Thoughts of the Past [Training Spot/ Inv]
Nov 9, 2017 14:31:58 GMT -7
Post by Not Loki on Nov 9, 2017 14:31:58 GMT -7
Training Area, Combat
Rank: "S"
Type: Main, Room, 1 Stronghold Space, Training Room
Effect: A room to train in the art of Combat.
Special: ---
Drawback: ---
Description: This open area allows guards and soldiers to train in the art of war. It has a rack of wooden weapons and padded armor, archery targets, and practice dummies. Training in these areas grant the user a Circumstance Bonus +1 additional TP per post. Up to eight people can train in such a place at once. If you need a greater capacity, you can purchase this component multiple times.
Limit: Must be created by a Construction Crafter.
Cost: 100,000 Ryo
Rank: "S"
Type: Main, Room, 1 Stronghold Space, Training Room
Effect: A room to train in the art of Combat.
Special: ---
Drawback: ---
Description: This open area allows guards and soldiers to train in the art of war. It has a rack of wooden weapons and padded armor, archery targets, and practice dummies. Training in these areas grant the user a Circumstance Bonus +1 additional TP per post. Up to eight people can train in such a place at once. If you need a greater capacity, you can purchase this component multiple times.
Limit: Must be created by a Construction Crafter.
Cost: 100,000 Ryo
Learning: 0/5 | +2 Die Rolls; Able Learning = 7 rolls total | +1 per Roll Creature book
Lore, Animal/Vermin (Arctic)
Rank: "E"
Skill: Skill
Effect: This skill enables a character to observe the actions or habitat of an animal or vermin and interpret what is going on as well as identifying said animal or vermin.
Special: ---
Drawback: ---
Description: Actions can show how dangerous the creature is, whether it is hungry, protecting its young, or defending a nearby den. Furthermore, careful observation of signs and behaviors can even indicate the location of a water hole, animal herds, predators, or impending danger, such as a forest fire. A successful check means the character understands the basic actions of the creature, as well as the type of creature it is. A character may also imitate the calls and cries of animals that he is reasonably familiar with, based on the knowledge (user must learn per Region). This ability is limited by volume. A successful check means that only Chakra means can distinguish the character's call from that of a true animal. The cry is sufficient to fool animals, perhaps frightening them away or luring them closer. When learning the user must choose per Region and they may only have knowledge of Animals and Vermin creatures. Identifying a Vermin or Animal Creature is dependent on the Difficulty check found in each creature. Each time learned user gets 5 die roll to increase the skill.
Limit: ---
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Gunnr was sitting on top of one of the building in the hidden snow village, and next to her was a stack of books, that her papa wanted her to read. She reached out and grabbed the first that seemed to be a book about Animals from the arctic region. Gunnr opened the book and immediately began to read what was inside. However as soon as she began to she seemed to blank out and she found herself in a vision. She didn't understand just yet, but this was a vision of her past, and standing in front of her was a Polar bear. Gunnr stood there before the great white furred bear, her breath viable against the cold air. She held a sword and blade in hand as she stared down the beasts massive body and paid close attention to it's large paws.
The Creature had to weigh almost a ton if she had to guess, and it looked like it was ready to devour her. The creature then charged at her, and she blocked the creatures charge with her shield, she left the power behind to blow of the beast but held there strong pushing out with a loud roar.