The Tree's Leaf (CLOSED)
Mar 24, 2018 16:13:26 GMT -7
Post by Renyer on Mar 24, 2018 16:13:26 GMT -7
Observation
Rank: "E"
Skill: Sophisticated Skill
Effect: User's senses allow the user to notice find details and alert the user to danger.
Special: ---
Drawback: ---
Description: Relevant Abilities: Perception Skill. Die Rolls: 1 Die Roll. Check Requirement: Game Master/Described. This skill focuses certain powers of observation - sight, smell, hearing, and touch. A failed check indicates that the character is oblivious until the thing is pointed out to him. This skill is important for ferreting out advancing enemies or ambushes, generally real-time events and actions occurring, versus scrutiny, which covers static objects or areas. A Game Master may roll an Observation skill check for the Character any time there is an NPC, creature, event or happening that a character might notice, even if they did not specifically state that they are monitoring their surroundings. Characters are capable of noticing any event within their perception; this skill will typically be used as a competing check against another's attempt to avoid detection (stealth, etc). Observation reveals only facts, not motivation. Some practical applications of Observation follow:
Limit: Must learn from Skills.
Post 1
Seraph began to train in the woods near trees, he wanted to be in a dark place at day time he would just sit behind a tree where there was a lot of shade, Seraph would practice a little of his Kagemane to make sure he wasn't rusty and just as he expected it perfect. The darkness is a jutsu enhancement alone to Kagemane users, the dark amplifies the shadow and makes it harder to detect, but with good observation you could sense the shadow coming your way in the dark.
Seraph once thought of fighting another Nara clan member, but they will probably beat Seraph, they most likely have so many tricks up there sleeves that Seraph wouldn't know about, so he ought to be ready for all.
OOC=More to come please don't grade yet Mods.
Rank: "E"
Skill: Sophisticated Skill
Effect: User's senses allow the user to notice find details and alert the user to danger.
Special: ---
Drawback: ---
Description: Relevant Abilities: Perception Skill. Die Rolls: 1 Die Roll. Check Requirement: Game Master/Described. This skill focuses certain powers of observation - sight, smell, hearing, and touch. A failed check indicates that the character is oblivious until the thing is pointed out to him. This skill is important for ferreting out advancing enemies or ambushes, generally real-time events and actions occurring, versus scrutiny, which covers static objects or areas. A Game Master may roll an Observation skill check for the Character any time there is an NPC, creature, event or happening that a character might notice, even if they did not specifically state that they are monitoring their surroundings. Characters are capable of noticing any event within their perception; this skill will typically be used as a competing check against another's attempt to avoid detection (stealth, etc). Observation reveals only facts, not motivation. Some practical applications of Observation follow:
Limit: Must learn from Skills.
Post 1
Seraph began to train in the woods near trees, he wanted to be in a dark place at day time he would just sit behind a tree where there was a lot of shade, Seraph would practice a little of his Kagemane to make sure he wasn't rusty and just as he expected it perfect. The darkness is a jutsu enhancement alone to Kagemane users, the dark amplifies the shadow and makes it harder to detect, but with good observation you could sense the shadow coming your way in the dark.
Seraph once thought of fighting another Nara clan member, but they will probably beat Seraph, they most likely have so many tricks up there sleeves that Seraph wouldn't know about, so he ought to be ready for all.
OOC=More to come please don't grade yet Mods.