Eijiu Inuzuka
Mar 29, 2018 9:07:28 GMT -7
Post by Eijiu Inuzuka on Mar 29, 2018 9:07:28 GMT -7
Basic Information
Name: Eijiu Inuzuka
Bloodlimit: -----
Height: 5 feet 2 inches
Weight: 110 lbs
Age: 14
Gender: Male
Alignment: Lawful Neutral
Birth Country: Land of Wind
Village: Sunagakure
Special:
Ninjutsu Master:
- 土遁, Doton - Earth -
- 風遁, Fūton - Wind
- サントン, Santon - sand from the first two releases
Non Taijutsu specialist:
-
Equipment:
Main Equipment:
Pack, Assault
Rank: "C"
Type: Main, Slot Holder, 47 Slot, Wearable Container
Effect: A very large pack primarily used for large missions that needs a plethora of objects to be carried.
Special: ---
Drawback: ---
Description: Picture The assault pack has the volume for 47 Slots. It has an approximate 30.5 Slots in the main compartment and 16.5 Slots in the large front pocket to allow a quick and easy access to it. A radio can be carried in a radio pouch attached to the rear panel of the pack utilizing the 1 inch oval loops. The pack attaches to the pack frame on top of the main pack, in lieu of a patrol pack, or is donned and doffed over the Tactical Vest. The exterior sides and outermost surface of the pack contains a Modular Lightweight Load-Carrying Equipment system to secure attachment/detachment of the modular pouches and pockets and other individual equipments. Each side is capable of carrying 3 pouches. The Pack is accessible through the top with a slide fastener closer and have a flap covering the opening and providing water resistance. The pack has drain holes.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 9,400 Ryo Each.
Wineskin (Overview)
Rank: "C"
Type: Main, Slot Holder, 0.5 Slots, Container, Flask
Effect: An animal skin sewn up and used to hold wine.
Special: ---
Drawback: ---
Description: A bota bag or wineskin is a traditional liquid receptacle. Typically, it is made of leather (when made of goatskin it is known as a goatskin itself), and is used to carry wine, although any liquid will do. These small, glass containers are commonly used to store both wet and dry products and ingredients. These can be purchased as bottles and canisters. These containers range in various sizes but normally do not have more than a volume of 1 pint. Wineskin can hold up to 0.5 slots of items. Number of Shots: 4 Shots. Number of Drops/Pinches: 8,000 Drops/Pinches.
Limit: These types of items may be bought inside any Alchemist Shop.
Cost: 2,006 Ryo Each.
Gas Mask (Overview)
Rank: "B"
Type: Main, Gadget, Survival, Mask
Effect: A face covering mask with air-scrubbing filters to remove hazardous gases.
Special: ---
Drawback: ---
Description: A Filter mask worn over the mouth and nose. The mask has ionized filters and scrubbers that purify the air the user breathes in and give the mask an unintentionally fearsome look. While the mask has power, the wearer is completely immune to inhaled toxins and diseases. User may turn power on and off to the device. If Goggles are applied to the mask, the immunity is applied to eye affecting poisons and smoke. The mask filters when the power is on has a life line of 10 hours. (Additional Purchases cost 8,000 Ryo). Using a gas mask imposes a -10 penalty to Observation checks pertaining to hearing. If Goggles is applied the same penalty applies to sight based Observation checks.
Limit: These items may be bought inside any Gadget Shop.
Cost: 20,000 Ryo Each
Scroll: Map: Continent (Amazing Quality)
Rank: "B"
Type: Main, Book,, Scroll, Map
Effect: A map of any of the world's main continuous expanses of land.
Special: ---
Drawback: ---
Description: Continent; entire continent. Continent Map's dimensions are 40 inches by 24 inches. Continent Maps list the Nations, City Capitals, and "A", "S" Rank Cities of those Nations that reside within the Continent. The Continent Map also states the Oceans, Bays, Major Lakes and Near By Islands associated to the Continent. The Maps may be folded and can fit inside Map Holders found in Vests. Amazing Quality Charts are 4x times price. These charts give a +10 Circumstance bonus to Navigate checks.
Limit: These items may be bought inside any Book Shop within that Continent.
Cost: 12,000 Ryo Each (already modified for quality)
Book: Textbook (Nature Weather Lore, Plant Lore, Dangerous Plants)
Rank: "B"
Type: Main, Book, Reference
Effect: A book used as a standard work for the study of a particular subject.
Special: ---
Drawback: ---
Description: Average page count 400 Pages: A textbook is a book used for the study of a subject. People use a textbook to learn facts and methods about a certain subject. Textbooks sometimes have questions to test the knowledge and understanding of the learner. A workbook is a type of textbook that has only practice questions and exercises.
Limit: These items may be bought inside any Book Shop.
Cost: 15,200 Ryo
Secondary Equipment:
Binocular
Rank: "B"
Type: Secondary, 1 per Slot, Gadget, Surveillance, Spectacles
Effect: A hand-held device consisting of a series of lenses and prisms, used to magnify objects so that they can be better seen from a distance, and looked at through both eyes.
Special: ---
Drawback: ---
Description: Binoculars are useful for watching opponents, wild game, and sporting events from a long distance. Standard binoculars reduce the range penalty for Observation checks to -5 for every 15 meters (instead of -5 for every 3 meters). Using binoculars for observation checks take 5 times as long as making the check unaided. Singular vision binoculars are half price and double per slot. May apply zooming vision to increase distance.
Limit: These items may be bought inside any Gadget Shop.
Cost: 3,000 Ryo Each
Goggles
Rank: "C"
Type: Secondary, 2 per Slot, Gadget, Apparel/Surveillance, Spectacles
Effect: Protective eyewear that usually encloses or protects the area surrounding the eye in order to prevent particulates, water or chemicals from striking the eyes.
Special: ---
Drawback: ---
Description: There are different types of Goggles. There are different types of Goggles such as Cold Weather Goggles, Swimming, Power Tool Goggles, Blowtorch Goggles, Welding Goggles, Laboratory Goggles, and Aviation Goggles. Goggles are often worn as a fashion statement in certain subcultures, most often as part of the cybergoth subculture. They are usually worn over the eyes or up on the forehead to secure 'falls'. May apply modular visual lenses to goggles. Does not fit in Scroll size Slots. May be Glasses. Singular vision goggles are half price and double per slot.
Limit: These items may be bought inside any Gadget Shop.
Cost: 2,000 Ryo per Slot, or 1,000 Ryo Each
Walkie-Talkie
Rank: "C"
Type: Secondary, 1per Slot, Gadget, Surveillance, Transmitter
Effect: A radio transmitting device that sends signals through electromagnetic waves.
Special: ---
Drawback: Limited Range in transmitting information.
Description: Picture A small combined radio transmitter and receiver, usually operating on shortwave that can be carried around by one person. Dimensions are 5 inches by 1.7 inches by 2.1 inches. The radio has a built in speaker / Microphone, Volume control and Squelch facility. The radio can be used with a short or long antenna and operates from a 15 Volt battery. Range between two radios is 20 miles (Distance between close approximate threads in a single board.)
Limit: These items may be bought inside any Gadget Shop.
Cost: 1,500 Ryo Each
Multi-Tool (Overview)
Rank: "A"
Type: Secondary, 4 per Slot, Gadget, Survival, Tool
Effect: A multi-tool is a portable, versatile hand tool that combines several individual tool functions in a single grip or in the shape of a credit card.
Special: ---
Drawback: ---
Description: Picture This device contains several different screws, a knife blade, or two, can opener, bottle opener, file, short ruler, scissors, tweezers, and wire cutters. The whole thing unfolds into a handy pair of pliers. A multipurpose tool can lessen the penalty for making crafting and lockpicking checks without appropriate tools to -10 instead of the normal -20. The tool is useful for certain tasks, as determined by the Game Master, but may not be useful in all situations.
Limit: These items may be bought inside any Gadget Shop.
Cost: 8,000 Ryo per Slot, or 2,000 Ryo Each
Flint (Overview)
Rank: "C"
Type: Secondary, 20 per Slot, Gadget, Survival, Tool
Effect: A rock device created to use as a source for creating a spark.
Special: ---
Drawback: ---
Description: Picture Flint is a hard, sedimentary cryptocrystalline form of the mineral quartz, categorized as a variety of chert. It occurs chiefly as nodules and masses in sedimentary rocks, such as chalks and limestones. Inside the nodule, flint is usually dark grey, black, green, white, or brown in colour, and often has a glassy or waxy appearance. A thin layer on the outside of the nodules is usually different in colour, typically white and rough in texture. Scrape tool with any knife (or sharp object, like a rock) to create small magnesium shavings. Ignite shavings with built-in sparking insert. Start hundreds of fires with a flame source of 5,400°F. Safe; fireproof in solid form. Carry in a pocket or attach to bag with included chain loop. It's measurements is 3 inches by 1 inch by 0.5 inches and weighs 1.4 ounces.
Limit: These items may be bought inside any Gadget Shop.
Cost: 2,000 Ryo per Slot, or 100 Ryo Each
Flashlight, Standard (Overview)
Rank: "B"
Type: Secondary, 4 per Slot, Gadget, Survival, Light
Effect: A portable light source.
Special: ---
Drawback: ---
Description: Flashlights come in a wide variety of sizes and quality levels. Those covered here are professional, heavy-duty models, rugged enough to withstand the rigors of modern adventuring. Flashlights negate penalties for darkness within their illuminated areas. This heavy metal flashlight projects a beam 30 feet long and 15 feet across at its end. It increases the light level in the area beyond its initial cone by one step, out to 60 feet long and 30 feet wide. It does not increase the light level in normal light or bright light. A flashlight has no effect in areas of Chakra darkness.
Limit: These items may be bought inside any Gadget Shop.
Cost: 6,000 Ryo per Slot, or 1,500 Ryo Each.
Compass (Overview)
Rank: "B"
Type: Secondary, 10 per Slot, Gadget, Survival, Compass
Effect: A compass is a navigational instrument for determining direction relative to the Earth's magnetic poles.
Special: ---
Drawback: ---
Description: A compass relies on the Earth's magnetic field to determine the direction of magnetic north. A compass grants its user a +10 circumstance bonus to Direction Sense checks.
Limit: These items may be bought inside any Gadget Shop.
Cost: 5,000 Ryo per Slot, or 500 Ryo Each
Field Cauterizer (Overview)
Rank: "C"
Type: Secondary, 2 per Slot, Gadget, Survival, Cauterizer
Effect: A cauterize device used to stop bleeding wounds.
Special: ---
Drawback: ---
Description: Picture The Field Cauterizer is a pen-like device about 6.2 inches long. It has an activation/deactivation switch near the top of the device. When activated, the cauterizer emits a small, low-frequency laser that cauterizes and disinfects bleeding wounds. This item helps the user's First Aid: Cauterize Wound skill by increasing the skill by +10. Heals Minor wounds, removing stun damage due to bleeding only.
Limit: These type of items may be bought inside any Gadget Shop.
Cost: 8,000 Ryo Each
Rebar Splint (Overview)
Rank: "C"
Type: Secondary, 1 per Slot (Scroll Length), Gadget, Survival, Splint
Effect: A rebar splint is a device used to splint broken bones on limbs.
Special: ---
Drawback: ---
Description: Picture A Rebar Splint creates a miniature suspension field to immobilize and relieve pressure on any damaged bone. Once activated, limited movement is possible. This device is 8 inches long and 2 inches wide with straps at the ends. The device when installed will initialize the gears at the ends while the straps tighten around the user's limb, forcing a splint. An Easy First Aid: Healing check is required for normal placement. This is increased to Average for multiple or compound fractures.
Limit: These type of items may be bought inside any Gadget Shop.
Cost: 2,000 Ryo Each
Gravitic Pressure Bandage (Overview) x 2
Rank: "A"
Type: Secondary, 1 per Slot, Gadget, Survival, Med-Patch
Effect: An advanced variation of a Medical Patch to be used to stop excessive blood stopping.
Special: ---
Drawback: ---
Description: Picture Anyone can apply a med-patch to stop blood loss and stabilize a patient. Little has to be said, however, about the greater risk of internal bleeding. The Gravitic Pressure Bandage helps prevent complications due to this type of injury. A Gravitic Pressure Bandage looks like a hollow, metal cylinder with an inflatable cloth lining. When applied, the inflatable lining pushes out in differing strengths and sensitivities are applied from different directions, surrounding the damaged arteries and compressing selected cell walls without affecting surrounding tissues. Once in place, the patient can be moved carefully. This device is placed on a limb. An Easy First Aid: Healing roll is required for proper placement and will allow Wounded patients to act as if unwounded or Incapacitated patients to act as Wounded (The injury is still there, but the patient will be able to move and so forth).
Limit: These type of items may be bought inside any Gadget Shop.
Cost: 7,000 Ryo Each
Zipties (Overview) x 57 (1 slot)
Rank: "B"
Type: Secondary, 57 per Slot, Gadget, Mechanical, Cutter
Effect: A thin piece of steel that is used to fasten things together.
Special: ---
Drawback: ---
Description: These are single use disposable handcuffs, much like heavy-duty cable ties. They have a hardness 0, 4 armour points. They can only be removed by cutting them off (Disable Device and Escape Artist checks automatically fail).
Limit: These items may be bought inside any Gadget Shop.
Cost: 5,700 Ryo per Slot, or 100 Ryo Each
Caltrops (Overview) x16 (1 slot)
Rank: "C" Rank
Type: Secondary, 16 per Slot, Piercing, Caltrops
Effect: A spiked device thrown on the ground to impede characters.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +1 Amour Points of Damage. The Range Increment of this weapon is 5 meters. A caltrop is a 4-pronged iron spike crafted so that one prong faces up no matter how the caltrop comes to rest. The user scatters caltrops on the ground in the hope that the opponent steps on them or at least forced to slow down to avoid them. 1 slot of caltrops cover an area 2 meter squared. Each time a creature moves into an area covered by caltrops or spends a round fighting while standing in an area, they may step on one. If the opponent steps on a caltrop the Caltrop deals 1 Armour Points of Damage, and the opponent's movements is reduced by 1/2 because its foot is wounded. This movement penalty lasts for 24 hours, or until the creature is treated with a First Aid: Healing Hard Check, or they are healed from minor wounds. A charging or running creature must immediately stop if it steps on a caltrop.
Limit: These items may be bought inside any Weapon Shop.
Cost: 1,600 Ryo per Slot, or 100 Ryo Each
Kunai (Overview) x4
Rank: "C" Rank
Type: Secondary, 2 per Slot, Piercing/Slashing, Knife
Effect: A kunai is a tool derived from the masonry trowel.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +4 Amour Points of Damage. The Range Increment of this weapon is 5 meters. A kunai has a blade that is about less than 1 foot in length. The user gains a +10 bonus on Sleight of Hand Skill to conceal a knife on their body.
Limit: These items may be bought inside any Weapon Shop.
Cost: 1,000 Ryo per Slot, or 500 Ryo Each.
Smoke Pellet x 9
Rank: "S"
Type: Secondary, 15 per Slot, Chemicals & Compounds, Explosive
Effect: A container used to release smoke in a fairly lengthy distance for a short amount of time.
Special: ---
Drawback: ---
Description: Mix the sweetspire and saltpeter in a pot on low heat. Make sure not to boil the two. Place the mixture into another container and allow it to cool until it solidifies. This will make 1 standard-shot of "Smoke Pellet". This is a small clay mixture. When you break the sphere through a timer of 1/2 round or by a hard strike, the substances will react with the strike and fill an 8-meter radius cubed area with a cloud of harmless smoke. A bank of smoke billows from the point it was destroyed. The smoke obscures all sight, including darkvision, beyond 2 meters. A creature within 2 meters has concealment. Creatures farther away have total concealment. A moderate wind (11+ mph) disperses the smoke in 4 rounds; a strong wind (21+ mph) disperses the fog in 1 round. The smoke dissipates naturally after 1 minute.
Ingredients 1/2 standard-vial of sweetspire. 1 standard-vial of saltpeter.
Limit: These types of items may be bought inside any Alchemist Shop.
Cost: 1,992 Ryo Each.
Book: Textbook (The Wilderness, Hunting, Tracking)
Rank: "B"
Type: Main, Book, Reference
Effect: A book used as a standard work for the study of a particular subject.
Special: ---
Drawback: ---
Description: Average page count 400 Pages: A textbook is a book used for the study of a subject. People use a textbook to learn facts and methods about a certain subject. Textbooks sometimes have questions to test the knowledge and understanding of the learner. A workbook is a type of textbook that has only practice questions and exercises.
Limit: These items may be bought inside any Book Shop.
Cost: 15,200 Ryo
Character Depth:
Personality Traits
Will of Men
Rank: "C"
Skill: Faith Trait
Effect: Men are creatures of will; their will carries them through a harsh world of politics and physical dangers.
Special: ---
Drawback: ---
Description: User gains a +1 trait bonus to all Will Saves. At "C", "B', "A", and "S" Class level, gain an additional +1 trait bonus. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Able Learner
Rank: "C"
Skill: Social Trait
Effect: The user has great aptitude for learning.
Special: ---
Drawback: ---
Description: When learning a skill, the skill states how many times a die roll may be applied to show how much they learned within that skill. Example, when a user learns "Botany" they gain 5 die rolls. This "trait" increases the amount of die rolls by 1.5 rounded to the highest number at 1 die roll per learning, however any number higher than 1 die roll is rounded down. For example: User learns Botany and gains 5 die rolls. With this Trait they will gain 7 die rolls. However if a user learns Lockpicking they normally get 1 die roll, however with this Trait they will gain 2 die rolls.
Limit: Must start with Character; replaces 2 Freebies.
Short, but Strongheart
Rank: "C"
Skill: Heritage Trait
Effect: User possesses a rare gene which caused the user to be much smaller than most members of their race.
Special: ---
Drawback: Cannot gain enlarging traits, nor Rituals.
Description: User was born smaller than normal and does not grow more than Small Size. User is treated as a Small creature and gain bonuses and penalties that correspond to this change. Small creatures have a penalty to Natural Armour -1. Small creatures gain a Stealth Bonus +20. Small creatures have a 1 meter natural reach. Small creatures height are between 2 to 4 feet. Small creatures weight is 8 to 60 pounds. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Community-Minded
Rank: "C"
Skill: Regional Trait
Effect: While some pray to the gods for mercy or prosperity, the user follows a different tack.
Special: ---
Drawback: ---
Description: While some pray to the gods for mercy or prosperity, the user follows a different tack—they believe in improving the lives of those around them through earnest labor and the efforts of the user and their community. User's hard-earned discipline and the candor of their words affect all who bear witness. Any morale bonuses the user confer upon their allies through their own abilities or Jutsus last 2 additional rounds. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Home Sweet Home
Rank: "B"
Skill: Regional Trait
Effect: The user is far more powerful when they're in familiar lands.
Special: ---
Drawback: ---
Description: When the user is located in the country they were born in, they feel at ease. The advantage of being in one's home is immense for this character. Whenever the user is located in the country of their birth, they get a +20 circumstance bonus to Attack Damage, +2 circumstance bonus to Will saves, +20 circumstance bonus to skill checks, and +1 movement. This trait replaces 2 Freebies.
Limit: Must start with Character; replaces 2 Freebies.
Classically Schooled
Rank: "C"
Skill: Chakra Trait
Effect: User's apprenticeship or early education was particularly focused on the direct application of Chakra.
Special: ---
Drawback: ---
Description: User gains a +5 Trait Bonus on Chakra Lore, Necromantic Lore, and Ritual Lore, and these 3 Jutsu Lore Skills are given 1 extra die roll each time the user learns the skill. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Principled
Rank: "C"
Skill: Faith Trait
Effect: User hold themselves to a strict code of behavior that guides all of their decisions and actions.
Special: ---
Drawback: ---
Description: User takes a -10 penalty on Acting checks and gain a +2 trait bonus on Saves against Charm, Compulsion, and Emotion Effects. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Stalker Resilience
Rank: "C"
Skill: Combat Trait
Effect: Through their upbringing the user has learned how to observe a target and strike with the most amount of damage.
Special: ---
Drawback: ---
Description: Through careful observation the user can strike harder in critical strikes. For every round the user observes a target without attacking, the user learns how the target moves and searches for weaknesses (maximum 10 round observing). After the 3rd round the user learns how to attack within the kinks of armour, bypassing Hardness. Every round of Observing the user gains +6 to Attack Damage when they hit with a Critical strike. Observation only applies to the first attack. Afterwards the user will have to observe for at least a full round again. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Apparel
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Personality
A young gentleman walks up to you with a notebook in hand and a pen clipped to this note book. This book has several maps hanging from the pages sticking out of the notebook. He marches over to you holding a serious look as he had officially come over to you after helping a little girl find her mother as he made sure the daughter made her way into her mothers arms. He would be analyzing the area as the two interacted to make sure they are safe. This is a man you would notice as Strategic, a young man with Perseverance, serious, and the strongest trait of all for Eijiu is that he is protective.
You see the maps of what you would guess would be from a captain of a team or a jounin. However when you take a moment to analyze the young gentlemen viewing these maps. You would notice that he is drawing figures, arrows and lines into this map practically creating a cheat sheet for the area. He has every idea in his mind wanting to come out onto maps as he uses this for both enjoyment and preparations for the future to come. Strategy is a major important value to Eijiu as he uses this to help himself feel safe.
Eijiu holds a very protective demeanor to the folk and shinobi of his home village. The town people and the shinobi he spends time with motivate him to be successful to make those around him proud. He holds such a protective mood though that he would put his comrades before the rules that are set by the Kages. Eijiu has a strong faith in the quote stated “In the shinobi world, those that break the written and unwritten rules are deemed trash... but be that as it may... Those that would disregard their comrades so easily are even worse than trash. And those who don't have the decency to respect the memories of their comrades are the worst… This quote is his motto that he puts before anything else. He uses every ounce of his being to protect all that he calls family.
Eijiu is very serious. He does not take a look at tasks as if they were made in Eijiu’s mind to help make things easier for Suna in the present as he is not very good at receiving jokes. A lot of people are given different purposes. If he is set with a task or mission, he does not hesitate to work on this mission or task. He is very serious in his mood and attitude. However, he gives both of these features his greatest effort as he only wants to accept success.
Perseverance is a major trait that stands out for Eijiu. however, If he reaches failure he does not give up. He assess where he reached a point of failure and he asks why he failed and how he can improve. His height and weight can help pull him from some successes he desires. However, he does not let that hold him back on his path to becoming a well known shinobi. He doesn't understand the point of enjoying the journey. He is only interested in reaching the end goal with perseverance and effort.
Appearance
Eijiu is a slender young man. However his proportions of his body are relatively equal as he is shorter in comparison to his weight and body. Under his mask that covers his lower half of his face, there are two red triangles on his cheeks pointing down towards his jawline. He decided to cover up with his face guard. His nose is met with a fine point and angled upwards as his sense of smell was a main factor for survival due to his sense of smell being enhanced as he grew up in his clan from a young academy student to a genin of the average age. His hues are of a light yellow coloration that was a unique result within his clan of the Inuzuka's.
There are some unique features within the body of Eijiu. He has claws longer than normal and sharpened to a fine point. His teeth resemble that of a Canines. However he prefers to cover his teeth as his clan markings as well due to demands by his guardian. That oversees him as his father figure. Eijiu holds an appearance to that of an assassin. However his appearance does not match his motives.
He has messy dark blue hair that flows to the end of his neck and his bangs rests above his right eye covering the right portion of his head band. His headband is tied tight to his forehead and his hair rests past the cloth that ties the headband to where it lies presently. He wears a long black mouth cover that starts from the bottom of his nose and ends at the bottom of his neck ending around his collar bone. This is to keep any sand or other residue from his mouth and his teeth. His teeth are an important piece of him and he is destined to keep them cleaned and prepped. That is why he always wears his mouth mask no matter the season or temperatures. Unless he is met with circumstances where he removes his mask.
During the seasons of Spring and summer, Eijiu has been found wearing his protector on the lower half of his face with a fishnet long sleeve shirt where the sleeves end at his wrist. The top of the shirt is tucked into his face mask. He wears a black jacket with red trim around the collar and the sleeves that end at elbow level. Eijiu wears black pants with a pouch tapped to his thigh and to finish his appearance he wears black combat boots that he tucks his pants into. He wore this to not only keep an agile movement but to also keep a comfortable clothing selection when making his way through Sunakagure.
During Fall, Eijiu would wear a jacket with the Inuzuka clan logo engraved into the back of the black jacket of a lighter material to still stay comfortable in the questionable climates. He would also wear his signature combat pants though. He wore these because they were comfortable and he could still stay agile within the combat pants. He wore finger-less gloves to keep the palms of his hands cleaned but also keep his claws prepared for use. he finished this outfit wth black combat boots tied tight and his pants tucked in.
Winter is a unique season for Eijiu as this season is also his favorite season. He wears a large grey coat with a hood and the Inuzuka clan logo engraved on the side in into one of the sleeves. He wears a baggy pair of black pants. These substitute his normal wear. However he still maintains the act of wearing black combat boots for mobility in rough climates.
Background
The Inuzuka clan is a family based on their unique fighting style and their certain distinguishing features. However after the great fourth ninja war the Inuzuka clan had a few family members of the side branch be relocated to the village hidden in the sand. This was a move to distribute their assistance to other villages. Damages were distributed throughout all of the countries. However a family within the Inuzuka clan was dismissed for a moment. There was an unexpected welcoming into the world.
A young lady from the Inuzuka clan had an emergency childbirth. She was met with doctors in Sunagakure and her husband. The young lady was known by the name of Aikyo Inuzuka and her husband was Cho Inuzuka. In the morning of July 18th Eijiu was brought into this world. Aikyo gave him that name as his mother believed he could be the beacon of peace. She had this belief for worries of a possibility of another war being created.
Aikyo was an independent woman who would look at situations with a positive attitude. She had moved to the Land of Fire and became friends with Cho. After He had forgot his lunch and Aikyo had offered to share hers with him. Time had passed and Cho had asked Aikyo to go out with him shortly before the fourth great ninja war. The war had passed and Aikyo had her hand asked in marriage by Cho.
A year after the war, Cho and Aikyo had a marriage ceremony. The wedding would consist of the family members of the Inuzuka clan and of Aikyo's family present. That morning of October 21st, Aikyo had joined the clan of Inuzuka as the wife of Cho Inuzuka. They had bonded through this war and through survival and strength. They had then decided that they would stay together till death would do them apart.
As Eijiu grew into a young child you would find him working hard within his room. He was studying for the purpose of being a hard working student. A lot of kids of his age were found playing or hanging out with friends. Eijiu did not want to be distracted of his goal to exceed the requirements set within the class towards the end of his time as an academy student. He eventually graduated within the academy at the age of 14. He had officially been admitted into the Ninja world and the shinobi field as a genin for Sunagakure.
He spends his time as a genin now going back and forth between helping his parents in repairing the village or escorting people within the village if they were tourists or lost within Sunagakure. His other half of his time he is either interacting with other Genin in Sunagakure or he is training physically in the fields or mentally by looking at maps of other countries and villages that he collects. He uses these to understand the land scaping and elevation of an area. After he has determined these factors he would spend his time by preparing plans and strategies for the given area. He is protective of his village and the members and he could not let himself see his villagers harmed or attacked if they did not have a plan. He now resides in Sunagakure after graduating the academy in Sunagakure. He finds this his home and does as asked for Sunagakure.