Valerys Kedoin "Shapeshifting Demon of Sand" ♕
Aug 10, 2018 23:27:27 GMT -7
Post by Flower on Aug 10, 2018 23:27:27 GMT -7
Force Specialist
[330]
D-rank:
- Chakra Armour, Minor
Rank: "D"
Skill: NinJutsu
Effect: A minor form of Armour made of Force.
Special: ---
Drawback: Does not stack with Armour
Description: A personal or touched based technique. The Duration of the Jutsu is 1 minute. User creates an invisible field of force around the subject that grants them Armour giving them a hardness bonus of +2. As a force effect, this armour bonus applies normally against touch attacks and attacks from incorporeal creatures.
Limit: Must be a Shape Transformation Specialist. - Chakra Armour
Rank: "D"
Skill: NinJutsu
Effect: A form of Armour made of Force.
Special: ---
Drawback: Does not stack with Armour.
Description: A personal or touched based technique. The Duration of the Jutsu is 5 minutes per Class Level. An invisible but tangible field of force surrounds the subject. It provides them Armour giving them a hardness bonus of +6. As a force effect, this armour bonus applies normally against touch attacks and attacks from incorporeal creatures.
Limit: Must be a Shape Transformation Specialist. Must know Chakra Armour, Minor. - Chakra Armor, Mass
Rank: "C"
Skill: NinJutsu
Effect: A mass effect of Chakra Armour.
Special: ---
Drawback: ---
Description: Affects any 1 or 2 creatures per Class Level within the range of the technique as long as they are not more than 10 meters away from one another. The user is able to perform this technique at a distance of 7 meters plus 6 meters per class level. User feels Chakra energy encompass the user, granting the user a sense of serenity. As the user chooses their targets for the Jutsu, the user sees each one glow briefly with a silver aura. This Jutsu functions like Chakra Armour, except that it affects multiple creatures.
Limit: Must be a Shape Transformation Specialist. Must know Chakra Armour. - Force Bubble
Rank: "C"
Skill: NinJutsu
Effect: User creates a force barrier around themselves while benefiting those who stay near.
Special: ---
Drawback: ---
Description: Affects any 2 creatures per Class Level within the range of the technique as long as they are not more than 10 meters away from one another. The user is able to perform this technique at a distance of 7 meters plus 6 meters per class level. The duration of this technique lasts for 5 hours per class level. This Jutsu creates an invisible but tangible field of force around a small group of recipients, effectively protecting them from harm by creating a phantom armor around each of them. The subjects of this Jutsu benefit from a +2 Hardness as long as they remain within a 10-meter radius of the user. Because it is made of force, incorporeal creatures cannot bypass it the way they do normal armor. When used in conjunction with Chakra Armor, the bonuses of both Jutsus stack.
Limit: Must be a Shape Transformation Specialist. Must know Chakra Armour.
[li]Chakra Missile
Rank: "D"
Skill: NinJutsu
Effect: The user shoots missiles made from force at a target or targets.
Special: ---
Drawback: ---
Description: The user is able to perform this technique at a distance of 30 meters plus 15 meters per class level. User is able to target up to 5 creatures, no 2 of which can be more than 5 meters apart. The Duration of the Jutsu is Instantaneous. A missile of Chakra energy darts forth from the user's hands and strikes its target, dealing 5 Armour points of Force Damage. Specific parts of a creature cannot be singled out. Inanimate objects are not damaged by the Jutsu. For every Class Level starting at "D" Class, the user gains an additional missile—If the user shoots multiple missiles, the user can have them strike a single creature or several creatures. A single missile can strike only 1 creature.
Limit: Must be a Shape Transformation Specialist.[/li]
[li]Halt
Rank: "D"
Skill: NinJutsu
Effect: A halting technique used to stop advancing targets.
Special: ---
Drawback: ---
Description: The user is able to perform this technique at a distance of 10 meters. Affects 1 creature that attempts to move into or adjacent of the targeted area. Duration of the Jutsu is 5 minutes per Class Level. Halt sets up a charge of force about the user that is activated when a foe attempts to move into a 2 meter area that is adjacent to the user. When an opponent activates halt, that foe is unable to complete its movement. The foe’s movement ends in the area that it moved through just before it attempted to move into the adjacent area. Halt cannot be activated more than once per round.
Limit: Must be a Shape Transformation Specialist.[/li][/ul]
C-rank:
- Bands of Force
Rank: "C"
Skill: NinJutsu
Effect: With a successful TaiJutsu combat maneuver the opponent is entangled.
Special: ---
Drawback: ---
Description: Affects any 1 creature touched. The user is able to perform this technique on the target they touch. The duration of this technique lasts for 5 rounds per class level. With a successful TaiJutsu combat maneuver the opponent is entangled. It can also squeeze the target creature on the following round dealing 6 Armour Points of Crushing damage per Class Level. A target can negate this Jutsu by making a successful Escape Artist check in a half round movement (Extremely Difficult Difficulty + 5 per Class Level + 5 per Impeccable Will).
Limit: Must be a Shape Transformation Specialist. - Choke
Rank: "C"
Skill: NinJutsu
Effect: User creates a Force to choke out the target.
Special: ---
Drawback: ---
Description: Affects 1 creature up to size Large. Affects within an area of up to 7 meters by 6 meters per class level. The duration of this technique lasts for 5 rounds per class level. User creates an invisible force made of pure Force to spring into existence around the target's throat and begin to strangle it. Only aberrations, animals, beasts, fey, giants, humanoids, mystical beasts, monstrous humanoids, outsiders, and shape changers can be affected. Creatures without necks, such as beholders, cannot be affected. The hands cannot be attacked or damaged. The target takes 4 Armour Points of damage per round. The Target can still move around and attack, however they lose -2 movements while being choked.
Limit: Must be a Shape Transformation Specialist. - Force Bristles
Rank: "C"
Skill: NinJutsu
Effect: User creates spikes along them to damage attackers while doing more damage.
Special: ---
Drawback: ---
Description: Affects 1 creature touched. The duration of this technique lasts for 5 minutes per class level. User causes spines of force to erupt harmlessly from the clothing, skin and armour of the creature touched. For the duration of the effect, the subject gains the benefit of armour spikes that inflict 6 Armour Points of Force Damage on each attack. Any creature striking the subject with light or 1-handed melee weapons, natural weapons, or an unarmed strike also takes 4 Armour points of Force Damage. A creature grappling the subject suffers 6 Armour Points of Force Damage each round it does so. As a force effect, the bristles can damage even ethereal and incorporeal creatures. The bristles weigh nothing and do not interfere with the subject’s movement or actions.
Limit: Must be a Shape Transformation Specialist. - Force Hook Charge
Rank: "C"
Skill: NinJutsu
Effect: The user creates a hook of force to launch themselves to the nearest area.
Special: ---
Drawback: ---
Description: The target is 1 creature or object within range. The user is able to perform this technique at a distance of 7 meters plus 6 meters per class level. The duration of this technique is Instantaneous. User creates a hook of force that strikes the target and drags the user to be adjacent to it. If the attack succeeds the target takes 12 Armour Point of Force damage per Class Level. Whether or not the touch attack hits, the Force Hook drags the user in a straight line to an area adjacent to the target. The pulling hook keeps the user from falling as part of this movement; therefore the user can use it to cross a pit or chasm, or reach a higher or lower elevation. If the line of effect from the user to the target passes through an area that is too small to fit the user's body (such as a portcullis or arrow slit), the hook pulls the user to that location. If the user is restrained, such as being chained to a wall, the hook pulls the user to the maximum extent of the restraints but does not break the restraints. If the user travels to the destination is not blocked, the user lands on their feet, unharmed by the sudden motion. However, the Jutsu does not guarantee the user a safe landing space when they arrive. For example, if the user's target is flying or on a ledge with no room for the user to stand, once the hook pulls the user adjacent to the target, the user begins to fall.
Limit: Must be a Shape Transformation Specialist. - Force Punch
Rank: "C"
Skill: NinJutsu
Effect: User charges their hand with a telekinetic force applying more damage to their next strike.
Special: ---
Drawback: ---
Description: Affects 1 creature touched. Duration of this Jutsu is Instantaneous. This Jutsu charges the user's hand with telekinetic force. With a successful attack deals user deals 12 Armour Points of Force Damage per Class Level and causes the target to be pushed away from the user in a straight line up to 4 meters per Class Level. For every size category of the target above Medium, reduce the distance pushed by 2 meters (-2 meters for Large, -4 meters for Huge, -6 meters for Gargantuan, and -8 meters for Colossal) to a minimum of 0 feet.
Limit: Must be a Shape Transformation Specialist. - Blast of Force
Rank: "C"
Skill: NinJutsu
Effect: User hurls a blast of force to the opponent capable of knockback.
Special: ---
Drawback: ---
Description: Affects any 1 creature. The user is able to perform this technique at a distance of 30 meters plus 15 meters per class level. The duration of this Jutsu is Instantaneous. The user directs an invisible blast of force at a chosen target. The blast is a ranged touch attack that deals 12 Armour Points of Force Damage per Class Level. In addition, a successful hit forces the target to be knocked back and prone position 2 meters per 5 Armour Points of Damage they take.
Limit: Must be a Shape Transformation Specialist.
B-rank:
- Force Ram
Rank: "B"
Skill: NinJutsu
Effect: User releases a force of a ramming ram to strike targets.
Special: ---
Drawback: ---
Description: Affects any 1 creature within the range of the technique. The user is able to perform this technique at a distance of 7 meters plus 6 meters per class level. The duration of this technique is instantaneous. This Jutsu fires a battering ram of Chakra force that unerringly strikes any creature or object within range, dealing 20 Armour Points of Force Damage per Class Level.
Limit: Must be a Shape Transformation Specialist. - Resilient Sphere
Rank: "B"
Skill: NinJutsu
Effect: User creates a Resilient Sphere to keep a creature inside.
Special: ---
Drawback: ---
Description: Affects any creature within 2 meters per Class Level. The user is able to perform this technique at a distance of 7 meters plus 6 meters per class level. The duration of this technique lasts for 5 minutes per class level. User releases a globe of shimmering force to enclose a creature, provided the creature is small enough to fit within the diameter of the sphere. The sphere contains its subject for the Jutsu's duration. Nothing can pass through the sphere, inside or out, though the subject can breathe normally. The subject may struggle, but the sphere cannot be physically moved either by people outside it or by the struggles of those within. The Sphere of Force has a hardness of 20 with Armour Points equal to 50 per Class Level.
Limit: Must be a Shape Transformation Specialist.- Crushing Sphere
Rank: "A"
Skill: NinJutsu
Effect: A constricting Resilient Sphere used to cause non-lethal damage.
Special: ---
Drawback: ---
Description: Affects any creature within 2 meters per Class Level. The duration of this technique lasts 5 rounds per Class Level. This Jutsu functions like Resilient Sphere, except the sphere painfully constricts the target, hampering their movement and breathing. The target is entangled and takes 20 Armour Points of Nonlethal damage per round as the Sphere Contracts. If the target is rendered unconscious, any remaining damage from the crushing sphere is lethal damage.
Limit: Must be a Shape Transformation Specialist. Must know Resilient Sphere.
- Crushing Sphere
- Wall of Force
Rank: "B"
Skill: NinJutsu
Effect: User creates an impervious wall of Force.
Special: ---
Drawback: ---
Description: The user is able to perform this technique at a distance of 7 meters plus 6 meters per class level. The Duration of the technique is 5 rounds per Class Level. User creates a wall with an area of 15 meters Square per Class Level. A Wall of Force Jutsu creates an invisible Wall of Force. The wall cannot move, it is immune to damage of all kinds, and it is unaffected by most Jutsus, including Dispel Chakra. Breath weapons and Jutsus cannot pass through the wall in either direction, although Teleporting, and similar effects can bypass the barrier. It blocks ethereal creatures as well as material ones (though ethereal creatures can usually get around the wall by floating under or over it through material floors and ceilings). Gaze attacks can operate through a Wall of Force. The user can form the wall into a flat, vertical plane whose area is up to one 15 meter squared area per Class Level. The wall must be continuous and unbroken when formed. If its surface is broken by any object or creature, the Jutsu fails.
Limit: Must be a Shape Transformation Specialist. - Flanker's Bane
Rank: "C"
Skill: NinJutsu
Effect: User creates a barrier of Force to block a section of the user from attacks.
Special: ---
Drawback: ---
Description: The duration of this technique lasts for 5 rounds per class level. This Jutsu creates an invisible barrier of force along any outside line of the user's space. The barrier is as wide and as high as the user's area of influence, so if the user Medium sized it is 2 meters wide and high, 3 meters wide and high if the user is Large size, and so on. It protects the entire length of the chosen side of the user's area of influence and does not extend any further beyond it. The force barrier functions as an actual wall, for the purposes of moving around it, providing the user with cover from physical and Jutsu attacks, though it is not as potent as an actual Wall of Force. It has a hardness of 20 and Armour Points equal to 50 per Class Level. The barrier takes normal damage from Jutsu affects and is affected by any Jutsu or effect that damages or destroys a Wall of Force as though it were a Wall of Force. It can be brought down by Dispel Chakra. By concentrating (a Movement), the user can change the orientation of the barrier so that it protects a different side of the user. The barrier is not otherwise mobile, winking out of existence when the user moves, but reforming again to protect the same side of their facing when they complete their movement. The barrier does not regain any Armour Points when it reforms. The user can have only one flanker’s bane in existence at a time.
Limit: Must be a Shape Transformation Specialist. Must know Wall of Force. - Instant Barrier
Rank: "C"
Skill: NinJutsu
Effect: User creates a barrier instantly for protection.
Special: ---
Drawback: ---
Description: User is able to perform this technique at a distance of 10 meters. This Jutsu evokes an invisible barrier of pure force at the desired location that lasts until the start of the user's next turn. This Jutsu has an effect of 3 meters high and 3 meters wide. The barrier must be formed so that its flat surface faces the user. An instant barrier is destroyed by any Jutsu or effect that destroys a Wall of Force. It can also be negated by Dispel Chakra and can be damaged by Jutsus as normal. Weapons attacks and abilities damage an instant barrier, but it has a hardness of 20 and Armour Points equal to 50 per Class Level. Breath weapons and Jutsus cannot pass through an instant barrier, though a spread effect can reach those behind it if a clear path is available. The Jutsu otherwise functions as a Wall of Force. Because of its name Instant Barrier can be evoked without sacrificing a movement, it can be used to cause a fireball to detonate early or to stop a charging creature in their tracks.
Limit: Must be a Shape Transformation Specialist. Must know Wall of Force.