Eyes of a doctor [Training, Private]
Nov 21, 2017 2:22:46 GMT -7
Post by Desmojin on Nov 21, 2017 2:22:46 GMT -7
First Aid: Healing
Rank: "E" (5 Training Points at all Times)
Skill: Skill
Effect: This skill allows a character to properly tend to the sick and injured.
Special: ---
Drawback: ---
Description: While some basic medical knowledge is inherent in this skill (to the extent such can be said to exist), the character’s role is to provide an optimal environment to facilitate the patient’s own recuperative abilities, by monitoring the patient and tending to his needs as required.
Novice: Diagnose; Tend to injured characters such that their wounds heal at a faster rate; critical care requires 10 minutes/wound; can distinguish whether an individual is dead or merely unconscious.
Average: Stabilize a character knocked unconscious from trauma; critical care requires 6 minutes/wound; with a successful Average skill check to resuscitate a dying character.
Advanced: Function as a midwife to deliver children; diagnose injuries; critical care requires 4 minutes/wound
Expert: Properly set broken bones; amputate limbs; critical care requires 3 minutes/wound
Master: Critical care needs 2 min. per wound
____
"Yes sir?" He said, turning around to face his mentor. The mentor's face was quite grime, his eyes stared right at Desmond. "Do you like helping people?" He said bluntly, waiting for Desmond's response but the boy retorted quickly. "Love helping people?! Of course sir! I-I Just think there has to be a more effective way of healing the sick, you see where I am coming from?" His mentor didn't say anything. Desmond added, attempting to sound less heated. "-- I mean, using charka to heal people instead of using basic equipment."
"Tell me, Ji." His mentor said, his voice reaching the gruff-range now. "If you don't know how to take care of someone, how can you heal them? You know there are physical and mental injuries. The two play hand and hand." Desmond nodded his head, dyed-white hair bounced in his face so he brushed it back up. "Yes Sir." He said, continue to relieve the old lady again.
Able Learnerz |Rank: "C"
Skill: Social Trait
Effect: The user has great aptitude for learning.
Special: ---
Drawback: ---
Description: When learning a skill, the skill states how many times a die roll may be applied to show how much they learned within that skill. Example, when a user learns "Botany" they gain 5 die rolls. This "trait" increases the amount of die rolls by 1.5 rounded to the highest number at 1 die roll per learning, however any number higher than 1 die roll is rounded down. For example: User learns Botany and gains 5 die rolls. With this Trait they will gain 7 die rolls. However if a user learns Lockpicking they normally get 1 die roll, however with this Trait they will gain 2 die rolls.
Limit: Must start with Character; replaces 2 Freebies.
Physician
|Rank: "C"
Skill: Heritage Trait
Effect: User is trained to the healing arts.
Special: ---
Drawback: ---
Description: User has +20 Skill points to divide as they wish among all First Aid[+10], Botany[+7], and Herbalist[+3]. At each Class Level the user gain an additional +5 Heritage skill Points to place in any one of these skills. User gains +1 Heritage Points per die roll when learning the skill. User also gains a +10 to all First Aid Skills. Through advanced training in medicine and healing techniques, the user can set bones, suture lacerations, and apply a myriad of balms, unguents, and other remedies to speed the healing process. Such care requires 1 minute. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies. [9]
Rank: "E" (5 Training Points at all Times)
Skill: Skill
Effect: This skill allows a character to properly tend to the sick and injured.
Special: ---
Drawback: ---
Description: While some basic medical knowledge is inherent in this skill (to the extent such can be said to exist), the character’s role is to provide an optimal environment to facilitate the patient’s own recuperative abilities, by monitoring the patient and tending to his needs as required.
Novice: Diagnose; Tend to injured characters such that their wounds heal at a faster rate; critical care requires 10 minutes/wound; can distinguish whether an individual is dead or merely unconscious.
Average: Stabilize a character knocked unconscious from trauma; critical care requires 6 minutes/wound; with a successful Average skill check to resuscitate a dying character.
Advanced: Function as a midwife to deliver children; diagnose injuries; critical care requires 4 minutes/wound
Expert: Properly set broken bones; amputate limbs; critical care requires 3 minutes/wound
Master: Critical care needs 2 min. per wound
____
[Flashback!!!]
"Sir, tell me again why taking care of old people will help me again?" Desmond said, muffled due to his paper mask-filter. There stood Desmond, a bald man with wrinkles and a very old woman who's eyes were so squinted, if she wasn't giggling and moving, she would appeared dead. "Taking care of the elderly and one's community is always an important step for self-compassion." Said Desmond's mentor, a doctor who's been almost everywhere, taking care of people. "Desmojin?" He said. Desmond let out a huffy sigh of annoyance as his gloved-hands were pressing on the old lady's back, trying to relieve her back tension."Yes sir?" He said, turning around to face his mentor. The mentor's face was quite grime, his eyes stared right at Desmond. "Do you like helping people?" He said bluntly, waiting for Desmond's response but the boy retorted quickly. "Love helping people?! Of course sir! I-I Just think there has to be a more effective way of healing the sick, you see where I am coming from?" His mentor didn't say anything. Desmond added, attempting to sound less heated. "-- I mean, using charka to heal people instead of using basic equipment."
"Tell me, Ji." His mentor said, his voice reaching the gruff-range now. "If you don't know how to take care of someone, how can you heal them? You know there are physical and mental injuries. The two play hand and hand." Desmond nodded his head, dyed-white hair bounced in his face so he brushed it back up. "Yes Sir." He said, continue to relieve the old lady again.
Trained Medic
|Rank: "C"
Skill: Regional Trait
Effect: User has studied medicine and chirurgery, and recognize on sight the signs of ailments and toxins.
Special: ---
Drawback: ---
Description: User gains a +10 trait bonus to all First Aid checks, and gains a +1 points per die roll when learning the skill. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
|Rank: "C"
Skill: Regional Trait
Effect: User has studied medicine and chirurgery, and recognize on sight the signs of ailments and toxins.
Special: ---
Drawback: ---
Description: User gains a +10 trait bonus to all First Aid checks, and gains a +1 points per die roll when learning the skill. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Able Learnerz |Rank: "C"
Skill: Social Trait
Effect: The user has great aptitude for learning.
Special: ---
Drawback: ---
Description: When learning a skill, the skill states how many times a die roll may be applied to show how much they learned within that skill. Example, when a user learns "Botany" they gain 5 die rolls. This "trait" increases the amount of die rolls by 1.5 rounded to the highest number at 1 die roll per learning, however any number higher than 1 die roll is rounded down. For example: User learns Botany and gains 5 die rolls. With this Trait they will gain 7 die rolls. However if a user learns Lockpicking they normally get 1 die roll, however with this Trait they will gain 2 die rolls.
Limit: Must start with Character; replaces 2 Freebies.
Physician
|Rank: "C"
Skill: Heritage Trait
Effect: User is trained to the healing arts.
Special: ---
Drawback: ---
Description: User has +20 Skill points to divide as they wish among all First Aid[+10], Botany[+7], and Herbalist[+3]. At each Class Level the user gain an additional +5 Heritage skill Points to place in any one of these skills. User gains +1 Heritage Points per die roll when learning the skill. User also gains a +10 to all First Aid Skills. Through advanced training in medicine and healing techniques, the user can set bones, suture lacerations, and apply a myriad of balms, unguents, and other remedies to speed the healing process. Such care requires 1 minute. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies. [9]