What was lost? [private]
Aug 13, 2017 19:08:42 GMT -7
Post by Runeska on Aug 13, 2017 19:08:42 GMT -7
First Aid: Healing
Rank: "E" (5 Training Points at all Times)
Skill: Skill
Effect: This skill allows a character to properly tend to the sick and injured.
Special: ---
Drawback: ---
Description: While some basic medical knowledge is inherent in this skill (to the extent such can be said to exist), the character’s role is to provide an optimal environment to facilitate the patient’s own recuperative abilities, by monitoring the patient and tending to his needs as required.
• Novice: Diagnose; Tend to injured characters such that their wounds heal at a faster rate; critical care requires 10 minutes/wound; can distinguish whether an individual is dead or merely unconscious.
• Average: Stabilize a character knocked unconscious from trauma; critical care requires 6 minutes/wound; with a successful Average skill check to resuscitate a dying character.
• Advanced: Function as a midwife to deliver children; diagnose injuries; critical care requires 4 minutes/wound
• Expert: Properly set broken bones; amputate limbs; critical care requires 3 minutes/wound
• Master: Critical care needs 2 min. per wound
Look in Task Skills thread found in the Skills and Traits Index for more information. Each time learned user gets 1 die roll to increase the skill.
Limit: ---
+1 die able learner (2 dice per roll) + 1 sp per die (eccentric specialist medic+latin)
0/5
0/5
It had been a few days now since the boy had last wondered about the forest after his scuffle with the bandits. Something in his mind hadn’t been right. He felt restless and not to mention sick. He stumbled on until eventually passing out. When he awoke he was in a small building that was well maintained. An old lady was tending to him. It seemed to be something like an old shaman’s house. She had taken care of him, taken pity on his sickened appearance. In return she asked him to help her out, as she tended to another worse injured man she’d been taken care of for a time.
His current task was relatively simple. The old shaman showed him how to check for vitals. He had to check certain areas for a pulse rate. The heart was the easiest. He could feel the heart thumping weakly in a mans chest. But she also showed him how to check the pulse either from the neck or the wrist. The neck was easiest for him. From her instruction, he was able to tell that the man who was laid on a makeshift bed was alive. He was also shown how to check to make sure that the man was breathing. Just what had happened to him though?
Rank: "E" (5 Training Points at all Times)
Skill: Skill
Effect: This skill allows a character to properly tend to the sick and injured.
Special: ---
Drawback: ---
Description: While some basic medical knowledge is inherent in this skill (to the extent such can be said to exist), the character’s role is to provide an optimal environment to facilitate the patient’s own recuperative abilities, by monitoring the patient and tending to his needs as required.
• Novice: Diagnose; Tend to injured characters such that their wounds heal at a faster rate; critical care requires 10 minutes/wound; can distinguish whether an individual is dead or merely unconscious.
• Average: Stabilize a character knocked unconscious from trauma; critical care requires 6 minutes/wound; with a successful Average skill check to resuscitate a dying character.
• Advanced: Function as a midwife to deliver children; diagnose injuries; critical care requires 4 minutes/wound
• Expert: Properly set broken bones; amputate limbs; critical care requires 3 minutes/wound
• Master: Critical care needs 2 min. per wound
Look in Task Skills thread found in the Skills and Traits Index for more information. Each time learned user gets 1 die roll to increase the skill.
Limit: ---
+1 die able learner (2 dice per roll) + 1 sp per die (eccentric specialist medic+latin)
0/5
0/5
It had been a few days now since the boy had last wondered about the forest after his scuffle with the bandits. Something in his mind hadn’t been right. He felt restless and not to mention sick. He stumbled on until eventually passing out. When he awoke he was in a small building that was well maintained. An old lady was tending to him. It seemed to be something like an old shaman’s house. She had taken care of him, taken pity on his sickened appearance. In return she asked him to help her out, as she tended to another worse injured man she’d been taken care of for a time.
His current task was relatively simple. The old shaman showed him how to check for vitals. He had to check certain areas for a pulse rate. The heart was the easiest. He could feel the heart thumping weakly in a mans chest. But she also showed him how to check the pulse either from the neck or the wrist. The neck was easiest for him. From her instruction, he was able to tell that the man who was laid on a makeshift bed was alive. He was also shown how to check to make sure that the man was breathing. Just what had happened to him though?