Luariia Senri-LeFaye [Revamp]
Feb 2, 2018 21:06:34 GMT -7
Post by Madame Loki on Feb 2, 2018 21:06:34 GMT -7
Wind Release
Freedom given form.
Basic Technique »
Wind Release Skill
Rank: "D"
Skill: NinJutsu
Effect: A prerequisite technique that allows the user to perform Wind Release techniques.
Special: ---
Drawback: ---
Description: Wind release is 1 of the 5 basic elemental nature transformations. Most offensive Wind Release techniques are performed by making chakra as sharp and thin as possible, however, wind can also be generated as a large, concussive force to overwhelm a target. Wind-based techniques are mainly short to mid-ranged offensive techniques that combine brute force and keen precision to deal slashing damage. Wind Release also specifies in deflecting and even reflecting attacks. Wind Techniques come in 7 Wind Effects, which interfere with ranged attacks, or impose penalties on some skill checks. Wind Effects are described in the Combat section of the Player's Handbook under Weather in the Movement and Position section. Any Save Difficulty mentioned in a technique, whether Fortitude or Will is based off of 10 + 2 per Class Level + Impeccable Will.
Limit: Must learn for Wind Release NinJutsu.
Masterwork Ethereal Tempest
Rank: "C"
Skill: Supplementary
Effect: User increases the damage from their Ethereal Tempest weapon.
Special: ---
Drawback: ---
Description: User treats a weapon under Ethereal Tempest as a higher yielding weapon. Damage output from Ethereal Tempest weapon increases by +2 per Class Level
Limit: Must know Wind Release. Must know Ethereal Tempest.
Rank: "D"
Skill: NinJutsu
Effect: A prerequisite technique that allows the user to perform Wind Release techniques.
Special: ---
Drawback: ---
Description: Wind release is 1 of the 5 basic elemental nature transformations. Most offensive Wind Release techniques are performed by making chakra as sharp and thin as possible, however, wind can also be generated as a large, concussive force to overwhelm a target. Wind-based techniques are mainly short to mid-ranged offensive techniques that combine brute force and keen precision to deal slashing damage. Wind Release also specifies in deflecting and even reflecting attacks. Wind Techniques come in 7 Wind Effects, which interfere with ranged attacks, or impose penalties on some skill checks. Wind Effects are described in the Combat section of the Player's Handbook under Weather in the Movement and Position section. Any Save Difficulty mentioned in a technique, whether Fortitude or Will is based off of 10 + 2 per Class Level + Impeccable Will.
Limit: Must learn for Wind Release NinJutsu.
Masterwork Ethereal Tempest
Rank: "C"
Skill: Supplementary
Effect: User increases the damage from their Ethereal Tempest weapon.
Special: ---
Drawback: ---
Description: User treats a weapon under Ethereal Tempest as a higher yielding weapon. Damage output from Ethereal Tempest weapon increases by +2 per Class Level
Limit: Must know Wind Release. Must know Ethereal Tempest.
- Ethereal Tempest: Over Edge x3
Rank: "C"
Skill: Supplementary
Effect: The wind of Ethereal Tempest increases in size, dealing increased weapon size damage.
Special: ---
Drawback: Must learn up to 3 Times.
Description: User extends the wind of Ethereal Tempest and increases the weapon size of the weapon. The weapon itself does not increase, however the wind used to power Ethereal Tempest does increase, allowing the weapon to deal more damage. Each time learned the Weapon Size increases by 1 category. Weapon may not increase beyond Oversize. Increased weapon size increases weapon damage by weapon size damage. User may learn this technique 3 times.
Limit: Must know Wind Release. Must know Masterwork Ethereal Tempest. Must know Vacuum Blade. - Gathering Tempest x6
Rank: "C"
Skill: Supplementary
Effect: User applies layers of wind to increase the weapon damage output of their Ethereal Tempest weapon.
Special: ---
Drawback: Must learn up to 6 times.
Description: User layers their Ethereal Tempest with additional wind to increase the damage output. User concentrates wind on their Ethereal Tempest weapon adding layers of wind. Each time learned user may apply an additional layer of wind onto their Ethereal Tempest to increase damage output. Each layer increases weapon damage by +2 Armour Points. Applying 1 layer is equal to a weaving movement.
Limit: Must know Wind Release. Must know Masterwork Ethereal Tempest.
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D-Rank Jutsu »
Air Propulsion
Rank: "D"
Skill: NinJutsu
Effect: User can propel themselves to greater heights.
Special: Handseals
Drawback: ---
Description: Range of this technique is Personal. Duration of this technique is 1 round per Class Level. Target of this technique is the user. A user can propel themselves forward at great speed and distance by negating the effect of wind resistance. The user increases their Jump Good by +25 per Class Level.
Limit: Must know Wind Release.
Aspect of the Four Winds
Rank: "D"
Skill: NinJutsu
Effect: User taps into one of the directional winds to give them a bonus.
Special: Handseals
Drawback: ---
Description: Range of this technique is personal. Duration of this technique is 5 rounds per Class Level. Target is the user. User takes on the seemingly discordant characteristics of the four winds, making their actions movements and unpredictable. The user gains one of the following benefits based on the aspect they select at performing:
Limit: Must know Wind Release.
Flying Weapon
Rank: "D"
Skill: NinJutsu
Effect: User increases the range increment of a throwing weapon.
Special: Handseals
Drawback: ---
Description: Range of this technique is personal. Duration of this technique is 1 round (or until discharged). Target is 1 throwing weapon. As a result of this technique, the user's next throw with any weapon of light size or smaller sees its base range increment doubled.
Limit: Must know Wind Release.
Rank: "D"
Skill: NinJutsu
Effect: User can propel themselves to greater heights.
Special: Handseals
Drawback: ---
Description: Range of this technique is Personal. Duration of this technique is 1 round per Class Level. Target of this technique is the user. A user can propel themselves forward at great speed and distance by negating the effect of wind resistance. The user increases their Jump Good by +25 per Class Level.
Limit: Must know Wind Release.
Aspect of the Four Winds
Rank: "D"
Skill: NinJutsu
Effect: User taps into one of the directional winds to give them a bonus.
Special: Handseals
Drawback: ---
Description: Range of this technique is personal. Duration of this technique is 5 rounds per Class Level. Target is the user. User takes on the seemingly discordant characteristics of the four winds, making their actions movements and unpredictable. The user gains one of the following benefits based on the aspect they select at performing:
- North Aspect: +1 enhancement bonus to Movements.
- South Aspect: +10 competence bonus to Jump Good and +1 Fly maneuverability.
- East Aspect: +1 luck bonus to Saves.
- West Aspect: +2 luck bonus to Range Attack Damage.
Limit: Must know Wind Release.
Flying Weapon
Rank: "D"
Skill: NinJutsu
Effect: User increases the range increment of a throwing weapon.
Special: Handseals
Drawback: ---
Description: Range of this technique is personal. Duration of this technique is 1 round (or until discharged). Target is 1 throwing weapon. As a result of this technique, the user's next throw with any weapon of light size or smaller sees its base range increment doubled.
Limit: Must know Wind Release.
C-Rank Techniques »
Breakthrough
Rank: "C"
Skill: NinJutsu
Effect:
Special: Handseals
Drawback: ---
Description: Range of this technique is 7 meters + 6 meters per Class Level. Duration of this technique is instantaneous. Target of this technique is line effect. User expels a gust of wind from their mouth. This technique is powerful enough to blow targets away. Tiny or smaller creatures in the path of the blast are knocked prone, or if flying is blown back 1d6 x 3 meters with a failed Fortitude Save. Small creatures are checked and cannot make headway against the wind. Small airborne creatures are instead blown back 1d6 x 2 meters. Medium and larger creatures can move normally within the effect. A Breakthrough cannot push a creature beyond the limit of its range. Targets of the blast take 8 Armour Points of Bludgeoning Damage per Class Level. It can fan a large fire, disperse gases and vapors to the limit of its range in 1 round, and make sailing difficult for small craft nearby.
Limit: Must know Wind Release.
Flight
Rank: "C"
Skill: NinJutsu
Effect: Allows the user to "fly" by using Wind Chakra.
Special: Handseals
Drawback: ---
Description: Range of this technique is Touch. Duration of this technique is 5 minutes per Class Level. Target is the 1 creature touch. User coats the target with wind chakra allowing the target the ability of flight. The subject can simply fly. It can ascend and descend. Its maneuverability is dependent on the performer of the Jutsu. Clumsy at "D" Class, Poor at "C" Class, Average at "B" Class, Good at "A" Class, and Perfect at "S" Class. Using Flight requires only as much concentrating as walking, so the subject can attack or perform Jutsus normally. Should the Jutsu duration expire while the subject is still aloft, the Chakra fails slowly. The subject floats downward 20 meters per round for 1d6 rounds. If it reaches the ground in that amount of time, it lands safely. If not, it will fall the rest of the distance, taking 6 Armour Points of damage per 3 meters of fall.
Limit: Must know Wind Release.
Wind Arrow
Rank: "C"
Skill: NinJutsu
Effect: User may create a single piece of ammunition while holding onto a ranged weapon to be fired from.
Special: Handseals
Drawback: ---
Description: Range of this technique is touch. Duration of this technique is 5 rounds per Class Level or until dispersed. Target of this technique is ranged weapon. User creates single hardened ammunition out of hard wind ready to be fired by the ranged weapon. The single ammunition has double range increment as the ranged weapon. When fired and hitting a target, the ammunition will deal 8 Armour Points of Piercing damage per Class Level.
Limit: Must know Wind Release.
Wind Cutter
Rank: "C"
Skill: NinJutsu
Effect: User creates a wind blade capable of dealing heavy slashing damage.
Special: Handseals
Drawback: ---
Description: Range of this technique is 30 meters + 15 meters per Class Level. Duration of this technique is instantaneous. Area of effect is 1 meter per Class Level radius. Using their chakra, the user creates a strong source of wind blade, which is capable of cutting and dealing 11 Armour Points of Slashing damage per Class Level. The user may create up to 1 wind blade in an area per Class Level.
Limit: Must know Wind Release
Rank: "C"
Skill: NinJutsu
Effect:
Special: Handseals
Drawback: ---
Description: Range of this technique is 7 meters + 6 meters per Class Level. Duration of this technique is instantaneous. Target of this technique is line effect. User expels a gust of wind from their mouth. This technique is powerful enough to blow targets away. Tiny or smaller creatures in the path of the blast are knocked prone, or if flying is blown back 1d6 x 3 meters with a failed Fortitude Save. Small creatures are checked and cannot make headway against the wind. Small airborne creatures are instead blown back 1d6 x 2 meters. Medium and larger creatures can move normally within the effect. A Breakthrough cannot push a creature beyond the limit of its range. Targets of the blast take 8 Armour Points of Bludgeoning Damage per Class Level. It can fan a large fire, disperse gases and vapors to the limit of its range in 1 round, and make sailing difficult for small craft nearby.
Limit: Must know Wind Release.
Flight
Rank: "C"
Skill: NinJutsu
Effect: Allows the user to "fly" by using Wind Chakra.
Special: Handseals
Drawback: ---
Description: Range of this technique is Touch. Duration of this technique is 5 minutes per Class Level. Target is the 1 creature touch. User coats the target with wind chakra allowing the target the ability of flight. The subject can simply fly. It can ascend and descend. Its maneuverability is dependent on the performer of the Jutsu. Clumsy at "D" Class, Poor at "C" Class, Average at "B" Class, Good at "A" Class, and Perfect at "S" Class. Using Flight requires only as much concentrating as walking, so the subject can attack or perform Jutsus normally. Should the Jutsu duration expire while the subject is still aloft, the Chakra fails slowly. The subject floats downward 20 meters per round for 1d6 rounds. If it reaches the ground in that amount of time, it lands safely. If not, it will fall the rest of the distance, taking 6 Armour Points of damage per 3 meters of fall.
Limit: Must know Wind Release.
Wind Arrow
Rank: "C"
Skill: NinJutsu
Effect: User may create a single piece of ammunition while holding onto a ranged weapon to be fired from.
Special: Handseals
Drawback: ---
Description: Range of this technique is touch. Duration of this technique is 5 rounds per Class Level or until dispersed. Target of this technique is ranged weapon. User creates single hardened ammunition out of hard wind ready to be fired by the ranged weapon. The single ammunition has double range increment as the ranged weapon. When fired and hitting a target, the ammunition will deal 8 Armour Points of Piercing damage per Class Level.
Limit: Must know Wind Release.
Wind Cutter
Rank: "C"
Skill: NinJutsu
Effect: User creates a wind blade capable of dealing heavy slashing damage.
Special: Handseals
Drawback: ---
Description: Range of this technique is 30 meters + 15 meters per Class Level. Duration of this technique is instantaneous. Area of effect is 1 meter per Class Level radius. Using their chakra, the user creates a strong source of wind blade, which is capable of cutting and dealing 11 Armour Points of Slashing damage per Class Level. The user may create up to 1 wind blade in an area per Class Level.
Limit: Must know Wind Release
B-Rank Techniques »
Air Current Weapon Concealment
Rank: "B"
Skill: NinJutsu
Effect: User can conceal their weapon to attack with.
Special: Handseals
Drawback: ---
Description: Range of this technique is touch. Duration of this technique is 5 rounds per Class Level or until discharged. The user is able to create a distortion in the air around their weapon, concealing it from sight. The concealment lasts for up to 1 attack per Class Level, whether the attack hits or misses. The target must succeed on an Observation check vs. Stealth check. The weapon gains a +100 to Stealth, even if the target can See Chakra or See Through Chakra. If failed the target will see a blur. The charges can also be released as a free movement upon impact. If the user makes an attack with the weapon and discharges the technique, the attack does not benefit from the concealment effect but deals 15 Armour Points of weapon damage per concealment "charges" (assuming 1 attack consumes 1 charge) left to the technique if it hits.
Limit: Must know Wind Release.
Air Wave Slash
Rank: "B"
Skill: NinJutsu
Effect: User releases a wave of wind to deal weapon damage.
Special: Handseals
Drawback: ---
Description: Range of this technique is 20 meters. Duration of this technique is instantaneous. Area of effect of this technique is a 2 meter wide 20 meter long line starting at the user. The user is able to send forth a wave of Chakra taking the form of a powerful gust of wind. The user will target every creature caught in the line. If it hits, it deals weapon damage (unarmed if user uses fist) + 15 Armour Points per Class Level of weapon damage.
Limit: Must know Wind Release.
Great Breakthrough
Rank: "B"
Skill: NinJutsu
Effect: A more advanced version of Breakthrough with higher damage output and distance.
Special: Handseals
Drawback: ---
Description: Range of this technique is 30 meters + 15 meters per Class Level. Duration of this technique is instantaneous. Target of this technique is line effect. A much stronger version of Breakthrough. Tiny or smaller creatures in the path of the blast are knocked prone, or if flying are blown back 2d6 x 3 meters with a failed Fortitude Save. Small creatures are checked and cannot make headway against the wind. Small airborne creatures are instead blown back 2d6 x 2 meters. Medium and Large creatures in the path of the blast are knocked prone, or if flying are blown back 1d6 x 3 meters with a failed Fortitude Save. A Great Breakthrough cannot push a creature beyond the limit of its range. Targets of the blast take 15 Armour Points of Bludgeoning Damage per Class Level. It can fan a large fire, disperse gases and vapors to the limit of its range in 1 round, and make sailing difficult for small craft nearby.
Limit: Must know Wind Release. Must know Breakthrough.
Rank: "B"
Skill: NinJutsu
Effect: User can conceal their weapon to attack with.
Special: Handseals
Drawback: ---
Description: Range of this technique is touch. Duration of this technique is 5 rounds per Class Level or until discharged. The user is able to create a distortion in the air around their weapon, concealing it from sight. The concealment lasts for up to 1 attack per Class Level, whether the attack hits or misses. The target must succeed on an Observation check vs. Stealth check. The weapon gains a +100 to Stealth, even if the target can See Chakra or See Through Chakra. If failed the target will see a blur. The charges can also be released as a free movement upon impact. If the user makes an attack with the weapon and discharges the technique, the attack does not benefit from the concealment effect but deals 15 Armour Points of weapon damage per concealment "charges" (assuming 1 attack consumes 1 charge) left to the technique if it hits.
Limit: Must know Wind Release.
Air Wave Slash
Rank: "B"
Skill: NinJutsu
Effect: User releases a wave of wind to deal weapon damage.
Special: Handseals
Drawback: ---
Description: Range of this technique is 20 meters. Duration of this technique is instantaneous. Area of effect of this technique is a 2 meter wide 20 meter long line starting at the user. The user is able to send forth a wave of Chakra taking the form of a powerful gust of wind. The user will target every creature caught in the line. If it hits, it deals weapon damage (unarmed if user uses fist) + 15 Armour Points per Class Level of weapon damage.
Limit: Must know Wind Release.
Great Breakthrough
Rank: "B"
Skill: NinJutsu
Effect: A more advanced version of Breakthrough with higher damage output and distance.
Special: Handseals
Drawback: ---
Description: Range of this technique is 30 meters + 15 meters per Class Level. Duration of this technique is instantaneous. Target of this technique is line effect. A much stronger version of Breakthrough. Tiny or smaller creatures in the path of the blast are knocked prone, or if flying are blown back 2d6 x 3 meters with a failed Fortitude Save. Small creatures are checked and cannot make headway against the wind. Small airborne creatures are instead blown back 2d6 x 2 meters. Medium and Large creatures in the path of the blast are knocked prone, or if flying are blown back 1d6 x 3 meters with a failed Fortitude Save. A Great Breakthrough cannot push a creature beyond the limit of its range. Targets of the blast take 15 Armour Points of Bludgeoning Damage per Class Level. It can fan a large fire, disperse gases and vapors to the limit of its range in 1 round, and make sailing difficult for small craft nearby.
Limit: Must know Wind Release. Must know Breakthrough.
A-Rank Techniques »
Infinite Air Wave Slash
Rank: "A"
Skill: NinJutsu
Effect: User may perform Air Wave Slash for a round instead of 1 attack.
Special: Handseals
Drawback: ---
Description: Range of this technique is 20 meters. Duration of this technique is 1 round. Area of effect of this technique is a 2 meter wide 20 meter long line starting at the user. This technique is similar to Air Wave Slash except the technique allows the user to attack within a round instead of 1 attack. The user sends their attacks at a 20 meter long, 2 meter wide line that completely ignores concealment. The user will target every creature caught in the line. If it hits, it deals weapon damage (unarmed if user uses fist) + 15 Armour Points per Class Level of weapon damage.
Limit: Must know Wind Release. Must know Air Wave Slash.
Ethereal Tempest
Rank: "A"
Skill: NinJutsu
Effect: User can conceal their weapon for an extended period of time while giving it additional damage.
Special: Handseals
Drawback: ---
Description: Range of this technique is touch. Duration of this technique is 5 minutes per Class Level. Target is 1 weapon. User is able to create a distortion in the air around their weapon, concealing it from sight. This is an advanced version of Air Current Weapon Concealment and does not have charges. The weapon does not become visible until the Duration of the technique runs out. The target must succeed on an Observation check vs. Stealth check. The weapon gains a +100 to Stealth, even if the target can See Chakra or See Through Chakra. If failed the target will see a blur. Discharging is a free-movement. This technique improves weapon damage giving an Enchantment bonus to Weapon Damage by 6 Armour Points per Class Level. User may sacrifice 6 Armour Points of damage to extend the Wind around the user, giving the user a +1 Class Point for the purpose of overcoming Improved Uncanny Dodge.
Limit: Must know Wind Release. Must know Air Current Weapon Concealment.
Rank: "A"
Skill: NinJutsu
Effect: User may perform Air Wave Slash for a round instead of 1 attack.
Special: Handseals
Drawback: ---
Description: Range of this technique is 20 meters. Duration of this technique is 1 round. Area of effect of this technique is a 2 meter wide 20 meter long line starting at the user. This technique is similar to Air Wave Slash except the technique allows the user to attack within a round instead of 1 attack. The user sends their attacks at a 20 meter long, 2 meter wide line that completely ignores concealment. The user will target every creature caught in the line. If it hits, it deals weapon damage (unarmed if user uses fist) + 15 Armour Points per Class Level of weapon damage.
Limit: Must know Wind Release. Must know Air Wave Slash.
Ethereal Tempest
Rank: "A"
Skill: NinJutsu
Effect: User can conceal their weapon for an extended period of time while giving it additional damage.
Special: Handseals
Drawback: ---
Description: Range of this technique is touch. Duration of this technique is 5 minutes per Class Level. Target is 1 weapon. User is able to create a distortion in the air around their weapon, concealing it from sight. This is an advanced version of Air Current Weapon Concealment and does not have charges. The weapon does not become visible until the Duration of the technique runs out. The target must succeed on an Observation check vs. Stealth check. The weapon gains a +100 to Stealth, even if the target can See Chakra or See Through Chakra. If failed the target will see a blur. Discharging is a free-movement. This technique improves weapon damage giving an Enchantment bonus to Weapon Damage by 6 Armour Points per Class Level. User may sacrifice 6 Armour Points of damage to extend the Wind around the user, giving the user a +1 Class Point for the purpose of overcoming Improved Uncanny Dodge.
Limit: Must know Wind Release. Must know Air Current Weapon Concealment.
S-Rank Techniques »
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