Because I Felt Like it. [Epic stuff]
May 26, 2018 22:39:15 GMT -7
Post by Not Loki on May 26, 2018 22:39:15 GMT -7
[I'd thought you'd be bigger.]
Gunnr looked down a the monster 30 meters away from her. She had a bit of a blank stare on her face. She was expecting something a little... more. It was rather small compared to the thumping that it was making... must be because the creature is packing a lot of weight. It mattered not. As the creature chanted it's poems, Gunnr gathered her strength, as her Judgements would come into full blown, as her body continued to glow, but her hands especially, and she began to float closer to the beast that wasn't nearly as large as she told it would be, only being no more than 4m tall maximum. Her decent stopped, but remained in the air, maintaining a distance of no more than about 15 total meter away from the beast while remaining airborne. Gunnr's glowing body should have been bright enough for the boy that was accompanying her to spot her, even from this distance. Though he may not get here in time to see all of the fun that was about to happen. She listened to the creature as it blamed her for it's inability to finish off it's own poem. She sighed a bit as the creature went to make it's seals. Gunnr simply extended her free hand, and in that instance the creature was rocked by an invisible force, that from the angle she was, looking down on him, it could since it smashing into the ground beneath it. The force and the speed of the push should have been enough to to stop whatever weaving the creature was attempting.
This attack had far more power behind it then an attack of this level normally would have. This was thanks to her Mysticism Judgement that increased the power of all chakra attacks by a great deal. The force in which the creature hit the ground should also add additional damage to the beast. As her free hand angled down to send out the pushing force, her sword was pointing towards the heavens, "Shame... I rather liked your poem." Gunnr's Sword then became ablaze with in an odd flame. These where the very fires of Helhiem themselves, they did not appear to burn hot... nor did they burn flesh. These fires eat away at the very essences of the things they touched, their was no defense against them, and Gunnr's where empower by the strength of her judgement.
She hand came down shiftily in a torrent of slashed, as soon as the creature's body hit the ground, do to her previous pushing attack. The Slash emitted powerful slashing waves, each one empowered by her 3rd judgement, destruction, and each one coated in a stream of Hel Fire. In total there were 12 slashes that shot through the air in a nesting fashion, it's weaving like structure threatening to dice to monster into bits. Each individual slash dealt 117ap of damage(67 being hell fire damage), each slash that connected would burst into an explosion of Hel Fire and deal and additional 65ap of Hel fire damage. It all happened in an instant, as Gunnr was not one to hold back much if at all during a battle.
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Template Made By
Hitora Uchiha
Jutsu used:
Total Possible Damage: 1404ap (804ap Hell fire) + 780ap Hell fire(Hell Fire Burst)
Judgment - 8 hand seals
Rank: "C"
Skill: NinJutsu
Effect: The Venator has gained access to the tree of Judgments.
Special: ---
Drawback: May only be performed during Combat. User may only have 1 Judgment Active per Combat.
Description: This soul based special ability only functions after the Venator has gained its rest. This technique takes up no handseals however still takes the same amount of time to perform as a normal Ninjutsu Rank technique. A Venator can pronounce Judgment upon their foes to perform 1 Judgment. Starting when the Judgment is made, the Venator receives a bonus or special ability based on the type of Judgment made. At "D" Class the Venator is only able to perform 3 Judgment per day. At "C" Class and every Class Higher the user can perform 2 additional Judgment per day. Once activated, this ability lasts until the combat ends, at which point all of the bonuses immediately end. The Judgment must participate in the combat to gain these bonuses. If the Veneator is Frightened, Panicked, Paralyzed, Stunned, Unconscious, or otherwise prevented from participating in combat, the ability does not end, but the bonuses do not resume until they can participate in the combat again. User must learn this before being able to learn the actual Judgment Techniques. A Venator may deactivate their Judgment before applying another Judgment.
Limit: Must be a Venator.
Third Judgment
Rank: "B"
Skill: Supplementary
Effect: The Venator gains the ability to perform 3 Judgment at the same time instead of 2.
Special: ---
Drawback: ---
Description: Whenever a Venator uses their Judgment, they can select 3 different Judgment, instead of just 2. This only consumes 1 use of their Judgment ability. Taking the amount of time to perform Judgment, she can change one of these judgments to another type.
Limit: Must be a Venator. Must know Second Judgment.
Instant Judgment
Rank: "A"
Skill: Supplementary
Effect: User is able to perform a Judgment at a faster rate than normal.
Special: ---
Drawback: ---
Description: The user may activate a Judgment as a movement and can change it to another Judgment as a movement.
Limit: Must be a Venator. Must know Judgment.
Effective Judgment
Rank: "C" Always 30 Training Points
Skill: Supplementary
Effect: When hunting down heretics, having the knowledge from their divine beliefs on how to make more effective Judgments can give them an advantage.
Special: ---
Drawback: ---
Description: The Venator gains a +1 to their effective Class Level when determining the Level based effects of any Judments.
Limit: Must be a Venator. Must know Judgment.
Destruction
Rank: "C" Always 30 Training Points
Skill: NinJutsu
Effect: The Venator is filled with divine wrath, gaining sacred bonus on all weapon damage.
Special: ---
Drawback: ---
Description: The Venator is filled with divine wrath, user gains a +1 sacred bonus on all weapon damages. This bonus increases by +1 per Class Level. At "B" Class the user gains an additional +1 sacred bonus.
Limit: Must be a Venator. Must know Judgment.
Judgment Focus (Destruction)
Rank: "C"
Skill: Supplementary
Effect: User is an expert with 1 particular judgment.
Special: ---
Drawback: ---
Description: User Selects 1 judgment they know. The user is treated as if they are five 1 Class Level higher for the purposes of determining the bonus granted by this Judgment. This bonus does not stack with the bonus to effective Class Level granted by the Slayer or Greater Slayer. This Technique can be taken multiple times. Its effects do not stack. Each time it is taken, the user increases their effective level when determining the bonus of 1 specific judgment.
Limit: Must be a Venator. Must know Judgment.
Mysticism
Rank: "B"
Skill: NinJutsu
Effect: The Venator’s hands glow with holy light as they gain additional power to their techniques.
Special: ---
Drawback: ---
Description: The Venator's hands glow with holy light as they gain additional Chakra Power. The Venator gains a +5 sacred bonus damage to their Chakra Attacks. This bonus increases by +5 per Class Level. At "B"Class the user gains an additional +5 sacred bonus.
Limit: Must be a Venator. Must know Judgment.
Judgment Focus (Mysticism)
Rank: "C"
Skill: Supplementary
Effect: User is an expert with 1 particular judgment.
Special: ---
Drawback: ---
Description: User Selects 1 judgment they know. The user is treated as if they are five 1 Class Level higher for the purposes of determining the bonus granted by this Judgment. This bonus does not stack with the bonus to effective Class Level granted by the Slayer or Greater Slayer. This Technique can be taken multiple times. Its effects do not stack. Each time it is taken, the user increases their effective level when determining the bonus of 1 specific judgment.
Limit: Must be a Venator. Must know Judgment.
Push
Rank: "D"
Skill: NinJutsu
Effect: The user creates a push of Force to knock the opponent back.
Special: ---
Drawback: ---
Description: The user is able to perform this technique at a distance of 7 meters plus 6 meters per class level. The target of the Jutsu is 1 Creature. The Duration of the Jutsu is Instantaneous. Push forces the target creature backward as if the creature had been subjected to a bull rush. The push always moves with the opponent to push it back the full distance allowed, and it has no speed limit. If the target is pushed against a wall or another solid surface, it suffers an additional +10 Armour Points of bludgeoning damage. The user is capable of knocking the target back 2 meters per Class Level.
Limit: Must be a Shape Transformation Specialist.
Hellfire Weapon
Rank: "C"
Skill: NinJutsu
Effect: User is able to imbue their weapon with the power of the Hellfire.
Special: ---
Drawback: ---
Description: A purifier of the burning flame can imbue one of their weapons with hellfire within the amount of Time equal to Handseals. Against non-similar Aligned creatures, the weapon deals an extra 12 points of Hellfire damage. This ability only functions while the Venator wields the weapon. If dropped or taken, the weapon resumes granting this ability if it is returned to the Venator before the duration expires. This ability lasts for a number of rounds equal to 5 per Class Level. These rounds do not need to be consecutive.
Limit: Must be a Venator. Must be a Purifier of the Burning Flame.
Hellfire Burst
Rank: "C"
Skill: Supplementary
Effect: User is able to release hellfire damage on a clean hit by their weapon.
Special: ---
Drawback: ---
Description: A purifier weapon explodes with hellfire upon striking with a clean attack. The hellfire does not harm the wielder. A hellfire burst weapon deals an extra 10 points of hellfire damage on a successful clean hit. If the weapon is a 2-handed weapon add an extra 20 points of hellfire damage instead, and if the weapon is 2-handed Oversized, add an extra 30 points of hellfire damage. Even if the hellfire ability is not active, the weapon still deals its extra Hellfire damage on a successful critical hit.
Limit: Must be a Venator. Must be a Purifier of the Burning Flame. Must know Hellfire Weapon.
Gosei Ryuu: Ryūsōsen (Dragon's Nest Strike) 4 movements
Rank: "B"
Skill: TaiJutsu
Effect: This technique is a rapid-strike technique which deals a flurry of successive blows at god-like speed.
Special: ---
Drawback: Number of movements equals the amount of attacks user is able to perform. May perform only once per two rounds. User must be stationary.
Description: A rapid striking attack. The user uses speed within their attack and attacks three times per movement to an opponent's body. This is used to stop large opponents or large objects. Depending on the user's movements depends on how many times a user are able to perform this attack. The user is also capable of adding in the technique Gosei Ryuu: Ryusen (Dragon Strike) within each strike making a more devastating attack. Depending on the user's knowledge of Gosei Ryuu: Ryusen (Dragon Strike) depends on the strength of the force that comes within each attack.
Limit: Must Learn from a Master of Burēdono Kenseijin - ブレードの剣聖人 - Blade of the Sword Saint, Must know Gosei Ryuu: Ryusen (Dragon Strike)
Rank: "C"
Skill: NinJutsu
Effect: The Venator has gained access to the tree of Judgments.
Special: ---
Drawback: May only be performed during Combat. User may only have 1 Judgment Active per Combat.
Description: This soul based special ability only functions after the Venator has gained its rest. This technique takes up no handseals however still takes the same amount of time to perform as a normal Ninjutsu Rank technique. A Venator can pronounce Judgment upon their foes to perform 1 Judgment. Starting when the Judgment is made, the Venator receives a bonus or special ability based on the type of Judgment made. At "D" Class the Venator is only able to perform 3 Judgment per day. At "C" Class and every Class Higher the user can perform 2 additional Judgment per day. Once activated, this ability lasts until the combat ends, at which point all of the bonuses immediately end. The Judgment must participate in the combat to gain these bonuses. If the Veneator is Frightened, Panicked, Paralyzed, Stunned, Unconscious, or otherwise prevented from participating in combat, the ability does not end, but the bonuses do not resume until they can participate in the combat again. User must learn this before being able to learn the actual Judgment Techniques. A Venator may deactivate their Judgment before applying another Judgment.
Limit: Must be a Venator.
Third Judgment
Rank: "B"
Skill: Supplementary
Effect: The Venator gains the ability to perform 3 Judgment at the same time instead of 2.
Special: ---
Drawback: ---
Description: Whenever a Venator uses their Judgment, they can select 3 different Judgment, instead of just 2. This only consumes 1 use of their Judgment ability. Taking the amount of time to perform Judgment, she can change one of these judgments to another type.
Limit: Must be a Venator. Must know Second Judgment.
Instant Judgment
Rank: "A"
Skill: Supplementary
Effect: User is able to perform a Judgment at a faster rate than normal.
Special: ---
Drawback: ---
Description: The user may activate a Judgment as a movement and can change it to another Judgment as a movement.
Limit: Must be a Venator. Must know Judgment.
Effective Judgment
Rank: "C" Always 30 Training Points
Skill: Supplementary
Effect: When hunting down heretics, having the knowledge from their divine beliefs on how to make more effective Judgments can give them an advantage.
Special: ---
Drawback: ---
Description: The Venator gains a +1 to their effective Class Level when determining the Level based effects of any Judments.
Limit: Must be a Venator. Must know Judgment.
Destruction
Rank: "C" Always 30 Training Points
Skill: NinJutsu
Effect: The Venator is filled with divine wrath, gaining sacred bonus on all weapon damage.
Special: ---
Drawback: ---
Description: The Venator is filled with divine wrath, user gains a +1 sacred bonus on all weapon damages. This bonus increases by +1 per Class Level. At "B" Class the user gains an additional +1 sacred bonus.
Limit: Must be a Venator. Must know Judgment.
Judgment Focus (Destruction)
Rank: "C"
Skill: Supplementary
Effect: User is an expert with 1 particular judgment.
Special: ---
Drawback: ---
Description: User Selects 1 judgment they know. The user is treated as if they are five 1 Class Level higher for the purposes of determining the bonus granted by this Judgment. This bonus does not stack with the bonus to effective Class Level granted by the Slayer or Greater Slayer. This Technique can be taken multiple times. Its effects do not stack. Each time it is taken, the user increases their effective level when determining the bonus of 1 specific judgment.
Limit: Must be a Venator. Must know Judgment.
Mysticism
Rank: "B"
Skill: NinJutsu
Effect: The Venator’s hands glow with holy light as they gain additional power to their techniques.
Special: ---
Drawback: ---
Description: The Venator's hands glow with holy light as they gain additional Chakra Power. The Venator gains a +5 sacred bonus damage to their Chakra Attacks. This bonus increases by +5 per Class Level. At "B"Class the user gains an additional +5 sacred bonus.
Limit: Must be a Venator. Must know Judgment.
Judgment Focus (Mysticism)
Rank: "C"
Skill: Supplementary
Effect: User is an expert with 1 particular judgment.
Special: ---
Drawback: ---
Description: User Selects 1 judgment they know. The user is treated as if they are five 1 Class Level higher for the purposes of determining the bonus granted by this Judgment. This bonus does not stack with the bonus to effective Class Level granted by the Slayer or Greater Slayer. This Technique can be taken multiple times. Its effects do not stack. Each time it is taken, the user increases their effective level when determining the bonus of 1 specific judgment.
Limit: Must be a Venator. Must know Judgment.
Push
Rank: "D"
Skill: NinJutsu
Effect: The user creates a push of Force to knock the opponent back.
Special: ---
Drawback: ---
Description: The user is able to perform this technique at a distance of 7 meters plus 6 meters per class level. The target of the Jutsu is 1 Creature. The Duration of the Jutsu is Instantaneous. Push forces the target creature backward as if the creature had been subjected to a bull rush. The push always moves with the opponent to push it back the full distance allowed, and it has no speed limit. If the target is pushed against a wall or another solid surface, it suffers an additional +10 Armour Points of bludgeoning damage. The user is capable of knocking the target back 2 meters per Class Level.
Limit: Must be a Shape Transformation Specialist.
Hellfire Weapon
Rank: "C"
Skill: NinJutsu
Effect: User is able to imbue their weapon with the power of the Hellfire.
Special: ---
Drawback: ---
Description: A purifier of the burning flame can imbue one of their weapons with hellfire within the amount of Time equal to Handseals. Against non-similar Aligned creatures, the weapon deals an extra 12 points of Hellfire damage. This ability only functions while the Venator wields the weapon. If dropped or taken, the weapon resumes granting this ability if it is returned to the Venator before the duration expires. This ability lasts for a number of rounds equal to 5 per Class Level. These rounds do not need to be consecutive.
Limit: Must be a Venator. Must be a Purifier of the Burning Flame.
Hellfire Burst
Rank: "C"
Skill: Supplementary
Effect: User is able to release hellfire damage on a clean hit by their weapon.
Special: ---
Drawback: ---
Description: A purifier weapon explodes with hellfire upon striking with a clean attack. The hellfire does not harm the wielder. A hellfire burst weapon deals an extra 10 points of hellfire damage on a successful clean hit. If the weapon is a 2-handed weapon add an extra 20 points of hellfire damage instead, and if the weapon is 2-handed Oversized, add an extra 30 points of hellfire damage. Even if the hellfire ability is not active, the weapon still deals its extra Hellfire damage on a successful critical hit.
Limit: Must be a Venator. Must be a Purifier of the Burning Flame. Must know Hellfire Weapon.
Gosei Ryuu: Ryūsōsen (Dragon's Nest Strike) 4 movements
Rank: "B"
Skill: TaiJutsu
Effect: This technique is a rapid-strike technique which deals a flurry of successive blows at god-like speed.
Special: ---
Drawback: Number of movements equals the amount of attacks user is able to perform. May perform only once per two rounds. User must be stationary.
Description: A rapid striking attack. The user uses speed within their attack and attacks three times per movement to an opponent's body. This is used to stop large opponents or large objects. Depending on the user's movements depends on how many times a user are able to perform this attack. The user is also capable of adding in the technique Gosei Ryuu: Ryusen (Dragon Strike) within each strike making a more devastating attack. Depending on the user's knowledge of Gosei Ryuu: Ryusen (Dragon Strike) depends on the strength of the force that comes within each attack.
Limit: Must Learn from a Master of Burēdono Kenseijin - ブレードの剣聖人 - Blade of the Sword Saint, Must know Gosei Ryuu: Ryusen (Dragon Strike)