Men Argue. Nature Acts (P/Training)
Mar 22, 2018 13:50:11 GMT -7
Post by Hamura on Mar 22, 2018 13:50:11 GMT -7
Lore, Plant (Desert)
Rank: "E"
Skill: Academia Skill
Effect: A character with this skill has a basic knowledge of plants and how they grow.
Special: ---
Drawback: ---
Description: Relevant Abilities: Intelligence Skill. Die Rolls: 5 Die Rolls. Check Requirement: Described. Characters with this skill can train 1 Region (declared when the skill is chosen) to gain knowledge of Plants. A character may acquire additional Regions by choosing this skill again. A character with this skill has a basic knowledge of plants and how they grow. They know how to tell various species of plants apart and under what conditions each type of plant grows best. Most of the time they can tell poisonous plants from non-poisonous plants. Each Plant has an Identification Difficulty found in their description. User must beat their Difficulty in order to identify the Plant. If the user succeeds they know what the plant is and what properties it holds. If the user fails by 20 or less they do not gain any knowledge of the plant and are unable to try again. If the user fails by 21 or more they will gain false information, like a different plant. Synergy: A user with Lore, Plant gives a +5 per Mastery Level Synergy Bonus to Agriculture to the specific Region.
Limit: Must learn from Skills.
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Being quite new to the land of Wind, there were a few things one simply couldn't get around no matter how hard they tried. Those things were the at times overwhelming temperatures making it really hot during the day and really cold during the nights, as well as the insane amounts of sand that seemed to stretch on almost endlessly. It felt like it would be really easy to get lost in the deserts if one wasn't trained as a navigator, a skill Hamura luckily possessed quite a bit of. More so, the fact that the skies over the country were almost always open allowed him to see the stars quite clearly.
Rank: "E"
Skill: Academia Skill
Effect: A character with this skill has a basic knowledge of plants and how they grow.
Special: ---
Drawback: ---
Description: Relevant Abilities: Intelligence Skill. Die Rolls: 5 Die Rolls. Check Requirement: Described. Characters with this skill can train 1 Region (declared when the skill is chosen) to gain knowledge of Plants. A character may acquire additional Regions by choosing this skill again. A character with this skill has a basic knowledge of plants and how they grow. They know how to tell various species of plants apart and under what conditions each type of plant grows best. Most of the time they can tell poisonous plants from non-poisonous plants. Each Plant has an Identification Difficulty found in their description. User must beat their Difficulty in order to identify the Plant. If the user succeeds they know what the plant is and what properties it holds. If the user fails by 20 or less they do not gain any knowledge of the plant and are unable to try again. If the user fails by 21 or more they will gain false information, like a different plant. Synergy: A user with Lore, Plant gives a +5 per Mastery Level Synergy Bonus to Agriculture to the specific Region.
Limit: Must learn from Skills.
_____________________
Being quite new to the land of Wind, there were a few things one simply couldn't get around no matter how hard they tried. Those things were the at times overwhelming temperatures making it really hot during the day and really cold during the nights, as well as the insane amounts of sand that seemed to stretch on almost endlessly. It felt like it would be really easy to get lost in the deserts if one wasn't trained as a navigator, a skill Hamura luckily possessed quite a bit of. More so, the fact that the skies over the country were almost always open allowed him to see the stars quite clearly.