Ali'sonak [P]
Jul 3, 2018 1:26:16 GMT -7
Post by Titan of Stone on Jul 3, 2018 1:26:16 GMT -7
/enter
/exit
-800,000 ryo
21 Stronghold spaces
Total: 800,000 ryo
made of:
Duskwood
Rank: "S"
Type: Uncommon, Gargantuan, Tree
Effect: A wood that is resistant to fire and hard as steel while as light as regular wood.
Special: Preparation: —; Duration: —
Drawback: ---
Description: Duskwood trees are 60 feet tall. These straight trees have smooth, bare trunks marked by crowns of tiny branches. Duskwoods are named for the dark, eerie appearance of stands of these closely-clustered black trunks. Under the black bark (which shows a silver-gray color when newly broken or peeled) is wood that is smoky gray when cut - and as hard as iron. Most mast spars and building beams are made of mature Duskwood trunks. They are hard and resistant to fire (Energy Resistance 30 to Fire Damage), and they smolder rather than blaze when set aflame. As a result, duskwood trees tend to survive forest fires and the axes of woodcutters seeking firewood. Hardness: 10; Armour Points/Inch: 30; Armour Class: -2. Duskwood produces 807,996 Ryo worth of material cost for items. +30,000 Ryo per Weapon; +13,333 Ryo per Armour Piece/+2,000 Ryo per Helmet.
Availability: Summer/Autumn; Region: Forest/Jungle; Identification: Easy; Cultivation: Very Difficult
Limit: Must know Botany for Regions. 50% chance in finding.
Cost: 60,000 Ryo Per Tree; 807,996 Ryo per Tree (Material)
Animal Pen (double)
Rank: "C"
Type: Main, Room, 1(2) Stronghold Space, Room
Effect: A large pen made to securely hold willing or unwilling beasts. A small nearby larder ensures food will not be in short supply, should the creature find itself hungry.
Special: ---
Drawback: ---
Description: This expansion allows creatures to be held securely and safely, whether or not they desire to be, until the user chooses to release them. The creature must not be humanoid, and this expansion may hold 5 creatures sized small, 3 sized medium, or 1 large small. If built using 2 expansion units, this capacity is doubled, and the pens may house 1 huge creature. This expansion does not automatically include creatures, which must be acquired through other means. This expansion also may be bought multiple times. May be built as a Monster Cage, Roost, or even as Kennels.
Cost: 10,000 Ryo
Armoury, Fancy x2
Rank: "B"
Type: Main, Room, 1 Stronghold Space, Room
Effect: A fancy armoury used to house equipment for 25 soldiers.
Special: ---
Drawback: ---
Description: Murals and other artwork depicting the glories of war cover the walls of this armoury. As with the basic version, this area has sufficient armour and weapon racks to equip 25 soldiers (price does not include such equipment. 2 Main Weapons and 15 Slots of Secondary per Soldier). If you need a greater capacity, you can purchase this component multile times.
Limit: Must be created by a Construction Crafter.
Cost: 20,000 Ryo
Barracks x5
Rank: "C"
Type: Main, Room, 1 Stronghold Space, Room
Effect: A room dedicated to hold multiple people in a single large room.
Special: ---
Drawback: ---
Description: This open room contains up to 10 simple wood beds with mattresses. A small footlocker sits at the end of each bed for personal belongings. This component includes a privy, though it need not be attached or adjacent to the barracks itself. A barracks can hold 10 people (usually guards or soldiers). If you need a greater capacity, you can purchase this component multiple times. If you want a higher class of quarters for officers, purchase bedroom components instead.
Limit: Must be created by a Construction Crafter.
Cost: 4,000 Ryo
Bedroom Suite, Luxury
Rank: "S"
Type: Main, Room, 2 Stronghold Space, Room
Effect: A suite of furniture for the bedroom.
Special: ---
Drawback: ---
Description: No expenses were spared in creating this space. The walk-in closet features rows of shelves for boots and shoes, plus handmade hangers for the finest in clothing. The walk-in garderobe allows two individuals to see to their privy needs in privacy and comfort. In the main room, there are two marble-topped bureaus filled with clothes. The four-poster bed is made of the finest wood hung with the wispiest of linens, and the mattress and the blankets are stuffed with feathers. The sheets are silk. A pair of stuffed chairs sits in one corner. In another, a finely polished and fully stocked writing desk waits to be used. The walls are adorned with fine art, often of people in positions of repose. Sometimes they feature dreamy scenes filled with pleasant nymphs or other fantastic or heavenly scenes.
Limit: Must be created by a Construction Crafter.
Cost: 250,000 Ryo
Guard Post
Rank: "C"
Type: Main, Room, 0.5 Stronghold Space, Guard Post
Effect: A small building for the soldiers who are protecting a place.
Special: ---
Drawback: ---
Description: This component allows guards to keep watch upon the surrounding environs. If part of the exterior wall, it includes free arrow slits instead of a window.
Limit: Must be created by a Construction Crafter.
Cost: 5,000 Ryo
Prison Cell x4
Rank: "C"
Type: Main, Room, 0.5 Stronghold Space, Room
Effect: A cell in a prison, in which a prisoner is locked.
Special: ---
Drawback: ---
Description: This cell includes iron shackles on the walls and hay mattresses strewn about. You can shackle up to six Medium-size prisoners in a communal cell. Alternatively, you can replace the communal cell with independent jail cells. In this arrangement, each prison cell component includes two to four small cells each capable of holding one or two Medium-size creatures. If you need a greater capacity, purchase this component multiple times. The standard prison cell comes with six sets of manacles with wretched locks capable of binding a Medium-size creature (May Purchase better Locks). A Small creature takes up half the space in a prison cell as a Medium-size creature. Manacles for Small creatures cost the same as for Medium-size creatures. Tiny and smaller creatures take up one-fourth the space, and their manacles cost 10 times normal. A Large creature takes up twice the space of a Medium-size creature, and a Huge creature four times the space. (Must Purchase Larger Manacles if needed). Generally, you can’t keep Gargantuan or larger creatures in a simple prison cell, though by buying enough components you could get a large enough space.
Limit: Must be created by a Construction Crafter.
Cost: 5,000 Ryo
Storage, Basic x2
Rank: "C"
Type: Main, Room, 1 Stronghold Space, Room
Effect: A room in which things are stored.
Special: ---
Drawback: ---
Description: This empty room has rough walls and an unfinished (possibly dirt) floor. Due to the need for aisles and sensible stacking, a typical storage component offers about 2,000 cubic feet of usable storage space. If you need a greater capacity, you can purchase this component multiple times. You can turn a storage space into a vault.
Limit: Must be created by a Construction Crafter.
Cost: 2,500 Ryo
Study/Office, Luxury
Rank: "S"
Type: Main, Room, 1.5 Stronghold Space, Room
Effect: A study is a room in a house which is used for paperwork, computer work, or reading.
Special: ---
Drawback: ---
Description: This room represents the ultimate in office luxury. A well-appointed waiting room features an exquisite couch and a polished wooden desk. The main office features another stuffed couch and a set of comfortable chairs arrayed around a marble topped desk. The walls are covered with fine art, including a portrait of the owner of the stronghold and any family he might have. Using this study provides a up to 4 characters a +1 circumstance bonus per Mastery Die when learning Academia Skills.
Limit: Must be created by a Construction Crafter.
Cost: 150,000 Ryo
Throne Room, Fancy
Rank: "S"
Type: Main, Room, 1 Stronghold Space, Room
Effect: A chamber, usually containing a throne, used by a sovereign for audiences.
Special: ---
Drawback: ---
Description: This ornate hall serves as the seat of authority for a powerful duke, crime lord, or respectable king or queen. Lovely and ornate murals cover the walls and ceiling, embracing artistic styles both modern and classical. Stone steps lead the way the polished throne of stone or iron, and a discreet distance provides the royal seat with greater authority. A long carpet dyed in rich red or purple leads to the throne’s magnificent seat. Clever use of the space's natural advantages provides the owner or ruling noble with a +10 circumstance bonus on Persuasion checks. This room holds up to twenty guests in addition to the throne’s occupant. Purchase this space multiple times for a larger area.
Limit: Must be created by a Construction Crafter.
Cost: 120,000 Ryo
Training Area, Combat
Rank: "S"
Type: Main, Room, 1 Stronghold Space, Training Room
Effect: A room to train in the art of Combat.
Special: ---
Drawback: ---
Description: This open area allows guards and soldiers to train in the art of war. It has a rack of wooden weapons and padded armor, archery targets, and practice dummies. Training in these areas grant the user a Circumstance Bonus +1 additional TP per post. Up to eight people can train in such a place at once. If you need a greater capacity, you can purchase this component multiple times.
Limit: Must be created by a Construction Crafter.
Cost: 100,000 Ryo
Torture Chamber
Rank: "A"
Type: Main, Room, 1 Stronghold Space, Room
Effect: A room in which torture is inflicted
Special: ---
Drawback: ---
Description: All sorts of pain-inducing devices fill this dark chamber, including an iron maiden, a rack, thumbscrews, vises, and so on. Wall-mounted shackles allow the torturer to dangle victims from chains, and a lockable cage in the center can hold a single Medium-size prisoner between sessions. A fireplace allows heating of brands, while a barrel of water stands nearby for extinguishing flames. This chamber provides a +10 circumstance bonus on Intimidate checks. Unlike most verbal threats and bluffs, use of a torture chamber allows retries on Intimidate checks every hour against restrained and helpless opponents.
Cost: 30,000 Ryo
Cargo Elevator
Rank: "A"
Type: Main, Room, 1 Stronghold Space, Door
Effect: Room sized elevator for moving large or heavy cargo.
Special: ---
Drawback: ---
Description: Consists of a large reinforced door, usually connecting the roof or basement to a storage space, garage or stables to move large loads, items or animals frequently between storage spaces or the outside world at different levels. Can also be used to connect underground or mountaintop bases to the outside world. Can be upgraded with a Door, Secret to hide.
Limit: Must be created by a Construction Crafter.
Cost: 50,000 Ryo
Krystal would hum softly while wandering the port, her hair fashioned into a bikini since she was by the sea while her golden eyes looked around at all the ships humming low. most were simple travel or merchant ships which ultimately didn't grasp her attention until her eyes fell on a ship fashioned from black wood and with a shape that she hadn't seen in a long time.
In awe the neko moved down the dock to the ship happily looking it over until a man clearing his voice gained her attention. Her ears flicked and she turned to see a man dressed in various layers of thin cloth and leather and a lot of coarse hair, he also seemed to be wearing eyeliner...
"ahh I see you fashion me ship, I could show you aboard if you'd like beautifu-" The man started before Krystal shook her head.
"How much?" The neko demanded but the man stared at her appalled.
"Excuse me lass but as exotic as you may be, my ship isn't for sa-" The captain began to sputter but Krystal shook her head and reached into a pouch on her hip and grabbed a hand full before placing it in his grasp.
"The deed please?" Krystal asked happily waving her tail while the man stared at the pile of ryo blinking before looking at the cat and shrugging pulling out a worn letter of ownership and giving it to the neko before he went off to count his money.
Krystal watched with a huge grin before looking back to the hulking ship. It may not be of any use to her but maybe Shiki would like it, in all reality the cat knew he may just yell in her face but she wanted to at least try and mend things between them.
Perhaps it's what Junko would want her to do...
After a word with the portmaster and the local guard the amazon set off for the desert to head toward the Wind embassy.
/exit
-800,000 ryo
The Ali'sonak is a grand galleon hewed from Duskwood for its superior properties including impressive durability and fire resistance and of course its dark color palette. Over the few years of its life the ship has been darkened to black from the sun's rays the sales like-wise coated in the slight soot from the baking wood. High upon the mast is a Guard Post meant for a look out, though most would call it a crow's nest. On the deck of the ship lays the Combat Training Area which opens to allow a Cargo Elevator to lower the ship's hall to the hold below. At the back of the ship on this level is also the Captain's Quarters which consists of a Luxury Bedroom Suite, a Luxury Study/Office, and Fancy Throne Room meant for a true captain.
On the next level below lays the bulk of the ship, a double=wide Fancy Armory to arm the sailors on board and enough Barracks(x5) to house 50 men comfortably. Below that is the brig which also holds livestock to provide for the sailors; equipped with a souble-wide animal pin, four Prison Cells, and a Torture Chamber. Finally at the lowest level of the ship lays the Hold which is comprised of Basic Storage Rooms to hold the ship's bounty.
21 Stronghold spaces
Total: 800,000 ryo
made of:
Duskwood
Rank: "S"
Type: Uncommon, Gargantuan, Tree
Effect: A wood that is resistant to fire and hard as steel while as light as regular wood.
Special: Preparation: —; Duration: —
Drawback: ---
Description: Duskwood trees are 60 feet tall. These straight trees have smooth, bare trunks marked by crowns of tiny branches. Duskwoods are named for the dark, eerie appearance of stands of these closely-clustered black trunks. Under the black bark (which shows a silver-gray color when newly broken or peeled) is wood that is smoky gray when cut - and as hard as iron. Most mast spars and building beams are made of mature Duskwood trunks. They are hard and resistant to fire (Energy Resistance 30 to Fire Damage), and they smolder rather than blaze when set aflame. As a result, duskwood trees tend to survive forest fires and the axes of woodcutters seeking firewood. Hardness: 10; Armour Points/Inch: 30; Armour Class: -2. Duskwood produces 807,996 Ryo worth of material cost for items. +30,000 Ryo per Weapon; +13,333 Ryo per Armour Piece/+2,000 Ryo per Helmet.
Availability: Summer/Autumn; Region: Forest/Jungle; Identification: Easy; Cultivation: Very Difficult
Limit: Must know Botany for Regions. 50% chance in finding.
Cost: 60,000 Ryo Per Tree; 807,996 Ryo per Tree (Material)
Animal Pen (double)
Rank: "C"
Type: Main, Room, 1(2) Stronghold Space, Room
Effect: A large pen made to securely hold willing or unwilling beasts. A small nearby larder ensures food will not be in short supply, should the creature find itself hungry.
Special: ---
Drawback: ---
Description: This expansion allows creatures to be held securely and safely, whether or not they desire to be, until the user chooses to release them. The creature must not be humanoid, and this expansion may hold 5 creatures sized small, 3 sized medium, or 1 large small. If built using 2 expansion units, this capacity is doubled, and the pens may house 1 huge creature. This expansion does not automatically include creatures, which must be acquired through other means. This expansion also may be bought multiple times. May be built as a Monster Cage, Roost, or even as Kennels.
Cost: 10,000 Ryo
Armoury, Fancy x2
Rank: "B"
Type: Main, Room, 1 Stronghold Space, Room
Effect: A fancy armoury used to house equipment for 25 soldiers.
Special: ---
Drawback: ---
Description: Murals and other artwork depicting the glories of war cover the walls of this armoury. As with the basic version, this area has sufficient armour and weapon racks to equip 25 soldiers (price does not include such equipment. 2 Main Weapons and 15 Slots of Secondary per Soldier). If you need a greater capacity, you can purchase this component multile times.
Limit: Must be created by a Construction Crafter.
Cost: 20,000 Ryo
Barracks x5
Rank: "C"
Type: Main, Room, 1 Stronghold Space, Room
Effect: A room dedicated to hold multiple people in a single large room.
Special: ---
Drawback: ---
Description: This open room contains up to 10 simple wood beds with mattresses. A small footlocker sits at the end of each bed for personal belongings. This component includes a privy, though it need not be attached or adjacent to the barracks itself. A barracks can hold 10 people (usually guards or soldiers). If you need a greater capacity, you can purchase this component multiple times. If you want a higher class of quarters for officers, purchase bedroom components instead.
Limit: Must be created by a Construction Crafter.
Cost: 4,000 Ryo
Bedroom Suite, Luxury
Rank: "S"
Type: Main, Room, 2 Stronghold Space, Room
Effect: A suite of furniture for the bedroom.
Special: ---
Drawback: ---
Description: No expenses were spared in creating this space. The walk-in closet features rows of shelves for boots and shoes, plus handmade hangers for the finest in clothing. The walk-in garderobe allows two individuals to see to their privy needs in privacy and comfort. In the main room, there are two marble-topped bureaus filled with clothes. The four-poster bed is made of the finest wood hung with the wispiest of linens, and the mattress and the blankets are stuffed with feathers. The sheets are silk. A pair of stuffed chairs sits in one corner. In another, a finely polished and fully stocked writing desk waits to be used. The walls are adorned with fine art, often of people in positions of repose. Sometimes they feature dreamy scenes filled with pleasant nymphs or other fantastic or heavenly scenes.
Limit: Must be created by a Construction Crafter.
Cost: 250,000 Ryo
Guard Post
Rank: "C"
Type: Main, Room, 0.5 Stronghold Space, Guard Post
Effect: A small building for the soldiers who are protecting a place.
Special: ---
Drawback: ---
Description: This component allows guards to keep watch upon the surrounding environs. If part of the exterior wall, it includes free arrow slits instead of a window.
Limit: Must be created by a Construction Crafter.
Cost: 5,000 Ryo
Prison Cell x4
Rank: "C"
Type: Main, Room, 0.5 Stronghold Space, Room
Effect: A cell in a prison, in which a prisoner is locked.
Special: ---
Drawback: ---
Description: This cell includes iron shackles on the walls and hay mattresses strewn about. You can shackle up to six Medium-size prisoners in a communal cell. Alternatively, you can replace the communal cell with independent jail cells. In this arrangement, each prison cell component includes two to four small cells each capable of holding one or two Medium-size creatures. If you need a greater capacity, purchase this component multiple times. The standard prison cell comes with six sets of manacles with wretched locks capable of binding a Medium-size creature (May Purchase better Locks). A Small creature takes up half the space in a prison cell as a Medium-size creature. Manacles for Small creatures cost the same as for Medium-size creatures. Tiny and smaller creatures take up one-fourth the space, and their manacles cost 10 times normal. A Large creature takes up twice the space of a Medium-size creature, and a Huge creature four times the space. (Must Purchase Larger Manacles if needed). Generally, you can’t keep Gargantuan or larger creatures in a simple prison cell, though by buying enough components you could get a large enough space.
Limit: Must be created by a Construction Crafter.
Cost: 5,000 Ryo
Storage, Basic x2
Rank: "C"
Type: Main, Room, 1 Stronghold Space, Room
Effect: A room in which things are stored.
Special: ---
Drawback: ---
Description: This empty room has rough walls and an unfinished (possibly dirt) floor. Due to the need for aisles and sensible stacking, a typical storage component offers about 2,000 cubic feet of usable storage space. If you need a greater capacity, you can purchase this component multiple times. You can turn a storage space into a vault.
Limit: Must be created by a Construction Crafter.
Cost: 2,500 Ryo
Study/Office, Luxury
Rank: "S"
Type: Main, Room, 1.5 Stronghold Space, Room
Effect: A study is a room in a house which is used for paperwork, computer work, or reading.
Special: ---
Drawback: ---
Description: This room represents the ultimate in office luxury. A well-appointed waiting room features an exquisite couch and a polished wooden desk. The main office features another stuffed couch and a set of comfortable chairs arrayed around a marble topped desk. The walls are covered with fine art, including a portrait of the owner of the stronghold and any family he might have. Using this study provides a up to 4 characters a +1 circumstance bonus per Mastery Die when learning Academia Skills.
Limit: Must be created by a Construction Crafter.
Cost: 150,000 Ryo
Throne Room, Fancy
Rank: "S"
Type: Main, Room, 1 Stronghold Space, Room
Effect: A chamber, usually containing a throne, used by a sovereign for audiences.
Special: ---
Drawback: ---
Description: This ornate hall serves as the seat of authority for a powerful duke, crime lord, or respectable king or queen. Lovely and ornate murals cover the walls and ceiling, embracing artistic styles both modern and classical. Stone steps lead the way the polished throne of stone or iron, and a discreet distance provides the royal seat with greater authority. A long carpet dyed in rich red or purple leads to the throne’s magnificent seat. Clever use of the space's natural advantages provides the owner or ruling noble with a +10 circumstance bonus on Persuasion checks. This room holds up to twenty guests in addition to the throne’s occupant. Purchase this space multiple times for a larger area.
Limit: Must be created by a Construction Crafter.
Cost: 120,000 Ryo
Training Area, Combat
Rank: "S"
Type: Main, Room, 1 Stronghold Space, Training Room
Effect: A room to train in the art of Combat.
Special: ---
Drawback: ---
Description: This open area allows guards and soldiers to train in the art of war. It has a rack of wooden weapons and padded armor, archery targets, and practice dummies. Training in these areas grant the user a Circumstance Bonus +1 additional TP per post. Up to eight people can train in such a place at once. If you need a greater capacity, you can purchase this component multiple times.
Limit: Must be created by a Construction Crafter.
Cost: 100,000 Ryo
Torture Chamber
Rank: "A"
Type: Main, Room, 1 Stronghold Space, Room
Effect: A room in which torture is inflicted
Special: ---
Drawback: ---
Description: All sorts of pain-inducing devices fill this dark chamber, including an iron maiden, a rack, thumbscrews, vises, and so on. Wall-mounted shackles allow the torturer to dangle victims from chains, and a lockable cage in the center can hold a single Medium-size prisoner between sessions. A fireplace allows heating of brands, while a barrel of water stands nearby for extinguishing flames. This chamber provides a +10 circumstance bonus on Intimidate checks. Unlike most verbal threats and bluffs, use of a torture chamber allows retries on Intimidate checks every hour against restrained and helpless opponents.
Cost: 30,000 Ryo
Cargo Elevator
Rank: "A"
Type: Main, Room, 1 Stronghold Space, Door
Effect: Room sized elevator for moving large or heavy cargo.
Special: ---
Drawback: ---
Description: Consists of a large reinforced door, usually connecting the roof or basement to a storage space, garage or stables to move large loads, items or animals frequently between storage spaces or the outside world at different levels. Can also be used to connect underground or mountaintop bases to the outside world. Can be upgraded with a Door, Secret to hide.
Limit: Must be created by a Construction Crafter.
Cost: 50,000 Ryo