Rolling down the Strip- Mission Travel Thread
Jun 2, 2017 16:52:55 GMT -7
Post by Deleted on Jun 2, 2017 16:52:55 GMT -7
Shiki checked off his gear as he got ready for the mission. He started with putting on his chest piece equipped with all its integrated gear. Same with his arm armor. Each of the armor pieces was filled with different types of gadgets that filled the armor in its entirety with circuits and detachable gadgets. Shiki finally put on his helmet and the hud started to light up and flash. Different charts and lights showing the battery life and status of the rest of the armor systems.
Finally one of the holo discs chimed in playing an audio recording. The voice as a synthetic voice of a robotic sounding male. "Talos armor system online. Operating on partial capacity. Right Shoulder. Left Shoulder. Right Arm. Right Leg. Left Leg. Offline. Left Arm. Chest Armor. Helmet. Online. Operational Capacity.... 46%." Shiki nodded as the small voice played in his ear. 46% ought to do it. Shiki then walked over to his leg pouches and bandoleers putting them on and checking each of them for their items. He made sure the gear was fit snugly across his chest and legs. Finally he put his armored gauntlets on and tied down his greaves. He pulled his two swords and equipped them to his sheaths on either side of his hips.
"Talos asses flight diagnostic." Shiki said to the machine as he turned his visor over to the flying destruction machine. The hud started cycling through several of the different optic patterns analyzing all the substances of the ship, activating x-rays on the ship, thermal imaging on the ships engines. "All systems are nominal Shiki. Bird is green light for immediate departure." Shiki nodded as he did one final pat down to check over his gear.
Finally one of the holo discs chimed in playing an audio recording. The voice as a synthetic voice of a robotic sounding male. "Talos armor system online. Operating on partial capacity. Right Shoulder. Left Shoulder. Right Arm. Right Leg. Left Leg. Offline. Left Arm. Chest Armor. Helmet. Online. Operational Capacity.... 46%." Shiki nodded as the small voice played in his ear. 46% ought to do it. Shiki then walked over to his leg pouches and bandoleers putting them on and checking each of them for their items. He made sure the gear was fit snugly across his chest and legs. Finally he put his armored gauntlets on and tied down his greaves. He pulled his two swords and equipped them to his sheaths on either side of his hips.
"Talos asses flight diagnostic." Shiki said to the machine as he turned his visor over to the flying destruction machine. The hud started cycling through several of the different optic patterns analyzing all the substances of the ship, activating x-rays on the ship, thermal imaging on the ships engines. "All systems are nominal Shiki. Bird is green light for immediate departure." Shiki nodded as he did one final pat down to check over his gear.
Tokihaga (Raging Blue)
[Rank] A
[Type] Main Weaponry
[Effect] Through a direct link to the user’s chakra system and the human body’s natural electrical impulses, the sword grants its wielder several Raiton enhanced attacks.
[Special] Requires the Raiton release for wielding, as well as an active Sharingan. If Mastery in the element is achieved, the weapon’s powers are naturally increased, almost twofold. The higher the user’s difficulty class, the longer the sword’s effects remain in use.
[Drawback] Due to its direct link to the wielder’s chakra system, being weakened, severely injured or reaching fatigue due to chakra exertion results in the sword’s powers being inaccessible, rendering it nothing more than a simple blade.
[Description] Tokihaga is a legendary weapon revered in Kumo’s history books decades before a mysterious, great catastrophe had ravaged the lands. Appearing as a rare blade with innate Raiton power, it had been wielded by many experienced ninja until glory could befall them no more. While its originators were unmentioned, the blade at once point or another became widely popular amongst the shinobi world’s Uchiha Warlords. It’s unsure whether the blade was commonly produced or merely a rare amount existed. However, after time’s passing, and rumor’s of the one surviving blacksmith said to still be mysteriously alive and forging, it was confirmed that the weapon was intended by those possessing the Sharingan, as its various lightning based attacks could best be made destructive under the Copy Wheel Eye’s predictive powers. It is also rumored the great smith can be found dwelling somewhere in the Thunder Country, and that he will commission the blade only to those that can display the Sharingan.
To say the blade is enchanted is not entirely true. It appears to the eye as a short kodachi, the straight blade and lacking hilt kept strapped at the user’s back, and appearing to simply be a ‘last resort’ type of weapon. When 'inactive', its hilt is a snow white; however, when in the hands of the user, it'll shimmer a deep blue, a sign that the power of Raiton was now alive. It is crafted of the hardest metals known to man, able to withstand a thousand blows through a thousand years and never loose its sharpness. Additionally, some sort of shiki scribbled in small font across the blade of the hiltless Chokuto speaks of crying thunder. To the sages of times long past, it’d be an incantation unique to the blade’s user, tying the sword to their chakra system and effectively creating an open link. Although hard to understand, any adept Raiton user will quickly realize their release’s power is easily channeled through this weapon. After extensive training, the user also learns how to constantly keep a steady flow of Raiton chakra to the blade, allowing it to both cut through almost anything it touches, extend its size through pure chakra alone, and shock anything it strikes, as long as the object is conducive to lightning.
The blade itself is meant for a Sharingan user because of the chakra’s nature and its speed. Without the eye, one cannot pierce the foreign energies and properly understand it, making the weapon unwieldy and most of its powers inaccessible to members outside the Uchiha clan. Because the lightning that comes forth is so fast and hard to manipulate, the Sharingan’s natural talents effectively add reigns to the power, allowing it to be wielded properly. A higher Sharingan means a higher understanding of the techniques the sword grants. Additionally, the shiki itself is engraved into the weapon as it’s being forged by its only master, and it directly ties the user’s chakra system, meaning it is useless in the hands of another. If by any chance someone else were to fall upon the blade (and discover its true meaning), they can bring it back to the weapon smith to be “recalibrated”; it is rumored that while he commissions only for the Uchiha, someone displaying the sword as a prize of battle will be granted the weapon as their own.
[Limit] Must specialize in ninjutsu. Must know ‘Raiton’ release. Knowledge of the sword is extremely limited due to the fact its its ancient and as secret as MS to the Uchiha. However, tales of past Sharingan warriors sporting a glowing, blue sword and dispersing large amounts of chakra has been recorded in history; a careful RP discovering the secret will allow the user to be able to find the source, where they can attempt to gain favor from the creator; the weapon is available through a mysterious weapon smith wandering the Thunder Country. Once accepted, either I or a GM/staffer will set-up your initiation, which consists of completing one ‘S’ ranked Death-Enabled task for them, either in the form of a mission, event or test. He accepts commissions only from Uchiha members, and will require a sample of the Sharingan before the sword’s creation. The master makes exceptions however for those that bring the sword of a previous owner to him, and can in fact be wielded by Raiton masters, or members of clans/BL's prone to Raiton. In order to search for the Master in an effort to try and obtain the sword, you must obtain permission from Fina.
[Cost] 50,000 for creation | 100,000 for recalibration
Thanatos, "Darkbane" - Perfected
Rank: "S"
Type: Main, Slashing, Sword
Effect: A Masterfully crafted longsword, virtually indestructible, that has a strength that surpasses most great-swords. It's very presences radiated a feeling of dread, driving away most you would otherwise attempt to harm its wielder.
Special:
Gem Slot #1: Skull of the Ghost;
Gem Slot #2: Gem of the Wise;
Gem Slot #3: Lightning Gem;
Gem Slot #4: Eye of the Tiger;
Gem Slot #5: Empty
Drawback: ---
Description: Picture This weapon does +18 Amour Points of Weapon Damage. The blade has a +4 Defense to withstand automatic destruction techniques, making it incredibly sturdy. When the user holds the sword in their hands and speaks its name, all those who lay eyes on the weapon must make a Will Save of 35. If the check is failed, then they will be overcoming by a feeling of absolute dread. The Effect last 25 min, causing most to want to escape the presence of the sword. Any Successful save against this effect renders the target immune to this effect from this item ever again. It looks like a traditional broad sword, only that the craftsmanship is otherworldly. There are also 5 slots on the Blade where harness gems could be place. on in the pommel of the blade, 1 on either side of the sword where the blade meets the hilt. And then 2 more on the edges of the hilt itself.
Limit:
Cost: 250,000 Ryo
Skull of the Ghost
Rank: "S"
Type: Secondary, 15 per Slot, Harnessed Gem
Effect: A harnessed Gem making those who carry it immune to energy drain attacks.
Special: ---
Drawback: ---
Description: Probably the most sought after of the quartz skulls, the Skull of the Ghost is carved from a flawless gem of smoky quartz with a flowing silver-grey color. The skull that is carved is about 2 inches in height. Once carved, the skull’s natural Alchemical properties are released. When a person carries or holds a Skull of the Ghost, they gain immunity to energy draining attacks. Scratching or otherwise damaging the skull negates its alchemical property.
Limit: These types of items may be bought inside any Alchemy Shop. With a 20% chance of finding.
Cost: 28,500 Ryo Each.
Gem of the Wise
Rank: "S"
Type: Secondary, 50 per Slot, Harnessed Gem
Effect: A harnessed Gem that improves the wearer's institution and strengthens their willpower.
Special: ---
Drawback: ---
Description: Jewelers are always after the perfect pearl, a flawless sphere that is the perfection of the oysters toil. While a perfect pearl may fetch a kingly sum, Alchemists and others who harness the natural Alchemical properties from gems and minerals will scoff at such a perfect specimen. For these people, the pearls true luster and Alchemy is only revealed in a seemingly flawed specimen. A pearl that has grown with 2 ovoid hemispheres that resembles a brain in shape allows the natural Alchemical properties to be harnessed. It is rare for a pearl to form naturally into this shape, and a highly specialized profession of culturing pearls to grow into this shape has cropped up. Even with growing cultured pearls, the chance of successfully growing a gem of the wise is slim. It requires a well-crafted seed to be prepared and then placed inside the oyster. After several years the oyster is opened and only then will the culture know if they were successful. The pearls natural Alchemical properties is released in a properly grown pearl. Holding or wearing the pearl improves the wearer’s intuition and strengthens their willpower. The bearer receives a +25 competence bonus to Sense Motive skill checks and a +4 competence bonus to Will saves.
Limit: These types of items may be bought inside any Alchemy Shop. With a 20% chance of finding.
Cost: 35,000 Ryo Each.
Lightning Gem
Rank: "S"
Type: Secondary, 50 per Slot, Harnessed Gem
Effect: A harnessed Gem allowing the holder to rain down bolts of lightning against their opponents.
Special: ---
Drawback: ---
Description: The emerald has long been prized as a gemstone, valued for its deep green color. The druids have a long and rich Alchemical history and they were the first to discover the alchemical potential locked away within the emerald. Since its discovery, the lightning gem has become a powerful weapon. When an emerald is cut into the shape of a six-pointed star the gems Alchemy is harnessed. From that point on, a person can use the lightning gem 3 times per day to call forth bolts of lightning from the sky. The bolt of lightning flashes down in a vertical stroke at whatever target point the user chooses within 240 meters of the user's position. A maximum of 15 bolts can be called down over a 1-minute period, one bolt called per round. Each bolt is 2 meters wide and 10 meters long and deals 30 Armour Points of damage. If the lightning gem is used outside in stormy weather (a rain shower, clouds and wind, hot and cloudy conditions, or even a tornado) each bolt deals 50 Armour Points of damage instead. The lightning gem can be used to call lightning bolts indoors and underground, but not underwater.
Limit: These types of items may be bought inside any Alchemy Shop. With a 5% chance of finding.
Cost: 60,880 Ryo Each.
Eye of the Tiger
Rank: "S"
Type: Secondary, 15 per Slot, Harnessed Gem
Effect: A harnessed Gem increasing the user's Movements, while giving them the added capabilities of summoning a Tiger.
Special: ---
Drawback: ---
Description: Cat’s eye (Chrysoberyl) gemstones are valued for the play of light across the gem when it is cut into a sphere or cabochon. While this is pleasing to the eye, it fails to harness the true potential of the mineral. When a cat’s eye of sufficient size is carved into the form of a prowling tiger the alchemical properties locked within the gem is harnessed. When a person holds the Eye of the Tiger, that person gains a +2 Alchemical Bonus bonus to their Movements and +10 to Skill Category 2. In addition, once per day when the command phrase, "Here kittykitty," is spoken, 2 tigers are summoned "D" Class basic (see Creature Index). These tigers have the normal stats for a tiger listed in the Creature Index. The tigers will fight at the command of the person who summoned them and will remain for 12 hours or until they are killed.
Limit: These types of items may be bought inside any Alchemy Shop. With a 5% chance of finding.
Cost: 81,500 Ryo Each.
Heart Of The Storm Born
T.A.L.O.S Chest armor (Perfected Mithral)
Rank: "S"
Type: Main, Protection, Armour
Effect: Armour created to protect the torso of the wearer.
Special: Enchantment bonus of +10 hardness and +50 AP.
Drawback: Should the user fall asleep in said armor they make wake up and find themselves covered in beautiful women.
Description: The superior make of the armor and fit of makes the armor light as a feather. The armor is a intricate culmination of machine and steel. It's modular components and layered protections allow the implementation of several gadgets within the system itself. The Armor is covered in a dark matte black paint but there are engravings that revealed the soft glimmer of the bright metal underneath. The etchings were depictions of lightning and monsters. Images of direwolves, hydras and dragons. The armor is enchanted in such a way that when the command "Stand aside" is given the audience will become kind to the user unless they pass a will save of 35. The armor is matte black and can be painted to blend into other environments. There are 8 slots on the inside of the armor for harness gems to be contained. There is an auto injector harness built into the armor allowing the quick injection of vials or potions through the armor system. The armor has an integrated tracker, audio bug and camera attached to the chest. It also has two holodisc slots capable or recording information and playing back information. This can be accessed through the users helmet or his pipboy.
Armor Stats: Total hardness is 25 total Armor points is 120 Armor class is 2.
Limit: This armor was made by Shiki Senri.
Cost: 835,312 Ryo
Helm of the Thunder God (Helmet)(Perfected)
T.A.L.O.S Armor
Rank: "S"
Type: Main, Protection, Armour
Effect: Armour created to protect the head of the wearer. Armour made from adamantine grants its wearer damage reduction 3/—.
Special: The armor has been made with modular components that allow the easy integration of all manner of gadgets and electronics. The armor was made with several different filters, screens, gadgets and visors with the ability to take pictures and record information.
Drawback: Helmets that protect the face apply a -10 to observation. Only certain visors may be active at a time.
Components: Holodisk x 2, Tracking Device, Tracer x 4, Wireless Radio, Anti-Flash Lenses, Camera Vision, Condition Viewing Vision, Canny Descrier, Lie-Detector Lenses, Night-vision Vision, Substance Locator Vision, Thermal Vision, Underwater Vision, X-Ray Vision, Zooming Vision, Gas Mask, Rebreather, Flashlight x2.
Description: Armour that protects the head, face, and back of the head of the wearer. The armor is air tight only allowing air to come in through two ventral gas mask canisters on either side of the armor. Should the user wish too the helmet can become completely sealed off and draw oxygen through a rebreather instead. The users face is hidden behind a large resistant visor of glass that is modified Obiderium. The user can make the helmet go from tinted to clear at the users discretion. The helmet is made of the hardest material in the world and crafted by the legendary smith Shiki Senri. Should the words "Knell" be uttered everyone in the audience of the helmet would become fascinated.
Stat abilities: +4 to all saves vs. blinding lights, gives a reading of the heart rate, and the status of their condition which are, "Calm, Cautious, Terrified, Unconscious, and Deceased." can project an interactive display onto the user's eyes that shows the results of advanced heuristic programs that analyze the attitudes, voice patterns, and body language of all the creatures that the user can see and hear. While the item is in effect user gains a +50 bonus on their Sense Motive checks, user gains an insight bonus on all Bluff, Intimidate, and Perform checks equal to Half of the number of ranks in the Sense Motive. The kinds of substances it may locate are Alcohol residue, Tobacco residue, Blood residue, and specialized dye. X-ray vision through up to 2 meters of solid objects, infrared vision and two massive flood lights for underwater and fog vision. Zooms up to 150 meters out. Contains enough oxygen for 30 minutes.
Armor Stats: Armour Class: 2. Hardness 34. Armor points. +80
Limit: Must be crafted
Cost: 359300
Sleeve of the Tempest
Arm Armour Piece (Celestial Mithral, Perfected)
Rank: "S"
Type: Main, Protection, Armour
Effect: Armour created to protect the arm of the wearer.
Special: Contains a modular Field Cauterizer, medical diagnostic scanner, Plasma protein replicator, rebar splint, Gravatic Pressure Bandage, Disrupter with both Mine and Emitter detonator. There is a built in grappling hook and portable release pouch projector. There is also a built in line launcher with 4 slots of ammunition built in.
Drawback: ---
Description: A combination between steel and machine the arm guard gives the wearer the protection of masterly crafted mithral and the use of the gadgets inside all while being so light and aerodynamic that it feels as if the user is wearing nothing. The armor is modular and made to be integrated with the Talos System. This system is currently running the emergency trauma kit. Should the words "Pacify" be spoken all audience members must make a will save of 35 or become calmed for 25 minutes or until they leave the presence of the user.
Armor Effects: Hardness 25. Armor Points 80. Armour Class: 0.
Limit: These items must be crafted
Cost: 739435 Ryo each.
[Rank] A
[Type] Main Weaponry
[Effect] Through a direct link to the user’s chakra system and the human body’s natural electrical impulses, the sword grants its wielder several Raiton enhanced attacks.
[Special] Requires the Raiton release for wielding, as well as an active Sharingan. If Mastery in the element is achieved, the weapon’s powers are naturally increased, almost twofold. The higher the user’s difficulty class, the longer the sword’s effects remain in use.
[Drawback] Due to its direct link to the wielder’s chakra system, being weakened, severely injured or reaching fatigue due to chakra exertion results in the sword’s powers being inaccessible, rendering it nothing more than a simple blade.
[Description] Tokihaga is a legendary weapon revered in Kumo’s history books decades before a mysterious, great catastrophe had ravaged the lands. Appearing as a rare blade with innate Raiton power, it had been wielded by many experienced ninja until glory could befall them no more. While its originators were unmentioned, the blade at once point or another became widely popular amongst the shinobi world’s Uchiha Warlords. It’s unsure whether the blade was commonly produced or merely a rare amount existed. However, after time’s passing, and rumor’s of the one surviving blacksmith said to still be mysteriously alive and forging, it was confirmed that the weapon was intended by those possessing the Sharingan, as its various lightning based attacks could best be made destructive under the Copy Wheel Eye’s predictive powers. It is also rumored the great smith can be found dwelling somewhere in the Thunder Country, and that he will commission the blade only to those that can display the Sharingan.
To say the blade is enchanted is not entirely true. It appears to the eye as a short kodachi, the straight blade and lacking hilt kept strapped at the user’s back, and appearing to simply be a ‘last resort’ type of weapon. When 'inactive', its hilt is a snow white; however, when in the hands of the user, it'll shimmer a deep blue, a sign that the power of Raiton was now alive. It is crafted of the hardest metals known to man, able to withstand a thousand blows through a thousand years and never loose its sharpness. Additionally, some sort of shiki scribbled in small font across the blade of the hiltless Chokuto speaks of crying thunder. To the sages of times long past, it’d be an incantation unique to the blade’s user, tying the sword to their chakra system and effectively creating an open link. Although hard to understand, any adept Raiton user will quickly realize their release’s power is easily channeled through this weapon. After extensive training, the user also learns how to constantly keep a steady flow of Raiton chakra to the blade, allowing it to both cut through almost anything it touches, extend its size through pure chakra alone, and shock anything it strikes, as long as the object is conducive to lightning.
The blade itself is meant for a Sharingan user because of the chakra’s nature and its speed. Without the eye, one cannot pierce the foreign energies and properly understand it, making the weapon unwieldy and most of its powers inaccessible to members outside the Uchiha clan. Because the lightning that comes forth is so fast and hard to manipulate, the Sharingan’s natural talents effectively add reigns to the power, allowing it to be wielded properly. A higher Sharingan means a higher understanding of the techniques the sword grants. Additionally, the shiki itself is engraved into the weapon as it’s being forged by its only master, and it directly ties the user’s chakra system, meaning it is useless in the hands of another. If by any chance someone else were to fall upon the blade (and discover its true meaning), they can bring it back to the weapon smith to be “recalibrated”; it is rumored that while he commissions only for the Uchiha, someone displaying the sword as a prize of battle will be granted the weapon as their own.
[Limit] Must specialize in ninjutsu. Must know ‘Raiton’ release. Knowledge of the sword is extremely limited due to the fact its its ancient and as secret as MS to the Uchiha. However, tales of past Sharingan warriors sporting a glowing, blue sword and dispersing large amounts of chakra has been recorded in history; a careful RP discovering the secret will allow the user to be able to find the source, where they can attempt to gain favor from the creator; the weapon is available through a mysterious weapon smith wandering the Thunder Country. Once accepted, either I or a GM/staffer will set-up your initiation, which consists of completing one ‘S’ ranked Death-Enabled task for them, either in the form of a mission, event or test. He accepts commissions only from Uchiha members, and will require a sample of the Sharingan before the sword’s creation. The master makes exceptions however for those that bring the sword of a previous owner to him, and can in fact be wielded by Raiton masters, or members of clans/BL's prone to Raiton. In order to search for the Master in an effort to try and obtain the sword, you must obtain permission from Fina.
[Cost] 50,000 for creation | 100,000 for recalibration
Thanatos, "Darkbane" - Perfected
Rank: "S"
Type: Main, Slashing, Sword
Effect: A Masterfully crafted longsword, virtually indestructible, that has a strength that surpasses most great-swords. It's very presences radiated a feeling of dread, driving away most you would otherwise attempt to harm its wielder.
Special:
Gem Slot #1: Skull of the Ghost;
Gem Slot #2: Gem of the Wise;
Gem Slot #3: Lightning Gem;
Gem Slot #4: Eye of the Tiger;
Gem Slot #5: Empty
Drawback: ---
Description: Picture This weapon does +18 Amour Points of Weapon Damage. The blade has a +4 Defense to withstand automatic destruction techniques, making it incredibly sturdy. When the user holds the sword in their hands and speaks its name, all those who lay eyes on the weapon must make a Will Save of 35. If the check is failed, then they will be overcoming by a feeling of absolute dread. The Effect last 25 min, causing most to want to escape the presence of the sword. Any Successful save against this effect renders the target immune to this effect from this item ever again. It looks like a traditional broad sword, only that the craftsmanship is otherworldly. There are also 5 slots on the Blade where harness gems could be place. on in the pommel of the blade, 1 on either side of the sword where the blade meets the hilt. And then 2 more on the edges of the hilt itself.
Limit:
Cost: 250,000 Ryo
Skull of the Ghost
Rank: "S"
Type: Secondary, 15 per Slot, Harnessed Gem
Effect: A harnessed Gem making those who carry it immune to energy drain attacks.
Special: ---
Drawback: ---
Description: Probably the most sought after of the quartz skulls, the Skull of the Ghost is carved from a flawless gem of smoky quartz with a flowing silver-grey color. The skull that is carved is about 2 inches in height. Once carved, the skull’s natural Alchemical properties are released. When a person carries or holds a Skull of the Ghost, they gain immunity to energy draining attacks. Scratching or otherwise damaging the skull negates its alchemical property.
Limit: These types of items may be bought inside any Alchemy Shop. With a 20% chance of finding.
Cost: 28,500 Ryo Each.
Gem of the Wise
Rank: "S"
Type: Secondary, 50 per Slot, Harnessed Gem
Effect: A harnessed Gem that improves the wearer's institution and strengthens their willpower.
Special: ---
Drawback: ---
Description: Jewelers are always after the perfect pearl, a flawless sphere that is the perfection of the oysters toil. While a perfect pearl may fetch a kingly sum, Alchemists and others who harness the natural Alchemical properties from gems and minerals will scoff at such a perfect specimen. For these people, the pearls true luster and Alchemy is only revealed in a seemingly flawed specimen. A pearl that has grown with 2 ovoid hemispheres that resembles a brain in shape allows the natural Alchemical properties to be harnessed. It is rare for a pearl to form naturally into this shape, and a highly specialized profession of culturing pearls to grow into this shape has cropped up. Even with growing cultured pearls, the chance of successfully growing a gem of the wise is slim. It requires a well-crafted seed to be prepared and then placed inside the oyster. After several years the oyster is opened and only then will the culture know if they were successful. The pearls natural Alchemical properties is released in a properly grown pearl. Holding or wearing the pearl improves the wearer’s intuition and strengthens their willpower. The bearer receives a +25 competence bonus to Sense Motive skill checks and a +4 competence bonus to Will saves.
Limit: These types of items may be bought inside any Alchemy Shop. With a 20% chance of finding.
Cost: 35,000 Ryo Each.
Lightning Gem
Rank: "S"
Type: Secondary, 50 per Slot, Harnessed Gem
Effect: A harnessed Gem allowing the holder to rain down bolts of lightning against their opponents.
Special: ---
Drawback: ---
Description: The emerald has long been prized as a gemstone, valued for its deep green color. The druids have a long and rich Alchemical history and they were the first to discover the alchemical potential locked away within the emerald. Since its discovery, the lightning gem has become a powerful weapon. When an emerald is cut into the shape of a six-pointed star the gems Alchemy is harnessed. From that point on, a person can use the lightning gem 3 times per day to call forth bolts of lightning from the sky. The bolt of lightning flashes down in a vertical stroke at whatever target point the user chooses within 240 meters of the user's position. A maximum of 15 bolts can be called down over a 1-minute period, one bolt called per round. Each bolt is 2 meters wide and 10 meters long and deals 30 Armour Points of damage. If the lightning gem is used outside in stormy weather (a rain shower, clouds and wind, hot and cloudy conditions, or even a tornado) each bolt deals 50 Armour Points of damage instead. The lightning gem can be used to call lightning bolts indoors and underground, but not underwater.
Limit: These types of items may be bought inside any Alchemy Shop. With a 5% chance of finding.
Cost: 60,880 Ryo Each.
Eye of the Tiger
Rank: "S"
Type: Secondary, 15 per Slot, Harnessed Gem
Effect: A harnessed Gem increasing the user's Movements, while giving them the added capabilities of summoning a Tiger.
Special: ---
Drawback: ---
Description: Cat’s eye (Chrysoberyl) gemstones are valued for the play of light across the gem when it is cut into a sphere or cabochon. While this is pleasing to the eye, it fails to harness the true potential of the mineral. When a cat’s eye of sufficient size is carved into the form of a prowling tiger the alchemical properties locked within the gem is harnessed. When a person holds the Eye of the Tiger, that person gains a +2 Alchemical Bonus bonus to their Movements and +10 to Skill Category 2. In addition, once per day when the command phrase, "Here kittykitty," is spoken, 2 tigers are summoned "D" Class basic (see Creature Index). These tigers have the normal stats for a tiger listed in the Creature Index. The tigers will fight at the command of the person who summoned them and will remain for 12 hours or until they are killed.
Limit: These types of items may be bought inside any Alchemy Shop. With a 5% chance of finding.
Cost: 81,500 Ryo Each.
Heart Of The Storm Born
T.A.L.O.S Chest armor (Perfected Mithral)
Rank: "S"
Type: Main, Protection, Armour
Effect: Armour created to protect the torso of the wearer.
Special: Enchantment bonus of +10 hardness and +50 AP.
Drawback: Should the user fall asleep in said armor they make wake up and find themselves covered in beautiful women.
Description: The superior make of the armor and fit of makes the armor light as a feather. The armor is a intricate culmination of machine and steel. It's modular components and layered protections allow the implementation of several gadgets within the system itself. The Armor is covered in a dark matte black paint but there are engravings that revealed the soft glimmer of the bright metal underneath. The etchings were depictions of lightning and monsters. Images of direwolves, hydras and dragons. The armor is enchanted in such a way that when the command "Stand aside" is given the audience will become kind to the user unless they pass a will save of 35. The armor is matte black and can be painted to blend into other environments. There are 8 slots on the inside of the armor for harness gems to be contained. There is an auto injector harness built into the armor allowing the quick injection of vials or potions through the armor system. The armor has an integrated tracker, audio bug and camera attached to the chest. It also has two holodisc slots capable or recording information and playing back information. This can be accessed through the users helmet or his pipboy.
Armor Stats: Total hardness is 25 total Armor points is 120 Armor class is 2.
Limit: This armor was made by Shiki Senri.
Cost: 835,312 Ryo
Helm of the Thunder God (Helmet)(Perfected)
T.A.L.O.S Armor
Rank: "S"
Type: Main, Protection, Armour
Effect: Armour created to protect the head of the wearer. Armour made from adamantine grants its wearer damage reduction 3/—.
Special: The armor has been made with modular components that allow the easy integration of all manner of gadgets and electronics. The armor was made with several different filters, screens, gadgets and visors with the ability to take pictures and record information.
Drawback: Helmets that protect the face apply a -10 to observation. Only certain visors may be active at a time.
Components: Holodisk x 2, Tracking Device, Tracer x 4, Wireless Radio, Anti-Flash Lenses, Camera Vision, Condition Viewing Vision, Canny Descrier, Lie-Detector Lenses, Night-vision Vision, Substance Locator Vision, Thermal Vision, Underwater Vision, X-Ray Vision, Zooming Vision, Gas Mask, Rebreather, Flashlight x2.
Description: Armour that protects the head, face, and back of the head of the wearer. The armor is air tight only allowing air to come in through two ventral gas mask canisters on either side of the armor. Should the user wish too the helmet can become completely sealed off and draw oxygen through a rebreather instead. The users face is hidden behind a large resistant visor of glass that is modified Obiderium. The user can make the helmet go from tinted to clear at the users discretion. The helmet is made of the hardest material in the world and crafted by the legendary smith Shiki Senri. Should the words "Knell" be uttered everyone in the audience of the helmet would become fascinated.
Stat abilities: +4 to all saves vs. blinding lights, gives a reading of the heart rate, and the status of their condition which are, "Calm, Cautious, Terrified, Unconscious, and Deceased." can project an interactive display onto the user's eyes that shows the results of advanced heuristic programs that analyze the attitudes, voice patterns, and body language of all the creatures that the user can see and hear. While the item is in effect user gains a +50 bonus on their Sense Motive checks, user gains an insight bonus on all Bluff, Intimidate, and Perform checks equal to Half of the number of ranks in the Sense Motive. The kinds of substances it may locate are Alcohol residue, Tobacco residue, Blood residue, and specialized dye. X-ray vision through up to 2 meters of solid objects, infrared vision and two massive flood lights for underwater and fog vision. Zooms up to 150 meters out. Contains enough oxygen for 30 minutes.
Armor Stats: Armour Class: 2. Hardness 34. Armor points. +80
Limit: Must be crafted
Cost: 359300
Sleeve of the Tempest
Arm Armour Piece (Celestial Mithral, Perfected)
Rank: "S"
Type: Main, Protection, Armour
Effect: Armour created to protect the arm of the wearer.
Special: Contains a modular Field Cauterizer, medical diagnostic scanner, Plasma protein replicator, rebar splint, Gravatic Pressure Bandage, Disrupter with both Mine and Emitter detonator. There is a built in grappling hook and portable release pouch projector. There is also a built in line launcher with 4 slots of ammunition built in.
Drawback: ---
Description: A combination between steel and machine the arm guard gives the wearer the protection of masterly crafted mithral and the use of the gadgets inside all while being so light and aerodynamic that it feels as if the user is wearing nothing. The armor is modular and made to be integrated with the Talos System. This system is currently running the emergency trauma kit. Should the words "Pacify" be spoken all audience members must make a will save of 35 or become calmed for 25 minutes or until they leave the presence of the user.
Armor Effects: Hardness 25. Armor Points 80. Armour Class: 0.
Limit: These items must be crafted
Cost: 739435 Ryo each.
Slot holder:
Cloak (10 straps 2.5 pouches a strap.) 25 slots total (fire resistant)
Attatched:
Pouch Utility #1 2/2 2/25 Scroll: Tag, Explosive x2
Pouch Utility #2 2/2 4/25 Scroll: Tag, Acid x2
Pouch Utility #3 2/2 6/25 Kunai (Overview) x2
Pouch Utility #4 2/2 8/25 Kunai (Overview) x2
Pouch, Scroll #1 1/1 9/25 Scroll: Tag, Negative
Pouch, Scroll #2 1/1 10/25 Scroll: Tag, Radiant
Pouch, Quick Loader #1 1/1 11/25 Shuriken, Bo (Overview)
Pouch, Quick Loader #2 1/1 12/25 Shuriken, Bo (Overview)
Pouch, Quick Loader #3 1/1 Glowsticks (Overview)
Pouch, Quick Loader #4 1/1 14/25 Magnetic Emitters (Overview)
Pouch, Quick Loader #5 1/1 15/25 Magnetic Emitters (Overview)
Pouch, Quick Loader #6 1/1 16/25 Caltrops (Overview)
Pouch, Quick Loader #7 1/1 17/25 Zipties (Overview)
Pouch, Quick Loader #8 1/1 18/25 Spring Blade Traps (Overview)
Pouch, Quick Loader #9 1/1 19/25 Spring Blade Traps (Overview)
Pouch, Quick Loader #10 1/1 20/25 Kunai (Overview)
Pouch, Quick Loader #11 1/1 21/25 Kunai (Overview)
Pouch, Half #1 .5/.5 21.5/25 Rebreather (Overview)
Pouch, Half #2 .5/.5 22/25 Kunai (Overview) 1/2
Pouch, Half #3 .5/.5 22.5/25 Kunai (Overview) 1/2
Pouch, Half #4 .5/.5 Doka (Fire Pots) x 2
Pouch, Half #5 .5/.5 23.5/25 Multi-Tool (Overview) x 1.
Pouch, Half #6 .5/.5 6 inch Length Flashlight (Overview) x 2
Pouch, Scroll #5 1/1 25/25
Bandolier, Individual Equipment 12 Slots
(Right to Left)
Pouch, Quick Loader Shrapnel Sparrow/Thumb vial of venom
Pouch, Quick Loader Shrapnel Sparrow/Thumb vial of venom
Pouch, Quick Loader Shrapnel Sparrow/Thumb vial of venom
Pouch, Quick Loader Shrapnel Sparrow/Thumb vial of venom
Pouch, Quick Loader Shrapnel Sparrow/Thumb vial of venom
Pouch, Quick Loader Shrapnel Sparrow/Thumb vial of venom
Pouch, Quick Loader Osore Kumo
Pouch, Quick Loader Osore Kumo
Pouch, Quick Loader Osore Kumo
Pouch, Quick Loader Osore Kumo
Pouch, Quick Loader Osore Kumo
Pouch, Quick Loader Osore Kumo
Bandolier, Individual Equipment 12 Slots
(Left to Right)
Pouch, Quick Loader Explosion splash grenade (Fire) x15
Pouch, Quick Loader Smoke Pellet x15
Pouch, Quick Loader Tanglefoot Bag x23
Pouch, Quick Loader Lightning Bottle x15
Pouch, Quick Loader Northern Wind x15
Pouch, Quick Loader Grenade: Samum +3 x3
Pouch, Quick Loader Grenade: Grapeshot +3 x3
Pouch, Quick Loader Grenade: Grapeshot +3 x3
Pouch, Quick Loader Grenade: Grapeshot +3 x3
Pouch, Quick Loader Grenade: Stormstone +3 x3
Pouch, Quick Loader Grenade: Stormstone +3 x3
Pouch, Quick Loader Grenade: Stormstone +3 x3
Leg, Individual Equipment 3 Slots
Pouch, Quick Loader Shrapnel Sparrow/Magnetic emitter
Pouch, Quick Loader Shrapnel Sparrow/Venom
Pouch, Quick Loader Shrapnel Sparrow/Smoke bombs
Leg, Individual Equipment 3 Slots
Pouch, Quick Loader Shrapnel Sparrow/Magnetic emitter
Pouch, Quick Loader Shrapnel Sparrow/Venom
Pouch, Quick Loader Shrapnel Sparrow/Smoke bombs
Footwear (boots)
Pouch, Half #1 Knife
Slots Stand alone:
Pack Assault 47/47 slots
Utility Belt 22/22 slots
Sex-tuple Knife holster 3/3 slots
Vest, Tactical Load Carrying 19/19
Cloak (10 straps 2.5 pouches a strap.) 25 slots total (fire resistant)
Attatched:
Pouch Utility #1 2/2 2/25 Scroll: Tag, Explosive x2
Pouch Utility #2 2/2 4/25 Scroll: Tag, Acid x2
Pouch Utility #3 2/2 6/25 Kunai (Overview) x2
Pouch Utility #4 2/2 8/25 Kunai (Overview) x2
Pouch, Scroll #1 1/1 9/25 Scroll: Tag, Negative
Pouch, Scroll #2 1/1 10/25 Scroll: Tag, Radiant
Pouch, Quick Loader #1 1/1 11/25 Shuriken, Bo (Overview)
Pouch, Quick Loader #2 1/1 12/25 Shuriken, Bo (Overview)
Pouch, Quick Loader #3 1/1 Glowsticks (Overview)
Pouch, Quick Loader #4 1/1 14/25 Magnetic Emitters (Overview)
Pouch, Quick Loader #5 1/1 15/25 Magnetic Emitters (Overview)
Pouch, Quick Loader #6 1/1 16/25 Caltrops (Overview)
Pouch, Quick Loader #7 1/1 17/25 Zipties (Overview)
Pouch, Quick Loader #8 1/1 18/25 Spring Blade Traps (Overview)
Pouch, Quick Loader #9 1/1 19/25 Spring Blade Traps (Overview)
Pouch, Quick Loader #10 1/1 20/25 Kunai (Overview)
Pouch, Quick Loader #11 1/1 21/25 Kunai (Overview)
Pouch, Half #1 .5/.5 21.5/25 Rebreather (Overview)
Pouch, Half #2 .5/.5 22/25 Kunai (Overview) 1/2
Pouch, Half #3 .5/.5 22.5/25 Kunai (Overview) 1/2
Pouch, Half #4 .5/.5 Doka (Fire Pots) x 2
Pouch, Half #5 .5/.5 23.5/25 Multi-Tool (Overview) x 1.
Pouch, Half #6 .5/.5 6 inch Length Flashlight (Overview) x 2
Pouch, Scroll #5 1/1 25/25
Bandolier, Individual Equipment 12 Slots
(Right to Left)
Pouch, Quick Loader Shrapnel Sparrow/Thumb vial of venom
Pouch, Quick Loader Shrapnel Sparrow/Thumb vial of venom
Pouch, Quick Loader Shrapnel Sparrow/Thumb vial of venom
Pouch, Quick Loader Shrapnel Sparrow/Thumb vial of venom
Pouch, Quick Loader Shrapnel Sparrow/Thumb vial of venom
Pouch, Quick Loader Shrapnel Sparrow/Thumb vial of venom
Pouch, Quick Loader Osore Kumo
Pouch, Quick Loader Osore Kumo
Pouch, Quick Loader Osore Kumo
Pouch, Quick Loader Osore Kumo
Pouch, Quick Loader Osore Kumo
Pouch, Quick Loader Osore Kumo
Bandolier, Individual Equipment 12 Slots
(Left to Right)
Pouch, Quick Loader Explosion splash grenade (Fire) x15
Pouch, Quick Loader Smoke Pellet x15
Pouch, Quick Loader Tanglefoot Bag x23
Pouch, Quick Loader Lightning Bottle x15
Pouch, Quick Loader Northern Wind x15
Pouch, Quick Loader Grenade: Samum +3 x3
Pouch, Quick Loader Grenade: Grapeshot +3 x3
Pouch, Quick Loader Grenade: Grapeshot +3 x3
Pouch, Quick Loader Grenade: Grapeshot +3 x3
Pouch, Quick Loader Grenade: Stormstone +3 x3
Pouch, Quick Loader Grenade: Stormstone +3 x3
Pouch, Quick Loader Grenade: Stormstone +3 x3
Leg, Individual Equipment 3 Slots
Pouch, Quick Loader Shrapnel Sparrow/Magnetic emitter
Pouch, Quick Loader Shrapnel Sparrow/Venom
Pouch, Quick Loader Shrapnel Sparrow/Smoke bombs
Leg, Individual Equipment 3 Slots
Pouch, Quick Loader Shrapnel Sparrow/Magnetic emitter
Pouch, Quick Loader Shrapnel Sparrow/Venom
Pouch, Quick Loader Shrapnel Sparrow/Smoke bombs
Footwear (boots)
Pouch, Half #1 Knife
Slots Stand alone:
Pack Assault 47/47 slots
Utility Belt 22/22 slots
Sex-tuple Knife holster 3/3 slots
Vest, Tactical Load Carrying 19/19