Slot, Piercing/Slashing, Knife
Effect: An instrument composed of a blade fixed into a handle, used for cutting or as a weapon.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +4 Amour Points of Damage. The Range Increment of this weapon is 5 meters. A knife has a blade that is about less than 1 foot in length. The user gains a +10 bonus on Sleight of Hand Skill to conceal a knife on their body.
Limit: These items may be bought inside any Weapon Shop.
Cost: 1,000 Ryo per Slot, or 500 Ryo Each.
Robe
Rank: "C"
Type: Main, Slot Holder, 0 Slots,
Effect: A robe is a loose-fitting outer garment. Unlike garments described as capes or cloaks, robes usually have sleeves.
Special: ---
Drawback: ---
Description: A gown worn as part of the academic regalia of faculty or students, especially for ceremonial occasions, such as a convocations, congregations or graduations. A gown worn as part of the attire of a judge or barrister. A wide variety of long, flowing religious dress including pulpit robes and the robes worn by various types of monks. A gown worn as part of the official dress of a peer or royalty. Robes give a +10 to Sleight of Hand when worn. Robes can have special straps stitched in place, allowing the Robe to stay fluid and not be bogged down. 1 Robe may have up to 10 of these Straps. Each Strap may have up to 5 Half Pouches stitched in to keep objects inside.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 1,000 Ryo Each
Pouch, Half x50
Rank: "C"
Type: Main, Slot Holder, 1/2 Slot, Pouch
Effect: A long sized sheath/pouch capable of holding 1/2 of items of 8 inches in length. Normally used for a single knife/kunai.
Special: ---
Drawback: ---
Description: Picture Mostly made out of leather, or a hard material. The Half pouch is primarily made for knives, and kunai, however due to their length they can hold other extremely thin items with the same length as that of a Scroll Pouch. 2 Half Pouches take up 1 Pouch Slot when applying to Individual Integrated Fighting System apparel and other basic apparel. A perfect example would be senbon. Half Pouches may be sold individually and attached to belts or other strapped objects, or may be sold as part of Basic Clothing. Half Pouches may be strapped to body parts as well such as a boot or the wrist. Characters attempting to conceal an item in a half pouch gain a +20 circumstance bonus on their Sleight of Hand Check. Multiple Pouches may be purchased connected together.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 100 Ryo Each.
Dress
Rank: "C"
Type: Main, Slot Holder, 0 Slots, Clothing
Effect: A dress is a garment consisting of a skirt with an attached bodice.
Special: ---
Drawback: ---
Description: A one-piece garment for a woman or girl that covers the body and extends down over the legs. Dresses are more often worn by women and girls. The hemlines of dresses vary depending on the whims of fashion and the modesty or personal taste of the wearer. Dresses have no slots and they have no areas to carry pouches.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 1,000 Ryo Each.
Traits
Able Learner
Rank: "C"
Skill: Social Trait
Effect: The user has great aptitude for learning.
Special: ---
Drawback: ---
Description: When learning a skill, the skill states how many times a die roll may be applied to show how much they learned within that skill. Example, when a user learns "Botany" they gain 5 die rolls. This "trait" increases the amount of die rolls by 1.5 rounded to the highest number at 1 die roll per learning, however any number higher than 1 die roll is rounded down. For example: User learns Botany and gains 5 die rolls. With this Trait they will gain 7 die rolls. However if a user learns Lockpicking they normally get 1 die roll, however with this Trait they will gain 2 die rolls.
Limit: Must start with Character; replaces 2 Freebies
Savant- Singing
Rank: "C"
Skill: Social Trait
Effect: From a very young age, the ability to master performance types has come quite naturally to the user.
Special: ---
Drawback: ---
Description: Choose 1 Skill from Musical Instrument Task Skills or Artisan and Performing Arts Task Skills. User gain a +10 trait bonus on all checks made using that skill. User gains a +1 trait bonus each of their die rolls each time they learn these skills. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Entertainer- Singing
Rank: "C"
Skill: Heritage Trait
Effect: User made a living entertaining others.
Special: ---
Drawback: ---
Description: User has +20 Skill points to divide as they wish among History Local, Musical Instrument, and Artisan and Performing Arts Skills. At each Class Level the user gain an additional +5 Heritage skill Points to place in any one of these skills. User gains +1 Heritage Points per die roll when learning the skill. User gains +10 to any 1 of their Heritage Skills. User is skilled at working the crowds. User also gain a +1 competence bonus on checks with all background skills. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Ice Walker
Rank: "C"
Skill: Heritage Trait
Effect: Due to the years roaming the frozen tundra of the frigid north, the user's resistance to the cold becomes apparent.
Special: ---
Drawback: ---
Description: You spent years roaming the frozen tundra of the frigid north, and have adapted to its numbing effects. You gain a 10 Armour Points resistance against Cold Damage. This does not pertain to piercing, or slashing damage. You may ignore movement penalties for cold and can move normally. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Prostitute Singing: Sense Motive
Rank: "C"
Skill: Heritage Trait
Effect: You once sold your body for money.
Special: ---
Drawback: ---
Description: User has +20 Skill points to divide as they wish among Sense Motive, Sleight of Hand, and Musical Instrument, and Artisan and Performing Arts skills. At each Class Level the user gain an additional +5 Heritage skill Points to place in any one of these skills. User gains +1 Heritage Points per die roll when learning the skill. User also gains a +10 to Sense Motive skills. User has seen it all. They ignore effects that would cause you to become sickened. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Elemental Pupil- Ice
Rank: "C"
Skill: Regional Trait
Effect: User has studied at the feet of the masters of Release Chakra, and so increased their own mastery of the elements.
Special: ---
Drawback: ---
Description: Choose one of the energy types, Ice, Lightning, or Fire. When performing a Jutsu of "D" Rank or higher that deals damage of their chosen energy type, the Jutsu does 10 Armour Points of additional damage of the same type. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Hyouton no Jutsu (Ice Release Skill)
Rank: "B"
Skill: NinJutsu
Effect: ---
Special: ---
Drawback: ---
Description: With this skill, or release, the user is now capable of using, and performing techniques that deal with the element of Ice. This means that any NinJutsu or specialized TaiJutsu that deals the Ice Release will need this in order to be performed correctly.
Limit: Must have Fuuton no Jutsu (Wind Release Skill) and Suiton no Jutsu (Water Release Skill)
---
Freebies
Fuuton no Jutsu (Wind Release Skill)
Rank: "C"
Skill: NinJutsu
Effect: ---
Special: ---
Drawback: ---
Description: With this skill, or release, the user is now capable of using, and performing techniques that deal with the element of Wind. This means that any NinJutsu or specialized TaiJutsu that deals the Wind Release will need this in order to be performed correctly.
Limit: ---
Suiton no Jutsu (Water Release Skill)
Rank: "C"
Skill: NinJutsu
Effect: ---
Special: ---
Drawback: ---
Description: With this skill, or release, the user is now capable of using, and performing techniques that deal with the element of Water. This means that any NinJutsu or specialized TaiJutsu that deals the Water Release will need this in order to be performed correctly.
Limit: ---
Suiton Soushi (Water Creation)
Rank: “D”, “C”, “B”, “A”, “S”
Skill: Ninjutsu
Effect: With this technique the user is able to create water from oxygen in the air for water techniques. When this water is created they can then manipulate the size and shape of the water, controlling it within their radius.
Special: This jutsu can be used as a source of Suiton jutsu without additional handseals.
Drawback: If the water is made for use outside specific jutsu or to manipulate the size/shape of water in their radius, then this jutsu requires handseals.
Description: By using their chakra a Kaishin member can manipulate the molecules in the air and allow them to take the shape and form of water. In doing so the user is capable of performing techniques that require a water source. The amount of water that can be made, as well as the radius depends on the rank of the jutsu. For D rank the user can create up to four cubic meters of water in a radius of four meters. At C rank eight cubic meters and a radius of eight meters. At B rank seventeen cubic meters of water in a radius of fifteen meters. At A rank thirty two cubic meters of water in a radius of twenty meters. At S rank fifty two cubic meters of water in a radius of thirty meters.
Limit: Must be of the Kaishin Bloodlimit. Must have Water Release.
Aisu Soushi (Ice Creation)
Rank: “D”, “C”, “B”, “A”, “S”
Skill: Ninjutsu
Effect: With this technique, the user is able to create ice out of any source of water around them.
Special: This jutsu when combined with Suiton Soushi can be used as a source for Hyouton jutsu without additional handseals.
Drawback: The water source must be within their Radius. When controlling or Creating Hyouton outside of Hyouton jutsu then the user must perform the required handseals.
Description: By using their chakra a Kaishin member can lower the temperature around a body of water at an incredible rate to freeze the water into ice instantly; allowing for ice techniques to be used. In order to go into a rank of this technique a member must first learn the water creation technique of the same rank. If one wishes to train into the C rank Ice Creation they must first learn the C rank Water Creation technique and so on. The radius at which ice can be made depends on the rank of the technique. At D rank four meters radius. C rank eight meters radius. B rank fifteen meters radius. A rank twenty meters radius. S rank thirty meters radius.
Limit: Must have Water Creation Technique rank by rank. ex: D for D, C for C, etc. Must have Ice Release. Must be of the Kaishin Bloodlimit.
Singing 10TP
Rank: "E"
Skill: Skill
Effect: A skill that turns a character into an accomplished singer.
Special: ---
Drawback: ---
Description: The Character with this skill is an accomplished singer and can use this ability to entertain others and perhaps earn a small living. No skill check is required to sing in most circumstances. The character can also create choral works on a successful skill check. Use Musical Instrument Task Skills to see what a user can do and the difficulty checks as Musical Instrument Task Skills are similar to Singing. Look in Task Skills thread found in the Skills and Traits Index for more information. Each time learned user gets 5 die roll to increase the skill.
Limit: ---
Sense Motive 10 TP
Rank: "E"
Skill: Skill
Effect:b
Special: ---
Drawback: ---
Description: A successful check lets you avoid being bluffed (see the Acting skill). The user can also use this skill to determine when "something is up" (that is, something odd is going on) or to assess someone's trustworthiness. Sense Motive does not, however, allow a character to determine whether a given statement is a lie. In addition, a character can use this skill to make an assessment of a social situation. With a successful check (Very Difficult Difficulty), the character can get the feeling from another's behavior that something is wrong. Also, the character can get the feeling that someone is trustworthy and honorable. A Sense Motive check may be made as a reaction to another character's Acting check. Try Again: No, though user may make a Sense Motive Check for each Acting check made against the user. Look in Task Skills thread found in the Skills and Traits Index for more information. If user has 25 or more Ranks in Evidence Analysis user gains a Synergy Bonus +10 to Sense Motive. If user has 25 or more Ranks in Cultures user gains a Synergy Bonus +10 to Sense Motive when interacting with someone of said Culture. If user has 25 or more Ranks in Cultures user gains a Synergy Bonus +10 to Sense Motive when interacting with someone of said Culture. Each time learned user gets 1 die roll to increase the skill.
Limit: ---
Bloodlimit: Kaishin
Height: 5'4
Weight: 100 pounds
Age: 23
Gender: Female
Language: Common
Alignment: Chaotic Neutral
Birth Country: Yuki no Kuni
Village: Mizu no Kuni
Special:
Ninjutsu Specialist
- Universal Ninjutsu 0|1200
- Ice 0|500
- Water 0|500
- Wind 0|500
- Force 0|500
GenJutsu Specialist
- Universal Genjutsu 0|1200
- Charm 0|500
- Phantasm 0|500
- Glamour 0|500
- Shadow 0|500
- Enchantment 0|500
- Pattern 0|400
Clan Non-Specialist
Taijutsu Non-Specialist
- Kaishin 0|500
- Bard 0|500
- Sensor 0|500
Taijutsu Non-Specialist
- Art of Throwing 0|500
- Gintsuki no Seikou Mai 0|500
Misc Slots
- Grand Master: Shadow
- Grand Master: Sensor
- Grand Master:
- Artisan Chakra Path: Weapon Smith
- Jack of all Trades: Misc
- Jack of all Trades: Ninjutsu
- Jack of all Trades: Genjutsu
- Ritualist: Travel
- Ritualist: Creation
- Ritualist: Warding
Appearance
Being of the famous mist clan, the Kaishin, her beauty and feminine attributes are greatly enhanced and accented. With that beauty, her flowing, jet black hair, is usually frosted with freezing ice. Growing up in a brothel, surrounded by countless older women, she had learned that her hair is an important attribute to the bodies beauty. So, she has let it grow out, to be free flowing, length reaching well past her middle back. Her hairline is perfectly in the center, allowing a clear view of her flawless face. The texture of her hair is rather course an stiff, due to the constant freezing temperatures around her being. It is rather dull and matte in sheen, still allowing a deep contrast with her skin.Attributing her lineage with the power of ice, her eyes are a brilliant blue, are clear and pure as the melted rivers of Yuki during the summer. Her piercing eyes are framed by finely plucked eyebrows, jet black in colour, shaped into a deceivingly perfect arch. The shape of Beatrice's sockets, are a perfectly balanced almond shape , usually adorned with a blood red eye shadow make up. When she sings, the emotion is clearly set deep into her eyes, allowing people to wonder what she has been through to hold such burden.
Beatrice, as a natural born Kaishin, who are known for the grace and beauty, has an elegant, ovaline shaped face that is accented by very slight gaunt cheeks. Her cheekbones are slightly higher than the average woman, allowing the taunt skin to round together into a slim chin and a small, flat nose, with a round tip.. Being raised in the frozen lands of Yuki, her complexion is that of snow, white as the fresh fallen flakes touch the ground. Her skin is flawless as an ice sculpture, unmarred by the harsh elements she was brought up with. Her posture, due to her upbringing, is upright, but lax, allowing her to show off her bosom and other feminine features that would attract other males. Her ears are small, but perfectly fit with the rest of her pale beauty,
The expectation of beauty that men wanted in a brothel , and her being of the feminine bloodline of the Kaishin, has shaped her body accordingly. From the tea ceremonies she had to perform for her clients, her arms have gained a slight tone to them, but still remaining slender. Her hands are small in size and smooth in touch from the care she has done to maintain her bodies image. Beatrice's has a moderate sized bosom, with supple pink nipples. Her stomach and waist show a slender, slightly hourglass shape that is slightly filled out to show that she is still well fed. From her waist, her butt is also small, size big enough for a nice handful from an average size male's hand. Her legs follow suite and size of her arms, slightly toned but yet still slender. Her body still holds the pale complexion of the snow, which allows an illumination like effect when exposed to light.
Beatrice adored the purity that the color white gave and how it represented her clans specialty of ice and snow. So she wears a pure white kimono, that holds the color and purity of fallen snow. The sleeves of the white kimono go well past her hands, allowing them to be hidden. Up her sleeves, are two daggers, ten inches in length, that she hides if one of her clients had gotten to rough with her. The kimono is also folded in a way that allows her modest bosom to be sightly shown from the v like shape it is in. It is held together with a blood red obi, that is tied in a bow in the back, that matches the heart shaped red lipstick that adorns her thin, waxen lips.
Personality
Her life in the brothel has made her keen on what to look out for when it comes to observing and trusting people. Beatrice came to the conclusion that any man is not to be trusted, that all they see in women are sexual beings to please their every need. She has become efficient to read the body language of people, especially men, to gather a pre judgement of the person she is with. She has been wrong in her judgement and a few have treated her right, but she has killed clients, who mysteriously found their way into the local forest alone, allured by an enchanting voice. Despite her disdain and hatred for most men, her heart calls for helping women in need of help, or children who have lost everything in their life.
Despite what the Mother of the brothel made her do, she never regretted her talent in singing. Her, singing, was a vice to escape the torment she had to endure. Her voice, soft, angelic, always full of emotion, entranced many of her clients. The ones who treated her right payed for her voice, not for her body. When she sang for her clients, her suffering she has had growing up would escape. When she is in an uplifting mood, she enjoy to make people happy with her songs, allowing them to dance slowly to them, or singing to little kids to sleep better. Any other time, her emotions are in check, showing an ice-like persona, giving most the cold shoulder. This attitude would stay calm, ignoring the outside forces, but deep down, her anger will slowly brew, waiting for a moment in time to release her temperamental storm she often held.
To her fellow women, she always had the sense of comfort, as all who were raised in the brothel had. She, and her fellow women, tarnished and befouled by sexual atrocities that men wanted to do, would gather together with one another. Knowing one another allowed for her to actively please the other women in ways the men who payed for them would never do. She wanted to comfort and please the ones who shared her burden, thus allowing herself to be properly pleased and justify her vindictive nature.
With her Kaishin beauty, she has always known she was alluring to most of the opposite sex, and a few of the same sex. Every morning she sees her reflection, smiling at such a momentous sculpture that the gods created, would cress her velvet like skin, adoring every inch of herself. She, if she was a goddess, would have been a child of the Goddess of Beauty and Love. When she compares herself to other women, she thinks and acts far superior in looks than them, often causing distress among one another. But, when she realizes this, she tries to make up for any hostility she may of had towards them.
When her anger is released, a cold, calculating witch comes out to play. She stalks her prey and gather all of the necessary information to properly dispose of the person who unleashed her wrath. With the information she gathered, she utilizes it to formulate a plan to guide them away from a populated area. Her voice is usually bewitched, allowing those who hear her voice to be ensnared by such beauty. The way she kills her victims varies on the degree of the victims actions were. But one thing can be said though, they never end swiftly. Once the kill is finalized, she recollects herself and goes back to having a calm mind that calculates her actions once more.
History
It was a laborious trial, for Beatrice's mother, Candice. Eight months pregnant, father dead, village kicked the mother out for deeds she had no control over or hadn't known of. The father, in a psychotic rage, who was a powerful Kaishin, attacked a nobleman's son with his ice creation. The son had issues with her father, going so far as to say to her father's face 'I'll pay your wife off just to spite you, your legacy and wife will be mine. A piece of lowly trash such as your self deserves nothing. Begone before I have you killed.'
In that moment, the temperatures in the room went frigid and in a moments glance, the nobleman's son was encased in near absolute zero ice. There were guards about, seeing the argument come to bear fruit, doing nothing. But in that moment the father killed the son, four arrows were embedded between his eyes, throat, heart and stomach. In retribution, the mother was exiled from the village, with nothing but her clothes and soon to be born child. It was a cold ordeal, trekking through the frozen tundras of Yuki, limbs slowly becoming numb. Her mother was worn out, she felt as if she was done for, but to only be found by a wandering woman, known as Mom in certain circles.
It wasn't far off where she collapsed, but a warm, cozy tavern was located by what seemed as a busy trade route. Mom brought the pregnant mother in, telling her 'daughters' to prepare a bath, fix a bed and some food. Beatrice's mom was ecstatic and in a dazed state of mind. The night went through a blur, being guided to and fro all over the building. Finally she slept in peace, but not before weeping in anguish at her dead husband and no home for her child. In the morning, Mom was at the end of the bed, with a cup of warm tea. Beatrice's mom greedily took it, thanking Mom perfidiously for her gratitude. Mom wanted to know what the child's name would be. She told Mom, Beatrice for a girl,or Bane for a little boy. In the next month, she was taken care of, but her body was getting tired each passing day, along with her mind. She was still torn over the ordeal that happened a mere month ago.
She learned that the tavern was a brothel for traveling men from all around, shinobi, merchants, noblemen, and wealthy civilians that could afford the women that were housed there. It was a lucrative business, but each women in the brothel treated each other like family, always helping one another, and comforting if things got bad with a client. The men that usually came by did not know how to satisfy a woman, and at the end of the day, the women at the brothel indulged with one another to satisfy their needs that were unable to be fulfilled.
It was finally time for Beatrice to be born in to the world. The brothel was closed down as a mid wife came to deliver the baby. The time of Candice's labor and contractions were short lived as the cries of a feminine beauty was born. Al of the brothel women were gushing over baby Beatrice, some with the look of envy in their eye. But what most did not see, until it was too late, was Candice, smiling softly, with her eyes closed, not breathing. Her purpose was to bring her into the world, and now she was able to be with her husband. Mom decided to raise Beatrice in the brothel, not wanting her to be adopted by unknowing candidates.
When Beatrice was little, around two or three she observed that all the ladies around her were good at something. Rose was an excellent violinist. Violet was a phenomenal cook, and Mom was an actress, singer, and performer. She could easily set the stage for any girl, or ride up or play down anyone. Beatrice was jealous that these women excelled at something and despite her age, she had nothing. Mom took her aside and explained that she was too young to worry about such things, but a three year old's Kaishin pout won her over. With a heavy sigh, she sang a few notes and lyrics, and asked for Beatrice to sing back to her. IT was phenomenal, her young voice was pure, and it was soothing to hear, this was her gift in life, and for her to utilize.
As Beatrice was growing up, many men have made offers to indulge themselves on the younger side of women beauty, but Mom quickly put an end to that, often times banning them from her establishment. Beatrice's duties revolved around cleaning up rooms that the other women used with a client. changing the linen, freshening up the air, setting the atmosphere, things to help out. She was often times seen at formal-casual tea ceremonies, preparing and pouring the tea for her Mom and the noblemen or rich men that came to the establishment. She was often silent around the perverted men that came to release their stress. But when she reached the age of a teenager at thirteen, Mom took her aside and explained to her that she would be starting the trade soon enough.
She was distraught over her first client. A filthy, greasy pig of a man. Rose and Violet tried to comfort her, telling Beatrice it would be easier and easier. With a knowing look with one another, they knew what would help and satisfy Beatrice. They took the young teen into the back bedrooms, were seven other girls were waiting, naked. Till dawn, the ladies made Beatrice feel like a queen, pleasuring her in all ways deemed impossible by a man's view.
Equipment
Sword, Short (Overview) x6
Rank: "C"
Type: Main, Piercing/Slashing, Sword
Effect: A weapon with a long metal blade and a hilt with a hand guard.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +6 Amour Points of Damage. A short sword is about 2 feet in length. Examples of Short Swords: Tanto, Baselard, Cinquedea, Gladius, Kodachi, Xiphos or even the Mechete.
Limit: These items may be bought inside any Weapon Shop.
Cost: 2,000 Ryo
Knife (Overview) x60
Rank: "C" Rank
Type: Secondary, 2 per Slot, Piercing/Slashing, Knife
Effect: An instrument composed of a blade fixed into a handle, used for cutting or as a weapon.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +4 Amour Points of Damage. The Range Increment of this weapon is 5 meters. A knife has a blade that is about less than 1 foot in length. The user gains a +10 bonus on Sleight of Hand Skill to conceal a knife on their body.
Limit: These items may be bought inside any Weapon Shop.
Cost: 1,000 Ryo per Slot, or 500 Ryo Each.
Robe
Rank: "C"
Type: Main, Slot Holder, 0 Slots,
Effect: A robe is a loose-fitting outer garment. Unlike garments described as capes or cloaks, robes usually have sleeves.
Special: ---
Drawback: ---
Description: A gown worn as part of the academic regalia of faculty or students, especially for ceremonial occasions, such as a convocations, congregations or graduations. A gown worn as part of the attire of a judge or barrister. A wide variety of long, flowing religious dress including pulpit robes and the robes worn by various types of monks. A gown worn as part of the official dress of a peer or royalty. Robes give a +10 to Sleight of Hand when worn. Robes can have special straps stitched in place, allowing the Robe to stay fluid and not be bogged down. 1 Robe may have up to 10 of these Straps. Each Strap may have up to 5 Half Pouches stitched in to keep objects inside.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 1,000 Ryo Each
Pouch, Half x50
Rank: "C"
Type: Main, Slot Holder, 1/2 Slot, Pouch
Effect: A long sized sheath/pouch capable of holding 1/2 of items of 8 inches in length. Normally used for a single knife/kunai.
Special: ---
Drawback: ---
Description: Picture Mostly made out of leather, or a hard material. The Half pouch is primarily made for knives, and kunai, however due to their length they can hold other extremely thin items with the same length as that of a Scroll Pouch. 2 Half Pouches take up 1 Pouch Slot when applying to Individual Integrated Fighting System apparel and other basic apparel. A perfect example would be senbon. Half Pouches may be sold individually and attached to belts or other strapped objects, or may be sold as part of Basic Clothing. Half Pouches may be strapped to body parts as well such as a boot or the wrist. Characters attempting to conceal an item in a half pouch gain a +20 circumstance bonus on their Sleight of Hand Check. Multiple Pouches may be purchased connected together.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 100 Ryo Each.
Dress
Rank: "C"
Type: Main, Slot Holder, 0 Slots, Clothing
Effect: A dress is a garment consisting of a skirt with an attached bodice.
Special: ---
Drawback: ---
Description: A one-piece garment for a woman or girl that covers the body and extends down over the legs. Dresses are more often worn by women and girls. The hemlines of dresses vary depending on the whims of fashion and the modesty or personal taste of the wearer. Dresses have no slots and they have no areas to carry pouches.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 1,000 Ryo Each.
Traits
Able Learner
Rank: "C"
Skill: Social Trait
Effect: The user has great aptitude for learning.
Special: ---
Drawback: ---
Description: When learning a skill, the skill states how many times a die roll may be applied to show how much they learned within that skill. Example, when a user learns "Botany" they gain 5 die rolls. This "trait" increases the amount of die rolls by 1.5 rounded to the highest number at 1 die roll per learning, however any number higher than 1 die roll is rounded down. For example: User learns Botany and gains 5 die rolls. With this Trait they will gain 7 die rolls. However if a user learns Lockpicking they normally get 1 die roll, however with this Trait they will gain 2 die rolls.
Limit: Must start with Character; replaces 2 Freebies
Savant- Singing
Rank: "C"
Skill: Social Trait
Effect: From a very young age, the ability to master performance types has come quite naturally to the user.
Special: ---
Drawback: ---
Description: Choose 1 Skill from Musical Instrument Task Skills or Artisan and Performing Arts Task Skills. User gain a +10 trait bonus on all checks made using that skill. User gains a +1 trait bonus each of their die rolls each time they learn these skills. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Entertainer- Singing
Rank: "C"
Skill: Heritage Trait
Effect: User made a living entertaining others.
Special: ---
Drawback: ---
Description: User has +20 Skill points to divide as they wish among History Local, Musical Instrument, and Artisan and Performing Arts Skills. At each Class Level the user gain an additional +5 Heritage skill Points to place in any one of these skills. User gains +1 Heritage Points per die roll when learning the skill. User gains +10 to any 1 of their Heritage Skills. User is skilled at working the crowds. User also gain a +1 competence bonus on checks with all background skills. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Ice Walker
Rank: "C"
Skill: Heritage Trait
Effect: Due to the years roaming the frozen tundra of the frigid north, the user's resistance to the cold becomes apparent.
Special: ---
Drawback: ---
Description: You spent years roaming the frozen tundra of the frigid north, and have adapted to its numbing effects. You gain a 10 Armour Points resistance against Cold Damage. This does not pertain to piercing, or slashing damage. You may ignore movement penalties for cold and can move normally. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Prostitute Singing: Sense Motive
Rank: "C"
Skill: Heritage Trait
Effect: You once sold your body for money.
Special: ---
Drawback: ---
Description: User has +20 Skill points to divide as they wish among Sense Motive, Sleight of Hand, and Musical Instrument, and Artisan and Performing Arts skills. At each Class Level the user gain an additional +5 Heritage skill Points to place in any one of these skills. User gains +1 Heritage Points per die roll when learning the skill. User also gains a +10 to Sense Motive skills. User has seen it all. They ignore effects that would cause you to become sickened. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Elemental Pupil- Ice
Rank: "C"
Skill: Regional Trait
Effect: User has studied at the feet of the masters of Release Chakra, and so increased their own mastery of the elements.
Special: ---
Drawback: ---
Description: Choose one of the energy types, Ice, Lightning, or Fire. When performing a Jutsu of "D" Rank or higher that deals damage of their chosen energy type, the Jutsu does 10 Armour Points of additional damage of the same type. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Hyouton no Jutsu (Ice Release Skill)
Rank: "B"
Skill: NinJutsu
Effect: ---
Special: ---
Drawback: ---
Description: With this skill, or release, the user is now capable of using, and performing techniques that deal with the element of Ice. This means that any NinJutsu or specialized TaiJutsu that deals the Ice Release will need this in order to be performed correctly.
Limit: Must have Fuuton no Jutsu (Wind Release Skill) and Suiton no Jutsu (Water Release Skill)
---
Freebies
Fuuton no Jutsu (Wind Release Skill)
Rank: "C"
Skill: NinJutsu
Effect: ---
Special: ---
Drawback: ---
Description: With this skill, or release, the user is now capable of using, and performing techniques that deal with the element of Wind. This means that any NinJutsu or specialized TaiJutsu that deals the Wind Release will need this in order to be performed correctly.
Limit: ---
Suiton no Jutsu (Water Release Skill)
Rank: "C"
Skill: NinJutsu
Effect: ---
Special: ---
Drawback: ---
Description: With this skill, or release, the user is now capable of using, and performing techniques that deal with the element of Water. This means that any NinJutsu or specialized TaiJutsu that deals the Water Release will need this in order to be performed correctly.
Limit: ---
Suiton Soushi (Water Creation)
Rank: “D”, “C”, “B”, “A”, “S”
Skill: Ninjutsu
Effect: With this technique the user is able to create water from oxygen in the air for water techniques. When this water is created they can then manipulate the size and shape of the water, controlling it within their radius.
Special: This jutsu can be used as a source of Suiton jutsu without additional handseals.
Drawback: If the water is made for use outside specific jutsu or to manipulate the size/shape of water in their radius, then this jutsu requires handseals.
Description: By using their chakra a Kaishin member can manipulate the molecules in the air and allow them to take the shape and form of water. In doing so the user is capable of performing techniques that require a water source. The amount of water that can be made, as well as the radius depends on the rank of the jutsu. For D rank the user can create up to four cubic meters of water in a radius of four meters. At C rank eight cubic meters and a radius of eight meters. At B rank seventeen cubic meters of water in a radius of fifteen meters. At A rank thirty two cubic meters of water in a radius of twenty meters. At S rank fifty two cubic meters of water in a radius of thirty meters.
Limit: Must be of the Kaishin Bloodlimit. Must have Water Release.
Aisu Soushi (Ice Creation)
Rank: “D”, “C”, “B”, “A”, “S”
Skill: Ninjutsu
Effect: With this technique, the user is able to create ice out of any source of water around them.
Special: This jutsu when combined with Suiton Soushi can be used as a source for Hyouton jutsu without additional handseals.
Drawback: The water source must be within their Radius. When controlling or Creating Hyouton outside of Hyouton jutsu then the user must perform the required handseals.
Description: By using their chakra a Kaishin member can lower the temperature around a body of water at an incredible rate to freeze the water into ice instantly; allowing for ice techniques to be used. In order to go into a rank of this technique a member must first learn the water creation technique of the same rank. If one wishes to train into the C rank Ice Creation they must first learn the C rank Water Creation technique and so on. The radius at which ice can be made depends on the rank of the technique. At D rank four meters radius. C rank eight meters radius. B rank fifteen meters radius. A rank twenty meters radius. S rank thirty meters radius.
Limit: Must have Water Creation Technique rank by rank. ex: D for D, C for C, etc. Must have Ice Release. Must be of the Kaishin Bloodlimit.
Singing 10TP
Rank: "E"
Skill: Skill
Effect: A skill that turns a character into an accomplished singer.
Special: ---
Drawback: ---
Description: The Character with this skill is an accomplished singer and can use this ability to entertain others and perhaps earn a small living. No skill check is required to sing in most circumstances. The character can also create choral works on a successful skill check. Use Musical Instrument Task Skills to see what a user can do and the difficulty checks as Musical Instrument Task Skills are similar to Singing. Look in Task Skills thread found in the Skills and Traits Index for more information. Each time learned user gets 5 die roll to increase the skill.
Limit: ---
Sense Motive 10 TP
Rank: "E"
Skill: Skill
Effect:b
Special: ---
Drawback: ---
Description: A successful check lets you avoid being bluffed (see the Acting skill). The user can also use this skill to determine when "something is up" (that is, something odd is going on) or to assess someone's trustworthiness. Sense Motive does not, however, allow a character to determine whether a given statement is a lie. In addition, a character can use this skill to make an assessment of a social situation. With a successful check (Very Difficult Difficulty), the character can get the feeling from another's behavior that something is wrong. Also, the character can get the feeling that someone is trustworthy and honorable. A Sense Motive check may be made as a reaction to another character's Acting check. Try Again: No, though user may make a Sense Motive Check for each Acting check made against the user. Look in Task Skills thread found in the Skills and Traits Index for more information. If user has 25 or more Ranks in Evidence Analysis user gains a Synergy Bonus +10 to Sense Motive. If user has 25 or more Ranks in Cultures user gains a Synergy Bonus +10 to Sense Motive when interacting with someone of said Culture. If user has 25 or more Ranks in Cultures user gains a Synergy Bonus +10 to Sense Motive when interacting with someone of said Culture. Each time learned user gets 1 die roll to increase the skill.
Limit: ---