Umbral Personage [Star's Epic]
Aug 7, 2017 7:14:52 GMT -7
Post by Y on Aug 7, 2017 7:14:52 GMT -7
As the girls began to move their tendrils and assume a bestial form, the captain would suddenly disappear from sight! Where he went was hard to know precisely, but it was clear he had no intention of joining in on this fight. As it was, it was 4 vs 2, but the crossbowmen seemed nervous. However, as the tendrils began to move, the two crossbowmen closest to the sea would take decisive action, and shoot an arrow towards the feet. Just as those two arrows would reach the ground in front of the girls, they would burst, letting loose a force which would propel the girls up in the air. If this technique failed, the remaining two crossbowmen would quickly launch four arrows towards the ground, each one intending to pin down one of the tendrils which was stretching to reach the crossbowmen. This would force the tendrils to either be delayed for a time in reaching their targets, or simply to be held to the ground.
However, if the two girls were instead launched into the air, or if at least one of them was, the marksmen would unload a volley of angled bolts, which, upon impact, would transfer their force to the girls, knocking them back 10 meters, over the edge of the boat. Each man would launch one bolt for this effort. Further, any reach towards the ship would be met immediately with a crossbowman sending another knockback arrow towards whatever appendage reached, launching it back 10 further meters. The tactic was clear: they had decided to knock the pair off of the ship.
If the girls would avoid this and continue with their attack, the bowmen would also attempt to counter the projectiles with arrows, intercepting them midair and blowing them up halfway between the origin point and the destination. However, as they exploded, something would rumble below...
Knockback Shot
Rank: "C"
Skill: TaiJutsu/Supplementary
Effect: This technique allows the user to hit the opponents they wish that are standing within thirty meters of his threat range with great power.
Special: ---
Drawback: Only works within 1st Range Increment.
Description: The user is able to launch their projectile with such fierceness that when it hits the opponent it knocks the opponent back into the distance. This technique may be used to knock down other opponents as well or lure other opponents out if the time is needed. Depending on the user's Class level depends on the knock back power of this technique.
"D" Class - 5 Meters Knock back
"C" Class - 10 Meters Knock back
"B" Class - 20 Five Meters Knock back
"A" Class - 35 Meters Knock back
"S" Class - 55 Meters Knock back
Limit: Must be a Marksman. Must know Point Blank Shot.
Knock-up Shot
Rank: "C"
Skill: TaiJutsu/Supplementary
Effect: A technique that launches an opponent upwards instead of straight back.
Special: ---
Drawback: ---
Description: This technique allows the user to shoot down against the floor giving a burst effect against the ground in which knocks the opponent upwards to the sky allowing the user to volley an array of arrows into the opponent. Depending on the user's Class level depends on the knock back power of this technique.
"D" Class - 5 Meters Knock back
"C" Class - 10 Meters Knock back
"B" Class - 15 Five Meters Knock back
"A" Class - 20 Meters Knock back
"S" Class - 25 Meters Knock back
Limit: Must be a Marksman. Must know Knockback Shot.