Location "C"
Apr 7, 2018 21:35:55 GMT -7
Post by Deleted on Apr 7, 2018 21:35:55 GMT -7
An affordable but not terribly extravagant hotel building was the last place to visit for the moment.
Titania, disguised behind her Emissary of the Wolf mask and Cloak of the Hyuuga, had no readily defined physical features other than her stature. Her voice waffled and distorted somewhat from behind the mask.
"I need the largest room you have available. Not on the first floor. One door and one window only. Yes I know it's weirdly specific, I don't make the rules. Don't worry about the price, though - you can charge the Sand Village Embassy in Gust, the Wind Country Capital City. Tell them its an expense of the Emissary. I need the room for the next six months, and I don't want anyone there. No housekeeping, no room service. Well, not unless called from the inside specifically."
Once inside the room on the third floor, the blonde set up a Lock Tag on each the door and window, sealing them with a Chakra Lock that would only respond to her own chakra signature until directed otherwise.
She shut the curtains and opened up her surveillance kit. Sensitive electronics all around here. Motion Sensors and Surveillance Spikes with Camera Vision, as well as a Tactical Transceiver and a Handheld Surveillance Monitor.
The monitor and transceiver she pushed under the bed for now, and took up two motion sensors and two spikes, as well as a roguestone. Activating the stone turned her invisible to the naked eye, so she was able to slip out the window and set one of the spikes on an adjacent building's wall facing the room, and a motion sensor in the corner of the fire escape one level down. That should be enough with its range to cover the whole of the relevant segments of the alley. These were both tuned to the same channel - 8.13.
She slipped back inside the room, and peeled up a bit of wall corner carpet in the outside hallway with a kunai. This space had the second motion sensor installed, and using the kunai to dig a small hole in the ceiling she filled it with two more spikes facing down the hall each way. A motion sensor would also be hidden cleverly in the stairwell.
That should be sufficient here, so it was time to revisit and outfit the previous locations.
Handheld Surveillance Monitor
Rank: "S"
Type: Secondary, 3 per Slot, Gadget, Surveillance, Monitor
Effect: A surveillance monitor that enables the user to hook up to any Camera that they own before it is deployed.
Special: ---
Drawback: ---
Description: Picture Dimensions of the Handheld Surveillance Monitor is 5 inches, by 2.8 inches, by 0.6 inches. This monitor has a 4 inch 480 by 640 display. Obviously it holds an on and off button but also two configuration buttons for any camera system the user may own. The camera systems must be integrated with the Handheld Surveillance Monitor before they are used. User is unable to look into Camera systems they do now own. When setting up user sets up Camera Systems to work with only Surveillance Monitor they have at hands. The Handheld Surveillance Monitor has a "I/O port " to make Holodisks record. These devices come in different sizes. Sizes larger than normal are Main items. There is an increase of 500 Ryo per Inch in size beyond basic Monitor.
Limit: These items may be bought inside any Gadget Shop.
Cost: 36,000 Ryo per Slot, or 12,000 Ryo Each
Tactical Transceiver
Rank: "C"
Type: Main, Surveillance, Transmitter
Effect: A radio transmitting device that sends signals through electromagnetic waves.
Special: ---
Drawback: Limited Range in transmitting information.
Description: Picture Dimensions are 9.6 inches by 13.8 inches by 3.6 inches. Tactical Transceivers are famous for their ruggedness and reliability and are man-pack radios. Each is worn like backpacks. They are light weight weighing only 10.1 lbs and have a waterproof design for voice and data communications. They can operate for many a week on a single battery charge. It has a built-in voice scrambler. A wired phone is connected along the side of the man-pack. Pre-selection for up to 9 channels and their storage in memory. The range of a Tactical Transceiver is Range of 500 miles using ordinary two-wire field cable (Normally capable to radio information within a Board. See Map for more sizes). These devices are compatible with most transceivers in use around the world. The Tactical Transceiver has a "I/O port " to make Holodisks record.
Limit: These items may be bought inside any Gadget Shop.
Cost: 12,000 Ryo
Surveillance Spike x3
Rank: "B"
Type: Secondary, 1 per Slot, Gadget, Surveillance, Camera
Effect: The Surveillance Spike allows the user to see anything in front of it using basic imaging that allows the user to see on a screen of their choice.
Special: ---
Drawback: ---
Description: Picture, Picture The Surveillance Spike is hand held and is the size equal to a scroll pouch. Once deployed, user can keep tabs on a room without being there themselves. The Surveillance Spike opens up with tripod legs and carries a singular surveillance lenses that relays back to a Surveillance Monitor. If user wishes for it to record they must install the proper Surveillance Vision. After it has been deployed, the user can pick it up again to relocate it. The vision of the Surveillance Spike is dependent on the kind of Surveillance Vision they have installed into the Spike. User may change the Surveillance Vision through the Surveillance Monitor. The Surveillance Spike has a "I/O port " to make Holodisks record. User also has the option to rotate the head of a Surveillance Spike for optimal viewing options.
Limit: These items may be bought inside any Gadget Shop.
Cost: 5,000 Ryo Each
Camera Vision x3
Rank: "B"
Type: Secondary, 0 per Slot, Gadget, Surveillance, Vision
Effect: A vision relay that records images, either as a still photograph or videos compacted in goggles
Special: ---
Drawback: Recording lasts only as long as the amount of space is available.
Description: A vision relay capable of recording or taking still photograph images. The basic camera vision is able to hold up to 24 hours worth of High Definition video recording. Every still photograph that is taken will take away 1 minute within the 24 hours. After the recording is finished the user will have to either replace with new Camera Feed, or delete the already recorded video in order to allow more room to record. Feed may record and stop by user's decision. Each record and stop creates a file for the Camera feed that allows the user to erase individual files instead of the whole Video Feed.
Limit: These items may be bought inside any Gadget Shop.
Cost: 5,000 Ryo Each
Motion Sensor x2
Rank: "A"
Type: Secondary, 1 per Slot, Gadget, Surveillance, Sensor
Effect: Placed mobile radar to see movement within its radius.
Special: ---
Drawback: ---
Description: Picture, Picture, Picture The motion sensor is hand held and is the size equal to a scroll pouch. The basic Motion Sensor is beige in color but may be spray painted in a different color. On the side of the Motion Sensor is a keypad. Each Keypad may hold up to a 5 number password that is programmed by the user. The password stops an opponent from using the Motion Sensor for themselves. The Motion Sensor cylinder opens into a tripod when deployed. A single green light emits on top of the cylinder. The Motion Sensor releases a 30 meter pulse every second. Anything that is moving within the 30 meter radius will be seen on a radar screen. The pulse also notifies how long a wall may be, how thick it may be, and if something is moving behind that wall as well. If anyone is 2 meters away from the object they will hear the pulse. User will need a Surveillance Monitor to see the radar screen.
Limit: These items may be bought inside any Gadget Shop.
Cost: 10,000 Ryo Each
Tag, Lock (Overview) x2
Rank: "S"
Type: Secondary, 80 per Slot, Book, Tag
Effect: Lock Tags are scraps of paper inscribed with a Chakra Lock.
Special: ---
Drawback: ---
Description: By placing a Lock Tag on a door, a window, a gate, a portcullis, or some other means of ingress prevents the article in question from being opened, as long as the originating tag remains intact. The seal generated will then spread across the target and intersect on the opposite side where the tag is placed, where it will knot itself in place, effectively locking the object. The gas can be removed if the sealing process is incomplete, but once complete, removing the tag seems to be extremely difficult. They are very versatile and one of the basic tools. All Chakra Locks equal to Advanced Mastery in Warding Ritual Skill (Advanced Mastery + Roll 1d100 +25 to determine Check needed to beat if opponent wishes to use Disable Device and is able to disable Chakra Traps). When purchasing user may designate how the object the Tag is locking may be accessed (Please look in the Warding Rituals Index for more Information)
Limit: These items may be bought inside any Book Shop.
Cost: 630 Ryo Each.
Titania, disguised behind her Emissary of the Wolf mask and Cloak of the Hyuuga, had no readily defined physical features other than her stature. Her voice waffled and distorted somewhat from behind the mask.
"I need the largest room you have available. Not on the first floor. One door and one window only. Yes I know it's weirdly specific, I don't make the rules. Don't worry about the price, though - you can charge the Sand Village Embassy in Gust, the Wind Country Capital City. Tell them its an expense of the Emissary. I need the room for the next six months, and I don't want anyone there. No housekeeping, no room service. Well, not unless called from the inside specifically."
Once inside the room on the third floor, the blonde set up a Lock Tag on each the door and window, sealing them with a Chakra Lock that would only respond to her own chakra signature until directed otherwise.
She shut the curtains and opened up her surveillance kit. Sensitive electronics all around here. Motion Sensors and Surveillance Spikes with Camera Vision, as well as a Tactical Transceiver and a Handheld Surveillance Monitor.
The monitor and transceiver she pushed under the bed for now, and took up two motion sensors and two spikes, as well as a roguestone. Activating the stone turned her invisible to the naked eye, so she was able to slip out the window and set one of the spikes on an adjacent building's wall facing the room, and a motion sensor in the corner of the fire escape one level down. That should be enough with its range to cover the whole of the relevant segments of the alley. These were both tuned to the same channel - 8.13.
She slipped back inside the room, and peeled up a bit of wall corner carpet in the outside hallway with a kunai. This space had the second motion sensor installed, and using the kunai to dig a small hole in the ceiling she filled it with two more spikes facing down the hall each way. A motion sensor would also be hidden cleverly in the stairwell.
That should be sufficient here, so it was time to revisit and outfit the previous locations.
Handheld Surveillance Monitor
Rank: "S"
Type: Secondary, 3 per Slot, Gadget, Surveillance, Monitor
Effect: A surveillance monitor that enables the user to hook up to any Camera that they own before it is deployed.
Special: ---
Drawback: ---
Description: Picture Dimensions of the Handheld Surveillance Monitor is 5 inches, by 2.8 inches, by 0.6 inches. This monitor has a 4 inch 480 by 640 display. Obviously it holds an on and off button but also two configuration buttons for any camera system the user may own. The camera systems must be integrated with the Handheld Surveillance Monitor before they are used. User is unable to look into Camera systems they do now own. When setting up user sets up Camera Systems to work with only Surveillance Monitor they have at hands. The Handheld Surveillance Monitor has a "I/O port " to make Holodisks record. These devices come in different sizes. Sizes larger than normal are Main items. There is an increase of 500 Ryo per Inch in size beyond basic Monitor.
Limit: These items may be bought inside any Gadget Shop.
Cost: 36,000 Ryo per Slot, or 12,000 Ryo Each
Tactical Transceiver
Rank: "C"
Type: Main, Surveillance, Transmitter
Effect: A radio transmitting device that sends signals through electromagnetic waves.
Special: ---
Drawback: Limited Range in transmitting information.
Description: Picture Dimensions are 9.6 inches by 13.8 inches by 3.6 inches. Tactical Transceivers are famous for their ruggedness and reliability and are man-pack radios. Each is worn like backpacks. They are light weight weighing only 10.1 lbs and have a waterproof design for voice and data communications. They can operate for many a week on a single battery charge. It has a built-in voice scrambler. A wired phone is connected along the side of the man-pack. Pre-selection for up to 9 channels and their storage in memory. The range of a Tactical Transceiver is Range of 500 miles using ordinary two-wire field cable (Normally capable to radio information within a Board. See Map for more sizes). These devices are compatible with most transceivers in use around the world. The Tactical Transceiver has a "I/O port " to make Holodisks record.
Limit: These items may be bought inside any Gadget Shop.
Cost: 12,000 Ryo
Surveillance Spike x3
Rank: "B"
Type: Secondary, 1 per Slot, Gadget, Surveillance, Camera
Effect: The Surveillance Spike allows the user to see anything in front of it using basic imaging that allows the user to see on a screen of their choice.
Special: ---
Drawback: ---
Description: Picture, Picture The Surveillance Spike is hand held and is the size equal to a scroll pouch. Once deployed, user can keep tabs on a room without being there themselves. The Surveillance Spike opens up with tripod legs and carries a singular surveillance lenses that relays back to a Surveillance Monitor. If user wishes for it to record they must install the proper Surveillance Vision. After it has been deployed, the user can pick it up again to relocate it. The vision of the Surveillance Spike is dependent on the kind of Surveillance Vision they have installed into the Spike. User may change the Surveillance Vision through the Surveillance Monitor. The Surveillance Spike has a "I/O port " to make Holodisks record. User also has the option to rotate the head of a Surveillance Spike for optimal viewing options.
Limit: These items may be bought inside any Gadget Shop.
Cost: 5,000 Ryo Each
Camera Vision x3
Rank: "B"
Type: Secondary, 0 per Slot, Gadget, Surveillance, Vision
Effect: A vision relay that records images, either as a still photograph or videos compacted in goggles
Special: ---
Drawback: Recording lasts only as long as the amount of space is available.
Description: A vision relay capable of recording or taking still photograph images. The basic camera vision is able to hold up to 24 hours worth of High Definition video recording. Every still photograph that is taken will take away 1 minute within the 24 hours. After the recording is finished the user will have to either replace with new Camera Feed, or delete the already recorded video in order to allow more room to record. Feed may record and stop by user's decision. Each record and stop creates a file for the Camera feed that allows the user to erase individual files instead of the whole Video Feed.
Limit: These items may be bought inside any Gadget Shop.
Cost: 5,000 Ryo Each
Motion Sensor x2
Rank: "A"
Type: Secondary, 1 per Slot, Gadget, Surveillance, Sensor
Effect: Placed mobile radar to see movement within its radius.
Special: ---
Drawback: ---
Description: Picture, Picture, Picture The motion sensor is hand held and is the size equal to a scroll pouch. The basic Motion Sensor is beige in color but may be spray painted in a different color. On the side of the Motion Sensor is a keypad. Each Keypad may hold up to a 5 number password that is programmed by the user. The password stops an opponent from using the Motion Sensor for themselves. The Motion Sensor cylinder opens into a tripod when deployed. A single green light emits on top of the cylinder. The Motion Sensor releases a 30 meter pulse every second. Anything that is moving within the 30 meter radius will be seen on a radar screen. The pulse also notifies how long a wall may be, how thick it may be, and if something is moving behind that wall as well. If anyone is 2 meters away from the object they will hear the pulse. User will need a Surveillance Monitor to see the radar screen.
Limit: These items may be bought inside any Gadget Shop.
Cost: 10,000 Ryo Each
Tag, Lock (Overview) x2
Rank: "S"
Type: Secondary, 80 per Slot, Book, Tag
Effect: Lock Tags are scraps of paper inscribed with a Chakra Lock.
Special: ---
Drawback: ---
Description: By placing a Lock Tag on a door, a window, a gate, a portcullis, or some other means of ingress prevents the article in question from being opened, as long as the originating tag remains intact. The seal generated will then spread across the target and intersect on the opposite side where the tag is placed, where it will knot itself in place, effectively locking the object. The gas can be removed if the sealing process is incomplete, but once complete, removing the tag seems to be extremely difficult. They are very versatile and one of the basic tools. All Chakra Locks equal to Advanced Mastery in Warding Ritual Skill (Advanced Mastery + Roll 1d100 +25 to determine Check needed to beat if opponent wishes to use Disable Device and is able to disable Chakra Traps). When purchasing user may designate how the object the Tag is locking may be accessed (Please look in the Warding Rituals Index for more Information)
Limit: These items may be bought inside any Book Shop.
Cost: 630 Ryo Each.