Kiyata Mojiretsu
Jun 19, 2017 22:43:01 GMT -7
Post by Kiyata Mojiretsu on Jun 19, 2017 22:43:01 GMT -7
Basic Information
Name: Kiyata Mojiretsu
Height: 4’2
Weight:63 lbs
Age: 9 Years 8 months
Gender: Male
Alignment: Lawful Neutral
Birth Country: Land of fire
Village: Konohagakure/Village hidden in the leaves
Special:
[/li][li]Wind Release
[/li][/ul]
Equipment
Primary Equipment
Secondary Equipment
Apparel
Character Depth
Personality
Appearance
Background
Traits
Name: Kiyata Mojiretsu
Height: 4’2
Weight:63 lbs
Age: 9 Years 8 months
Gender: Male
Alignment: Lawful Neutral
Birth Country: Land of fire
Village: Konohagakure/Village hidden in the leaves
Special:
[/li][li]Wind Release
[/li][/ul]
Equipment
Primary Equipment
- Sword, Short (Overview)
(One, Tanto = 2000)
Rank: "C"
Type: Main, Piercing/Slashing, Sword
Effect: A weapon with a long metal blade and a hilt with a hand guard.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +6 Amour Points of Damage. A short sword is about 2 feet in length. Examples of Short Swords: Tanto, Baselard, Cinquedea, Gladius, Kodachi, Xiphos or even the Mechete.
Limit: These items may be bought inside any Weapon Shop.
Cost: 2,000 Ryo - Total Spent: 2,000. Total left: 11,000
Secondary Equipment
- Senbon (Overview)
(Bought 56 = 5,600)
Rank: "B" Rank
Type: Secondary, 57 per Slot, Piercing, Senbon
Effect: Senbon are metal needles with a point at both ends. They often serve a medical purpose.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +2 Amour Points of Damage. The Range Increment of this weapon is 10 meters. Are weapons used for acupuncture. For this reason, senbon deal non-lethal damage.
Limit: These items may be bought inside any Weapon Shop.
Cost: 5,700 Ryo per Slot, or 100 Ryo Each. - Kunai (Overview)
(Bought 4 = 2000)
Rank: "C" Rank
Type: Secondary, 2 per Slot, Piercing/Slashing, Knife
Effect: A kunai is a tool derived from the masonry trowel.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +4 Amour Points of Damage. The Range Increment of this weapon is 5 meters. A kunai has a blade that is about less than 1 foot in length. The user gains a +10 bonus on Sleight of Hand Skill to conceal a knife on their body.
Limit: These items may be bought inside any Weapon Shop.
Cost: 1,000 Ryo per Slot, or 500 Ryo Each. - Scroll: Tag, Explosive (Overview)
(Bought 16 = 13,760)
Rank: "S"
Type: Secondary, 80 per Slot, Book, Tag
Effect: Explosives Tags are scraps of paper inscribed with a Glyph of Warding.
Special: ---
Drawback: ---
Description: Explosives Tags are scraps of paper inscribed with a Glyph of Warding. Normally when they are infused with Chakra, they will explode after a set amount of time, remotely, or after being ignited by flame. The tags can be attached to a surface or wrapped around a weapon to be thrown at an opponent. They are very versatile and one of the basic tools. When an explosive tag is detonated remotely, a user tends to use the "Snake" handseal (Uses "E" Rank Chakra and Jutsu Handeals to perform). Similarly, when used remotely, explosive tags can be detonated in sequence, allowing them to be used to trap opponents. When Purchasing: Must designate the type of Explosive (Force, Fire, Cold, Sonic, Lightning, Acid, Negative, or Radiant). All Explosive Tags have a Glyph of Warding equal to Advanced Mastery in Warding Ritual Skill (Base Damage equals to 24 Armour Points of Damage). Must designate a password (if applicable), or exception (if applicable). Please look at Glyph of Warding for more information. Stronger Explosive Tags are created by Playable Characters who know the Glyph of Warding Ritual.
Limit: These items may be bought inside any Book Shop.
Cost: 860 Ryo Each. - Samum
(One = 1551)
Rank: "S"
Type: Secondary, 15 per Slot, Chemicals & Compounds, Explosive
Effect: Blinds and stuns opponents within its explosion radius.
Special: ---
Drawback: ---
Description: Mix the saltpeter and celandine using a congelation method. It takes approximately 1 hour to create one. This will make 1 standard-shot of "Samum". The explosive may be programmed with a timer to explode up to 6 seconds. A Wind Country invention, Samum found its way North thanks to merchants and was later adopted by all. The explosive stuns and blinds all creatures within 8-meter-radius burst range, rendering them defenseless for a brief time. Those stunned will be stunned for 1d6+2 rounds. (Fortitude 18 half).
Ingredients 1 standard-vial of saltpeter. 2 standard-vials of celandine.
Limit: These types of items may be bought inside any Alchemist Shop.
Cost: 1,551 Ryo Each - Smoke Pellet
(Two = 3984)
Rank: "S"
Type: Secondary, 15 per Slot, Chemicals & Compounds, Explosive
Effect: A container used to release smoke in a fairly lengthy distance for a short amount of time.
Special: ---
Drawback: ---
Description: Mix the sweetspire and saltpeter in a pot on low heat. Make sure not to boil the two. Place the mixture into another container and allow it to cool until it solidifies. This will make 1 standard-shot of "Smoke Pellet". This is a small clay mixture. When you break the sphere through a timer of 1/2 round or by a hard strike, the substances will react with the strike and fill an 8-meter radius cubed area with a cloud of harmless smoke. A bank of smoke billows from the point it was destroyed. The smoke obscures all sight, including darkvision, beyond 2 meters. A creature within 2 meters has concealment. Creatures farther away have total concealment. A moderate wind (11+ mph) disperses the smoke in 4 rounds; a strong wind (21+ mph) disperses the fog in 1 round. The smoke dissipates naturally after 1 minute.
Ingredients 1/2 standard-vial of sweetspire. 1 standard-vial of saltpeter.
Limit: These types of items may be bought inside any Alchemist Shop.
Cost: 1,992 Ryo Each. - Shuriken, Hira (Overview)
(Bought 30=3000)
Rank: "C" Rank
Type: Secondary, 15 per Slot, Piercing, Shuriken
Effect: A shuriken is a small piece of metal with sharpened edges, designed for throwing.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +2 Amour Points of Damage. The Range Increment of this weapon is 5 meters. Although they are thrown weapons, shuriken are quick and easy to draw, thus allowing the user to draw such weapons without the need of a movement. A shuriken can't be used as a melee weapon. Hira-shuriken are constructed from thin, flat plates of metal and generally resemble popular conceptions of shuriken.
Limit: These items may be bought inside any Weapon Shop.
Cost: 1,500 Ryo per Slot, or 100 Ryo Each. - Total spent: 29,895. Total left: 105
Apparel
- Footwear
(One pair = 600)
Rank: "C"
Type: Main, Slot Holder, 0 Slots, Clothing
Effect: Footwear can be worn on the feet of a person.
Special: ---
Dark gray generic ninja sandals
Drawback: ---
Description: Outer coverings for the feet, such as shoes, boots, and sandals. Footwear refers to garments worn on the feet, which originally serves to purpose of protection against adversities of the environment, usually regarding ground textures and temperature. Footwear in the manner of shoes therefore primarily serves the purpose to ease the locomotion and prevent injuries. Secondly footwear can also be used for fashion and adornment as well as to indicate the status or rank of the person within a social structure. Socks and other hosiery are typically worn additionally between the feet and other footwear for further comfort and relief. Cultures have different customs regarding footwear. These include not using any in some situations, usually bearing a symbolic meaning. Footwear have no slots, but a Half Pouch can be applied along the inside of footwear.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 600 Ryo per Pair. - Handwear
(One pair = 600 )
Rank: "C"
Type: Main, Slot Holder, 0 Slots, Clothing
Effect: Handwear includes gloves worn over the hands.
Special: ---
Black, Fingerless
Drawback: ---
Description: Handwear is a garment covering the whole hand. handwear has separate sheathes or openings for each finger and the thumb. Handwear protect and comfort hands against cold or heat, damage by friction, abrasion or chemicals, and disease; or in turn to provide a guard for what a bare hand should not touch. Latex, rubber or vinyl disposable gloves are often worn by health care professionals as hygiene and contamination protection measures. Handwear have no slots, but a Half Pouch can be applied along the inside of handwear.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 600 Ryo per Pair. - Jacket
(One = 1000)
Rank: "C"
Type: Main, Slot Holder, 2 Slots, Clothing
Effect: Jackets are mainly clothing worn over tunics and shirts and come in many different colours as well as several types.
Special: ---
A dark olive green with black and dark gray stripes.
Drawback: ---
Description: Picture A sports jacket, known as a "sport coat" in the U.S. A jacket is a mid-stomach–length garment for the upper body. A jacket typically has sleeves, and fastens in the front or slightly on the side. A jacket comes with 4 pockets. 2 along the inside, and 2 along the outside. each pocket has the same amount of holding space as a half pouch. A total of 6 Pouches can be stitched into the Jacket. 2 Pouches may be stitched at the top of the Jacket (1 on each side) while 2 may be stitched at the bottom (1 per side). 2 more may be stitched at the top along the sleeves (Only half pouches).
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 1,000 Ryo each. - Pants
( One pair = 500 )
Rank: "C"
Type: Main, Slot Holder, 2 Slots, Clothing
Effect: Also known as trousers.
Special: ---
Dark grey cargos tied into his legs at the bottom with white grey traps and bandage.
Drawback: ---
Description: Picture There are so many different types of pants, with different designs and colors. Trousers are an item of clothing worn from the waist to the ankles, covering both legs separately. Shorts are similar to trousers, but with legs that come down only to around the area of the knee, higher or lower depending on the style of the garment. To distinguish them from shorts, trousers may be called "long trousers" in certain contexts such as school uniform, where tailored shorts may be called "short trousers". Trousers have 4 Pockets, 2 on the front of each pant leg, and 2 at the back where the butt is located at. Each Pocket has the same amount of holding space as a half Pouch. A total of 4 Pouches can be stitched into the pants. 2 Pouches may be stitched at the top of the pants (1 per pant leg) while 2 may be stitched at the bottom (1 per pant leg). The ones at the bottom may only have Half Pouches.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 500 Ryo Each. - Shirt
( One = 500 )
Rank: "C"
Type: Main, Slot Holder, 0 Slots, Clothing
Effect: Shirts are clothing worn over the chest of a user's character.
Special: ---
Dark brown, plain.
Drawback: ---
Description: Shirts come in many different styles and colors. A shirt is a cloth garment for the upper body. Originally an undergarment worn exclusively by men and women it has become a catch-all term for a broad variety of upper-body garments and undergarments. In some countries a shirt is more specifically a garment with a collar, sleeves with cuffs, and a full vertical opening with buttons or snaps. A shirt can also be worn with a necktie under the shirt collar. Shirts have no slots and they have no areas to carry pouches.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 500 Ryo Each. - Belt, Individual Equipment
(One = 2000)
Rank: "C"
Type: Main, Slot Holder, 11 Pouches (7), Belt
Effect: The belt is designed for carrying various items of individual equipment.
Special: ---
Black, tied tight.
Drawback: ---
Description: Picture A belt that can hold up to 11 individual Pouches. The belt is designed for carrying various items of individual equipment, such as the water canteen cover and ammunition case. The individual equipment belt meant for holding a plethora of pouches. It is normally secured by means of a brass hook and loop buckle and has 2 rows of eyelets along the top and bottom for attaching individual equipment utilizing a wire hanger. The belts are adjusted from each end by means of clamp-type buckles which slide on the belt when open. Essentially this is what is called a Utility Belt.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 2,000 Ryo Each. - Pack, Butt
(One = 2000)
Rank: "C"
Type: Main, Slot Holder, 10 Slot, Wearable Container
Effect: Butt packs are small to medium sized packs worn around the belt, above a person's behind, similar to a fanny pack.
Special: ---
Gray, attached to butt part of the belt.
Drawback: ---
Description: Picture The butt pack has the volume for 10 Slots, so it can hold a plethora of items inside. 1 Butt Pack takes up 3 Pouch Slots when applying to Individual Integrated Fighting System apparel and other basic apparel. It can be attached to a Modular Lightweight Load-Carrying Equipment system, attached to Basic Apparel, or carried like a Wearable Container as it has a handle along the midsection of the pack along the top. Butt packs are commonly worn by military during missions to carry combat essentials while keeping their hands free. Butt packs are stylish packs that can be worn by anyone to carry everyday essentials.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 2,000 Ryo Each. - Pouch, Half
( Two = 200)
Rank: "C"
Type: Main, Slot Holder, 1/2 Slot, Pouch
Effect: A long sized sheath/pouch capable of holding 1/2 of items of 8 inches in length. Normally used for a single knife/kunai.
Special: ---
Black, Strapped two wrists
Drawback: ---
Description: Picture Mostly made out of leather, or a hard material. The Half pouch is primarily made for knives, and kunai, however due to their length they can hold other extremely thin items with the same length as that of a Scroll Pouch. 2 Half Pouches take up 1 Pouch Slot when applying to Individual Integrated Fighting System apparel and other basic apparel. A perfect example would be senbon. Half Pouches may be sold individually and attached to belts or other strapped objects, or may be sold as part of Basic Clothing. Half Pouches may be strapped to body parts as well such as a boot or the wrist. Characters attempting to conceal an item in a half pouch gain a +20 circumstance bonus on their Sleight of Hand Check. Multiple Pouches may be purchased connected together.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 100 Ryo Each. - Pouch, Scroll
(One = 200)
Rank: "C"
Type: Main, Slot Holder, 1 Slot, Pouch
Effect: A long sized pouch capable of holding 1 slot of items of 8 inches in length.
Special: ---
Light gray, Attached to belt on right hip.
Drawback: ---
Description: Picture A leather, cloth, wooden material case that can easily hold 1 Scroll. 2 Scroll Pouches take up 1 Pouch Slot when applying to Individual Integrated Fighting System apparel and other basic apparel. The Dimensions are 8 inches in height, 2.5 inches wide and length. This pouch is specifically designed for items with lengths longer than 4 inches. These pouches are primarily meant for scrolls, kunai, knives, senbon and other items with similar lengths. Scroll Pouches may be sold individually and attached to belts or other strapped objects, or may be sold as part of Basic Clothing. Multiple Pouches may be purchased connected together.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 200 Ryo Each.
- Pouch, Utility
(One = 400)
Rank: "C"
Type: Main, Slot Holder, 2 Slots, Pouch
Effect: A long sized pouch capable of holding 2 slots of items of 8 inches in length.
Special: ---
Light gray, attached to left hip, taking up
Drawback: ---
Description: Picture A leather, cloth, wooden material case that can easily hold 2 Scrolls. The Dimensions are 8 inches in height, 5 inches width and 2.5 inches in depth. This pouch is specifically designed for items with lengths longer than 4 inches. These pouches are primarily meant for scrolls, kunai, knives, senbon and other items with similar lengths. Utility Pouches may be sold individually and attached to belts or other strapped objects, or may be sold as part of Basic Clothing. Multiple Pouches may be purchased connected together.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 400 Ryo Each. - Total spent : 8,000. Total left: 0.
Character Depth
Personality
- Cautious: Kiyata is often seen as the type who would prefer to trust a book or the law over a complete stranger. Often described as watchful or careful of his surroundings, alert to risk and instinctively reserved Kiyata never says more than he has to. Always watching what he says and who he says it to he finds it extremely important that he not disrupt the balance of his society, doing this be making sure he is trained for all situations. More often than not because of this he takes extra time to understand things or despite his good learning ability will seek to further his knowledge because in his opinion 'it is never enough'. It is for this reason some of those who know him call him cold or a killjoy, he doesn't often relax.
- Principled: The common consensus regarding Kiyata is that his first and only faith is to the law, no matter what law. Society is kept from chaos and disaster by abiding by the laws that it sets, there are very few laws that Kiyata disagrees with and even then even fewer that he won't uphold, this is because in his opinion laws are meant for the benefit of others and just because a few don't benefit from them or Kiyata may not fully understand them, they are there for a reason. Though not a member of the 'law' Kiyata has studied protocols and the majority of the rules and laws involved in his profession aswell as the laws of the leaf village; often speaking out against anyone who breaks these rules, laws or protocols.
- Suppressed: While Kiyata is very committed to doing his version of the right thing if one gets to know Kiyata they would probably come to the conclusion that he is without emotion. While true to a point he is not exactly without emotion he just suppresses it in order to avoid complicated situations, a level head will always create a good result. But, there are times when one can get a real glimpse of Kiyata's emotions, even he loses focus and sometimes shows what he is really feeling, usually it's in moments where he is reminded of his past failures, a sign of remorse, regret or sadness. Other times it will be when he sees something that reminds him of better days,
a smile, happiness, warmness and appreciation, rare but still these moments may occur.
Most of all though the emotion he let's out a lot is usually disappointment, disapproval and distaste. - Un-acceptable!: This is the usual burst of emotion that Kiyata gets when a rule, law or protocol is bent or broken for an unreasonable excuse, Illogical reasoning, irrational decisions and sometimes downright stupid or idiotic needs/wants.
More often than not these breaks of the rules, laws, protocols or orders given are due to someones 'feelings' or their 'opinion' of what is right or wrong and as Kiyata sees it; it is just a way of getting someone hurt. Kiyata depending on the extremeness of the law compared to the strength or value of the reasoning will usually have a varying degree of short temper. For example if someone wants to put their entire team in danger for a piece of intel they haven't been ordered to get with high chances of failure in the mission, Kiyata will lose his temper and go off in anger, close to that of rage and will subdue, immobilize or knock that person unconcious. Orders followed by any means necessary.
Appearance
- Build: Kiyata's training at home, daily exercise aswell as physical education at the academy with a secondary interest in taijutsu has spent the majority of his younger and leading up life making his body fit and strong. He is muscular, build but he is primarily built up with endurance, hypertrophy and maximum strength weren't his goals during most of his training as he preferred kinaesthetics, energy systems and overall agility, flexibility, speed and reflexes. Thus he trained his body to accommodate those needs, while above average in terms of strength due to his trained body he possesses a finite amount of energy and resistance against fatigue, resulting in a strong bone structure.
- Body: His skin is well trained and well cleaned, Kiyata is no fool when it comes to his body and knows that only putting it through its paces will ensure that the skin becomes tough and the bones become pliable despite hardness. His skin is cleaned regularly and properly but because he spends a lot of time in the dojo and in his study he doesn't get as much sunlight as most ninja his age, while he does train outside he is slightly pale. He has no scars due to his parents being medics so despite the cuts,
grazes and bruises he sustains while training alot of the time he doesn't have to worry about them being long term injuries or signs of damage. - Complexion: His face is slightly charming but somewhat childlike due to his young age, the oval shape top that comes down in a square jawline. His eyebrows are straight with lite curves at both ends giving him an almost delicate brow line. A straight nose that wasn't too long leaving it just about average and an average pair of lips that equate his face quite nicely, his mother and father always said he had a handsome young face and would be a 'ladies man' when he was older. In short his complexion is quite catching and will grow more so.
- Hair: His hair is white, short at the front where he has cut it and long at the back, prone to getting curled at the ends which often results in him looking as if he's been wearing a hat for long periods of time, because of this he usually straightens it near the back and braids it down in a ponytail. His hair is well taken care of, cleaned and he uses products that maintain the cleanliness of his hair without taking away from its strength, naturally glossy due to how well he maintains it but he does not preference beauty over function.
- Eyes: His eyes are fairly standard, a light blue that is almost as blue as the sky, pupils are just above average in their size as Kiyata spends a lot of his time watching or analyzing. The whites of his eyes are barely ever red or bloodshot due to him being very focused on getting exactly nine and a half hours sleep, thus he has not bags under his eyes at most points. His eyes compliment his hair and face quite well,
overall his appearance comes together well because of his mothers and fathers impressively compatible genes.
Background
Traits
- Anatomist
Rank: "C"
Skill: Combat Trait
Effect: The user has far more knowledge of the Anatomy than most due to their upbringing.
Special: ---
Drawback: ---
Description: The user has studied the workings of anatomy, either as a student at University or as an apprentice mortician or Necromancer. The user knows where to aim their blows to strike vital organs. User gains a trait bonus of +10 Armour Points in damage with physical strikes when attacking vital areas. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies. - Battlefield Disciple
Rank: "C"
Skill: Combat Trait
Effect: The user is skilled at supporting their allies in the heart of battle.
Special: ---
Drawback: ---
Description: The user gains a +10 Trait bonus on First Aid: Healing checks made to stabilize a dying creature. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies. - Hidden Hand
Rank: "C"
Skill: Combat Trait
Effect: User's concealed weapons strike fast and true.
Special: ---
Drawback: ---
Description: User gains a +5 trait bonus on Sleight of Hand checks made to conceal light weapons and a +10 Armour Points in striking damage in trait bonus when making an attack with a light weapon during a surprise attack. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies. - Jaded
Rank: "C"
Skill: Combat Trait
Effect: The user has seen horror and death as far back as they can remember.
Special: ---
Drawback: ---
Description: Maybe they are unfazed by the gruesome, or have become a cynic as a defense against the dark realities of the corners of the world. User gains a +2 trait bonus on Saves against Fear. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies. - Chakra Artificer
Rank: "B"
Skill: Chakra Trait
Effect: User is unmatched in creating with pure chakra.
Special: ---
Drawback: ---
Description: The user is amazingly skilled at crafting chakra. They are able to create with chakra like it were solid clay. Any of the user's creations made out of pure chakra—no elements, soul, or otherwise—become more durable. Pure chakra creations and constructs gain a +20 trait bonus in armour points, plus an additional +4 per class level. Once per day per Class Level, the user may create a shadow clone of one standard, non-masterwork version of a weapon they're carrying. The clone weapon has a hardness of 20 and armour points equal to the pure chakra armour points granted by this trait. It materializes in the user's hand, or anywhere the user wishes within half a meter of their body. The cloned weapon can't be a gadget or any other non-standard weapon. This trait replaces 2 Freebies.
Limit: Must start with Character; replaces 2 Freebies. - Classically Schooled
Rank: "C"
Skill: Chakra Trait
Effect: User's apprenticeship or early education was particularly focused on the direct application of Chakra.
Special: ---
Drawback: ---
Description: User gains a +5 Trait Bonus on Chakra Lore, Necromantic Lore, and Ritual Lore, and these 3 Jutsu Lore Skills are given 1 extra die roll each time the user learns the skill. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies. - Able Learner
Rank: "C"
Skill: Social Trait
Effect: The user has great aptitude for learning.
Special: ---
Drawback: ---
Description: When learning a skill, the skill states how many times a die roll may be applied to show how much they learned within that skill. Example, when a user learns "Botany" they gain 5 die rolls. This "trait" increases the amount of die rolls by 1.5 rounded to the highest number at 1 die roll per learning, however any number higher than 1 die roll is rounded down. For example: User learns Botany and gains 5 die rolls. With this Trait they will gain 7 die rolls. However if a user learns Lockpicking they normally get 1 die roll, however with this Trait they will gain 2 die rolls.
Limit: Must start with Character; replaces 2 Freebies. - Child of the Streets
Rank: "C"
Skill: Social Trait
Effect: The user grew up on the streets of a large city, and as a result they have developed a knack for picking pockets and hide small objects on their person.
Special: ---
Drawback: ---
Description: The user gains a +5 trait bonus on Sleight of Hand checks, and both skills gain an additional die roll when learning the skill. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.