~NEKOMATA'S DEN~ (Invite only)
Jan 15, 2018 4:08:12 GMT -7
Post by Titan of Stone on Jan 15, 2018 4:08:12 GMT -7
~NEKOMATA'S DEN~
RESIDENTS:
EXTERIOR
INTERIOR
FIRST LEVEL
NEXT LEVEL
THE DEPTHS
138.5 Stronghold Spaces: Large Dungeon
Total ryo: 590,500 (120,000 deducted from parts already owned)
Blueprint-
Bath, Luxury
Rank: "S"
Type: Main, Room, 2 Stronghold Space, Room
Effect: A luxury bathroom with fancy accessories.
Special: ---
Drawback: ---
Description: The ultimate in bathing luxury, this room features a tub large enough for two or three people to bathe in, plus a large fireplace for heating both the room and the water necessary for a warm bath. Two chamber pots with padded and upholstered leather chairs are here. Servants empty these on a regular basis. An intricately carved cabinet holds a variety of thick towels, and a handsome wardrobe full of fine dressing gowns stands nearby. A gilt-framed, three-fold, fulllength mirror takes up one corner, and another mirror sits above a gorgeous, polished grooming desk. The screen in this bathroom features intricately carved woods and the finest silks. Fine stuffed chairs are scattered about the place. The dressing table features three gilt-framed mirrors and the finest in grooming products, including aromatic perfumes, gilt-handled brushes, and so on. The walls are adorned with fine art, often of people bathing in large bath houses, in a river or lake, or at a beach.
Limit: Must be created by a Construction Crafter.
Cost: 100,000 Ryo
Battle Ring
Rank: "B"
Type: Main, Room, 1 Stronghold Space, Training Room
Effect: A dusty ring of honor stands, lined with racks of weapons, as a test of mettle for those who enter. Win or lose, sparring teaches everyone a little something.
Special: ---
Drawback: ---
Description: A dusty ring of honor stands, lined with racks of weapons, as a test of mettle for those who enter. Win or lose, sparring teaches everyone a little something. Those who spend at least an hour sparring or training here add 4 Armour Points to the damage of each of their attacks until their next long rest, end of an event, or end of a mission. May also be built as training grounds.
Limit: Must be created by a Construction Crafter.
Cost: 20,000 Ryo
Bedroom Suite, Luxury
Rank: "S"
Type: Main, Room, 2 Stronghold Space, Room
Effect: A suite of furniture for the bedroom.
Special: ---
Drawback: ---
Description: No expenses were spared in creating this space. The walk-in closet features rows of shelves for boots and shoes, plus handmade hangers for the finest in clothing. The walk-in garderobe allows two individuals to see to their privy needs in privacy and comfort. In the main room, there are two marble-topped bureaus filled with clothes. The four-poster bed is made of the finest wood hung with the wispiest of linens, and the mattress and the blankets are stuffed with feathers. The sheets are silk. A pair of stuffed chairs sits in one corner. In another, a finely polished and fully stocked writing desk waits to be used. The walls are adorned with fine art, often of people in positions of repose. Sometimes they feature dreamy scenes filled with pleasant nymphs or other fantastic or heavenly scenes.
Limit: Must be created by a Construction Crafter.
Cost: 250,000 Ryo
Common Area, Basic
Rank: "C"
Type: Main, Room, 1 Stronghold Space, Room
Effect: Describe a type of shared lounge, most often found in dormitories.
Special: ---
Drawback: ---
Description: This plain room features bare floors with a few benches and walls with uninspiring artwork or tapestries. It might serve as a waiting room, a general meeting area, or an all-purpose room. Purchase this component multiple times if you want a larger common area.
Limit: Must be created by a Construction Crafter.
Cost: 5,000 Ryo
Escape Tunnel
Rank: "C"
Type: Main, Room, 1 Stronghold Space, Tunnel
Effect: Deep beneath the earth, a tunnel lined in ancient masonry runs from the structure to some safe and innocuous point in the outside world. Should the worse come to pass, people at least have a way out.
Special: ---
Drawback: ---
Description: A secret tunnel runs from a point in the user's structure to another point outside within the range of the 4000 cubic feet. The size and place is dependent on the structure being placed. Escape Tunnel may have a Secrete Door attached (cost not calculated). May be used as an Escape Room for a Portal
Limit: Must be created by a Construction Crafter.
Cost: 5,000 Ryo
Graveyard
Rank: "C"
Type: Main, Room, 4 Stronghold Space, Grounds
Effect: A burial ground.
Special: ---
Drawback: ---
Description: Rows of rough-hewn gravestones rise from the ground like jagged teeth, punctuated with the occasional stately monument denoting the death of someone of station. It is quiet, here, but the silent air runs thick with dark energy of death. While present within this stronghold space, the owners of this structure and their allies perform all Necromancy Jutsus as if the Jutsu was 1 class level higher. If a Necromancer Jutsu requires a corpse to function, that requirement is automatically filled while within this Stronghold space. May also be built as a crypt, maunsoleum, necromancer's Laboratory
Limit: Must be created by a Construction Crafter.
Cost: 4,000 Ryo
Kitchen, Basic
Rank: "B"
Type: Main, Room, 1 Stronghold Space, Room
Effect: A room or area where food is prepared and cooked.
Special: ---
Drawback: ---
Description: This rudimentary stone- or wood-floored kitchen centers around a fireplace or stove. It includes a pantry, in which basic foodstuffs are stacked on shelves or hung from the ceiling. The kitchen includes pots and pans made of tin (4 Jug (Overview)), 2 Large Pitcher (Overview)). A scullery provides storage for brooms and rags, along with a basin for washing dishes and laundry. You can prepare meals for up to 15 people in this space. In a pinch, you can avoid hiring a cook by preparing the meals yourself.
Limit: Must be created by a Construction Crafter.
Cost: 20,000 Ryo
Labyrinth
Rank: "C"
Type: Main, Room, 4 Stronghold Space, Labyrinth
Effect: A complicated irregular network of passages or paths in which it is difficult to find one's way; a maze.
Special: ---
Drawback: ---
Description: Generally found only in dungeon strongholds, labyrinth components serve to confuse and bewilder foes, and perhaps trap them forever. In addition, since the walls of a labyrinth often undergo attacks from those wandering through, consider upgrading the quality of these walls from your standard interior walls. For a larger maze, purchase this component multiple times.
Limit: Must be created by a Construction Crafter.
Cost: 5,000 Ryo
Moat
Rank: "C"
Type: Main, Room, 4 Stronghold Space, Grounds
Effect: A deep, wide ditch surrounding a castle, fort, or town, typically filled with water and intended as a defense against attack.
Special: ---
Drawback: ---
Description: A small, circular body of water intended to stop or slow invading troops. Also provides some decent fishing, but rumors alligators are mostly exaggerated. Provides the structure with a roughly circular moat around it with a distance equal to 4,000 cubic feet. Multiple moat structures can be placed to create a much larger moat. Creatures not large enough to touch the bottom in this moat must swim through it, while creatures large enough to walk on the bottom while still remaining somewhat above water treat the moat as difficult terrain.
Limit: Must be created by a Construction Crafter.
Cost: 4,000 Ryo
Prison Cell
Rank: "C"
Type: Main, Room, 0.5 Stronghold Space, Room
Effect: A cell in a prison, in which a prisoner is locked.
Special: ---
Drawback: ---
Description: This cell includes iron shackles on the walls and hay mattresses strewn about. You can shackle up to six Medium-size prisoners in a communal cell. Alternatively, you can replace the communal cell with independent jail cells. In this arrangement, each prison cell component includes two to four small cells each capable of holding one or two Medium-size creatures. If you need a greater capacity, purchase this component multiple times. The standard prison cell comes with six sets of manacles with wretched locks capable of binding a Medium-size creature (May Purchase better Locks). A Small creature takes up half the space in a prison cell as a Medium-size creature. Manacles for Small creatures cost the same as for Medium-size creatures. Tiny and smaller creatures take up one-fourth the space, and their manacles cost 10 times normal. A Large creature takes up twice the space of a Medium-size creature, and a Huge creature four times the space. (Must Purchase Larger Manacles if needed). Generally, you can’t keep Gargantuan or larger creatures in a simple prison cell, though by buying enough components you could get a large enough space.
Limit: Must be created by a Construction Crafter.
Cost: 5,000 Ryo
Servants' Quarters
Rank: "C"
Type: Main, Room, 1 Stronghold Space, Room
Effect: Servants' quarters are those parts of a building, traditionally in a private house, which contain the domestic offices and staff accommodation.
Special: ---
Drawback: ---
Description: These are basic, no-nonsense living quarters. Six slots exist in each such component, separated by thin walls that give the occupants some small semblance of privacy. Each slot has enough room for a bed, a chest of drawers (Keg, Medium (Overview)) with a small mirror atop it, a small table, and a chair. The furnishing and flooring are all rough but serviceable. Personal decorations hang from the walls. This component includes a privy, though it need not be attached or adjacent to the servants’ quarters. If you need a greater capacity, purchase this component multiple times. For especially important servants such as a butler, it’s appropriate to put them in a basic bedroom or even a basic bedroom suite.
Limit: Must be created by a Construction Crafter.
Cost: 4,000 Ryo
Tavern, Basic
Rank: "C"
Type: Main, Room, 1 Stronghold Space, Room
Effect: An establishment for the sale of beer and other drinks to be consumed on the premises, sometimes also serving food.
Special: ---
Drawback: ---
Description: This a rough place serves rough drinks too rough people. A fireplace sits in one wall, and a bar stands opposite it. Benches and tables fill the remainder of the place. The cost of this component does not include any food or drink. It can seat up to 20 people. If you need a greater capacity, you can purchase this component multiple times.
Limit: Must be created by a Construction Crafter.
Cost: 9,000 Ryo
Training Area, Combat
Rank: "S"
Type: Main, Room, 1 Stronghold Space, Training Room
Effect: A room to train in the art of Combat.
Special: ---
Drawback: ---
Description: This open area allows guards and soldiers to train in the art of war. It has a rack of wooden weapons and padded armor, archery targets, and practice dummies. Training in these areas grant the user a Circumstance Bonus +1 additional TP per post. Up to eight people can train in such a place at once. If you need a greater capacity, you can purchase this component multiple times.
Limit: Must be created by a Construction Crafter.
Cost: 100,000 Ryo
Door, Secret (Pristine)
Rank: "A"
Type: Main, Room, 0 Stronghold Space, Door
Effect: Secret passages are hidden routes used for stealthy travel.
Special: ---
Drawback: ---
Description: An Advanced Secret Door adds a +70 against a person's Observation check to notice the Secret Door.
Limit: Must be created by a Construction Crafter.
Cost: +10,000 Ryo
Rank: "S"
Type: Main, Room, 2 Stronghold Space, Room
Effect: A luxury bathroom with fancy accessories.
Special: ---
Drawback: ---
Description: The ultimate in bathing luxury, this room features a tub large enough for two or three people to bathe in, plus a large fireplace for heating both the room and the water necessary for a warm bath. Two chamber pots with padded and upholstered leather chairs are here. Servants empty these on a regular basis. An intricately carved cabinet holds a variety of thick towels, and a handsome wardrobe full of fine dressing gowns stands nearby. A gilt-framed, three-fold, fulllength mirror takes up one corner, and another mirror sits above a gorgeous, polished grooming desk. The screen in this bathroom features intricately carved woods and the finest silks. Fine stuffed chairs are scattered about the place. The dressing table features three gilt-framed mirrors and the finest in grooming products, including aromatic perfumes, gilt-handled brushes, and so on. The walls are adorned with fine art, often of people bathing in large bath houses, in a river or lake, or at a beach.
Limit: Must be created by a Construction Crafter.
Cost: 100,000 Ryo
Battle Ring
Rank: "B"
Type: Main, Room, 1 Stronghold Space, Training Room
Effect: A dusty ring of honor stands, lined with racks of weapons, as a test of mettle for those who enter. Win or lose, sparring teaches everyone a little something.
Special: ---
Drawback: ---
Description: A dusty ring of honor stands, lined with racks of weapons, as a test of mettle for those who enter. Win or lose, sparring teaches everyone a little something. Those who spend at least an hour sparring or training here add 4 Armour Points to the damage of each of their attacks until their next long rest, end of an event, or end of a mission. May also be built as training grounds.
Limit: Must be created by a Construction Crafter.
Cost: 20,000 Ryo
Bedroom Suite, Luxury
Rank: "S"
Type: Main, Room, 2 Stronghold Space, Room
Effect: A suite of furniture for the bedroom.
Special: ---
Drawback: ---
Description: No expenses were spared in creating this space. The walk-in closet features rows of shelves for boots and shoes, plus handmade hangers for the finest in clothing. The walk-in garderobe allows two individuals to see to their privy needs in privacy and comfort. In the main room, there are two marble-topped bureaus filled with clothes. The four-poster bed is made of the finest wood hung with the wispiest of linens, and the mattress and the blankets are stuffed with feathers. The sheets are silk. A pair of stuffed chairs sits in one corner. In another, a finely polished and fully stocked writing desk waits to be used. The walls are adorned with fine art, often of people in positions of repose. Sometimes they feature dreamy scenes filled with pleasant nymphs or other fantastic or heavenly scenes.
Limit: Must be created by a Construction Crafter.
Cost: 250,000 Ryo
Common Area, Basic
Rank: "C"
Type: Main, Room, 1 Stronghold Space, Room
Effect: Describe a type of shared lounge, most often found in dormitories.
Special: ---
Drawback: ---
Description: This plain room features bare floors with a few benches and walls with uninspiring artwork or tapestries. It might serve as a waiting room, a general meeting area, or an all-purpose room. Purchase this component multiple times if you want a larger common area.
Limit: Must be created by a Construction Crafter.
Cost: 5,000 Ryo
Escape Tunnel
Rank: "C"
Type: Main, Room, 1 Stronghold Space, Tunnel
Effect: Deep beneath the earth, a tunnel lined in ancient masonry runs from the structure to some safe and innocuous point in the outside world. Should the worse come to pass, people at least have a way out.
Special: ---
Drawback: ---
Description: A secret tunnel runs from a point in the user's structure to another point outside within the range of the 4000 cubic feet. The size and place is dependent on the structure being placed. Escape Tunnel may have a Secrete Door attached (cost not calculated). May be used as an Escape Room for a Portal
Limit: Must be created by a Construction Crafter.
Cost: 5,000 Ryo
Graveyard
Rank: "C"
Type: Main, Room, 4 Stronghold Space, Grounds
Effect: A burial ground.
Special: ---
Drawback: ---
Description: Rows of rough-hewn gravestones rise from the ground like jagged teeth, punctuated with the occasional stately monument denoting the death of someone of station. It is quiet, here, but the silent air runs thick with dark energy of death. While present within this stronghold space, the owners of this structure and their allies perform all Necromancy Jutsus as if the Jutsu was 1 class level higher. If a Necromancer Jutsu requires a corpse to function, that requirement is automatically filled while within this Stronghold space. May also be built as a crypt, maunsoleum, necromancer's Laboratory
Limit: Must be created by a Construction Crafter.
Cost: 4,000 Ryo
Kitchen, Basic
Rank: "B"
Type: Main, Room, 1 Stronghold Space, Room
Effect: A room or area where food is prepared and cooked.
Special: ---
Drawback: ---
Description: This rudimentary stone- or wood-floored kitchen centers around a fireplace or stove. It includes a pantry, in which basic foodstuffs are stacked on shelves or hung from the ceiling. The kitchen includes pots and pans made of tin (4 Jug (Overview)), 2 Large Pitcher (Overview)). A scullery provides storage for brooms and rags, along with a basin for washing dishes and laundry. You can prepare meals for up to 15 people in this space. In a pinch, you can avoid hiring a cook by preparing the meals yourself.
Limit: Must be created by a Construction Crafter.
Cost: 20,000 Ryo
Labyrinth
Rank: "C"
Type: Main, Room, 4 Stronghold Space, Labyrinth
Effect: A complicated irregular network of passages or paths in which it is difficult to find one's way; a maze.
Special: ---
Drawback: ---
Description: Generally found only in dungeon strongholds, labyrinth components serve to confuse and bewilder foes, and perhaps trap them forever. In addition, since the walls of a labyrinth often undergo attacks from those wandering through, consider upgrading the quality of these walls from your standard interior walls. For a larger maze, purchase this component multiple times.
Limit: Must be created by a Construction Crafter.
Cost: 5,000 Ryo
Moat
Rank: "C"
Type: Main, Room, 4 Stronghold Space, Grounds
Effect: A deep, wide ditch surrounding a castle, fort, or town, typically filled with water and intended as a defense against attack.
Special: ---
Drawback: ---
Description: A small, circular body of water intended to stop or slow invading troops. Also provides some decent fishing, but rumors alligators are mostly exaggerated. Provides the structure with a roughly circular moat around it with a distance equal to 4,000 cubic feet. Multiple moat structures can be placed to create a much larger moat. Creatures not large enough to touch the bottom in this moat must swim through it, while creatures large enough to walk on the bottom while still remaining somewhat above water treat the moat as difficult terrain.
Limit: Must be created by a Construction Crafter.
Cost: 4,000 Ryo
Prison Cell
Rank: "C"
Type: Main, Room, 0.5 Stronghold Space, Room
Effect: A cell in a prison, in which a prisoner is locked.
Special: ---
Drawback: ---
Description: This cell includes iron shackles on the walls and hay mattresses strewn about. You can shackle up to six Medium-size prisoners in a communal cell. Alternatively, you can replace the communal cell with independent jail cells. In this arrangement, each prison cell component includes two to four small cells each capable of holding one or two Medium-size creatures. If you need a greater capacity, purchase this component multiple times. The standard prison cell comes with six sets of manacles with wretched locks capable of binding a Medium-size creature (May Purchase better Locks). A Small creature takes up half the space in a prison cell as a Medium-size creature. Manacles for Small creatures cost the same as for Medium-size creatures. Tiny and smaller creatures take up one-fourth the space, and their manacles cost 10 times normal. A Large creature takes up twice the space of a Medium-size creature, and a Huge creature four times the space. (Must Purchase Larger Manacles if needed). Generally, you can’t keep Gargantuan or larger creatures in a simple prison cell, though by buying enough components you could get a large enough space.
Limit: Must be created by a Construction Crafter.
Cost: 5,000 Ryo
Servants' Quarters
Rank: "C"
Type: Main, Room, 1 Stronghold Space, Room
Effect: Servants' quarters are those parts of a building, traditionally in a private house, which contain the domestic offices and staff accommodation.
Special: ---
Drawback: ---
Description: These are basic, no-nonsense living quarters. Six slots exist in each such component, separated by thin walls that give the occupants some small semblance of privacy. Each slot has enough room for a bed, a chest of drawers (Keg, Medium (Overview)) with a small mirror atop it, a small table, and a chair. The furnishing and flooring are all rough but serviceable. Personal decorations hang from the walls. This component includes a privy, though it need not be attached or adjacent to the servants’ quarters. If you need a greater capacity, purchase this component multiple times. For especially important servants such as a butler, it’s appropriate to put them in a basic bedroom or even a basic bedroom suite.
Limit: Must be created by a Construction Crafter.
Cost: 4,000 Ryo
Tavern, Basic
Rank: "C"
Type: Main, Room, 1 Stronghold Space, Room
Effect: An establishment for the sale of beer and other drinks to be consumed on the premises, sometimes also serving food.
Special: ---
Drawback: ---
Description: This a rough place serves rough drinks too rough people. A fireplace sits in one wall, and a bar stands opposite it. Benches and tables fill the remainder of the place. The cost of this component does not include any food or drink. It can seat up to 20 people. If you need a greater capacity, you can purchase this component multiple times.
Limit: Must be created by a Construction Crafter.
Cost: 9,000 Ryo
Training Area, Combat
Rank: "S"
Type: Main, Room, 1 Stronghold Space, Training Room
Effect: A room to train in the art of Combat.
Special: ---
Drawback: ---
Description: This open area allows guards and soldiers to train in the art of war. It has a rack of wooden weapons and padded armor, archery targets, and practice dummies. Training in these areas grant the user a Circumstance Bonus +1 additional TP per post. Up to eight people can train in such a place at once. If you need a greater capacity, you can purchase this component multiple times.
Limit: Must be created by a Construction Crafter.
Cost: 100,000 Ryo
Door, Secret (Pristine)
Rank: "A"
Type: Main, Room, 0 Stronghold Space, Door
Effect: Secret passages are hidden routes used for stealthy travel.
Special: ---
Drawback: ---
Description: An Advanced Secret Door adds a +70 against a person's Observation check to notice the Secret Door.
Limit: Must be created by a Construction Crafter.
Cost: +10,000 Ryo