First Rule: Please do not post anything pornographic: links, advertisements, or pictures within the C-Box. Do not post anything that disrupts a site such as links in which someone can not click out of.
Second Rule: No Baiting, No Flaming, No Antagonizing, No Trolling, No Spamming, No Changing of Font Size or Color, (Bold, Italic, Underline is fine.) and No Fighting. Keep it English.
Third Rule: Absolutely no advertising within the C Box, failure to do so will result to a perma-band. If you wish to advertise please look into the affiliation boards. Same rule applies to pm advertisements.
Fourth Rule: You may only ask to have bios checked in the Cbox: show Link. Any other Staff requests must be PMed. Do not notify staff you sent a PM in Cbox when dealing with links that cannot be posted in the cbox.
Weapon Form: One-Handed Weapons (Gauntlet) Rank: "C" Skill: Supplementary Effect: User learns to "Partially" transform a portion of their anatomy (usually the arm) into a single Non-Chakra One-Handed Weapon. Special: --- Drawback: --- Description: When learning Weapon Form: One-Handed Weapons the user chooses a single One-Handed Weapon to partially transform into. If the user knows Weapon Form: Single Weapon Transformation they may choose to fully transform into that weapon. The user may not release the partial form as a ranged weapon. May learn multiple times. Each time learned user may transform into a new weapon. Limit: Must be a Mabuki. Must have Demon Weapon Gene.
Weapon Form: Two-Handed Weapons (Chain) Rank: "C", "B" Skill: Supplementary Effect: User learns to "Partially" transform a portion of their anatomy (usually the arm) into a single Non-Chakra Two-Handed Weapon. Special: --- Drawback: --- Description: When learning Weapon Form: Two-Handed Weapons the user chooses a single Two-Handed Weapon to partially transform into. If the user knows Weapon Form: Single Weapon Transformation they may choose to fully transform into that weapon. The user may not release the partial form as a ranged weapon. User learns "C" Rank for "C" Rank Weapons, and "B" Rank for "B" Rank Weapons. May learn multiple times. Each time learned user may transform into a new weapon. Limit: Must be a Mabuki. Must have Demon Weapon Gene.
Weapon Form: Dual Weapon Transformation Rank: "C" Skill: NinJutsu Effect: User gains the ability to change into 2 Weapon Forms. Special: --- Drawback: Must know Weapon Form for 2 correct weapons. Description: Same as Weapon Form: Single Weapon Transformation, however the user is able to Weapon Form into 2 Weapons at the same time. This allows for combinations such as a Kunai and Chain, or a Pistol Crossbow with a Bayonet at the end. The transformed body has all the properties of the chosen weapons, but is considered a Natural Weapon for all purposes. Note: Weapon Combination must make sense. Transforming takes 1/2 a round. Limit: Must be a Mabuki. Must know Weapon Form: Single Weapon Transformation. Must know Weapon Form for the correct Weapon.
Weapon Form: Tri-Weapon Transformation Rank: "B" Skill: NinJutsu Effect: User gains the ability to change into 3 Weapon Forms. Special: --- Drawback: Must know Weapon Form for 3 correct weapons. Description: Same as Weapon Form: Single Weapon Transformation, however the user is able to Weapon Form into 3 Weapons at the same time. This allows for combinations such as a Kunai and Chain on one end and a Meteor Hammer on the other, or a Two Swords held together by a Chain. The transformed body has all the properties of the chosen weapons, but is considered a Natural Weapon for all purposes. Note: Weapon Combination must make sense. Transforming takes 1/2 a round. Limit: Must be a Mabuki. Must know Weapon Form: Dual Weapon Transformation. Must know Weapon Form for the correct Weapon.
Shadow Perception Rank: "D" Skill: GenJutsu Effect: Jutsu allows the user to perform Shadow Perceptions. Special: --- Drawback: --- Description: This technique does not count against the user's Perception Training Points. Shadows are quasi-real, drawing on energy from the Chakra of the User. Because they are at least partially real, they can have real effects. If you want to cause physical damage, bind or entangle someone, or create an obstacle, Shadow is a good choice. Limit: ---
Phantasm Perception Rank: "D" Skill: GenJutsu Effect: Jutsu allows the user to perform Phantasm Perceptions. Special: --- Drawback: --- Description: This technique does not count against the user's Perception Training Points. Phantasms can only be perceived by the user and target, unlike the previous 3 Perceptions. The impression created by a Phantasm exists only in the mind and is personalized for everyone perceiving it. All phantasms are therefore, Mind-Affecting Jutsus. Nightmare is a good example of such a Phantasm. If you want to keep your actions secret from everyone but your subjects, Phantasm is a good choice, whether you want to frighten or to deliver a message. Limit: ---
Glamour Perception Rank: "D" Skill: GenJutsu Effect: Jutsu allows the user to perform Glamour Perceptions. Special: --- Drawback: --- Description: This technique does not count against the user's Perception Training Points. Glamours cannot produce real effects, but they can change things that already exist. That's the chief difference between a Figment and a Glamour. If you want solid wood to feel rotten, birdcalls to sound like the shrieks of the damned, an otyugh to smell like perfume, or a disguise yourself, you probably want a glamour. As with Figments, everyone within range perceives the same thing and reacts appropriately. Limit: ---
Wind Release Skill Rank: "D" Skill: NinJutsu Effect: A prerequisite technique that allows the user to perform Wind Release techniques. Special: --- Drawback: --- Description: Wind release is 1 of the 5 basic elemental nature transformations. Most offensive Wind Release techniques are performed by making chakra as sharp and thin as possible, however, wind can also be generated as a large, concussive force to overwhelm a target. Wind-based techniques are mainly short to mid-ranged offensive techniques that combine brute force and keen precision to deal slashing damage. Wind Release also specifies in deflecting and even reflecting attacks. Wind Techniques come in 7 Wind Effects, which interfere with ranged attacks, or impose penalties on some skill checks. Wind Effects are described in the Combat section of the Player's Handbook under Weather in the Movement and Position section. Any Save Difficulty mentioned in a technique, whether Fortitude or Will is based off of 10 + 2 per Class Level + Impeccable Will. Limit: Must learn for Wind Release NinJutsu.