Crafting area
Jun 17, 2018 16:32:09 GMT -7
Post by Deleted on Jun 17, 2018 16:32:09 GMT -7
495+130 from room
1/10
Going for 900 Arrowheads
Bulk price
2970
Arrowhead: Broad Head Point (Overview)
Rank: "C"
Type: Secondary, 50 per Slot, Marksman, Ammunition, Arrowhead
Effect: Arrowhead to cause the most amount of damage and highest amount of piercing ability.
Special: ---
Drawback: Difficult to remove, can rip flesh when coming out.
Description: Picture Broadheads were used for war and are still used for hunting. Medieval broadheads could be made from steel, sometimes with hardened edges. They usually have two to four sharp blades that cause massive bleeding in the victim. Their function is to deliver a wide cutting edge so as to kill as quickly as possible by cleanly cutting major blood vessels, and cause further trauma on removal. They are expensive, damage most targets, and are usually not used for practice. The Range Increment Adjustment with this Arrowhead is equal to the weapon.
Limit: Can be bought at any Hunting Shop.
Cost: 1,650 Ryo per Slot, or 33 Ryo Each
Fire-forged Steel
Rank: "B"
Type: Main, Mineral, Special Material
Effect: Special material that gives resistance to fire as armour and deals fire damage when introduced to fire as a weapon.
Special: ---
Drawback: ---
Description: Identification: Difficult; Hardness: 10; Armour Points/Inch: 30; Armour Class: +0. Artisans stumbled across the secret of crafting fire-forged steel in an effort to make forge-friendly tools. It did not take them long to adapt its unique properties to arms and Armour. Fire-forged steel channels heat in one direction to protect its wearer or wielder. When it is crafted into Armour, heat is channeled away from the wearer, offering some limited protection. Armour crafted from fire-forged steel grants the wearer fire resistance +10. Weapons crafted from fire-forged steel similarly channel heat away from the wearer; this does not grant the wielder energy resistance. Instead, the blade absorbs and channels heat to the parts of the weapon that contact enemies. If the weapon is exposed to 10 Armour Points or more of fire damage (such as from an opponent's fireball or by holding it in a campfire for 1 full round), the weapon adds +12 Armour Points of fire damage to its attacks for the next 2 rounds. If the wielder is wearing fire-forged Armour and using a fire-forged weapon, this bonus damage increases to 18 Armour Points of fire damage and lasts for 4 rounds.
Limit: These items may be bought inside any Weapon Shop.
Cost: +125 Ryo per Arrowhead/Bullet; +10,000 Ryo per Weapon; +18,000 Ryo per Armour Piece/ +1,000 Ryo per Helmet.
3. Her over his shoulder to annoy him is a complete success as he grunts out and tries to push her away from him as he tries to be careful. Not for Junko well being, this heat is nothing to her as she’s immune to heat damage, such as fire and lava. However, he is not and he is not trying to burn himself as he moves the flames around the steel.
Bonus
Craft [Bowyer/Fletcher] [125]
Rank: "D"
Skill: Artisan Skill
Effect: User is skilled in the creation of a specific group of items, such as Armour or Weapons.
Special: ---
Drawback: ---
Description: Relevant Abilities: Agility Skill. Die Rolls: 5 Die Rolls. Check Requirement: Always. Craft is actually a number of separate skills. The user can have several Craft Skills each with their own levels of Mastery. This skill permits an individual to engage in a specific fabrication trade such as armourer, bowyer, locksmith, etc. A Craft skill is specifically focused on creating something. There are some guidelines when creating an item. Figure out what item you wish to create. Calculate 1/3 of item's cost. Write a crafting post equal to a Search Creature/Plant post. If a staff member is satisfied with the post a Craft check will be rolled. The staff member will roll a 1d100. Once the number is determined from the roll add the number to the user's skill plus any additional bonuses or penalties. Subtract the calculated bonus skill from the 1/3 price of the item. Continue with this process until you have reached 0. Once you have reached 0 you have created the item. Synergy: A user with Mathematics gives a +5 Mastery Level Synergy Bonus to Craft (Construction). Synergy: A user with Craft gives a +5 per Mastery Level Synergy Bonus to checks related to items made with that Craft skill. Below is a list of some Artisan Trades a user can pick: Some practical applications of Craft follow:
Limit: Must learn from Skills.
Loremaster Encyclopedia: Volume IX: Craftworks: Metals [Read]-
Rank: "B"
Type: Main, Book, Textbook
Effect: Encyclopedia book pertaining to crafting with metals.
Special: ---
Drawback: ---
Description: Page Count: 300 pages each. These books each focus on a specific group of crafts based on the materials used. Each book grants a +30 competence bonus to Craft checks that work in the specified materials. Moreover, the books are full of timesaving hints, reducing the time required to make items by +5 (Example: Base Crafting time is 1/3rd of item cost. This book improves crafting time by +5 making it 1/8 of item cost).
Limit: These items may be bought inside any Special Book Shop. 5% chance finding.
Cost: 140,000 Ryo
Artisan Skill Bonus Craft [Bowyer/Fletcher]-
Rank: "C"
Skill: Supplementary
Effect: User chooses 1 Skill to specialize in gaining extensive bonuses.
Special: ---
Drawback: ---
Description: The Artisan chooses a specific Artisan skill in which to specialize. This skill becomes the Primary character ability focus. The character adds their +5 per Class Level to their Crafting Time. The character adds +5 per Class Level to Expertise (Crafting Type), Appraisal (Crafting Type), Haggling (For the Crafting Type), Local History (For the Crafting Type), and Observation (For the Crafting Type). For example: If an Artisan chose "Cooking", could appraise a meal, negotiate diplomatically for the best price on ingredients, on spotting something out of place in a kitchen, or remember a meal in an obscure piece of history. May learn 1 time per Miscellaneous Mastery.
Limit: Must be an Artisan.
Craft Training [Craft Bowyer/Fletcher]]-
Rank: "C"
Skill: Supplementary
Effect: User increases the crafting of a specific Artisan skill.
Special: ---
Drawback: ---
Description: Choose 1 Artisan skill. User gains Crafting Time to this skill equal to +5 per Class Level. May learn 1 time per Miscellaneous Mastery.
Limit: Must be an Artisan.
Crafter's Touch-
Rank: "C"
Skill: Supplementary
Effect: Crafting just comes naturally to an Artisan.
Special: ---
Drawback: ---
Description: User gains +5 per Class Level to their Crafting Time.
Limit: Must be an Artisan.
Mechanical Genius-
Rank: "C"
Skill: Supplementary
Effect: User can craft mundane items just as well as Chakra Items.
Special: ---
Drawback: ---
Description: The Artisan is not only an expert at creating Chakra Items, but mundane ones as well. The Artisan gains a bonus equal to +5 per Class Level to Crafting Time when crafting Non Chakra Items that have no intention of gaining Enchantment Seals.
Limit: Must be an Artisan.
Skill Focus (Artisan Skill)
Rank: "C"
Skill: Supplementary
Effect: User becomes more proficient in a Skill
Special: ---
Drawback: ---
Description: Choose 1 Artisan Skill. User gets a +15 bonus on all checks involving the chosen skill. If the user has 50 or more ranks in that skill, this bonus increases to +30. User can learn this technique multiple times. Its effects do not stack. Each time the user learns this technique, it applies to a new skill. May learn 1 time per Miscellaneous Mastery.
Limit: Must be an Artisan
Cutting Corners but Not Quality
Rank: "B"
Skill: Supplementary
Effect: User doubles their Crafting Roll results.
Special: ---
Drawback: ---
Description: The Craftsman can use their Craft Skill Faster. When a Crafting Roll is Performed for each Crafting Post, the user doubles the result of each Crafting Roll. For Example: User is trying to craft a sword. A Staff member rolls a 1d100 and rolls a 33. The User gains a 66 from this Roll. This can be applied to every Crafting Roll. This technique can be applied to Master of the Craft.
Limit: Must be an Artisan.
Efficient Crafter
Rank: "B"
Skill: Supplementary
Effect: User has the ability to use components efficiently.
Special: ---
Drawback: ---
Description: Reduce the cost of materials for crafting items by +1. (Example Material Cost is 1/3rd of Item Cost. This technique improves the need of materials by +1 making it 1/4 of Material Cost). User also gains a +10 to Crafting Time.
Limit: Must be an Artisan.
Master of the Craft
Rank: "B"
Skill: Supplementary
Effect: User is more proficient with crafting and can automatically gain a 100 to their crafting die roll.
Special: ---
Drawback: ---
Description: Choose 1 Artisan skill. User becomes skilled in the craft they are trained in. User may elect to take an automatic 100 to their die Rolls when crafting using the chosen Artisan Skill. May learn 1 time per Miscellaneous Mastery.
Limit: Must be an Artisan. Must know Efficient Crafter.
Mastercraft
Rank: "A"
Skill: Supplementary
Effect: For 1 Artisan Skill the user can automatically craft Masterwork items.
Special: ---
Drawback: ---
Description: Choose 1 Artisan Skill. Any craftwork that the Artisan does in their chosen Artisan skill is automatically considered a Masterwork without any need to spend extra time for that specific purpose. The default quality of their work is Masterwork. Determining the price of Quality Level items for creating is one level lower than normal. Example: Creating a Superior item will cost as much as a Masterwork item. May learn 1 time per Miscellaneous Mastery.
Limit: Must be an Artisan.
1/10
Going for 900 Arrowheads
Bulk price
2970
Arrowhead: Broad Head Point (Overview)
Rank: "C"
Type: Secondary, 50 per Slot, Marksman, Ammunition, Arrowhead
Effect: Arrowhead to cause the most amount of damage and highest amount of piercing ability.
Special: ---
Drawback: Difficult to remove, can rip flesh when coming out.
Description: Picture Broadheads were used for war and are still used for hunting. Medieval broadheads could be made from steel, sometimes with hardened edges. They usually have two to four sharp blades that cause massive bleeding in the victim. Their function is to deliver a wide cutting edge so as to kill as quickly as possible by cleanly cutting major blood vessels, and cause further trauma on removal. They are expensive, damage most targets, and are usually not used for practice. The Range Increment Adjustment with this Arrowhead is equal to the weapon.
Limit: Can be bought at any Hunting Shop.
Cost: 1,650 Ryo per Slot, or 33 Ryo Each
Fire-forged Steel
Rank: "B"
Type: Main, Mineral, Special Material
Effect: Special material that gives resistance to fire as armour and deals fire damage when introduced to fire as a weapon.
Special: ---
Drawback: ---
Description: Identification: Difficult; Hardness: 10; Armour Points/Inch: 30; Armour Class: +0. Artisans stumbled across the secret of crafting fire-forged steel in an effort to make forge-friendly tools. It did not take them long to adapt its unique properties to arms and Armour. Fire-forged steel channels heat in one direction to protect its wearer or wielder. When it is crafted into Armour, heat is channeled away from the wearer, offering some limited protection. Armour crafted from fire-forged steel grants the wearer fire resistance +10. Weapons crafted from fire-forged steel similarly channel heat away from the wearer; this does not grant the wielder energy resistance. Instead, the blade absorbs and channels heat to the parts of the weapon that contact enemies. If the weapon is exposed to 10 Armour Points or more of fire damage (such as from an opponent's fireball or by holding it in a campfire for 1 full round), the weapon adds +12 Armour Points of fire damage to its attacks for the next 2 rounds. If the wielder is wearing fire-forged Armour and using a fire-forged weapon, this bonus damage increases to 18 Armour Points of fire damage and lasts for 4 rounds.
Limit: These items may be bought inside any Weapon Shop.
Cost: +125 Ryo per Arrowhead/Bullet; +10,000 Ryo per Weapon; +18,000 Ryo per Armour Piece/ +1,000 Ryo per Helmet.
3. Her over his shoulder to annoy him is a complete success as he grunts out and tries to push her away from him as he tries to be careful. Not for Junko well being, this heat is nothing to her as she’s immune to heat damage, such as fire and lava. However, he is not and he is not trying to burn himself as he moves the flames around the steel.
Bonus
Craft [Bowyer/Fletcher] [125]
Rank: "D"
Skill: Artisan Skill
Effect: User is skilled in the creation of a specific group of items, such as Armour or Weapons.
Special: ---
Drawback: ---
Description: Relevant Abilities: Agility Skill. Die Rolls: 5 Die Rolls. Check Requirement: Always. Craft is actually a number of separate skills. The user can have several Craft Skills each with their own levels of Mastery. This skill permits an individual to engage in a specific fabrication trade such as armourer, bowyer, locksmith, etc. A Craft skill is specifically focused on creating something. There are some guidelines when creating an item. Figure out what item you wish to create. Calculate 1/3 of item's cost. Write a crafting post equal to a Search Creature/Plant post. If a staff member is satisfied with the post a Craft check will be rolled. The staff member will roll a 1d100. Once the number is determined from the roll add the number to the user's skill plus any additional bonuses or penalties. Subtract the calculated bonus skill from the 1/3 price of the item. Continue with this process until you have reached 0. Once you have reached 0 you have created the item. Synergy: A user with Mathematics gives a +5 Mastery Level Synergy Bonus to Craft (Construction). Synergy: A user with Craft gives a +5 per Mastery Level Synergy Bonus to checks related to items made with that Craft skill. Below is a list of some Artisan Trades a user can pick: Some practical applications of Craft follow:
Limit: Must learn from Skills.
Loremaster Encyclopedia: Volume IX: Craftworks: Metals [Read]-
Rank: "B"
Type: Main, Book, Textbook
Effect: Encyclopedia book pertaining to crafting with metals.
Special: ---
Drawback: ---
Description: Page Count: 300 pages each. These books each focus on a specific group of crafts based on the materials used. Each book grants a +30 competence bonus to Craft checks that work in the specified materials. Moreover, the books are full of timesaving hints, reducing the time required to make items by +5 (Example: Base Crafting time is 1/3rd of item cost. This book improves crafting time by +5 making it 1/8 of item cost).
Limit: These items may be bought inside any Special Book Shop. 5% chance finding.
Cost: 140,000 Ryo
Artisan Skill Bonus Craft [Bowyer/Fletcher]-
Rank: "C"
Skill: Supplementary
Effect: User chooses 1 Skill to specialize in gaining extensive bonuses.
Special: ---
Drawback: ---
Description: The Artisan chooses a specific Artisan skill in which to specialize. This skill becomes the Primary character ability focus. The character adds their +5 per Class Level to their Crafting Time. The character adds +5 per Class Level to Expertise (Crafting Type), Appraisal (Crafting Type), Haggling (For the Crafting Type), Local History (For the Crafting Type), and Observation (For the Crafting Type). For example: If an Artisan chose "Cooking", could appraise a meal, negotiate diplomatically for the best price on ingredients, on spotting something out of place in a kitchen, or remember a meal in an obscure piece of history. May learn 1 time per Miscellaneous Mastery.
Limit: Must be an Artisan.
Craft Training [Craft Bowyer/Fletcher]]-
Rank: "C"
Skill: Supplementary
Effect: User increases the crafting of a specific Artisan skill.
Special: ---
Drawback: ---
Description: Choose 1 Artisan skill. User gains Crafting Time to this skill equal to +5 per Class Level. May learn 1 time per Miscellaneous Mastery.
Limit: Must be an Artisan.
Crafter's Touch-
Rank: "C"
Skill: Supplementary
Effect: Crafting just comes naturally to an Artisan.
Special: ---
Drawback: ---
Description: User gains +5 per Class Level to their Crafting Time.
Limit: Must be an Artisan.
Mechanical Genius-
Rank: "C"
Skill: Supplementary
Effect: User can craft mundane items just as well as Chakra Items.
Special: ---
Drawback: ---
Description: The Artisan is not only an expert at creating Chakra Items, but mundane ones as well. The Artisan gains a bonus equal to +5 per Class Level to Crafting Time when crafting Non Chakra Items that have no intention of gaining Enchantment Seals.
Limit: Must be an Artisan.
Skill Focus (Artisan Skill)
Rank: "C"
Skill: Supplementary
Effect: User becomes more proficient in a Skill
Special: ---
Drawback: ---
Description: Choose 1 Artisan Skill. User gets a +15 bonus on all checks involving the chosen skill. If the user has 50 or more ranks in that skill, this bonus increases to +30. User can learn this technique multiple times. Its effects do not stack. Each time the user learns this technique, it applies to a new skill. May learn 1 time per Miscellaneous Mastery.
Limit: Must be an Artisan
Cutting Corners but Not Quality
Rank: "B"
Skill: Supplementary
Effect: User doubles their Crafting Roll results.
Special: ---
Drawback: ---
Description: The Craftsman can use their Craft Skill Faster. When a Crafting Roll is Performed for each Crafting Post, the user doubles the result of each Crafting Roll. For Example: User is trying to craft a sword. A Staff member rolls a 1d100 and rolls a 33. The User gains a 66 from this Roll. This can be applied to every Crafting Roll. This technique can be applied to Master of the Craft.
Limit: Must be an Artisan.
Efficient Crafter
Rank: "B"
Skill: Supplementary
Effect: User has the ability to use components efficiently.
Special: ---
Drawback: ---
Description: Reduce the cost of materials for crafting items by +1. (Example Material Cost is 1/3rd of Item Cost. This technique improves the need of materials by +1 making it 1/4 of Material Cost). User also gains a +10 to Crafting Time.
Limit: Must be an Artisan.
Master of the Craft
Rank: "B"
Skill: Supplementary
Effect: User is more proficient with crafting and can automatically gain a 100 to their crafting die roll.
Special: ---
Drawback: ---
Description: Choose 1 Artisan skill. User becomes skilled in the craft they are trained in. User may elect to take an automatic 100 to their die Rolls when crafting using the chosen Artisan Skill. May learn 1 time per Miscellaneous Mastery.
Limit: Must be an Artisan. Must know Efficient Crafter.
Mastercraft
Rank: "A"
Skill: Supplementary
Effect: For 1 Artisan Skill the user can automatically craft Masterwork items.
Special: ---
Drawback: ---
Description: Choose 1 Artisan Skill. Any craftwork that the Artisan does in their chosen Artisan skill is automatically considered a Masterwork without any need to spend extra time for that specific purpose. The default quality of their work is Masterwork. Determining the price of Quality Level items for creating is one level lower than normal. Example: Creating a Superior item will cost as much as a Masterwork item. May learn 1 time per Miscellaneous Mastery.
Limit: Must be an Artisan.