The Hearth [Village Housing Thread | OPEN]
Aug 29, 2018 21:27:11 GMT -7
Post by Titan of Stone on Aug 29, 2018 21:27:11 GMT -7
The Hearth
While being considered a “facility” for the sake of expenses and taxes, The Hearth is a small hotel outfitted specifically to house Iwagakure shinobi should they wish to stay. Originally thought up and constructed after meeting an orphaned shinobi that had trouble taking care of her home while completing missions, the Tsuchikage took it upon herself to make sure the same conditions would never be forced on her shinobi again, even if she did have to lit to get it built.
The general shape of The Hearth is a three story building with the upper two floors as separate wings. These wings are split between male and female occupants and has rooms for up to 40 occupants. Each room is a Fancy Bedroom Suite with a connected Fancy Bathroom. At the end of each hall of the two wings are Fancy Common Rooms connected by staircases, the bottom level Common Areas adjoining the Dining Area. Likewise 2 Cargo Elevators connects the floors of each wing. Dual sets of Slave's Quarters are on the top and bottom floors of both wings responsible for the upkeep of The Hearth and have Fancy Bathrooms.
The base floor is mostly comprised of a combination of a Luxury Tavern, a Fancy Kitchen, and a Fancy Dining Hall. Thick support pillars dot the room supporting most of the facility while also serving as places for lighting to illuminate the Dining Area. In the mostly enclosed are just outside the back, is a large Luxury Courtyard that borders the facility's Sauna and pool, fashioned using the Moat component.
Rules of The Hearth-
- Ill action against another tenant is unacceptable.
- Respect one another as shinobi.
- Disputes will be handled off the premises or by the Tsuchikage.
Total: 3,955,000Kitchen, Fancy
Rank: "S"
Type: Main, Room, 1 Stronghold Space, Room
Effect: A room or area where food is prepared and cooked.
Special: ---
Drawback: ---
Description: This well-appointed kitchen features an iron stove, complete with cooking griddle on top and oven beneath, and cast-iron cookware (8 Jug (Overview)), 4 Large Pitcher (Overview)). The scullery keeps cleaning solutions in addition to other supplies. The flooring is often of polished wood or rough tile. Good food fills the well-stocked pantry. Meals for up to 30 can be made in this place. If you need a greater capacity, purchase this kitchen multiple times. Cooking/Baking checks made within this kitchen receive a +10 circumstance bonus.
Limit: Must be created by a Construction Crafter.
Cost: 120,000 Ryo
Dining Hall, Fancy
Rank: "S"
Type: Main, Room, 2 Stronghold Space, Room
Effect: A large room, typically in a school or other institution, in which people eat meals together.
Special: ---
Drawback: Must have purchased a Kitchen.
Description: This upscale version of the standard dining hall includes finely made tables surrounded with chairs instead of benches. The fireplace usually dominates the center of the room, the smoke drawn into a stony hood that goes into the ceiling. This provides a more even distribution of heat (and more equitable comfort level) in the room. The mural-covered walls depict local legends or the pantheon of deities respected by the owner. The floor is made of fine flagstones or polished wood. This seats 30 people comfortably. Purchase this component multiple times if you want a larger dining hall.
Limit: Must be created by a Construction Crafter.
Cost: 120,000 Ryo
Courtyard, Luxury
Rank: "S"
Type: Main, Room, 1 Stronghold Space, Grounds
Effect: An unroofed area that is completely or mostly enclosed by the walls of a large building.
Special: ---
Drawback: ---
Description: This well-appointed courtyard is paved entirely with smoothly cut flagstones. A massive fountain forms the centerpiece, in which water pours endlessly from a masterfully carved statue dedicated to the higher power of the builder’s choice. Statuary is placed tastefully throughout the area, and cushioned benches (usually of iron or fine wood trimmed with gold) are scattered about the place. At the builder’s option, such a courtyard can be roofed, although this should be at least 20 feet above the floor. The roof can be made of reinforced glass, wood, or whatever. Anyway, portions of the roof can be screwed open to let in fresh air and sunshine, or closed to keep out inclement weather. Purchase this component multiple times if you want a larger courtyard.
Limit: Must be created by a Construction Crafter.
Cost: 300,000 Ryo
Common Area, Fancy x6
Rank: "A"
Type: Main, Room, 1 Stronghold Space, Room
Effect: Describe a type of shared lounge, most often found in dormitories.
Special: ---
Drawback: ---
Description: This room features polished stone or wood floors with comfortable benches. The walls bear impressive murals and sound-dampening curtains. It might serve as a waiting room, a general meeting area, or an all-purpose room. Purchase this component multiple times if you want a larger common area.
Limit: Must be created by a Construction Crafter.
Cost: 30,000 Ryo
Bedroom Suite, Fancy x40
Rank: "S"
Type: Main, Room, 1 Stronghold Space, Room
Effect: A suite of furniture for the bedroom.
Special: ---
Drawback: ---
Description: This master bedroom comes complete with a wellappointed walk-in closet filled with fine clothing and a tastefully adorned privy. The bed rests on a handsome frame and includes a mattress made of cotton batting. The sheets are of fine cotton, and the blankets are wool. Two finely carved bureaus are here, in which are kept stylish clothes. A bell rests on each bed stand so that the occupants can easily call for the servants. The bedroom suite also includes a pair of upholstered benches and a small writing desk.
Limit: Must be created by a Construction Crafter.
Cost: 50,000 Ryo
Bath Fancy x44
Rank: "B"
Type: Main, Room, 1 Stronghold Space, Room
Effect: A fancy bathroom with usable accessories.
Special: ---
Drawback: ---
Description: A step up from the basic bathroom, this bathroom comes complete with a large tub, a chamber pot under a chair, and a means of disposing of the contents of the chamber pot easily. This can take the form of a chute to an underground disposal area, an open window over a gutter, or whatever you like. A fireplace allows you to heat water for baths. A cabinet holds plenty of towels, and a dressing screen separates part of the room for privacy. Padded, upholstered benches allow comfortable seating. One corner holds a mirror and array of brushes and other grooming devices.
Limit: Must be created by a Construction Crafter.
Cost: 20,000 Ryo
Moat
Rank: "C"
Type: Main, Room, 4 Stronghold Space, Grounds
Effect: A deep, wide ditch surrounding a castle, fort, or town, typically filled with water and intended as a defense against attack.
Special: ---
Drawback: ---
Description: A small, circular body of water intended to stop or slow invading troops. Also provides some decent fishing, but rumors alligators are mostly exaggerated. Provides the structure with a roughly circular moat around it with a distance equal to 4,000 cubic feet. Multiple moat structures can be placed to create a much larger moat. Creatures not large enough to touch the bottom in this moat must swim through it, while creatures large enough to walk on the bottom while still remaining somewhat above water treat the moat as difficult terrain.
Limit: Must be created by a Construction Crafter.
Cost: 4,000 Ryo
Sauna
Rank: "S"
Type: Main, Room, 1 Stronghold Space, Sauna
Effect: A room for relaxation, used to help heal people.
Special: ---
Drawback: ---
Description: The walls of this room are covered in a very dry hardwood that absorbs heat and reflects it back at the occupants. Saunas are typically used for relaxation, and many believe that spending time in a sauna helps them to lose weight or is good for their health, cleansing the system by increasing the amount of sweat produced. Wounded characters who spend an hour resting in a sauna recover +1 ability damage per day. Saunas are usually heated by a large stove in the center of the room.
Limit: Must be created by a Construction Crafter.
Cost: 75,000 Ryo
Servants' Quarters x4
Rank: "C"
Type: Main, Room, 1 Stronghold Space, Room
Effect: Servants' quarters are those parts of a building, traditionally in a private house, which contain the domestic offices and staff accommodation.
Special: ---
Drawback: ---
Description: These are basic, no-nonsense living quarters. Six slots exist in each such component, separated by thin walls that give the occupants some small semblance of privacy. Each slot has enough room for a bed, a chest of drawers (Keg, Medium (Overview)) with a small mirror atop it, a small table, and a chair. The furnishing and flooring are all rough but serviceable. Personal decorations hang from the walls. This component includes a privy, though it need not be attached or adjacent to the servants’ quarters. If you need a greater capacity, purchase this component multiple times. For especially important servants such as a butler, it’s appropriate to put them in a basic bedroom or even a basic bedroom suite.
Limit: Must be created by a Construction Crafter.
Cost: 4,000 Ryo
Tavern, Luxury
Rank: "S"
Type: Main, Room, 1 Stronghold Space, Room
Effect: An establishment for the sale of beer and other drinks to be consumed on the premises, sometimes also serving food.
Special: ---
Drawback: ---
Description: This breathtaking library of libations features the finest drinks of all sorts, and it even offers gourmet meals by way of the stronghold’s kitchen—or one of its own if you care to attach it. It has a marble-topped bar, upholstered chairs, and tables covered with the finest linens and the best place settings. Gorgeous decorations festoon the walls, including art from the best known painters in the land. The cost of this component does not include any food or drink. The tavern can seat up to 20 people. If you need a greater capacity, you can purchase this component multiple times.
Limit: Must be created by a Construction Crafter.
Cost: 200,000 Ryo
Cargo Elevator x2
Rank: "A"
Type: Main, Room, 1 Stronghold Space, Door
Effect: Room sized elevator for moving large or heavy cargo.
Special: ---
Drawback: ---
Description: Consists of a large reinforced door, usually connecting the roof or basement to a storage space, garage or stables to move large loads, items or animals frequently between storage spaces or the outside world at different levels. Can also be used to connect underground or mountaintop bases to the outside world. Can be upgraded with a Door, Secret to hide.
Limit: Must be created by a Construction Crafter.
Cost: 50,000 Ryo