Valerys Kedoin "Shapeshifting Demon of Sand" ♕
Aug 10, 2018 22:59:28 GMT -7
Post by Flower on Aug 10, 2018 22:59:28 GMT -7
VALERYS KEDOIN
the Shapeshifting Demon of Sand
the Shapeshifting Dragonrider of Sunagakure
Stats
Cold Resistance 15
Fire Resistance 15
Damage Red. 10/Good
Will: 18 (+5, +6, +2, +4/Enchantments, +2/mind-affecting)
Genjutsu DC: 32/Enchantments, 34/Illusions
[10+10+6+4+2/will save jutsus+2/illusions]
For: 10 (+1)
Unarmed Strike: 20 (base)
OoA per round: 1 (+4)
Class Points: 24
IMPACT-L:
- Intelligence [-1] (+1 base, -2 trait)
- Might [+0]
- Perception [-1] (+1 base, -2 trait)
- Agility [+2] (+2 base)
- Charisma [+4] (+2 base, +2 trait)
- Toughness [+2] (+2 trait)
- Luck [+0]
Character Sheet
Birthday: October 28th (Scorpio)
Bloodlimit: Kedoin
Height: 6'0
Weight: 133 lbs.
Age: 22 (38 | Updated Sep 2022)
Gender: Female
Sexuality: Bisexual
Alignment: Evil, Neutral
Birthplace: Kaze no Kuni
Village: Sand Village
Specialties:
Taijutsu Specialist
- Dim Mak [M] [1190]
- Tensora [M] [635]
- Capoeira [M] [300]
- Rider [M] [470]
- Burēdono Kenseijin [GM] [0]
- Aikido [GM] [190]
Genjutsu Specialist
- Phantasm [M] [700]
- Enchantment [M] [600]
- Shadow [M] [0]
- Compulsion [M] [0]
- Glamour [L] [0]
- Charm [L] [10/400]
Clan Non-Specialist
- Kedoin [M] [1340]
- Soulcaster [M] [790]
- Yamanaka [L] [300/350]
- TBD [L] [0/350]
Ninjutsu Non-Specialist
- Sacrificed for Misc. Slot
- Force [M] [330]
- Earth [L] [0/350]
- TBD [L] [0/350]
Misc. Slots [11/11]
- Travel Ritualist [130]
- Deception Ritualist
- Augmentation Ritualist [F]
- Alchemy (Crystalmancy) [530]
- Alchemy (Brewmeister) [F]
- Anbu, Owl Division [F]
- Jack of All Trades [Universal Taijutsu]
- Jack of All Trades [Universal Misc.]
- Grandmaster [Burēdono Kenseijin]
- Grandmaster [Aikido]
- Grandmaster [TBD]
Other Slots
- Skills [1395]
- Universal Taijutsu [235/1200]
- Universal Genjutsu + Clan Nonspecialist [410/1000]
- Universal Ninjutsu [90/400]
- Universal Misc. [110/1200]
- Forgotten TP [10]
- Floating TP [50]
- Augmentation Points [14/15]
- Books [40]
- Grimoire Illusionatus
- Loremaster Encyclopedia: Volume VII: Craftworks: Gems and Stones
- Grimoire Illusionatus
Skills:
- Acting: 125 (+20x5)
- Alchemy: 125 (+50, +20, +30, +60, +25/mineral alchemy, +30/gems and stones, +25%/in a lab)
- Gem Cutting: 125
- Animal Training (Quetzalcoatl): 125
- Chakra Lore: 125 (+5)
- Culture (Uchiha): 125
- Culture (Quetzalcoatl): 125
- Current Affairs: 125
- Disguise: 0 (+10)
- First Aid: 0 (+60)
- History, Local (Wind): 125
- History, Local (Rain): 125
- Language (Shadowtongue): 125
- Language: (Ruathlek): 125
- Non-human Language (Draconic): 125
- Leadership: 125
- Lore, Ritual (Travel): 125
- Lore, Plant (Desert): 125
- Lore, Plant (Jungle): 125
- Lore, Plant (Special): 125
- Lore, Plant (Underworld): 125
- Lore, Creature (Desert): 125
- Lore, Creature (Jungle): 125
- Lore, Creature (Underworld): 125
- Lore, Creature (Special): 125
- Cultivation (Desert): 125
- Cultivation (Jungle): 125
- Cultivation (Special): 125
- Cultivation (Underworld): 125
- Musician (Oratory): 0 (+10)
- Persuasion: 125
- Riding, Land (Quetzalcoatl): 125
- Riding, Airborne (Quetzalcoatl): 125
- Sleight of Hand: 0 (+10, +5)
- Sense Motive: 0 (+10, +10)
- Use Chakra Device: 125
Traits:
Able Learner
Rank: "C"
Skill: Social Trait
Effect: The user has great aptitude for learning.
Special: ---
Drawback: ---
Description: When learning a skill, the skill states how many times a die roll may be applied to show how much they learned within that skill. Example, when a user learns "Botany" they gain 5 die rolls. This "trait" increases the amount of die rolls by 1.5 rounded to the highest number at 1 die roll per learning, however any number higher than 1 die roll is rounded down. For example: User learns Botany and gains 5 die rolls. With this Trait they will gain 7 die rolls. However if a user learns Lockpicking they normally get 1 die roll, however with this Trait they will gain 2 die rolls.
Limit: Must start with Character; replaces 2 Freebies.
Mirror Mind
Rank: "B"
Skill: Chakra Trait
Effect: The user's mind tries to force a mental effect to be shared.
Special: ---
Drawback: ---
Description: A user who spent their lives under the thumb of mental tyranny has learned how to oppose those shackles. Their mind becomes as dangerous as a trap. Once per day per Class Level, when the user is forced to roll a save against a mind-affecting effect with a rank equal or lower than their class level (D ranks as a D class, C ranks and below as a C class, etc), the user can make their foe suffer the same roll. When this ability is triggered, the original performer must make a save against their own mind-affecting effect equal in difficulty as the save the user endured. If the mind-affecting effect gives a person total control over their victim, and both sides fail their saves, the mind-affecting effect is cancelled both ways. This trait replaces 2 Freebies.
Limit: Must start with Character; replaces 2 Freebies.
Blink
Rank: "B"
Skill: Chakra Trait
Effect: The user can teleport a brief distance.
Special: ---
Drawback: ---
Description: The user has experienced or traveled through different planes of existence at a young age, and so formed an attunement with the fabric of space. Once per day per class level, the user may teleport 3 meters per Class Level in any direction. The blink teleport may be used in the air or underwater, but it doesn't teleport the user through or into solid spaces unless the user is incorporeal. This brief teleportation takes a weaving movement to use but is an instantaneous action. This trait replaces 2 Freebies.
Limit: Must start with Character; replaces 2 Freebies.
Ancestry: Grendle
Rank: "B"
Skill: Heritage Trait
Effect: A trait that grants healing properties to the user.
Special: ---
Drawback: Cannot gain any other Ancestry Traits.
Description: Ancestors of the Grendle lose +2 points to any 1 IMPACT-L, however, they gain +2 Charisma, + 2 Toughness, -2 Intelligence. Some human bloodlines trace their linage back to a grendle, an offspring born of troll and human parentage. Living humans with this racial trait are immune to bleeding out. If they are also "C" Class they heal Minor damage per 15 rounds. If they "A" Class and they lose a limb, an organ, or any other body part, once per day the user's severed body members (fingers, toes, hands, feet, arms, legs, tails, broken bones, and ruined organs grow back. The physical regeneration is complete in 1 round if the severed members are present and touching the creature. It takes 15 rounds otherwise. Regenerate also heals Serious Damage within 15 rounds, and rids the subject of exhaustion and/or fatigue. It has no effect on nonliving creatures (including undead). This trait replaces 2 Freebies.
Limit: Must start with Character; replaces 2 Freebies.
Will of Men, The
Rank: "C"
Skill: Faith Trait
Effect: Men are creatures of will; their will carries them through a harsh world of politics and physical dangers.
Special: ---
Drawback: ---
Description: User gains a +1 trait bonus to all Will Saves. At "C", "B', "A", and "S" Class level, gain an additional +1 trait bonus. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Dissociative Identity Disorder or Alter Ego
Rank: "C"
Skill: Heritage Trait
Effect: Previously known as multiple personality disorder
Special: ---
Drawback: ---
Description: A mental disorder characterized by at least two distinct and relatively enduring identities or dissociated personality states that alternately control a person's behavior, and is accompanied by memory impairment for important information not explained by ordinary forgetfulness. These symptoms are not accounted for by substance abuse, seizures, other medical conditions or imaginative play in children. User establishes an alternate identity. This alter ego has its own distinct physical characteristics, quirks, preferred clothing, and so on. At will, the user can switch their form between that of their normal identity and that of their alter ego. User may establish up to 3 Personalities to have the effects listed below.
2 Personalities: 1 Personality gains +1 on saves; other -1 on saves. Each Personality has 5 skills that have a 5 racial bonus on said skills. No personality may have +5 on the same skill. 1 Personality gains +10 Armour Points in Attack Damage; other -10 Armour Points in Attack damage.
3 Personalities: 1 Personality gains +1 on saves; 1 gains -1 on saves; other gains no benefits or penalties. Each Personality has 5 skills that have a 5 racial bonus on said skills. No personality may have +5 on the same skill. 1 Personality gains +10 Armour Points in Attack Damage; 1 gains -10 Armour Points in Attack Damage; other gains no benefits or penalties.
This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Valerys Kedoin: +5 Acting, +5 Persuade, +5 Disguise, +5 Riding Airborne (Quetzalcoatl), +5 Sleight of Hand
Ken: +5 Intimidate, +5 Tracking, +5 Lock Picking, +5 Jump Good, +5 Escape Artist, +10 ap attack damage, -1 saves
Konta: +5 Investigate, +5 Observation, +5 Sense Motive, +5 Disable Device, +5 Psychology, -10 ap attack damage, +1 saves
Ken: +5 Intimidate, +5 Tracking, +5 Lock Picking, +5 Jump Good, +5 Escape Artist, +10 ap attack damage, -1 saves
Konta: +5 Investigate, +5 Observation, +5 Sense Motive, +5 Disable Device, +5 Psychology, -10 ap attack damage, +1 saves
Buffs:
- +4 against opponent saves for genjutsus [Genjutsu Focus]
- +5 to Will Saves [Trait]
- +6 to Will saves [Impeccable Will]
- +2 to Will Saves [Iron Will]
- +4 to saves against Enchantments, +2 to saves against Mind-Affecting [Enchantment Mastery]
- +1 skill point to die rolls when learning and +5 insight bonus for Chakra Lore and Ritual Lore (Travel) [Eccentric Specialist]
- +25 when crafting Mineral Alchemy [Gem-cutting]
- +20 to crafting time of Alchemy [Chemist]
- +10 per class level to Alchemy when crafting [Improved Alchemy]
- +10 and +10 per class level to Alchemy, First Aid: Healing, Knowledge Skills pertaining to Plants, Creatures, and Minerals [Greater Understanding]
- +30 to Alchemy [Skill Focus]
- +3 to base crafting time when crafting crystals [Crystal Mastery II]
- +25% all bonuses when crafting Alchemical Items in a lab [Master Mixologist]
- +10 to Acting and Sleight of Hand (+20 after 50 ranks) [Cold and Cunning]
- +10 to Acting and Disguise (+20 after 50 ranks) [Deceitful I]
- +10 to Acting and Sense Motive (+20 after 50 ranks) [Ear of Royalty]
- +10 to Acting and Sense Motive (+20 after 50 ranks) [Smooth Talker]
- +10 to Acting and Musician (Oratory) (+20 after 50 ranks) [Voice of the Sibyl]
- +5 to Agility Skills [IMPACT - L]
- +10 to Charisma Skills [IMPACT - L]
- +1 to Movements [IMPACT - L]
- +2 to the difficulty of Will Save Jutsus [IMPACT - L]
- +5 Armour Points, +1 Fortitude, +1 Springtime Youth Point [IMPACT - L]
- +2 to save difficulty with Illusion techniques [Grimoire Illusionatus]
- +30 to Craft skills and +5 to Crafting Time for gems and stones [Loremaster Encyclopedia VII]
- 20 ap damage with unarmed strike [Greater Unarmed Strike]
- +4 opportunity of attacks per round [Combat Reflexes]
- May make opportunity of attacks while flat-footed [Combat Reflexes]
- Wield two-handed weapons with one hand [Wield Oversized Weapon
- Draw weapon without any movements [Quick Draw]
- Strike as if armed [Improved Unarmed Strike]
- Cold Resistance 15, Fire Resistance 15, Damage Reduction 10/Good, Darkvision 20 meters [Adopted Soul]
- x1 movements when riding mount, no double movements penalty [Improved Mounted Combat]
- Can ride mount bareback [Legendary Rider]
Villages Known:
[x] Sand Village
Headbands:
[x] Sand x1
[x] Grass x1
[x] Stone x1