Luariia Senri-LeFaye [Revamp]
Feb 2, 2018 19:51:46 GMT -7
Post by Madame Loki on Feb 2, 2018 19:51:46 GMT -7
Luariia Senri - LeFaye
- Daughter Of Magic
- Princess of the Hallows
- Weaver Of Fate
- Princess of the Hallows
- Weaver Of Fate
BASIC INFORMATION »
Bloodlimit: Uchiha - Sharigan
Height: 5’8
Weight: 125 lbs
Age: 25
Gender: Female
Alignment: Good, Neutral
Birth Country: Kaze no Kuni
Village: Konohagakure
Special:
Clan Specialist
Genjutsu Specialist
Ninjutsu Non-Specialist
Taijutsu Non-Specialist
Misc.
Height: 5’8
Weight: 125 lbs
Age: 25
Gender: Female
Alignment: Good, Neutral
Birth Country: Kaze no Kuni
Village: Konohagakure
Special:
Clan Specialist
Genjutsu Specialist
Ninjutsu Non-Specialist
Taijutsu Non-Specialist
Misc.
- Jack of Trades – Master of None (Universal Misc [1200])
- Jack of Trades – Master of None(Universal Ninjutsu)
- Jack of Trades - Master of None (Universal Ninjutsu)
- Artisan (Weaponsmith)
- Ritualist - Restoration
- Ritualist - Creation
- Ritualist - Travel
- Ritualist - Binding
- Alchemy - Demolition
- Grandmaster - Shape Transformation
- Mabuki- Weaponmeister.
- Monster Trainer
PERSONALITY »
Luariia is a tricky, fun seeking, arrogant, all powerful witch. She believes that everyone should have the right to pursue everything they want in life, without having someone to hinder or restrict them. However, she is not naive. She knows that everyone deserves freedom, but only if they are strong enough to take it. She has come to believe in balance, an ideal that is widely shared by many witches. She does not use labels like good and evil. One is meaningless with out the other, and morality is just a state of mind.
She likes to talk things through, rather than resorting to any kind of physical violence. However, she is far from a pacifist; she will not hesitant to kill if negotiations have failed, or she believes they are doomed from the start. Luariia is not what you would call an honorable or straight forward fighter. She will use any and everything as a weapon against her foe. She takes advantage of her own biting wit, mischievous mind, and surroundings to find a way to come out on top, or at least buy time for an escape. She isn't afraid, of anything, not even death, and will most likely only flee a battle, if she thinks it would annoy her opponent.
She enjoys talking with people, and for the most part is polite if not a bit playful in the presences of new company. She never seems to take anything too seriously, and there are very few things that bring her to anger, and even when she is you’d never know it. She holds herself with absolute pose, rarely showing unfavorable emotions. She is attracted to power, both physical and political, and is not shy about showing sexual interest, and she doesn't care whether they be male or female, or even human. However this does not necessarily mean she will act on such desires, unless she feels it would be favorable to her. Or if she's just in the mood.
If a task has no profit, or no fun, then it does not interest her. She only does what suits her needs and can push her own goals forwards. Her only exception to this is when she is asked to help by someone she considers a friend. Such people are very few and far between. A friend is someone you can truly relies on, and believe in. She does not use the word so carelessly. To her a friend his almost like family, in some cases even closer than family. The lucky few that can call her a friend, know that they made a loyal and very powerful ally.
To everyone else however, she is an enigma, wrapped in a mystery, tied with a pretzel, stuffed in a puzzle box wearing crazy pants. She sometimes seems to lie for no reason other than to lie, she makes jokes at inappropriate times, has no regard for authoritative figures, or anyone around her for that matter, unless playing the part of loyal subject can push her own goals forward. She plays pranks on the unsuspecting public, and often time pretends to be someone else, just for kicks. She simply does what suits her at any given time. She is cunning, devious, seductive, and selfish, but she looks after those she see as family with a fierce and merciless determination.
She likes to talk things through, rather than resorting to any kind of physical violence. However, she is far from a pacifist; she will not hesitant to kill if negotiations have failed, or she believes they are doomed from the start. Luariia is not what you would call an honorable or straight forward fighter. She will use any and everything as a weapon against her foe. She takes advantage of her own biting wit, mischievous mind, and surroundings to find a way to come out on top, or at least buy time for an escape. She isn't afraid, of anything, not even death, and will most likely only flee a battle, if she thinks it would annoy her opponent.
She enjoys talking with people, and for the most part is polite if not a bit playful in the presences of new company. She never seems to take anything too seriously, and there are very few things that bring her to anger, and even when she is you’d never know it. She holds herself with absolute pose, rarely showing unfavorable emotions. She is attracted to power, both physical and political, and is not shy about showing sexual interest, and she doesn't care whether they be male or female, or even human. However this does not necessarily mean she will act on such desires, unless she feels it would be favorable to her. Or if she's just in the mood.
If a task has no profit, or no fun, then it does not interest her. She only does what suits her needs and can push her own goals forwards. Her only exception to this is when she is asked to help by someone she considers a friend. Such people are very few and far between. A friend is someone you can truly relies on, and believe in. She does not use the word so carelessly. To her a friend his almost like family, in some cases even closer than family. The lucky few that can call her a friend, know that they made a loyal and very powerful ally.
To everyone else however, she is an enigma, wrapped in a mystery, tied with a pretzel, stuffed in a puzzle box wearing crazy pants. She sometimes seems to lie for no reason other than to lie, she makes jokes at inappropriate times, has no regard for authoritative figures, or anyone around her for that matter, unless playing the part of loyal subject can push her own goals forward. She plays pranks on the unsuspecting public, and often time pretends to be someone else, just for kicks. She simply does what suits her at any given time. She is cunning, devious, seductive, and selfish, but she looks after those she see as family with a fierce and merciless determination.
Appearance »
Luariia has very delicate and elegant features. She has silky, raven black hair. It very long but she unusual has it pinned up, or in a ponytail, to show off her long elegant neck. Her eyes are almond shaped, and are a a deep violet in color. When in an excited state the eyes will glow a much brighter shade of Violet. They are like starring into two pools of magically energy. They hold a deep determination, and power in them. She is not heavily muscled, and her body looks more like a princesses rather than a warriors.
Her body is slender yet curvy. Her hair is unbelievable, just devastating long. It is mostly a dark black color, but she has dyed her hair different colors in parts of the 200m tapestry that is her hair, allowing for more creative visuals when she uses her Catwalk stunner, not wanting to limit herself to just the black that is he natural hair color. She has flawless alabaster skin; she looks like a living statue, only her skin is irresistibly soft. she has a heart shaped, and averaged sized ears. She has full lips that always to be pursed as if asking for a kiss.
She has a mole located at bottom of her left cheek close to her lips. From those lips flows angelic voice, perfectly suited for someone with the devil in them. This is all brought together with an adorable button nose. She has an hour glass shape, with a sizable bust(but not over huge, like C-cups tops), and a thin waist that tapers down to a pert rear. Her legs are long, and powerful. That power can be seen in her stride. As every time she step it's like she is on a cat walk. Her stride demands attention, and admiration. It seems like she was made to seduce, men and women alike.
Her outfit is forever changing because she doesn't wear much clothing to begin with. She uses her Catwalk Stunner, to create her clothing of the day. Her casual wear, created by the Catwalk Stunner is a purple shirt draped over a tattered black skirt, that would appear to have been made from animal hide, and under that skirt of a pair of equally tattered black pants. The Left arm was covered all the way up to the shoulder in a sleeve, and on the shoulder there was feather like appendages.
On the same left wrist along with the sleeve was a metal band. She looked like what you would expect a Witch to look like,[Picture].
She will wear a black catsuit that is created from her hair via the Catwalk stunner jutsu, within the Wicked Weaves Techniques. While using this her hairstyle will also vary. While her catsuit and hairstyle will vary, she does have a pair of looks she favors for battle, [Style 1], [Style 2]. She wears what appear to be a pair of glasses, that have the design of butterfly wings close to the lenses. However, they or more than just simple glasses.They are a set of specialized sniper googles that house an assortment of lens.
Her body is slender yet curvy. Her hair is unbelievable, just devastating long. It is mostly a dark black color, but she has dyed her hair different colors in parts of the 200m tapestry that is her hair, allowing for more creative visuals when she uses her Catwalk stunner, not wanting to limit herself to just the black that is he natural hair color. She has flawless alabaster skin; she looks like a living statue, only her skin is irresistibly soft. she has a heart shaped, and averaged sized ears. She has full lips that always to be pursed as if asking for a kiss.
She has a mole located at bottom of her left cheek close to her lips. From those lips flows angelic voice, perfectly suited for someone with the devil in them. This is all brought together with an adorable button nose. She has an hour glass shape, with a sizable bust(but not over huge, like C-cups tops), and a thin waist that tapers down to a pert rear. Her legs are long, and powerful. That power can be seen in her stride. As every time she step it's like she is on a cat walk. Her stride demands attention, and admiration. It seems like she was made to seduce, men and women alike.
Her outfit is forever changing because she doesn't wear much clothing to begin with. She uses her Catwalk Stunner, to create her clothing of the day. Her casual wear, created by the Catwalk Stunner is a purple shirt draped over a tattered black skirt, that would appear to have been made from animal hide, and under that skirt of a pair of equally tattered black pants. The Left arm was covered all the way up to the shoulder in a sleeve, and on the shoulder there was feather like appendages.
On the same left wrist along with the sleeve was a metal band. She looked like what you would expect a Witch to look like,[Picture].
She will wear a black catsuit that is created from her hair via the Catwalk stunner jutsu, within the Wicked Weaves Techniques. While using this her hairstyle will also vary. While her catsuit and hairstyle will vary, she does have a pair of looks she favors for battle, [Style 1], [Style 2]. She wears what appear to be a pair of glasses, that have the design of butterfly wings close to the lenses. However, they or more than just simple glasses.They are a set of specialized sniper googles that house an assortment of lens.
History »
Luariia was born in Kazi no Kuni, her mother is a powerful ancient Warlock, and her father, a powerful Witch in his own right, and the son of the first and most Powerful Witch, Morgana LeFaye. He had eyes that could see the flow of magic, commonly known as the Sharigan. A trait that was hoped to been passed down to Luariia. Being Born to such parent should have destined her to a life of luxury, being born with a tremendous destiny. However, in this case the opposite was true, she was born cursed, and has experienced nothing but hard ships which the moment of her birth. Her father was killed by powerful Venators, who were in pursuit of her parents and her pregnant mother, Echidna, the Mother of Monsters.
They knew that she would be vulnerable in this stage of her pregnancy, so they attacked. They had hoped to kill her, and the cursed spawn that grew in her belly. They could not allow a one of Echidna's children to be born with the potential to access the Sharigan. However, Luariia's father, managed to hold them off. He killed some and heavily wounded some others, but it came at the cost of his life. His mother Morgana, arrived just in time to watch her son die. She had deduced that the only reason that the Venators were able to locate her son was because Echidna has tipped them off to their location. Most like in an attempt to get her son killed, so that she alone could influence her grand daughter. She would not let Luariia be used by her mother, nor would she leave her unprotected. She gathered the rage, and vengeance of first coven to create a powerful curse and infused it into Luariia. This curse sealed off Luariia's ability to use the Sharigan, this way she hoped that Morgana would just case her out, and she could precede to raise the child the way her son wanted.
After she was born Luariia was instantly given to a band of mercenaries hired by her Mother. She gave her child to mercenaries to help keep her safe from anyone who would came after Luariia to get to Her. She would hide her from the world, and Morgana until Luariia's powers manifested.By the time she was 3 she was already a very mischievous child, always playing pranks on her adopted sister, and walking around wearing her adopted brother's clothes pretending to be him. Her adoptive parents put on the guise of being artist. The mother made one of a kind pottery vases, decorative plates, and sculptures; the father would then paint them. Both claimed to draw on their surroundings for inspiration. This was an easy way to disguise their need for constant travel. Such traveling would normally be dangerous, but they weren't exactly helpless artists. It also helped that Luariia's powers began to manifest earlier than excepted. She performed things that no normal child should be able to, and managed to save the mercenaries more often than not. She learned things extraordinarily fast, she spoke in a language that none of them have ever even heard of. She was an odd, and terrifying child sometimes. Dye got wind of her child's power manifesting, and knew it was time to bring her home.
Dye set up a meeting with the mercenary to discuss their final payment, and to take back her child. Luariia was around 5 years old at the time, and when Dye got a look at her she believed she was the most beautiful child she had ever seen. Dye began to deliver the mercenaries their payment, but the mercenaries, refused. They enjoyed Luariia, but they weren't exactly trying to take her for themselves. They just wanted more money. They were trying to extort the Mother of Monsters, telling her that they never told Luariia who her real parents were, and she would be so cruel too snatch her from the only life she has ever known. It was the easiest job they could imagine, getting paid to guard a being who would more often than not protect them instead. Needless to say, Dye did not appreciate what they were doing.
Later that night Luariia was awakened by the sounds of her adoptive family screaming. Her older brother and sister ran to her and escaped with her out the back. However, they were soon over run by masked bandits, and monsters. One of bandits pried Luariia from her sister’s grip and ran off with them. Luariia struggled to get free, as she heard her brothers and sister calling her name. Soon the screams had stopped. Suddenly, the bandit that was carrying her had an arrow in his head and fell over dead dropping Luariia from his arms.
When Luariia looked up it was the personal guard of Mistress Dye that had dealt to the killing blows to his kidnappers. Luariia hurried over to her, and tried to get her to help his brothers and sister. But Mistress Dye gave her a sad look, “My precious child, I fear they are already dead." Now that she was without a family, Mistress Dye took back her child. Echidna had hoped that the tragic events would have been enough to unlock the girls Sharigan, thanks to Morgana's Curse it did not. She was a bit disappointed, but she took her anyway to see what she would need to do to unleash her power. She spent the next 5 years of her life with Mistress Dye, but it wasn’t the life he had experienced with her adoptive family. Mistress Dye was highly over protective and treated her more like a piece of art rather than her child, or a human being for that matter. She never even took the time to let Luariia know that she was actually Dye's child. Echidna forced her through traumatic event after traumatic event in order to force her Sharigan out of her.
Over the 5 years of staying with Mistress Dye, she had heard things about her, while he explored the grounds. She had heard that she had an obsession for beautiful things, and that she would do just about anything to obtain it. The more she heard about it the more she started to think. Luariia started to wonder if that night when his family supposedly died was less a tragedy, and more of a coordinated event. She honestly didn’t know what was true anymore, but she knew she wasn’t going to be staying with Mistress Dye. Having thoroughly explored the estate over the past 5 years, she escaped rather easily that night. At least that was what she assumed, in reality this was all set up by Dye, she saw that the Sharigan wasn't developing under these circumstances, so she wanted to try different methods.
Luariia spent the next 3 1/2 years looking for any info on her parents, while trying to escape the notice of Mistress Dye and her expansive information network. Time and time again her mother managed to find her, fate it seemed was not on her side. Echidna kept a watchful eye on her, whenever she made a connection a meaningful connect with any person or place, Echidna's forces descended on her destroying everything that she held dear. At first it was a way of trying to force the Sharingan out of her. Echidna gave up on that, seeing Luariia as a failure of a child, and started to do so as punishment for her uselessness, and rebelliousness. Luariia eventually found herself in Konoha, and then decided to become a ninja, for the extra protection, and the safety to grow stronger, without worry. And grow strong she did. On her 17th birthday, she meet her mother, her real mother again. There she learned to true story of her origin,or what she believed to be the true story. As well as who her real parents were. She understood, why her mother did what she did, and even sympathized with her a little bit.
Just when she felt that she could forgive her mother, Echidna cast her from her. Luariia had not yet unlocked the Sharingan and Echidna had deemed that she would never do so, labeling her as a failure. Proving to Luariia that her mother saw not only her, but all the children that she had bore as nothing more than tools to push her own agenda. Echidna, gave her a head start as a final act of motherly love, telling her that she would destroy all excess waste. Luariia continued to gather her power, and even created the first Coven of witches seen in several hundred years, in order to take down her mother and her organization. Even if that meant killing every one of her brother and sisters that the Mother of Monsters had bore.
Not long after that she met and fell in love with Shiki Senri, a young Kyoudo boy, as stubborn and dumb as he was good looking. They were together nearly 3 years before she was asked to marry him to which she gladly accepted. During this this time while a quest in search for more power to defeat her mother, she encountered her Grandmother, Morgana LeFaye. It was here that the old witch empowered the potion that Luariia had stolen from a Time Traveling Demon and gave Luariia the means in which to fully control the immense power that it brought. It was then that she was able to grab hold of her own cursed power, became aware of the Y'la Spirit that stalked her since birth, and the curse that it placed on her Sharingan. With her new power she broke that curse, unleashing her Extraordinary Sharingan, that had be chained for so long. In one encounter, she had become the very thing that Echidna had been trying to create her entire existence. The perfect heir. Now that being had arrive, but it was not coming to serve, by to destroy her and everything she had built.
They knew that she would be vulnerable in this stage of her pregnancy, so they attacked. They had hoped to kill her, and the cursed spawn that grew in her belly. They could not allow a one of Echidna's children to be born with the potential to access the Sharigan. However, Luariia's father, managed to hold them off. He killed some and heavily wounded some others, but it came at the cost of his life. His mother Morgana, arrived just in time to watch her son die. She had deduced that the only reason that the Venators were able to locate her son was because Echidna has tipped them off to their location. Most like in an attempt to get her son killed, so that she alone could influence her grand daughter. She would not let Luariia be used by her mother, nor would she leave her unprotected. She gathered the rage, and vengeance of first coven to create a powerful curse and infused it into Luariia. This curse sealed off Luariia's ability to use the Sharigan, this way she hoped that Morgana would just case her out, and she could precede to raise the child the way her son wanted.
After she was born Luariia was instantly given to a band of mercenaries hired by her Mother. She gave her child to mercenaries to help keep her safe from anyone who would came after Luariia to get to Her. She would hide her from the world, and Morgana until Luariia's powers manifested.By the time she was 3 she was already a very mischievous child, always playing pranks on her adopted sister, and walking around wearing her adopted brother's clothes pretending to be him. Her adoptive parents put on the guise of being artist. The mother made one of a kind pottery vases, decorative plates, and sculptures; the father would then paint them. Both claimed to draw on their surroundings for inspiration. This was an easy way to disguise their need for constant travel. Such traveling would normally be dangerous, but they weren't exactly helpless artists. It also helped that Luariia's powers began to manifest earlier than excepted. She performed things that no normal child should be able to, and managed to save the mercenaries more often than not. She learned things extraordinarily fast, she spoke in a language that none of them have ever even heard of. She was an odd, and terrifying child sometimes. Dye got wind of her child's power manifesting, and knew it was time to bring her home.
Dye set up a meeting with the mercenary to discuss their final payment, and to take back her child. Luariia was around 5 years old at the time, and when Dye got a look at her she believed she was the most beautiful child she had ever seen. Dye began to deliver the mercenaries their payment, but the mercenaries, refused. They enjoyed Luariia, but they weren't exactly trying to take her for themselves. They just wanted more money. They were trying to extort the Mother of Monsters, telling her that they never told Luariia who her real parents were, and she would be so cruel too snatch her from the only life she has ever known. It was the easiest job they could imagine, getting paid to guard a being who would more often than not protect them instead. Needless to say, Dye did not appreciate what they were doing.
Later that night Luariia was awakened by the sounds of her adoptive family screaming. Her older brother and sister ran to her and escaped with her out the back. However, they were soon over run by masked bandits, and monsters. One of bandits pried Luariia from her sister’s grip and ran off with them. Luariia struggled to get free, as she heard her brothers and sister calling her name. Soon the screams had stopped. Suddenly, the bandit that was carrying her had an arrow in his head and fell over dead dropping Luariia from his arms.
When Luariia looked up it was the personal guard of Mistress Dye that had dealt to the killing blows to his kidnappers. Luariia hurried over to her, and tried to get her to help his brothers and sister. But Mistress Dye gave her a sad look, “My precious child, I fear they are already dead." Now that she was without a family, Mistress Dye took back her child. Echidna had hoped that the tragic events would have been enough to unlock the girls Sharigan, thanks to Morgana's Curse it did not. She was a bit disappointed, but she took her anyway to see what she would need to do to unleash her power. She spent the next 5 years of her life with Mistress Dye, but it wasn’t the life he had experienced with her adoptive family. Mistress Dye was highly over protective and treated her more like a piece of art rather than her child, or a human being for that matter. She never even took the time to let Luariia know that she was actually Dye's child. Echidna forced her through traumatic event after traumatic event in order to force her Sharigan out of her.
Over the 5 years of staying with Mistress Dye, she had heard things about her, while he explored the grounds. She had heard that she had an obsession for beautiful things, and that she would do just about anything to obtain it. The more she heard about it the more she started to think. Luariia started to wonder if that night when his family supposedly died was less a tragedy, and more of a coordinated event. She honestly didn’t know what was true anymore, but she knew she wasn’t going to be staying with Mistress Dye. Having thoroughly explored the estate over the past 5 years, she escaped rather easily that night. At least that was what she assumed, in reality this was all set up by Dye, she saw that the Sharigan wasn't developing under these circumstances, so she wanted to try different methods.
Luariia spent the next 3 1/2 years looking for any info on her parents, while trying to escape the notice of Mistress Dye and her expansive information network. Time and time again her mother managed to find her, fate it seemed was not on her side. Echidna kept a watchful eye on her, whenever she made a connection a meaningful connect with any person or place, Echidna's forces descended on her destroying everything that she held dear. At first it was a way of trying to force the Sharingan out of her. Echidna gave up on that, seeing Luariia as a failure of a child, and started to do so as punishment for her uselessness, and rebelliousness. Luariia eventually found herself in Konoha, and then decided to become a ninja, for the extra protection, and the safety to grow stronger, without worry. And grow strong she did. On her 17th birthday, she meet her mother, her real mother again. There she learned to true story of her origin,or what she believed to be the true story. As well as who her real parents were. She understood, why her mother did what she did, and even sympathized with her a little bit.
Just when she felt that she could forgive her mother, Echidna cast her from her. Luariia had not yet unlocked the Sharingan and Echidna had deemed that she would never do so, labeling her as a failure. Proving to Luariia that her mother saw not only her, but all the children that she had bore as nothing more than tools to push her own agenda. Echidna, gave her a head start as a final act of motherly love, telling her that she would destroy all excess waste. Luariia continued to gather her power, and even created the first Coven of witches seen in several hundred years, in order to take down her mother and her organization. Even if that meant killing every one of her brother and sisters that the Mother of Monsters had bore.
Not long after that she met and fell in love with Shiki Senri, a young Kyoudo boy, as stubborn and dumb as he was good looking. They were together nearly 3 years before she was asked to marry him to which she gladly accepted. During this this time while a quest in search for more power to defeat her mother, she encountered her Grandmother, Morgana LeFaye. It was here that the old witch empowered the potion that Luariia had stolen from a Time Traveling Demon and gave Luariia the means in which to fully control the immense power that it brought. It was then that she was able to grab hold of her own cursed power, became aware of the Y'la Spirit that stalked her since birth, and the curse that it placed on her Sharingan. With her new power she broke that curse, unleashing her Extraordinary Sharingan, that had be chained for so long. In one encounter, she had become the very thing that Echidna had been trying to create her entire existence. The perfect heir. Now that being had arrive, but it was not coming to serve, by to destroy her and everything she had built.
Traits (Freebies) »
Resilient
Rank: "C"
Skill: Combat Trait
Effect: Growing up in a poor neighborhood or in the unforgiving wilds often forced the user to subsist on food and water from doubtful sources.
Special: ---
Drawback: ---
Description: User has built up their Constitution as a result of harsh environments, and gain a +1 Category in their Natural Resistance in Fortitude. Example: Non TaiJutsu Specialist is considered a TaiJutsu Specialist when determining their Natural Resistance in Fortitude. This does not increase beyond TaiJutsu Master. TaiJutsu Masters do not benefit from this Trait. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Will of Men, The
Rank: "C"
Skill: Faith Trait
Effect: Men are creatures of will; their will carries them through a harsh world of politics and physical dangers.
Special: ---
Drawback: ---
Description: User gains a +1 trait bonus to all Will Saves. At "C", "B', "A", and "S" Class level, gain an additional +1 trait bonus. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Mirror Mind
Rank: "B"
Skill: Chakra Trait
Effect: The user's mind tries to force a mental effect to be shared.
Special: ---
Drawback: ---
Description: A user who spent their lives under the thumb of mental tyranny has learned how to oppose those shackles. Their mind becomes as dangerous as a trap. Once per day per Class Level, when the user is forced to roll a save against a mind-affecting effect with a rank equal or lower than their class level (D ranks as a D class, C ranks and below as a C class, etc), the user can make their foe suffer the same roll. When this ability is triggered, the original performer must make a save against their own mind-affecting effect equal in difficulty as the save the user endured. If the mind-affecting effect gives a person total control over their victim, and both sides fail their saves, the mind-affecting effect is cancelled both ways. This trait replaces 2 Freebies.
Limit: Must start with Character; replaces 2 Freebies.
Unscathed
Rank: "C"
Skill: Chakra Trait
Effect: The user is amazingly resistant to energy attacks because of their upbringing or Chakra experimentation.
Special: ---
Drawback: ---
Description: Each type of energy resistance the user has (if any) increases by 20 Armour Points. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Able Learner
Rank: "C"
Skill: Social Trait
Effect: The user has great aptitude for learning.
Special: ---
Drawback: ---
Description: When learning a skill, the skill states how many times a die roll may be applied to show how much they learned within that skill. Example, when a user learns "Botany" they gain 5 die rolls. This "trait" increases the amount of die rolls by 1.5 rounded to the highest number at 1 die roll per learning, however any number higher than 1 die roll is rounded down. For example: User learns Botany and gains 5 die rolls. With this Trait they will gain 7 die rolls. However if a user learns Lockpicking they normally get 1 die roll, however with this Trait they will gain 2 die rolls.
Limit: Must start with Character; replaces 2 Freebies.
Ancestry: Dokkalfar (Alfar of Darkness)
Rank: "C"
Skill: Heritage Trait
Effect: User is descended from the Dokkalfar, the Alfar of Darkness who reside in the mountains of Svartalfheim with the Dvergar.
Special: ---
Drawback: Cannot gain any other Ancestry Traits.
Description: Ancestors of the Ljossalfar lose +2 points to any 1 IMPACT-L, however, they gain +2 Agility, + 2 Charisma, -2 Toughness. Ancestors of the Dokkalfar gain low-light vision, and thus can see twice as far as humans in conditions of dim light. The Dokkalfar gain resistance to Necrotic damage equal to 2 per Class Level. A number of times per day equal to their Class Points, the user may infuse their weapon or a single Jutsu to deal Necrotic Damage. This effect lasts for 5 rounds per Class Level. Due to Dokkalfar long natural life, descendents can live twice as long as a normal human being.
Limit: Must start with Character; replaces 1 Freebies
Aura of Misfortune
Rank: "C"
Skill: Heritage Trait
Effect: The user gives an uncontrolled aura that weakens anyone around them including the user.
Special: ---
Drawback: ---
Description: All creatures (including the user) within 3 meters of the user are subject to a -1 profane penalty to their Saves. This penalty increases to -2 at "C" Class, and increases by an additional -1 every Class Level thereafter (Maximum -4). This Ability functions only while the user is conscious, not if they are unconscious or dead.
Limit: Must start with Character; replaces 1 Freebies.
Child of Prophecy
Rank: "C"
Skill: Heritage Trait
Effect: A trait that allows the user to store "points" from specific rolls on Saves to be used against other Saves later on in the future.
Special: ---
Drawback: ---
Description: Whether it is fate or some other agency, something looks out for these rare humans. Whenever there is a role of a "1" on an save, they gain a prophecy point. Any time they are about to make a save or make a Die Roll, they can choose to spend a prophecy point on the roll in their favor. Each prophecy point grants them a +1 bonus for that roll only; they must announce how many prophecy points they are spending before the roll is made (OOC). They can spend as many prophecy points as they wish on a single roll, up to the number currently in their pool. Prophecy points do not expire; the points are lost only when they are used. However, humans can only have a maximum number of prophecy points at any one time equal to 10 per Class Level. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Eidetic Memory
Rank: "C"
Skill: Heritage Trait
Effect: A few rare humans have perfect recall, allowing them to remember minor details from an event that others have long forgotten.
Special: ---
Drawback: ---
Description: They gain +5 heritage bonus to all Skill Category 3 Skill checks. User gains a +10 heritage bonus on Observation checks to detect a disguise. The user also gains a +1 Racial bonus to Die Rolls pertaining to Skill Category 3 Skills. If they have any questions about an event, such as a person’s name or exactly what happened, their Game Master must tell them the details (even if the character’s player has forgotten them). They cannot remember extremely fine details, such as the text of a book left open on a desk, but they can remember the general gist of the book or the topic the passage covered. They always remember faces, names, and the basic sequence of events. User is able to memorize 1 additional formula per 5 points Alchemy. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Master Illusionist
Rank: "C"
Skill: Regional Trait
Effect: User is very familiar with illusions.
Special: ---
Drawback: ---
Description: User gains a +1 trait bonus to the Difficulty of their Will Saves, and a +1 trait bonus to their Will Saves.
Limit: Must start with Character; replaces 1 Freebies.
Rank: "C"
Skill: Combat Trait
Effect: Growing up in a poor neighborhood or in the unforgiving wilds often forced the user to subsist on food and water from doubtful sources.
Special: ---
Drawback: ---
Description: User has built up their Constitution as a result of harsh environments, and gain a +1 Category in their Natural Resistance in Fortitude. Example: Non TaiJutsu Specialist is considered a TaiJutsu Specialist when determining their Natural Resistance in Fortitude. This does not increase beyond TaiJutsu Master. TaiJutsu Masters do not benefit from this Trait. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Will of Men, The
Rank: "C"
Skill: Faith Trait
Effect: Men are creatures of will; their will carries them through a harsh world of politics and physical dangers.
Special: ---
Drawback: ---
Description: User gains a +1 trait bonus to all Will Saves. At "C", "B', "A", and "S" Class level, gain an additional +1 trait bonus. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Mirror Mind
Rank: "B"
Skill: Chakra Trait
Effect: The user's mind tries to force a mental effect to be shared.
Special: ---
Drawback: ---
Description: A user who spent their lives under the thumb of mental tyranny has learned how to oppose those shackles. Their mind becomes as dangerous as a trap. Once per day per Class Level, when the user is forced to roll a save against a mind-affecting effect with a rank equal or lower than their class level (D ranks as a D class, C ranks and below as a C class, etc), the user can make their foe suffer the same roll. When this ability is triggered, the original performer must make a save against their own mind-affecting effect equal in difficulty as the save the user endured. If the mind-affecting effect gives a person total control over their victim, and both sides fail their saves, the mind-affecting effect is cancelled both ways. This trait replaces 2 Freebies.
Limit: Must start with Character; replaces 2 Freebies.
Unscathed
Rank: "C"
Skill: Chakra Trait
Effect: The user is amazingly resistant to energy attacks because of their upbringing or Chakra experimentation.
Special: ---
Drawback: ---
Description: Each type of energy resistance the user has (if any) increases by 20 Armour Points. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Able Learner
Rank: "C"
Skill: Social Trait
Effect: The user has great aptitude for learning.
Special: ---
Drawback: ---
Description: When learning a skill, the skill states how many times a die roll may be applied to show how much they learned within that skill. Example, when a user learns "Botany" they gain 5 die rolls. This "trait" increases the amount of die rolls by 1.5 rounded to the highest number at 1 die roll per learning, however any number higher than 1 die roll is rounded down. For example: User learns Botany and gains 5 die rolls. With this Trait they will gain 7 die rolls. However if a user learns Lockpicking they normally get 1 die roll, however with this Trait they will gain 2 die rolls.
Limit: Must start with Character; replaces 2 Freebies.
Ancestry: Dokkalfar (Alfar of Darkness)
Rank: "C"
Skill: Heritage Trait
Effect: User is descended from the Dokkalfar, the Alfar of Darkness who reside in the mountains of Svartalfheim with the Dvergar.
Special: ---
Drawback: Cannot gain any other Ancestry Traits.
Description: Ancestors of the Ljossalfar lose +2 points to any 1 IMPACT-L, however, they gain +2 Agility, + 2 Charisma, -2 Toughness. Ancestors of the Dokkalfar gain low-light vision, and thus can see twice as far as humans in conditions of dim light. The Dokkalfar gain resistance to Necrotic damage equal to 2 per Class Level. A number of times per day equal to their Class Points, the user may infuse their weapon or a single Jutsu to deal Necrotic Damage. This effect lasts for 5 rounds per Class Level. Due to Dokkalfar long natural life, descendents can live twice as long as a normal human being.
Limit: Must start with Character; replaces 1 Freebies
Aura of Misfortune
Rank: "C"
Skill: Heritage Trait
Effect: The user gives an uncontrolled aura that weakens anyone around them including the user.
Special: ---
Drawback: ---
Description: All creatures (including the user) within 3 meters of the user are subject to a -1 profane penalty to their Saves. This penalty increases to -2 at "C" Class, and increases by an additional -1 every Class Level thereafter (Maximum -4). This Ability functions only while the user is conscious, not if they are unconscious or dead.
Limit: Must start with Character; replaces 1 Freebies.
Child of Prophecy
Rank: "C"
Skill: Heritage Trait
Effect: A trait that allows the user to store "points" from specific rolls on Saves to be used against other Saves later on in the future.
Special: ---
Drawback: ---
Description: Whether it is fate or some other agency, something looks out for these rare humans. Whenever there is a role of a "1" on an save, they gain a prophecy point. Any time they are about to make a save or make a Die Roll, they can choose to spend a prophecy point on the roll in their favor. Each prophecy point grants them a +1 bonus for that roll only; they must announce how many prophecy points they are spending before the roll is made (OOC). They can spend as many prophecy points as they wish on a single roll, up to the number currently in their pool. Prophecy points do not expire; the points are lost only when they are used. However, humans can only have a maximum number of prophecy points at any one time equal to 10 per Class Level. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Eidetic Memory
Rank: "C"
Skill: Heritage Trait
Effect: A few rare humans have perfect recall, allowing them to remember minor details from an event that others have long forgotten.
Special: ---
Drawback: ---
Description: They gain +5 heritage bonus to all Skill Category 3 Skill checks. User gains a +10 heritage bonus on Observation checks to detect a disguise. The user also gains a +1 Racial bonus to Die Rolls pertaining to Skill Category 3 Skills. If they have any questions about an event, such as a person’s name or exactly what happened, their Game Master must tell them the details (even if the character’s player has forgotten them). They cannot remember extremely fine details, such as the text of a book left open on a desk, but they can remember the general gist of the book or the topic the passage covered. They always remember faces, names, and the basic sequence of events. User is able to memorize 1 additional formula per 5 points Alchemy. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Master Illusionist
Rank: "C"
Skill: Regional Trait
Effect: User is very familiar with illusions.
Special: ---
Drawback: ---
Description: User gains a +1 trait bonus to the Difficulty of their Will Saves, and a +1 trait bonus to their Will Saves.
Limit: Must start with Character; replaces 1 Freebies.
Theme Songs»
Loki's Standard Theme:Loki's Theme
Manipulative Loki: Come Little Children
Fighting Theme: Fly Me to the Moon (Climax)
Alternate Fighting Theme: Moon River (Climax)
Happy Chill Loki: Melancholy Hill
Angry Loki:Conflagration
Sad Loki:Shadow of the Day
Manipulative Loki: Come Little Children
Fighting Theme: Fly Me to the Moon (Climax)
Alternate Fighting Theme: Moon River (Climax)
Happy Chill Loki: Melancholy Hill
Angry Loki:Conflagration
Sad Loki:Shadow of the Day
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