Butting heads.
May 31, 2017 21:49:31 GMT -7
Post by Deleted on May 31, 2017 21:49:31 GMT -7
Draped in his Talos and leather armor Shiki looked around at the battlefield. To his hip hung his legendary blade Thanatos covered in his Harness gems and his Tokihaga. On either of his arms hung a brace of Kunai and a dagger each and a senbon launcher. On his hands each he was wearing a legendary gauntlet that was also encrusted with magical gems each with a piston attachment. Same with his leggings which were also encrusted with magical gems. On each of his legs was a hunting dagger and a similar brace of throwing knives. All his master worked gear was made by a witch who lived deep in the land of the hotsprings.
In his pouches along his vest he had several vials of venom from the anibisia snake. (All saves against an Elder Snake's venom are made at -4 and death comes to those who fail the save in 1d4 rounds.) All his weapons and daggers were coated in the very same venom as well. On his back hung a crossbow notched with a bolt and a spill proof quiver containing 20 bolts. He carried with him 100 exploding tags. He carried two slots of senbon each all coated with the aforementioned poison. Along his arms were three electric slave collars on each of his arms and one around his neck. Each of the collars were set to their most lethal setting. Around his vest hung close to 50 meters of wire coiled around his gear.
The battlefield was a small grassy knoll that was about 100x100 meters apart. In the center was the ruins of a small stone Monte and Bailey that had become rundown and decrepit with age. The old structure was in a serious state of disrepair and parts of the stone castle would be prone to fall apart or fall over if they were stuck with too much force. Each opponent would be roughly 40 meters apart and within each others line of sight.
Shiki's armor that he was wearing was actually a master crafted amalgamation of gadgets and steel known as the Talos armor system.
Slots and armor details in spoiler.:
In his pouches along his vest he had several vials of venom from the anibisia snake. (All saves against an Elder Snake's venom are made at -4 and death comes to those who fail the save in 1d4 rounds.) All his weapons and daggers were coated in the very same venom as well. On his back hung a crossbow notched with a bolt and a spill proof quiver containing 20 bolts. He carried with him 100 exploding tags. He carried two slots of senbon each all coated with the aforementioned poison. Along his arms were three electric slave collars on each of his arms and one around his neck. Each of the collars were set to their most lethal setting. Around his vest hung close to 50 meters of wire coiled around his gear.
The battlefield was a small grassy knoll that was about 100x100 meters apart. In the center was the ruins of a small stone Monte and Bailey that had become rundown and decrepit with age. The old structure was in a serious state of disrepair and parts of the stone castle would be prone to fall apart or fall over if they were stuck with too much force. Each opponent would be roughly 40 meters apart and within each others line of sight.
Shiki's armor that he was wearing was actually a master crafted amalgamation of gadgets and steel known as the Talos armor system.
Slots and armor details in spoiler.:
Thanatos, "Darkbane" - Perfected
Rank: "S"
Type: Main, Slashing, Sword
Effect: A Masterfully crafted longsword, virtually indestructible, that has a strength that surpasses most great-swords. It's very presences radiated a feeling of dread, driving away most you would otherwise attempt to harm its wielder.
Special:
Gem Slot #1: Skull of the Ghost;
Gem Slot #2: Gem of the Wise;
Gem Slot #3: Lightning Gem;
Gem Slot #4: Eye of the Tiger;
Gem Slot #5: Empty
Drawback: ---
Description: Picture This weapon does +18 Amour Points of Weapon Damage. The blade has a +4 Defense to withstand automatic destruction techniques, making it incredibly sturdy. When the user holds the sword in their hands and speaks its name, all those who lay eyes on the weapon must make a Will Save of 35. If the check is failed, then they will be overcoming by a feeling of absolute dread. The Effect last 25 min, causing most to want to escape the presence of the sword. Any Successful save against this effect renders the target immune to this effect from this item ever again. It looks like a traditional broad sword, only that the craftsmanship is otherworldly. There are also 5 slots on the Blade where harness gems could be place. on in the pommel of the blade, 1 on either side of the sword where the blade meets the hilt. And then 2 more on the edges of the hilt itself.
Limit:
Cost: 250,000 Ryo
Skull of the Ghost
Rank: "S"
Type: Secondary, 15 per Slot, Harnessed Gem
Effect: A harnessed Gem making those who carry it immune to energy drain attacks.
Special: ---
Drawback: ---
Description: Probably the most sought after of the quartz skulls, the Skull of the Ghost is carved from a flawless gem of smoky quartz with a flowing silver-grey color. The skull that is carved is about 2 inches in height. Once carved, the skull’s natural Alchemical properties are released. When a person carries or holds a Skull of the Ghost, they gain immunity to energy draining attacks. Scratching or otherwise damaging the skull negates its alchemical property.
Limit: These types of items may be bought inside any Alchemy Shop. With a 20% chance of finding.
Cost: 28,500 Ryo Each.
Gem of the Wise
Rank: "S"
Type: Secondary, 50 per Slot, Harnessed Gem
Effect: A harnessed Gem that improves the wearer's institution and strengthens their willpower.
Special: ---
Drawback: ---
Description: Jewelers are always after the perfect pearl, a flawless sphere that is the perfection of the oysters toil. While a perfect pearl may fetch a kingly sum, Alchemists and others who harness the natural Alchemical properties from gems and minerals will scoff at such a perfect specimen. For these people, the pearls true luster and Alchemy is only revealed in a seemingly flawed specimen. A pearl that has grown with 2 ovoid hemispheres that resembles a brain in shape allows the natural Alchemical properties to be harnessed. It is rare for a pearl to form naturally into this shape, and a highly specialized profession of culturing pearls to grow into this shape has cropped up. Even with growing cultured pearls, the chance of successfully growing a gem of the wise is slim. It requires a well-crafted seed to be prepared and then placed inside the oyster. After several years the oyster is opened and only then will the culture know if they were successful. The pearls natural Alchemical properties is released in a properly grown pearl. Holding or wearing the pearl improves the wearer’s intuition and strengthens their willpower. The bearer receives a +25 competence bonus to Sense Motive skill checks and a +4 competence bonus to Will saves.
Limit: These types of items may be bought inside any Alchemy Shop. With a 20% chance of finding.
Cost: 35,000 Ryo Each.
Lightning Gem
Rank: "S"
Type: Secondary, 50 per Slot, Harnessed Gem
Effect: A harnessed Gem allowing the holder to rain down bolts of lightning against their opponents.
Special: ---
Drawback: ---
Description: The emerald has long been prized as a gemstone, valued for its deep green color. The druids have a long and rich Alchemical history and they were the first to discover the alchemical potential locked away within the emerald. Since its discovery, the lightning gem has become a powerful weapon. When an emerald is cut into the shape of a six-pointed star the gems Alchemy is harnessed. From that point on, a person can use the lightning gem 3 times per day to call forth bolts of lightning from the sky. The bolt of lightning flashes down in a vertical stroke at whatever target point the user chooses within 240 meters of the user's position. A maximum of 15 bolts can be called down over a 1-minute period, one bolt called per round. Each bolt is 2 meters wide and 10 meters long and deals 30 Armour Points of damage. If the lightning gem is used outside in stormy weather (a rain shower, clouds and wind, hot and cloudy conditions, or even a tornado) each bolt deals 50 Armour Points of damage instead. The lightning gem can be used to call lightning bolts indoors and underground, but not underwater.
Limit: These types of items may be bought inside any Alchemy Shop. With a 5% chance of finding.
Cost: 60,880 Ryo Each.
Eye of the Tiger
Rank: "S"
Type: Secondary, 15 per Slot, Harnessed Gem
Effect: A harnessed Gem increasing the user's Movements, while giving them the added capabilities of summoning a Tiger.
Special: ---
Drawback: ---
Description: Cat’s eye (Chrysoberyl) gemstones are valued for the play of light across the gem when it is cut into a sphere or cabochon. While this is pleasing to the eye, it fails to harness the true potential of the mineral. When a cat’s eye of sufficient size is carved into the form of a prowling tiger the alchemical properties locked within the gem is harnessed. When a person holds the Eye of the Tiger, that person gains a +2 Alchemical Bonus bonus to their Movements and +10 to Skill Category 2. In addition, once per day when the command phrase, "Here kittykitty," is spoken, 2 tigers are summoned "D" Class basic (see Creature Index). These tigers have the normal stats for a tiger listed in the Creature Index. The tigers will fight at the command of the person who summoned them and will remain for 12 hours or until they are killed.
Limit: These types of items may be bought inside any Alchemy Shop. With a 5% chance of finding.
Cost: 81,500 Ryo Each.
Heart Of The Storm Born
T.A.L.O.S Chest armor (Perfected Mithral)
Rank: "S"
Type: Main, Protection, Armour
Effect: Armour created to protect the torso of the wearer.
Special: Enchantment bonus of +10 hardness and +50 AP.
Drawback: Should the user fall asleep in said armor they make wake up and find themselves covered in beautiful women.
Description: The superior make of the armor and fit of makes the armor light as a feather. The armor is a intricate culmination of machine and steel. It's modular components and layered protections allow the implementation of several gadgets within the system itself. The Armor is covered in a dark matte black paint but there are engravings that revealed the soft glimmer of the bright metal underneath. The etchings were depictions of lightning and monsters. Images of direwolves, hydras and dragons. The armor is enchanted in such a way that when the command "Stand aside" is given the audience will become kind to the user unless they pass a will save of 35. The armor is matte black and can be painted to blend into other environments. There are 8 slots on the inside of the armor for harness gems to be contained. There is an auto injector harness built into the armor allowing the quick injection of vials or potions through the armor system. The armor has an integrated tracker, audio bug and camera attached to the chest. It also has two holodisc slots capable or recording information and playing back information. This can be accessed through the users helmet or his pipboy.
Armor Stats: Total hardness is 25 total Armor points is 120 Armor class is 2.
Limit: This armor was made by Shiki Senri.
Cost: 835,312 Ryo
Helm of the Thunder God (Helmet)(Perfected)
T.A.L.O.S Armor
Rank: "S"
Type: Main, Protection, Armour
Effect: Armour created to protect the head of the wearer. Armour made from adamantine grants its wearer damage reduction 3/—.
Special: The armor has been made with modular components that allow the easy integration of all manner of gadgets and electronics. The armor was made with several different filters, screens, gadgets and visors with the ability to take pictures and record information.
Drawback: Helmets that protect the face apply a -10 to observation. Only certain visors may be active at a time.
Components: Holodisk x 2, Tracking Device, Tracer x 4, Wireless Radio, Anti-Flash Lenses, Camera Vision, Condition Viewing Vision, Canny Descrier, Lie-Detector Lenses, Night-vision Vision, Substance Locator Vision, Thermal Vision, Underwater Vision, X-Ray Vision, Zooming Vision, Gas Mask, Rebreather, Flashlight x2.
Description: Armour that protects the head, face, and back of the head of the wearer. The armor is air tight only allowing air to come in through two ventral gas mask canisters on either side of the armor. Should the user wish too the helmet can become completely sealed off and draw oxygen through a rebreather instead. The users face is hidden behind a large resistant visor of glass that is modified Obiderium. The user can make the helmet go from tinted to clear at the users discretion. The helmet is made of the hardest material in the world and crafted by the legendary smith Shiki Senri. Should the words "Knell" be uttered everyone in the audience of the helmet would become fascinated.
Stat abilities: +4 to all saves vs. blinding lights, gives a reading of the heart rate, and the status of their condition which are, "Calm, Cautious, Terrified, Unconscious, and Deceased." can project an interactive display onto the user's eyes that shows the results of advanced heuristic programs that analyze the attitudes, voice patterns, and body language of all the creatures that the user can see and hear. While the item is in effect user gains a +50 bonus on their Sense Motive checks, user gains an insight bonus on all Bluff, Intimidate, and Perform checks equal to Half of the number of ranks in the Sense Motive. The kinds of substances it may locate are Alcohol residue, Tobacco residue, Blood residue, and specialized dye. X-ray vision through up to 2 meters of solid objects, infrared vision and two massive flood lights for underwater and fog vision. Zooms up to 150 meters out. Contains enough oxygen for 30 minutes.
Armor Stats: Armour Class: 2. Hardness 34. Armor points. +80
Limit: Must be crafted
Cost: 359300
Sleeve of the Tempest
Arm Armour Piece (Celestial Mithral, Perfected)
Rank: "S"
Type: Main, Protection, Armour
Effect: Armour created to protect the arm of the wearer.
Special: Contains a modular Field Cauterizer, medical diagnostic scanner, Plasma protein replicator, rebar splint, Gravatic Pressure Bandage, Disrupter with both Mine and Emitter detonator. There is a built in grappling hook and portable release pouch projector.
Drawback: ---
Description: A combination between steel and machine the arm guard gives the wearer the protection of masterly crafted mithral and the use of the gadgets inside all while being so light and aerodynamic that it feels as if the user is wearing nothing. The armor is modular and made to be integrated with the Talos System. This system is currently running the emergency trauma kit. Should the words "Pacify" be spoken all audience members must make a will save of 35 or become calmed for 25 minutes or until they leave the presence of the user.
Armor Effects: Hardness 25. Armor Points 80. Armour Class: 0.
Limit: These items must be crafted
Cost: 739435 Ryo each.
Slot holder:
Cloak (10 straps 2.5 pouches a strap.) 25 slots total (fire resistant)
Attatched:
Pouch Utility #1 2/2 2/25 Scroll: Tag, Explosive x2
Pouch Utility #2 2/2 4/25 Scroll: Tag, Acid x2
Pouch Utility #3 2/2 6/25 Kunai (Overview) x2
Pouch Utility #4 2/2 8/25 Kunai (Overview) x2
Pouch, Scroll #1 1/1 9/25 Scroll: Tag, Negative
Pouch, Scroll #2 1/1 10/25 Scroll: Tag, Radiant
Pouch, Quick Loader #1 1/1 11/25 Shuriken, Bo (Overview)
Pouch, Quick Loader #2 1/1 12/25 Shuriken, Bo (Overview)
Pouch, Quick Loader #3 1/1 Glowsticks (Overview)
Pouch, Quick Loader #4 1/1 14/25 Caltrops (Overview)
Pouch, Quick Loader #5 1/1 15/25 Caltrops (Overview)
Pouch, Quick Loader #6 1/1 16/25 Caltrops (Overview)
Pouch, Quick Loader #7 1/1 17/25 Zipties (Overview)
Pouch, Quick Loader #8 1/1 18/25 Kunai (Overview)
Pouch, Quick Loader #9 1/1 19/25 Kunai (Overview)
Pouch, Quick Loader #10 1/1 20/25 Kunai (Overview)
Pouch, Quick Loader #11 1/1 21/25 Kunai (Overview)
Pouch, Half #1 .5/.5 21.5/25 Rebreather (Overview)
Pouch, Half #2 .5/.5 22/25 Kunai (Overview) 1/2
Pouch, Half #3 .5/.5 22.5/25 Kunai (Overview) 1/2
Pouch, Half #4 .5/.5 Doka (Fire Pots) x 2
Pouch, Half #5 .5/.5 23.5/25 Multi-Tool (Overview) x 1.
Pouch, Half #6 .5/.5 6 inch Length Flashlight (Overview) x 2
Pouch, Scroll #5 1/1 25/25
Bandolier, Individual Equipment 12 Slots
(Right to Left)
Pouch, Quick Loader Shrapnel Sparrow/Thumb vial of venom
Pouch, Quick Loader Shrapnel Sparrow/Thumb vial of venom
Pouch, Quick Loader Shrapnel Sparrow/Thumb vial of venom
Pouch, Quick Loader Shrapnel Sparrow/Thumb vial of venom
Pouch, Quick Loader Shrapnel Sparrow/Thumb vial of venom
Pouch, Quick Loader Shrapnel Sparrow/Thumb vial of venom
Pouch, Quick Loader Osore Kumo
Pouch, Quick Loader Osore Kumo
Pouch, Quick Loader Osore Kumo
Pouch, Quick Loader Osore Kumo
Pouch, Quick Loader Osore Kumo
Pouch, Quick Loader Osore Kumo
Bandolier, Individual Equipment 12 Slots
(Left to Right)
Pouch, Quick Loader Explosion splash grenade (Fire) x15
Pouch, Quick Loader Smoke Pellet x15
Pouch, Quick Loader Tanglefoot Bag x23
Pouch, Quick Loader Lightning Bottle x15
Pouch, Quick Loader Northern Wind x15
Pouch, Quick Loader Grenade: Samum +3 x3
Pouch, Quick Loader Grenade: Grapeshot +3 x3
Pouch, Quick Loader Grenade: Grapeshot +3 x3
Pouch, Quick Loader Grenade: Grapeshot +3 x3
Pouch, Quick Loader Grenade: Stormstone +3 x3
Pouch, Quick Loader Grenade: Stormstone +3 x3
Pouch, Quick Loader Grenade: Stormstone +3 x3
Leg, Individual Equipment 3 Slots
Pouch, Quick Loader Shrapnel Sparrow/Caltrops
Pouch, Quick Loader Shrapnel Sparrow/Caltrops
Pouch, Quick Loader Shrapnel Sparrow/Caltrops
Leg, Individual Equipment 3 Slots
Pouch, Quick Loader Shrapnel Sparrow/Caltrops
Pouch, Quick Loader Shrapnel Sparrow/Caltrops
Pouch, Quick Loader Shrapnel Sparrow/Caltrops
Rank: "S"
Type: Main, Slashing, Sword
Effect: A Masterfully crafted longsword, virtually indestructible, that has a strength that surpasses most great-swords. It's very presences radiated a feeling of dread, driving away most you would otherwise attempt to harm its wielder.
Special:
Gem Slot #1: Skull of the Ghost;
Gem Slot #2: Gem of the Wise;
Gem Slot #3: Lightning Gem;
Gem Slot #4: Eye of the Tiger;
Gem Slot #5: Empty
Drawback: ---
Description: Picture This weapon does +18 Amour Points of Weapon Damage. The blade has a +4 Defense to withstand automatic destruction techniques, making it incredibly sturdy. When the user holds the sword in their hands and speaks its name, all those who lay eyes on the weapon must make a Will Save of 35. If the check is failed, then they will be overcoming by a feeling of absolute dread. The Effect last 25 min, causing most to want to escape the presence of the sword. Any Successful save against this effect renders the target immune to this effect from this item ever again. It looks like a traditional broad sword, only that the craftsmanship is otherworldly. There are also 5 slots on the Blade where harness gems could be place. on in the pommel of the blade, 1 on either side of the sword where the blade meets the hilt. And then 2 more on the edges of the hilt itself.
Limit:
Cost: 250,000 Ryo
Skull of the Ghost
Rank: "S"
Type: Secondary, 15 per Slot, Harnessed Gem
Effect: A harnessed Gem making those who carry it immune to energy drain attacks.
Special: ---
Drawback: ---
Description: Probably the most sought after of the quartz skulls, the Skull of the Ghost is carved from a flawless gem of smoky quartz with a flowing silver-grey color. The skull that is carved is about 2 inches in height. Once carved, the skull’s natural Alchemical properties are released. When a person carries or holds a Skull of the Ghost, they gain immunity to energy draining attacks. Scratching or otherwise damaging the skull negates its alchemical property.
Limit: These types of items may be bought inside any Alchemy Shop. With a 20% chance of finding.
Cost: 28,500 Ryo Each.
Gem of the Wise
Rank: "S"
Type: Secondary, 50 per Slot, Harnessed Gem
Effect: A harnessed Gem that improves the wearer's institution and strengthens their willpower.
Special: ---
Drawback: ---
Description: Jewelers are always after the perfect pearl, a flawless sphere that is the perfection of the oysters toil. While a perfect pearl may fetch a kingly sum, Alchemists and others who harness the natural Alchemical properties from gems and minerals will scoff at such a perfect specimen. For these people, the pearls true luster and Alchemy is only revealed in a seemingly flawed specimen. A pearl that has grown with 2 ovoid hemispheres that resembles a brain in shape allows the natural Alchemical properties to be harnessed. It is rare for a pearl to form naturally into this shape, and a highly specialized profession of culturing pearls to grow into this shape has cropped up. Even with growing cultured pearls, the chance of successfully growing a gem of the wise is slim. It requires a well-crafted seed to be prepared and then placed inside the oyster. After several years the oyster is opened and only then will the culture know if they were successful. The pearls natural Alchemical properties is released in a properly grown pearl. Holding or wearing the pearl improves the wearer’s intuition and strengthens their willpower. The bearer receives a +25 competence bonus to Sense Motive skill checks and a +4 competence bonus to Will saves.
Limit: These types of items may be bought inside any Alchemy Shop. With a 20% chance of finding.
Cost: 35,000 Ryo Each.
Lightning Gem
Rank: "S"
Type: Secondary, 50 per Slot, Harnessed Gem
Effect: A harnessed Gem allowing the holder to rain down bolts of lightning against their opponents.
Special: ---
Drawback: ---
Description: The emerald has long been prized as a gemstone, valued for its deep green color. The druids have a long and rich Alchemical history and they were the first to discover the alchemical potential locked away within the emerald. Since its discovery, the lightning gem has become a powerful weapon. When an emerald is cut into the shape of a six-pointed star the gems Alchemy is harnessed. From that point on, a person can use the lightning gem 3 times per day to call forth bolts of lightning from the sky. The bolt of lightning flashes down in a vertical stroke at whatever target point the user chooses within 240 meters of the user's position. A maximum of 15 bolts can be called down over a 1-minute period, one bolt called per round. Each bolt is 2 meters wide and 10 meters long and deals 30 Armour Points of damage. If the lightning gem is used outside in stormy weather (a rain shower, clouds and wind, hot and cloudy conditions, or even a tornado) each bolt deals 50 Armour Points of damage instead. The lightning gem can be used to call lightning bolts indoors and underground, but not underwater.
Limit: These types of items may be bought inside any Alchemy Shop. With a 5% chance of finding.
Cost: 60,880 Ryo Each.
Eye of the Tiger
Rank: "S"
Type: Secondary, 15 per Slot, Harnessed Gem
Effect: A harnessed Gem increasing the user's Movements, while giving them the added capabilities of summoning a Tiger.
Special: ---
Drawback: ---
Description: Cat’s eye (Chrysoberyl) gemstones are valued for the play of light across the gem when it is cut into a sphere or cabochon. While this is pleasing to the eye, it fails to harness the true potential of the mineral. When a cat’s eye of sufficient size is carved into the form of a prowling tiger the alchemical properties locked within the gem is harnessed. When a person holds the Eye of the Tiger, that person gains a +2 Alchemical Bonus bonus to their Movements and +10 to Skill Category 2. In addition, once per day when the command phrase, "Here kittykitty," is spoken, 2 tigers are summoned "D" Class basic (see Creature Index). These tigers have the normal stats for a tiger listed in the Creature Index. The tigers will fight at the command of the person who summoned them and will remain for 12 hours or until they are killed.
Limit: These types of items may be bought inside any Alchemy Shop. With a 5% chance of finding.
Cost: 81,500 Ryo Each.
Heart Of The Storm Born
T.A.L.O.S Chest armor (Perfected Mithral)
Rank: "S"
Type: Main, Protection, Armour
Effect: Armour created to protect the torso of the wearer.
Special: Enchantment bonus of +10 hardness and +50 AP.
Drawback: Should the user fall asleep in said armor they make wake up and find themselves covered in beautiful women.
Description: The superior make of the armor and fit of makes the armor light as a feather. The armor is a intricate culmination of machine and steel. It's modular components and layered protections allow the implementation of several gadgets within the system itself. The Armor is covered in a dark matte black paint but there are engravings that revealed the soft glimmer of the bright metal underneath. The etchings were depictions of lightning and monsters. Images of direwolves, hydras and dragons. The armor is enchanted in such a way that when the command "Stand aside" is given the audience will become kind to the user unless they pass a will save of 35. The armor is matte black and can be painted to blend into other environments. There are 8 slots on the inside of the armor for harness gems to be contained. There is an auto injector harness built into the armor allowing the quick injection of vials or potions through the armor system. The armor has an integrated tracker, audio bug and camera attached to the chest. It also has two holodisc slots capable or recording information and playing back information. This can be accessed through the users helmet or his pipboy.
Armor Stats: Total hardness is 25 total Armor points is 120 Armor class is 2.
Limit: This armor was made by Shiki Senri.
Cost: 835,312 Ryo
Helm of the Thunder God (Helmet)(Perfected)
T.A.L.O.S Armor
Rank: "S"
Type: Main, Protection, Armour
Effect: Armour created to protect the head of the wearer. Armour made from adamantine grants its wearer damage reduction 3/—.
Special: The armor has been made with modular components that allow the easy integration of all manner of gadgets and electronics. The armor was made with several different filters, screens, gadgets and visors with the ability to take pictures and record information.
Drawback: Helmets that protect the face apply a -10 to observation. Only certain visors may be active at a time.
Components: Holodisk x 2, Tracking Device, Tracer x 4, Wireless Radio, Anti-Flash Lenses, Camera Vision, Condition Viewing Vision, Canny Descrier, Lie-Detector Lenses, Night-vision Vision, Substance Locator Vision, Thermal Vision, Underwater Vision, X-Ray Vision, Zooming Vision, Gas Mask, Rebreather, Flashlight x2.
Description: Armour that protects the head, face, and back of the head of the wearer. The armor is air tight only allowing air to come in through two ventral gas mask canisters on either side of the armor. Should the user wish too the helmet can become completely sealed off and draw oxygen through a rebreather instead. The users face is hidden behind a large resistant visor of glass that is modified Obiderium. The user can make the helmet go from tinted to clear at the users discretion. The helmet is made of the hardest material in the world and crafted by the legendary smith Shiki Senri. Should the words "Knell" be uttered everyone in the audience of the helmet would become fascinated.
Stat abilities: +4 to all saves vs. blinding lights, gives a reading of the heart rate, and the status of their condition which are, "Calm, Cautious, Terrified, Unconscious, and Deceased." can project an interactive display onto the user's eyes that shows the results of advanced heuristic programs that analyze the attitudes, voice patterns, and body language of all the creatures that the user can see and hear. While the item is in effect user gains a +50 bonus on their Sense Motive checks, user gains an insight bonus on all Bluff, Intimidate, and Perform checks equal to Half of the number of ranks in the Sense Motive. The kinds of substances it may locate are Alcohol residue, Tobacco residue, Blood residue, and specialized dye. X-ray vision through up to 2 meters of solid objects, infrared vision and two massive flood lights for underwater and fog vision. Zooms up to 150 meters out. Contains enough oxygen for 30 minutes.
Armor Stats: Armour Class: 2. Hardness 34. Armor points. +80
Limit: Must be crafted
Cost: 359300
Sleeve of the Tempest
Arm Armour Piece (Celestial Mithral, Perfected)
Rank: "S"
Type: Main, Protection, Armour
Effect: Armour created to protect the arm of the wearer.
Special: Contains a modular Field Cauterizer, medical diagnostic scanner, Plasma protein replicator, rebar splint, Gravatic Pressure Bandage, Disrupter with both Mine and Emitter detonator. There is a built in grappling hook and portable release pouch projector.
Drawback: ---
Description: A combination between steel and machine the arm guard gives the wearer the protection of masterly crafted mithral and the use of the gadgets inside all while being so light and aerodynamic that it feels as if the user is wearing nothing. The armor is modular and made to be integrated with the Talos System. This system is currently running the emergency trauma kit. Should the words "Pacify" be spoken all audience members must make a will save of 35 or become calmed for 25 minutes or until they leave the presence of the user.
Armor Effects: Hardness 25. Armor Points 80. Armour Class: 0.
Limit: These items must be crafted
Cost: 739435 Ryo each.
Slot holder:
Cloak (10 straps 2.5 pouches a strap.) 25 slots total (fire resistant)
Attatched:
Pouch Utility #1 2/2 2/25 Scroll: Tag, Explosive x2
Pouch Utility #2 2/2 4/25 Scroll: Tag, Acid x2
Pouch Utility #3 2/2 6/25 Kunai (Overview) x2
Pouch Utility #4 2/2 8/25 Kunai (Overview) x2
Pouch, Scroll #1 1/1 9/25 Scroll: Tag, Negative
Pouch, Scroll #2 1/1 10/25 Scroll: Tag, Radiant
Pouch, Quick Loader #1 1/1 11/25 Shuriken, Bo (Overview)
Pouch, Quick Loader #2 1/1 12/25 Shuriken, Bo (Overview)
Pouch, Quick Loader #3 1/1 Glowsticks (Overview)
Pouch, Quick Loader #4 1/1 14/25 Caltrops (Overview)
Pouch, Quick Loader #5 1/1 15/25 Caltrops (Overview)
Pouch, Quick Loader #6 1/1 16/25 Caltrops (Overview)
Pouch, Quick Loader #7 1/1 17/25 Zipties (Overview)
Pouch, Quick Loader #8 1/1 18/25 Kunai (Overview)
Pouch, Quick Loader #9 1/1 19/25 Kunai (Overview)
Pouch, Quick Loader #10 1/1 20/25 Kunai (Overview)
Pouch, Quick Loader #11 1/1 21/25 Kunai (Overview)
Pouch, Half #1 .5/.5 21.5/25 Rebreather (Overview)
Pouch, Half #2 .5/.5 22/25 Kunai (Overview) 1/2
Pouch, Half #3 .5/.5 22.5/25 Kunai (Overview) 1/2
Pouch, Half #4 .5/.5 Doka (Fire Pots) x 2
Pouch, Half #5 .5/.5 23.5/25 Multi-Tool (Overview) x 1.
Pouch, Half #6 .5/.5 6 inch Length Flashlight (Overview) x 2
Pouch, Scroll #5 1/1 25/25
Bandolier, Individual Equipment 12 Slots
(Right to Left)
Pouch, Quick Loader Shrapnel Sparrow/Thumb vial of venom
Pouch, Quick Loader Shrapnel Sparrow/Thumb vial of venom
Pouch, Quick Loader Shrapnel Sparrow/Thumb vial of venom
Pouch, Quick Loader Shrapnel Sparrow/Thumb vial of venom
Pouch, Quick Loader Shrapnel Sparrow/Thumb vial of venom
Pouch, Quick Loader Shrapnel Sparrow/Thumb vial of venom
Pouch, Quick Loader Osore Kumo
Pouch, Quick Loader Osore Kumo
Pouch, Quick Loader Osore Kumo
Pouch, Quick Loader Osore Kumo
Pouch, Quick Loader Osore Kumo
Pouch, Quick Loader Osore Kumo
Bandolier, Individual Equipment 12 Slots
(Left to Right)
Pouch, Quick Loader Explosion splash grenade (Fire) x15
Pouch, Quick Loader Smoke Pellet x15
Pouch, Quick Loader Tanglefoot Bag x23
Pouch, Quick Loader Lightning Bottle x15
Pouch, Quick Loader Northern Wind x15
Pouch, Quick Loader Grenade: Samum +3 x3
Pouch, Quick Loader Grenade: Grapeshot +3 x3
Pouch, Quick Loader Grenade: Grapeshot +3 x3
Pouch, Quick Loader Grenade: Grapeshot +3 x3
Pouch, Quick Loader Grenade: Stormstone +3 x3
Pouch, Quick Loader Grenade: Stormstone +3 x3
Pouch, Quick Loader Grenade: Stormstone +3 x3
Leg, Individual Equipment 3 Slots
Pouch, Quick Loader Shrapnel Sparrow/Caltrops
Pouch, Quick Loader Shrapnel Sparrow/Caltrops
Pouch, Quick Loader Shrapnel Sparrow/Caltrops
Leg, Individual Equipment 3 Slots
Pouch, Quick Loader Shrapnel Sparrow/Caltrops
Pouch, Quick Loader Shrapnel Sparrow/Caltrops
Pouch, Quick Loader Shrapnel Sparrow/Caltrops