Iris's Quarters (Senri) [Invite Only]
Jun 10, 2017 23:26:54 GMT -7
Post by Deleted on Jun 10, 2017 23:26:54 GMT -7
The living quarters of Iris Craft within the Senri Lightning Dojo, a small 3x4 meter stone walled room with few amenities.
Current Entry Permissions (Expandable at Request):
The entryway is not centered on the wall, but rather offset somewhat to the left. The outward-opening door is made of a lightweight wooden material, and has room for a lock should one be purchased for it. Occupying a large portion of the wall space if not the floor space is a mid-sized bookshelf of the same generic wooden material as the door, which can store all manner of texts and scrolls in an organized fashion within its spatial limits. The upper three quarters of the bookshelf consist of shelves for textbooks, grimoires, novels, comics and the like, while the lower quarter is a series of slots in various sizes for the storage of scrolls.
Bookshelf Contents:
Book: Textbook: First Aid: Healing for the Curious
Rank: "C"
Type: Main, Book, Textbook
Effect: A book that helps the user how to perform critical care.
Special: ---
Drawback: ---
Description: A Large Leather-bound book with "B.I.N.G.O. Productions" written on it. No Authors are listed within the book. This book teaches the basic medical study and the role in which is needed to provide aid on a patient. It discusses their needs and how to monitor the patient through various practices. The volume goes through a wide range of study such as how to diagnose, stabilize, and properly set broken bones. This book gives a +5 Competence bonus to the user's skill pertaining to First Aid: Healing, and gives the user a +1 Competence bonus per die roll when learning the skill.
Limit: These items may be bought inside any Book Shop.
Cost: 4,000 Ryo
Book: Textbook: First Aid: Autopsy Studies
Rank: "C"
Type: Main, Book, Textbook
Effect: A book that helps the user how to understand and how to perform Autopsies.
Special: ---
Drawback: ---
Description: A Large Leather-bound book with "B.I.N.G.O. Productions" written on it. No Authors are listed within the book. A book that helps the user learn multiple procedures pertaining to the use of Autopsy. The book goes through the various ways of finding a cause of death, how to examine and record an injury, how to identify foreign substances, and time of Death. This book gives a +5 Competence bonus to the user's skill pertaining to First Aid: Autopsy, and gives the user a +1 Competence bonus per die roll when learning the skill.
Limit: These items may be bought inside any Book Shop.
Cost: 4,000 Ryo
Book: Textbook: Botany Studies
Rank: "C"
Type: Main, Book, Textbook
Effect: A Texbook that discusses the different types of Herbs found in a single Region.
Special: ---
Drawback: ---
Description: A Large Leather-bound book with "B.I.N.G.O. Productions" written on it. No Authors are listed within the book. The Botany Studies is a multi-volume of books pertaining to the study of Plants and what these Plants can do. Each Volume discusses the plants found in a specific Region. Each volume gives a +5 Competence bonus to the user's skill pertaining to that region, and the user gains a +1 Competence bonus per die roll when learning the skill according to the specific region. Example: User has a volume on the Forest Region. They will gain a +5 Competence bonus towards their Botany Forest skill, and gain a +1 Competence bonus to every die roll when learning the skill for Botany Forest.
Limit: These items may be bought inside any Book Shop within the Region. 25% chance finding Outside Region.
Cost: 4,500 Ryo
---Arctic
---Coastal
---Mountain
---River
---Volcano
Book: Textbook: Creature Lore
Rank: "C"
Type: Main, Book, Textbook
Effect: A Texbook that discusses the different types of Creatures found in a single Region.
Special: ---
Drawback: ---
Description: A Large Leather-bound book with "B.I.N.G.O. Productions" written on it. No Authors are listed within the book. This is a massive volume of 16 books pertaining to the knowledge of Animals, Monsters, and Vermin and what all of these creatures do. Each Volume discusses the Creatures found in a specific Region. Each volume gives a +5 Competence bonus to the user's skill pertaining to that region, and the user gains a +1 Competence bonus per die roll when learning the skill according to the specific region. Example: User has a volume on the Forest Region. They will gain a +5 Competence bonus towards their Entomology, Animal Lore, and Monster Lore skills for the Forest Region and gain a +1 Competence bonus to every die roll when learning the skill for Entomology, Animal Lore, and Monster Lore skills for the Forest Region.
Limit: These items may be bought inside any Book Shop within the Region. 25% chance finding Outside Region.
Cost: 5,500 Ryo
---Arctic
---Coastal
---Mountain
To the left of the door on the same wall is a modest dresser, the top half consisting of a single empty cavity with a bar running along the top for clothing that requires hanging. It is concealed by a pair of outward-swinging shutters, like a cabinet. The lower half is a series of three drawers for undergarments, upper outerwear, and lower outerwear respectively. Each has a loop for a padlock, but like the door is not at present equipped with a lock.
Dresser Contents:
None
Along the left wall, relative to the door, is a small cot roughly 2 meters long by one meter wide, occupying almost all of the wall space on that side. Next to the bed, on the head side, is a small end table again made of lightweight wood. It has room up top for a condensation pad should she bring any drinks to bed, as well as a wax candle for lighting at night. There is a small built-in drawer with a false bottom, able to store anything the occupant desires within reason. It also has a loop for a padlock, but is not outfitted with one currently.
End Table Contents:
None
Opposite the entry is a display wall of sorts, with room to hang all manner of things if desired. Currently however, it only has two vaguely sword-shaped items hanging lengthwise across the wall. These cutting wire-wrapped weapons are Ittosen blades, as dangerous to the user as they are to the victims. The longer of the two - the Dagekimi - is around katana length, while the shorter Habanami is about the length of a wakizashi. They are currently located in a roughly central position on the wall, with the Dagekimi situated above the Habanami.
Display Wall Contents:
Itosen Dagekimi (Thread Wire Shock Sword)
Rank: C
Type: Main
Effect: A unique sword that cuts, slashes, and hacks with both the wire and the blade.
Special: --
Drawback: --
Description: The Itosen Dagekimi is a normal katana of average length and sharpness, but for a single exception: A razor sharp wire is wrapped around the katana, extending from the bottom of the hilt all the way to the tip of the blade. The blade is polished steel and the hilt is traditionally black with white trimmings. The wire is attached to the bottom of the hilt, and ends in an unattached, razor sharp point at the tip of the sword. The wire is five meters long at full extension.
Limit: Can only be purchased in Kumogakure.
Cost: 7,500 Ryo
Itosen Habanami (Thread Wire Spark Sword)
Rank: C
Type: Main
Effect: A unique short sword that cuts, slashes, and hacks with both the wire and the blade.
Special: --
Drawback: --
Description: The Itosen Dagekimi is a normal wakazashi of average length and sharpness, but for a single exception: A razor sharp wire is wrapped around the wakazashi, extending from the bottom of the hilt all the way to the tip of the blade. The blade is polished steel and the hilt is traditionally black with white trimmings. The wire is attached to the bottom of the hilt, and ends in an unattached, razor sharp point at the tip of the sword. The wire is three meters long at full extension.
Limit: Can only be purchased in Kumogakure.
Cost: 6,000 Ryo
Finally, the right wall relative to the entry is unadorned except for a small window facing east to the rising sun. It is high enough that the beams of light will reach all the way to the bed in the morning, acting as a wake-up call. The bulk of the floor space for the entire room is taken up here by a comparatively large wooden table where texts can be studied, notes can be written, and meals can be taken. Currently only one chair sits with its back to the bed, though there is enough room on the other sides to fit another chair each. The occupant of the entry-side seat may feel slightly claustrophobic though, as the side of the book shelf would be very close by.
There are no toiletry, bathing, or kitchen areas in the small chamber, making it still reliant on the communal facilities of the main body of the Senri Lightning Dojo proper.
Current Entry Permissions (Expandable at Request):
- All those associated with the Senri Lightning Dojo
- Prospective Team Members
- The Kazekage and Representatives Thereof
The entryway is not centered on the wall, but rather offset somewhat to the left. The outward-opening door is made of a lightweight wooden material, and has room for a lock should one be purchased for it. Occupying a large portion of the wall space if not the floor space is a mid-sized bookshelf of the same generic wooden material as the door, which can store all manner of texts and scrolls in an organized fashion within its spatial limits. The upper three quarters of the bookshelf consist of shelves for textbooks, grimoires, novels, comics and the like, while the lower quarter is a series of slots in various sizes for the storage of scrolls.
Bookshelf Contents:
Book: Textbook: First Aid: Healing for the Curious
Rank: "C"
Type: Main, Book, Textbook
Effect: A book that helps the user how to perform critical care.
Special: ---
Drawback: ---
Description: A Large Leather-bound book with "B.I.N.G.O. Productions" written on it. No Authors are listed within the book. This book teaches the basic medical study and the role in which is needed to provide aid on a patient. It discusses their needs and how to monitor the patient through various practices. The volume goes through a wide range of study such as how to diagnose, stabilize, and properly set broken bones. This book gives a +5 Competence bonus to the user's skill pertaining to First Aid: Healing, and gives the user a +1 Competence bonus per die roll when learning the skill.
Limit: These items may be bought inside any Book Shop.
Cost: 4,000 Ryo
Book: Textbook: First Aid: Autopsy Studies
Rank: "C"
Type: Main, Book, Textbook
Effect: A book that helps the user how to understand and how to perform Autopsies.
Special: ---
Drawback: ---
Description: A Large Leather-bound book with "B.I.N.G.O. Productions" written on it. No Authors are listed within the book. A book that helps the user learn multiple procedures pertaining to the use of Autopsy. The book goes through the various ways of finding a cause of death, how to examine and record an injury, how to identify foreign substances, and time of Death. This book gives a +5 Competence bonus to the user's skill pertaining to First Aid: Autopsy, and gives the user a +1 Competence bonus per die roll when learning the skill.
Limit: These items may be bought inside any Book Shop.
Cost: 4,000 Ryo
Book: Textbook: Botany Studies
Rank: "C"
Type: Main, Book, Textbook
Effect: A Texbook that discusses the different types of Herbs found in a single Region.
Special: ---
Drawback: ---
Description: A Large Leather-bound book with "B.I.N.G.O. Productions" written on it. No Authors are listed within the book. The Botany Studies is a multi-volume of books pertaining to the study of Plants and what these Plants can do. Each Volume discusses the plants found in a specific Region. Each volume gives a +5 Competence bonus to the user's skill pertaining to that region, and the user gains a +1 Competence bonus per die roll when learning the skill according to the specific region. Example: User has a volume on the Forest Region. They will gain a +5 Competence bonus towards their Botany Forest skill, and gain a +1 Competence bonus to every die roll when learning the skill for Botany Forest.
Limit: These items may be bought inside any Book Shop within the Region. 25% chance finding Outside Region.
Cost: 4,500 Ryo
---Arctic
---Coastal
---Mountain
---River
---Volcano
Book: Textbook: Creature Lore
Rank: "C"
Type: Main, Book, Textbook
Effect: A Texbook that discusses the different types of Creatures found in a single Region.
Special: ---
Drawback: ---
Description: A Large Leather-bound book with "B.I.N.G.O. Productions" written on it. No Authors are listed within the book. This is a massive volume of 16 books pertaining to the knowledge of Animals, Monsters, and Vermin and what all of these creatures do. Each Volume discusses the Creatures found in a specific Region. Each volume gives a +5 Competence bonus to the user's skill pertaining to that region, and the user gains a +1 Competence bonus per die roll when learning the skill according to the specific region. Example: User has a volume on the Forest Region. They will gain a +5 Competence bonus towards their Entomology, Animal Lore, and Monster Lore skills for the Forest Region and gain a +1 Competence bonus to every die roll when learning the skill for Entomology, Animal Lore, and Monster Lore skills for the Forest Region.
Limit: These items may be bought inside any Book Shop within the Region. 25% chance finding Outside Region.
Cost: 5,500 Ryo
---Arctic
---Coastal
---Mountain
To the left of the door on the same wall is a modest dresser, the top half consisting of a single empty cavity with a bar running along the top for clothing that requires hanging. It is concealed by a pair of outward-swinging shutters, like a cabinet. The lower half is a series of three drawers for undergarments, upper outerwear, and lower outerwear respectively. Each has a loop for a padlock, but like the door is not at present equipped with a lock.
Dresser Contents:
None
Along the left wall, relative to the door, is a small cot roughly 2 meters long by one meter wide, occupying almost all of the wall space on that side. Next to the bed, on the head side, is a small end table again made of lightweight wood. It has room up top for a condensation pad should she bring any drinks to bed, as well as a wax candle for lighting at night. There is a small built-in drawer with a false bottom, able to store anything the occupant desires within reason. It also has a loop for a padlock, but is not outfitted with one currently.
End Table Contents:
None
Opposite the entry is a display wall of sorts, with room to hang all manner of things if desired. Currently however, it only has two vaguely sword-shaped items hanging lengthwise across the wall. These cutting wire-wrapped weapons are Ittosen blades, as dangerous to the user as they are to the victims. The longer of the two - the Dagekimi - is around katana length, while the shorter Habanami is about the length of a wakizashi. They are currently located in a roughly central position on the wall, with the Dagekimi situated above the Habanami.
Display Wall Contents:
Itosen Dagekimi (Thread Wire Shock Sword)
Rank: C
Type: Main
Effect: A unique sword that cuts, slashes, and hacks with both the wire and the blade.
Special: --
Drawback: --
Description: The Itosen Dagekimi is a normal katana of average length and sharpness, but for a single exception: A razor sharp wire is wrapped around the katana, extending from the bottom of the hilt all the way to the tip of the blade. The blade is polished steel and the hilt is traditionally black with white trimmings. The wire is attached to the bottom of the hilt, and ends in an unattached, razor sharp point at the tip of the sword. The wire is five meters long at full extension.
Limit: Can only be purchased in Kumogakure.
Cost: 7,500 Ryo
Itosen Habanami (Thread Wire Spark Sword)
Rank: C
Type: Main
Effect: A unique short sword that cuts, slashes, and hacks with both the wire and the blade.
Special: --
Drawback: --
Description: The Itosen Dagekimi is a normal wakazashi of average length and sharpness, but for a single exception: A razor sharp wire is wrapped around the wakazashi, extending from the bottom of the hilt all the way to the tip of the blade. The blade is polished steel and the hilt is traditionally black with white trimmings. The wire is attached to the bottom of the hilt, and ends in an unattached, razor sharp point at the tip of the sword. The wire is three meters long at full extension.
Limit: Can only be purchased in Kumogakure.
Cost: 6,000 Ryo
Finally, the right wall relative to the entry is unadorned except for a small window facing east to the rising sun. It is high enough that the beams of light will reach all the way to the bed in the morning, acting as a wake-up call. The bulk of the floor space for the entire room is taken up here by a comparatively large wooden table where texts can be studied, notes can be written, and meals can be taken. Currently only one chair sits with its back to the bed, though there is enough room on the other sides to fit another chair each. The occupant of the entry-side seat may feel slightly claustrophobic though, as the side of the book shelf would be very close by.
There are no toiletry, bathing, or kitchen areas in the small chamber, making it still reliant on the communal facilities of the main body of the Senri Lightning Dojo proper.