Ōtsutsuki, Tandokusuminibyōga
Dec 30, 2017 14:05:12 GMT -7
Post by Moon on Dec 30, 2017 14:05:12 GMT -7
"I DO NOT CARE WHAT COMES AFTER..."
ŌTSUTSUKI, TANDOKUSUMINIBYŌGA "...I HAVE SEEN THE DRAGONS ON THE WIND OF MORNING"
N A M E --Tandokusuminibyōga (lit. meaning "Drawing In The Corner Alone")
A L I A S -- Gō, The Dragon Gōtama, Gōtama Satoru, Moon LeFaye
T I T L E -- The Chosen One, The Child of Prophecy, The Magickborne
A G E -- 17
G E N D E R -- Male.
B L O O D T Y P E -- Unknown
A L I G N M E N T --
B. C O U N T R Y-- Hi no Kuni.
R E S I D E N C E -- Kirigakure no Sato
R A N K -- Genin
O C C U P A T I O N --
[/ul]L I N E A G E --
I N H E R I T A N C E -- Byakugan.
P O W E R -- 2360 +2 Initiative, +1 Acuity
C L A S S --
Medical Specialists, are able to perform the art of healing, and utilize precision with their manipulations to a higher degrees than others. Able to delve into a plethora of unique specialties related to the medical and alchemical fields, Medical Shinobi tend to have the greatest chakra control of all specialist types; able to focus their energy to such a precise point that it can heal or harm with equal potency. A specialized class that requires incredible training and discipline to cultivate.
Taijutsu Specialist
Taijutsu Specialists, only lower to Taijutsu Masters, are able to perform their art to higher degrees than most. Able to delve into a plethora of unique fighting stales, Taijutsu users are more compelling with their chakra than Ninjutsu specialists but less concise than Genjutsu specialists; able to focus their energy to such a precise point that they could manifest unimaginable stength and power in their hits. A diverse class, able to hold their ground long or close due to their abundant prowess into their art.[/ul]
S K I L L S E T --
Alchemist [M]
Soulcaster [M]
Sensory Specialist [M]
Ritualist - Augmentation
Ritualist - Creation
[/td][td style="padding:3px;"]Santoryu [M]
Jyuuken [M]
Will Of Kratos [M]
Air Trek Arts [M]
Gates - Vayist [GM]
Mounted Combat
[/td][/tr][tr][td style="padding:3px;"]Hyuga [M]
Venator - Harbringer [M]
Dhenada [GM]
AC Specialist
[/td][td style="padding:3px;"]Katon [M]
Doton [M]
Shape [GM]
Suiton
[/td][/tr][/tbody][/table]M I S C E L L A N E O U S --
- JOAT, Ninjutsu
- JOAT, Ninjutsu
- JOAT, Taijutsu
- JOAT, Taijutsu
- JOAT, Miscellaneous
- ANBU - Dragon Division
- Grand Mastery - Eight Celestial Gates
- Grand Mastery - Dhenada
- Grand Mastery - Shape Transformation Specialist
- --
M O V E M E N T S -- 8 +3
H A N D S E A L R E D U C T I O N --
W I L L S A V E -- 4 +2
F O R T I T U D E S A V E -- 5+1
D A M A G E R E D U C T I O N -- 15/—
[/ul]
T R A I T S --
A U G M E N T A T I O N S --
Rank: "B"
Type: Augmentation
Effect: User is able to absorb information from physical recordings almost instantaneously.
Special: To perform: 3 hours; Duration: Permanent
Drawback: ---
Description: Neutral - Takes up 2 Augmentation Points. User can read holodisks, storage devices, or even entire encyclopedias with a touch and a few seconds of concentration. User gains a Lore, or the affected Skill type for the subject of the absorbed information with an extra (1d4x5)+5 ranks. This Skill lasts as many rounds as the extra ranks gained. User can absorb one source of information at a time with this Augmentation. Absorbing a 2nd source of information forces the user to lose the knowledge for the 1st subject. This Augmentation does not affect the target.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 23,000 Ryo Performing Price: 17,000 Ryo[/ul][/blockquote][/font][/div][/div]
A N I M A R C A ' S L E G A C Y
King of Wyrms - Dragoncrown, Vessel Of The Horned God
[KIRIGAKURE CHIRURGEON’S SCHEMA - 99347Sc0-Xee1-YT8M]
The Satoru Dragon Tribe is one whose lineage is home to abominations - some Dragonkin and Drakelings, elder arch-Dragons and Godwyrms, Draconian high lords and the Glaivescale and Chameleonarii. But there is only one Dragoncrown, only one who is given the draconic title of Immortal Dark. A Chosen One. The Child of Prophecy.
As the son of Animarca, Queen of Wyrms and the grandson of the Venator Witch Jeanne D'arc, the Kirigakure shinobi has blood characteristics granting him a highly advanced physiology. As the divinely chosen vessel of The Horned God, his form is also burdened with eldritch distortion; he is unnatural and unsettling to behold, despite his bewitching attractiveness.
Tandokusuminibyōga is an aberration, tainted by the blood of Animarca, and as such has a weakness for the Subsuming Steel specifically created to harm such beings. His rage is from The Horned God - uncontrollable, undeniable, unavoidable. To handle the rigorous alien forces assaulting his psychology he developed two main brains, which rapidly mutated into a less centralized network of immaterial machine-like thought protocols, with lesser ganglia acting as a pattern processor capable of detecting radio waves, of regenerating its data organization capabilities from component parts so as to eliminate the need for physical sleep.
His skeleton and musculature are reinforced, his metabolism enhanced - though the thin human skin acting as intermediary between armor plated scale may be easier to damage than most it hides an impressive capability for resistance. As is common to those of the elder witch breed, the incorporeal plane can be temporarily traversed by the Wyrmking. Fangs and claws typical to the dragonkind along with an acidic bite make him as much a beast as a man, and the large scale-covered wings that lift him effortlessly aloft free him of the restraints of lesser creatures
As witchkind he is nourished by the earth itself, and requires only water, light, and minerals to survive by drawing energy from nature directly. As a member of the Ōtsutsuki Clan, Tandokusuminibyōga possess a Third Eye bearing a strange ripple-like pattern. His physical connection to the multidimensional Planesnest allows for his continued functioning even if his own head and limbs are removed. His dragon heritage makes him larger than the mortal races, and his hands are able to mold his rage into waves of screaming fury emitted from his palms. His hands have suffered as a result of this wielding, and his "All-Seeing Eyes" are as much a vulnerability as they are a boon, but this is a small price to to pay for the hearing and scent of the beastfolk, for the ability to absorb flame and lightning, to speak with the piercing howl or overwhelming presence of the wind.
Cosmetic: Forked Tongue, Unnatural Skin, Unnatural Eyes, Unnatural Hair, Unnatural Ears
Detrimental: Material Allergy (Steel, Subsuming), Splintered Mind, Thin Skin, Uncontrollable Rage, Achilles Heel x32
Beneficial: Hyper Breath, Gazing Eye, Energy Absorption (Lightning +10, Fire +10), Armor Plates, Very Thick Hide, Skeletal Reinforcement, Wings, Claws, Fangs, Sleepless, Enlarged Form, Density Manipulation, Sonic Blasters, Photosynthetic, Dual Brains, Anatomical Separation, Scent, Second Wind, Piercing Howl, Pervasive Hearing, Filtered Lungs, Gills, Enhanced Metabolism, Adrenaline Jolt, Sonic Vibrations, Radio Receiver, Acidic Saliva
COSMETIC
Forked Tongue
Rank: "C"
Type: Augmentation
Effect: Target gains a forked tongue like that of a snake.
Special: To perform: 1 hour; Duration: Permanent
Drawback: ---
Description: Internal - Takes up 0 Augmentation Points. Target gains a forked tongue like that of a snake. Target's new tongue might be a different color (Blue) and longer than your old one.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 12,000 Ryo Performing Price: 4,000 Ryo
Unnatural Skin
Rank: "C"
Type: Augmentation
Effect: The color of the Target's skin or exoskeleton changes drastically, assuming a hue or texture that is both unnatural and atypical of the target.
Special: To perform: 1 hour; Duration: Permanent
Drawback: Though appearing to have normal human skin, it retains an indefinably unnatural look and ‘seems wrong somehow’ to all who encounter him.
Description: Internal - Takes up 0 Augmentation Points. This ritual alters the Target's skin color through the Augmentation ritual. Target's skin might be a single color, splotched, or patterned in some freakishly unnatural way (or natural, however completely altered). The Target's skin might gain dynamic pigments that change color based on outside stimuli, such as exposure to ultraviolet light. Change is determined prior to the performance of the Ritual. Target may alter their skin pigment with this ritual 3 times. A 4th time will result in deformation and necrosis against the target's skin.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 12,000 Ryo Performing Price: 4,000 Ryo
Unnatural Eyes
Rank: "C"
Type: Augmentation
Effect: The color of the Target's eyes change drastically.
Special: To perform: 2 hours; Duration: Permanent
Drawback: Cannot alter Bloodlimit Eyes, cannot alter Normal Eyes to have Bloodlimit Eyes. Though appearing to have normal human eyes, they retain an indefinably unnatural look and ‘seem wrong somehow’ to all who encounter him.
Description: Internal - Takes up 0 Augmentation Points. An Augmentation Ritual which alters the Target's eyes to a color of the target's choice prior to the ritual performance. The color, whatever it may be, is unnatural and atypical of the Target's species. Perhaps the Target's eyes turn dead black, maybe they change color to suit the Target's mood, or perhaps they glow faintly in the dark.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 12,000 Ryo Performing Price: 4,000 Ryo
Unnatural Hair
Rank: "C"
Type: Augmentation
Effect: Target's hair or fur color changes drastically to a shade that is uncommon for the Target.
Special: To perform: 3 hours; Duration: Permanent
Drawback: Though appearing to have normal human hair, it retains an indefinably unnatural look and ‘seems wrong somehow’ to all who encounter him.
Description: Internal - Takes up 0 Augmentation Points. The Target may have fur or hair that is multicolored, streaked, splotched, or slightly luminescent. The Target may also have their hair turned into a different color and it will act as their natural hair color after the performance of this Augmentation Ritual. The Target's hair or fur may also change color with your mood. Change is determined prior to the performance of the Ritual. Target may alter their hair with this ritual 3 times. A 4th time will result in exaggerated coloring, and extreme hair loss with no chance of re-growth.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 12,000 Ryo Performing Price: 4,000 Ryo
Unnatural Ears
Rank: "C"
Type: Augmentation
Effect: The type of ears the user has changes drastically.
Special: To perform: 2 hours; Duration: Permanent
Drawback: Though appearing to have normal human ears, they retain an indefinably unnatural look and ‘seem wrong somehow’ to all who encounter him.
Description: Internal - Takes up 0 Augmentation Points. An Augmentation Ritual which alters the Target's ears choice prior to the ritual performance. The type, whatever it may be, is unnatural and atypical of the target's species. Perhaps the Target's ears are now Cat like? Perhaps they want bunny like ears? Or perhaps they wish for their ears to faintly glow in the dark.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 12,000 Ryo Performing Price: 4,000 Ryo
DRAWBACKS
Material Allergy
Rank: "C"
Type: Augmentation
Effect: An allergy that affects the user by negating Damage Reduction and reducing the target's movement by 1.
Special: To perform: 3 hour; Duration: Permanent
Drawback: Steel, Subsuming
Description: Neutral - Drawback - Gives Back 5 Augmentation Points. The user suffers a reaction to an ordinary substance, such as a material. So long as they are in contact with the substance (breathing, touching, eating, etc.) they will suffer adverse effects. If a successful attack is made against the user with the allergy they will lose a Movement for the round. The user also loses any Damage Reduction that would normally shield against an attack. Before picking grabbing the Allergy Augmentation the user may choose from the list: Clay, Plastic, Iron, Specific Plant, Silver or Gold, Leather, Specific Material, Specific Animal, Bone and Ivory, and Specific Drug. May be chosen once. User may grab more Allergies for Roleplay purposes however it does not give any extra benefits.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 9,000 Ryo Performing Price: 2,000 Ryo
Splintered Mind
Rank: "C"
Type: Augmentation
Effect: User's brain has separated into a series of smaller brains connected by crude ganglia.
Special: To perform: 3 hour; Duration: Permanent
Drawback: ---
Description: Internal - Drawback - Gives Back 5 Augmentation Points. Any time the user makes a skill check, ability check, or perform an attack, the user must make a Will Save of 15. Failure indicates the user's action is forfeit and the user cannot act that round.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 9,000 Ryo Performing Price: 2,000 Ryo
Thin Skin
Rank: "C"
Type: Augmentation
Effect: User is more susceptible to harm.
Special: To perform: 12 hour; Duration: Permanent
Drawback: ---
Description: Internal - Drawback - Gives Back 5 Augmentation Points. User takes an additional 5 Armour Damage to all types of attacks.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 9,000 Ryo Performing Price: 2,000 Ryo
Uncontrollable Rage
Rank: "C"
Type: Augmentation
Effect: User's body produces far too much testosterone and adrenaline, making it impossible to keep their anger from getting the better of them.
Special: To perform: 3 hour; Duration: Permanent
Drawback: ---
Description: Neutral - Drawback - Gives Back 4 Augmentation Points. Whenever the user encounters a character who's attitude toward them that is not Helpful, the user must make a Will Save or attack that character. The Save of the save is based on the character's attitude. Friendly is 5, Indifferent is 10, Unfriendly is 15, and Hostile is 20.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 9,000 Ryo Performing Price: 2,000 Ryo
Achilles Heel
Rank: "C" x 32
Type: Augmentation
Effect: User has a major weakness that can be exploited.
Special: To perform: 1 hours; Duration: Permanent
Drawback: Ten knuckles, Ten Fingertips, Ten Toes, Both Eyes
Description: Neutral - Drawback - Gives Back 2 Augmentation Points. Any attack on this small spot gains an additional +20 Armour Ponts and bypasses all Natural Damage Reduction/Hardness.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 9,000 Ryo Performing Price: 2,000 Ryo
AUGMENTS
[83/89 AP]
Sonic Vibrations
Rank: "C"
Type: Augmentation
Effect: The Target develop the ability to fool sensors and animals capable of tracking the Target by vibrations.
Special: To perform: 12 Hours; Duration: Permanent
Drawback: ---
Description: Internal - Takes up 1 Augmentation Point. Target's body emits a constant and wildly changing vibration, causing objects near the Target to tremble slightly. Additionally, the Target may not be tracked by creatures using a Tremor Sense ability, and any sensors or detection equipment that track based on vibration return nonsensical results, making it impossible to track the Target using such devices (though simple detectors will still register the Target's presence).
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 12,000 Ryo Performing Price: 9,000 Ryo
Radio Receiver
Rank: "C"
Type: Augmentation
Effect: The electronic impulses in the Target's brain transform to allow the Target's mind to pick up radio signals in their vicinity.
Special: To perform: 3 hours; Duration: Permanent
Drawback: ---
Description: Internal - Takes up 1 Augmentation Point. The Target's mind acts as a portable radio, allowing the Target to pick up radio broadcasts of all kinds. Additionally, by tuning their mind to the correct frequency, the Target can pick up walkie-talkie and other portable radio signals, allowing the Target to do everything from eavesdrop on Ninja radio bands to picking up the radio communications from fellow party members.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 12,000 Ryo Performing Price: 9,000 Ryo
Acidic Saliva
Rank: "C"
Type: Augmentation
Effect: Target's saliva can burn other creatures like acid.
Special: To perform: 1 hour; Duration: Permanent
Drawback: Target cannot gain this Augmentation if they have Venomous Bite.
Description: Neutral - Takes up 1 Augmentation Point. Target's bite attack deals an extra 10 Armour Points of acid damage with each successful hit. Target must have a Natural Bite attack to take this Augmentation.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 12,000 Ryo Performing Price: 9,000 Ryo
Claws
Rank: "C"
Type: Augmentation
Effect: Target's hands are a Transmutation and can transform into sharp claws.
Special: To perform: 2 hours; Duration: Permanent
Drawback: ---
Description: Internal - Takes up 1 Augmentation Point. Target gains the ability to transform their hands into sharp claws gaining additional slashing damage per unarmed attack depending on the Target's size. a single claw attack that deals slashing damage dependent on your size: Small 5 Armour Points, Medium-size 10 Armour Points, Large 15 Armour Points. Target's hands are treated as natural weapons. Having claws does not adversely affect the Target's manual dexterity. This Augmentation Ritual may be performed on 1 hand only at half the price, and half the amount of time to perform.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 12,000 Ryo Performing Price: 9,000 Ryo
Fangs
Rank: "C"
Type: Augmentation
Effect: Target's teeth are a Transmutation and can transform into vicious fangs.
Special: To perform: 1 hour; Duration: Permanent
Drawback: ---
Description: Internal - Takes up 1 Augmentation Point. Target gains a vicious bite attack that deals piercing damage dependent on the Target's size: Small 5 Armour Points, Medium-size 10 Armour Points, Large 15 Armour Points. The Target's bite is treated as a Natural Weapon. This Augmentation Ritual can be used in conjunction with the Acidic Saliva or Venomous Bite Augmentation Ritual.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 12,000 Ryo Performing Price: 9,000 Ryo
Sleepless
Rank: "C"
Type: Augmentation
Effect: The Target has lost the need for sleep.
Special: To perform: 1 hour; Duration: Permanent
Drawback: ---
Description: Internal - Takes up 1 Augmentation Point. This ritual augments the Target's brain allowing the Target no need of sleep. The Target no longer requires sleep. In fact the Target cannot sleep. However, the Target still needs rest, and are still subject to all of the other causes of fatigue.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 12,000 Ryo Performing Price: 9,000 Ryo
Second Wind
Rank: "B"
Type: Augmentation
Effect: User can shrug off minor damage with ease.
Special: To perform: 12 hours; Duration: Permanent
Drawback: ---
Description: Internal - Takes up 2 Augmentation Points. Once per day, without taking a movement, the user can perform Healing Hands (Minor) for 1 round. User channels positive energies that cures Minor wounds within the amount of time performing "D" Rank technique in handseals. While curing Minor wounds this technique brings higher wound levels down by 1 step.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 23,000 Ryo Performing Price: 17,000 Ryo
Scent
Rank: "B"
Type: Augmentation
Effect: User can detect approaching opponents, sniff out hidden opponents, and track by sense of smell.
Special: To perform: 3 hours; Duration: Permanent
Drawback: ---
Description: Internal - Takes up 2 Augmentation Points. User can also identify familiar odors the way humans do familiar sights. User gain the Scent technique "D" Rank. Please look in the Scent Technique Tree for more information. User may learn all techniques within the Technique Tree.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 23,000 Ryo Performing Price: 17,000 Ryo
Piercing Howl
Rank: "B"
Type: Augmentation
Effect: User can alter their voice to emit a high-pitched, piercing scream that can defen nearby enemies and allies.
Special: To perform: 3 hours; Duration: Permanent
Drawback: ---
Description: Internal - Takes up 2 Augmentation Points. Once per day the user can emit a piercing howl, which can be heard at a range of up to 10 miles. All characters and creatures with the ability to hear must protect themselves or be deafened for 1d10 minutes within 30-meter radius. Furthermore, any crystal or glass objects within 30-meters automatically shatter as a result of the intense sonic vibrations caused by the piercing howl.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 23,000 Ryo Performing Price: 17,000 Ryo
Pervasive Hearing
Rank: "B"
Type: Augmentation
Effect: User's hearing becomes sensitive enough that they can pick out conversations and noises several rooms away, despite walls or floors.
Special: To perform: 3 hours; Duration: Permanent
Drawback: ---
Description: Internal - Takes up 3 Augmentation Points. User gains a +20 Ritual bonus to Observation checks pertaining to hearing. Furthermore, user may make Observation checks against characters in other rooms, on other floors of a building, or in areas otherwise separated by walls, stone, or other obstructions as though the barriers were not present. User suffers no penalties to Listen checks against targets in separate, enclosed spaces.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 23,000 Ryo Performing Price: 17,000 Ryo
Filtered Lungs
Rank: "B"
Type: Augmentation
Effect: User's body develops certain discriminating filters that prevent toxins and harmful chemicals from entering their body through airborne means.
Special: To perform: 3 hours; Duration: Permanent
Drawback: ---
Description: Internal - Takes up 2 Augmentation Points. Airborne poisons, toxins, chemicals, or any other threat that must be inhaled cannot harm the user. Furthermore, the user is immune to all forms of disease transmitted by inhalation. This allows the user to breathe normally in polluted or poisoned environments, without a need for air filtration systems.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 23,000 Ryo Performing Price: 17,000 Ryo
Gills
Rank: "B"
Type: Augmentation
Effect: User grows a set of gills that can draw the oxygen out of water.
Special: To perform: 3 hours; Duration: Permanent
Drawback: ---
Description: Internal - Takes up 2 Augmentation Points. The gills appear on the user's neck, chest, or back (near their windpipe or lungs). User can breathe both air and water. User can operate underwater indefinitely, with no fear of drowning.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 23,000 Ryo Performing Price: 17,000 Ryo
Enhanced Metabolism
Rank: "B"
Type: Augmentation
Effect: Accelerated electrical impulses along your central nervous system have given you enhanced reaction times.
Special: To perform: 12 hours; Duration: Permanent
Drawback: User cannot take this Augmentation if they have the Lethargy drawback.
Description: Internal - Takes up 2 Augmentation Points. User gains a +1 Ritual bonus to movements.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 23,000 Ryo Performing Price: 17,000 Ryo
Adrenaline Jolt
Rank: "B"
Type: Augmentation
Effect: User can flood their bloodstream with extreme amounts of adrenaline to temporarily boost their Strength or Movements.
Special: To perform: 3 hours; Duration: Permanent
Drawback: ---
Description: Internal - Takes up 3 Augmentation Points. Once per day, without sacrificing a movement user can temporarily increase their Prowess or their Initiative by 1d4+1 points. The increase lasts for a number of rounds equal to 3 + Indomitable Fortitude.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 23,000 Ryo Performing Price: 17,000 Ryo
Armor Plates
Rank: "B"
Type: Augmentation
Effect: User's body develops thick armor plates just below the surface, blunting incoming damage and preventing serious harm from coming to their internal organs.
Special: To perform: 12 hours; Duration: Permanent
Drawback: ---
Description: Internal - Takes up 3 Augmentation Points. User gains Damage Reduction 2/— due to their Armour Plates. Note: this can be combined with the exoskeleton Augmentation and other Augmentations that grant Natural Armour. Furthermore, this Damage Reduction stacks with any other form of Damage Reduction the user might already posses, including those of techniques, or armour.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 23,000 Ryo Performing Price: 17,000 Ryo
Hyper-Breath
Rank: "A"
Type: Augmentation
Effect: User is able to inhale or exhale on a monumental scale, either forcing items away from them or drawing them nearer.
Special: To perform: 3 hour; Duration: Permanent
Drawback: ---
Description: Internal - Takes up 4 Augmentation Points. When exhaling the user produces gale-force winds in a cone with a length equal to 2 per Class Level x 3 meters and a width equal to 2 per Class Level x 2 meters at its end. Any inanimate objects in this cone that are not secured of Large size or smaller will be forced away from the user 2 meters per Class level per movement. When inhaling, the user reverse the process, and the victims are drawn towards the user instead of pushed away. Any fires within the affected area are snuffed out by the intense wind. User may use this Augmentation a number of times per day equal to 2 per Class Level.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 35,000 Ryo Performing Price: 26,000 Ryo
Gazing Eye
Rank: "A"
Type: Augmentation
Effect: User grows an extra eye in the middle of their forehead gaining special gaze abilities with improved visual acuity.
Special: To perform: 3 hour; Duration: Permanent
Drawback: ---
Description: External - Takes up 4 Augmentation Points. User grows an extra eye in the middle of their forehead. In addition to improving their visual acuity, the “weird eye” gives the user a special gaze attack that makes other creatures tremble. The extra eye grants a +10 bonus to Observation checks. As a free action, the user can use the extra eye to make a special gaze attack against 1 creature within 7 meters. The creature must succeed a Will Save 10 + 2 per Class Level + Enchantment Focus or be shaken for 2d6 rounds. This gaze attack is a mind-affecting Compulsion, and any creature that successfully saves against the gaze attack cannot be affected again for 24 hours. The gazing effect has no effect on creatures with gazing eyes.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 35,000 Ryo Performing Price: 26,000 Ryo
Energy Absorption
Rank: "A"
Type: Augmentation
Effect: User can absorb impressive amounts of harmful energy.
Special: To perform: 12 hour; Duration: Permanent
Drawback: ---
Description: Internal - Takes up 4 Augmentation Points. User gains resistance 10 Armour points to 2 types of energy or resistance 20 Armour Points to 1 type of energy, chosen from the following list. Acid, Ice, Electricity, Fire, or Sonic. This Augmentation Ritual stacks with Energy Diffusion.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 35,000 Ryo Performing Price: 26,000 Ryo
Skeletal Reinforcement
Rank: "A"
Type: Augmentation
Effect: User's bones become more resilient, allowing the user to withstand greater amounts of punishment.
Special: To perform: 12 hour; Duration: Permanent
Drawback: User cannot take this Augmentation Ritual if they have the Brittle Bones Drawback.
Description: Internal - Takes up 5 Augmentation Points. The user's Natural Armour is increased by +3. In addition, the damage the user takes from a fall is reduced by 25%. This Augmentation may stack with other Augmentation Rituals.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 35,000 Ryo Performing Price: 26,000 Ryo
Wings
Rank: "A"
Type: Augmentation
Effect: User sprouts a pair of birdlike or batlike (desmodus rotunda) wings.
Special: To perform: 6 hour; Duration: Permanent
Drawback: ---
Description: External - Takes up 4 Augmentation Points. User's wings grant a fly of Average Maneuverability. The eyes will become sharp and can withstand high-speeds which would damage the average human eye. They gain the ability to breathe at high velocities or altitudes and can cope with the reduced temperatures at high altitudes for prolonged periods of time. The wings strength is capable of being so strong it is said to break human limbs. The wings may stay hidden inside their back. It takes 2 movements to remove the wings.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 35,000 Ryo Performing Price: 26,000 Ryo
Sonic Blasters
Rank: "A"
Type: Augmentation
Effect: A ritual that employs special tubes into the user's body and arms allowing them to shoot sonic blasts from the palm of their hands.
Special: To perform: 12 hour; Duration: Permanent
Drawback: If the air tubes are clogged, it will result in a terrible backfire bursting out of the side of the arms.
Description: Picture Picture Internal - Takes up 4 Augmentation Points. User is fitted with hollow air tubes that extended through their arms and opened through their hands allowing the user to propel a combination of air pressure and sound in various ratios, controlled by the user. User can control the ratio of air pressure and sound via Augmentation Ritual. By propelling this combination, user can release Sonic blasts of air. These blasts are powerful enough to destroy stone, and can be used to soften the ground. By increasing air pressure to 100% and reducing sound waves to 0%, the blasts can be used to deflect thrown kunai. Performing the technique and altering pressure takes "C" rank of handseals of time while the range is 7 meters plus 6 meters per Class Level coned. This technique may do 60 Armour Points worth of Sonic Damage. User may also create a massive gust of cutting wind with 80 Armour Points of Sonic Damage capable of leveling the surrounding area. This takes up "B" Rank worth of handseals of time. The range of this technique is 7 meters plus 6 meters per Class Level radius in a half circle. User may use 1 of these abilities once per round.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 35,000 Ryo Performing Price: 26,000 Ryo
Photosynthetic
Rank: "A"
Type: Augmentation
Effect: User has developed the ability to absorb energy from sunlight, water, and minerals and no longer have need for traditional foods.
Special: To perform: 12 hour; Duration: Permanent
Drawback: ---
Description: Internal - Takes up 4 Augmentation Points. As long as the user has a daily source of water, sunshine, and basic mineral nutrients (even sand and barren dirt have enough nutrients for the purposes of this ability), the user does not need to eat and can survive indefinitely. However, if for some reason the user cannot take in one of the above required elements, the user begins to suffer the effects of hunger as normal.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 35,000 Ryo Performing Price: 26,000 Ryo
Dual Brains
Rank: "A"
Type: Augmentation
Effect: User has 2 brains.
Special: To perform: 3 hour; Duration: Permanent
Drawback: ---
Description: Internal - Takes up 5 Augmentation Points. User has 2 brains, 1 in their head and 1 located in another location. Whenever the user makes a Will Save, the user rolls twice and takes the higher roll.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 35,000 Ryo Performing Price: 26,000 Ryo
Anatomical Separation
Rank: "A"
Type: Augmentation
Effect: User can split off parts of their body and have them remain functional.
Special: To perform: 12 hour; Duration: Permanent
Drawback: ---
Description: Internal - Takes up 4 Augmentation Points. This process inflicts no damage on the user but is possibly disconcerting to others. The user can separate one portion of themselves per Class Level, and removing each part requires half a round. The parts removed from the user remains functional, meaning the user can remove their eye, place it somewhere, and still see through that eye. Limbs will still move when separated, and the user can even separate their head from their body. Movement of separated parts is greatly limited, with most parts having only 1/10th of the user's normal movement. Each portion can still use their own Augmentations but only as long as it makes sense for the separated body part to use the Augmentation. A separated eyeball might use Sensory Augmentations, for example, but an arm or a foot could not. Separated portions resist attacks and other Augmentations as normal as the user's abilities. Any separated parts are as vulnerable as the user. When a part is reattached, any damage it suffered is transferred to the user. Reattaching a separated portion requires half a round.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 35,000 Ryo Performing Price: 26,000 Ryo
Very Thick Hide
Rank: "S"
Type: Augmentation
Effect: User's skin is tough and resilient.
Special: To perform: 12 hour; Duration: Permanent
Drawback: ---
Description: Internal - Takes up 6 Augmentation Points. The user has an unusually tough hide. Increase the Natural Armour bonus by 4. A creature with thin skin, thick hide, an extremely thick hide, or any other form of exterior Augmentation may not gain this Augmentation.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 48,000 Ryo Performing Price: 36,000 Ryo
Enlarged Form
Rank: "S"
Type: Augmentation
Effect: User grows, becoming a freakishly large specimen of their kind.
Special: To perform: 12 hour; Duration: Permanent
Drawback: ---
Description: Internal - Takes up 6 Augmentation Points. User becomes as large as the user's size category allows (8 feet for Medium-size characters, 4 feet tall for Small Characters). However, the user functions in many ways as if they were 1 size category larger. Whenever the user Roleplays they are treated as Large if that's advantageous to the user. Movements, and Damage Reduction is equal to that of a Large Creature while maintaining the Medium Size. The user is also considered to be Large when determining whether a creature's special attacks based on size (such as Swallow Whole) affect the user.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 48,000 Ryo Performing Price: 36,000 Ryo
Density Manipulation
Rank: "S"
Type: Augmentation
Effect: User is able to increase or decrease their density, granting them the following abilities.
Special: To perform: 12 hour; Duration: Permanent
Drawback: User may only use one of these at a time.
Description: Internal - Takes up 6 Augmentation Points. Reduce Density: Gain the ability to become incorporeal. Increase Density: User can gain Damage Reduction equal to 2 per Class Level. Furthermore this Damage Reduction stacks with any other form of Damage Reduction the user might already posses, including Techniques, Armour, Rituals, and Traits. User may use this ability a number of times equal to 2 per Class Level per day.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 48,000 Ryo Performing Price: 36,000 Ryo