Secrets of Earth and Sky (Training/Private)
Sept 15, 2018 18:54:07 GMT -7
Post by Jotün Kamyuja on Sept 15, 2018 18:54:07 GMT -7
(0/20)
Shunshin no Jutsu - Oshi (Body Flicker Technique - Push)
Rank: "C"
Skill: NinJutsu/TaiJutsu
Effect: A Jutsu that allows a user to rush forward in almost instantaneous speed. Used to draw the user close to the opponent.
Special: ---
Drawback: May use 3 times a day. May perform 1 more each time learned. Passing amount renders the user's legs immobile due to severe pain. Unable to perform again unless gained medical treatment. Must move through an opening. Unable to maneuver around obstructing objects. Can't attack while performing any Shunshin or Variation.
Description: User is able to move forward in a straight line along the ground in almost instantaneous untraceable speed while temporarily masking the user's movements within 10 meters. A puff of smoke is occasionally used to disguise the user's movements. It is accomplished by focusing the user's chi along the ankles and foot. User mostly moves just with their ankles and feet. Jutsu takes up no movements. User may only use this Jutsu half of the movements may allow in a single round while rounding down. Example: User has 5 movements, user is able to perform Jutsu 2 times per round.
Limit: Universal NinJutsu or Universal TaiJutsu.
Kuro smiled, it looked like he wanted a spar, the Sand technique he had just performed was actually his most powerful attack thus far, but he wouldnt be able to use it again now "Honestly? I regret to tell you that im pretty exhausted, ive been training all day and my chakra is pretty low, but that doesnt mean im not gonna turn down your offer" He would smile, he didnt want to let his opponent start, but he didnt want to attack without knowing if his opponent was ready.
"Are you ready? My Chakra may be exhausted so true i may not be as much of a threat, but my body feels good as new, i feel like i could run for miles! Are you ready? Cause here i come!" If given a sign that the fight would indeed start, Kuro would make his move, using his extreme speed to its fullest potential as he dashed towards Seraph, as he did this, he would seem to dissappear for a brief moment reapearing directly in front of Seraph in a squated down position and with his leg pointed up in order to kick seraph in the stomach, sending him flying upwards, he was very fast, and if Seraph didnt respond with similar speed he would be the victim of Kuros attack.
IF the attack was successful, Kuro would activate the first stage of his Chaos, making his eyes glow a lively purple colour, jumping up to pummel Seraph with a barage of 6 lightning quick punches from the air before kicking him back down to the ground, landing 5 metres away from seraph.
Techs used
Relevant Supplements
Shunshin no Jutsu - Oshi (Body Flicker Technique - Push)
Rank: "C"
Skill: NinJutsu/TaiJutsu
Effect: A Jutsu that allows a user to rush forward in almost instantaneous speed. Used to draw the user close to the opponent.
Special: ---
Drawback: May use 3 times a day. May perform 1 more each time learned. Passing amount renders the user's legs immobile due to severe pain. Unable to perform again unless gained medical treatment. Must move through an opening. Unable to maneuver around obstructing objects. Can't attack while performing any Shunshin or Variation.
Description: User is able to move forward in a straight line along the ground in almost instantaneous untraceable speed while temporarily masking the user's movements within 10 meters. A puff of smoke is occasionally used to disguise the user's movements. It is accomplished by focusing the user's chi along the ankles and foot. User mostly moves just with their ankles and feet. Jutsu takes up no movements. User may only use this Jutsu half of the movements may allow in a single round while rounding down. Example: User has 5 movements, user is able to perform Jutsu 2 times per round.
Limit: Universal NinJutsu or Universal TaiJutsu.
Kuro smiled, it looked like he wanted a spar, the Sand technique he had just performed was actually his most powerful attack thus far, but he wouldnt be able to use it again now "Honestly? I regret to tell you that im pretty exhausted, ive been training all day and my chakra is pretty low, but that doesnt mean im not gonna turn down your offer" He would smile, he didnt want to let his opponent start, but he didnt want to attack without knowing if his opponent was ready.
"Are you ready? My Chakra may be exhausted so true i may not be as much of a threat, but my body feels good as new, i feel like i could run for miles! Are you ready? Cause here i come!" If given a sign that the fight would indeed start, Kuro would make his move, using his extreme speed to its fullest potential as he dashed towards Seraph, as he did this, he would seem to dissappear for a brief moment reapearing directly in front of Seraph in a squated down position and with his leg pointed up in order to kick seraph in the stomach, sending him flying upwards, he was very fast, and if Seraph didnt respond with similar speed he would be the victim of Kuros attack.
IF the attack was successful, Kuro would activate the first stage of his Chaos, making his eyes glow a lively purple colour, jumping up to pummel Seraph with a barage of 6 lightning quick punches from the air before kicking him back down to the ground, landing 5 metres away from seraph.
Techs used
Shunshin no Jutsu - Oshi (Body Flicker Technique - Push)
Rank: "C"
Skill: NinJutsu/TaiJutsu
Effect: A Jutsu that allows a user to rush forward in almost instantaneous speed. Used to draw the user close to the opponent.
Special: ---
Drawback: May use 3 times a day. May perform 1 more each time learned. Passing amount renders the user's legs immobile due to severe pain. Unable to perform again unless gained medical treatment. Must move through an opening. Unable to maneuver around obstructing objects. Can't attack while performing any Shunshin or Variation.
Description: User is able to move forward in a straight line along the ground in almost instantaneous untraceable speed while temporarily masking the user's movements within 10 meters. A puff of smoke is occasionally used to disguise the user's movements. It is accomplished by focusing the user's chi along the ankles and foot. User mostly moves just with their ankles and feet. Jutsu takes up no movements. User may only use this Jutsu half of the movements may allow in a single round while rounding down. Example: User has 5 movements, user is able to perform Jutsu 2 times per round.
Limit: Universal NinJutsu or Universal TaiJutsu.
Konoha Shōfū (Leaf Rising Wind)
Rank: "C"
Skill: TaiJutsu
Effect: This attack uses the entire body as a spring by amassing power in the legs before kicking upwards. Because the power of the kick comes from the ground is instantly converted into a blow, the enemy hit with this attack will be launched high into the sky.
Special: ---
Drawback: This attack must be used directly beneath the opponent.
Description: Picture The user must find a way to get beneath the opponent. The user then ducks down and quickly launches upwards with enough full force with his body slamming the kick against the opponent's face. The opponent is then launched high into the air as the user is able to use stronger techniques found in the Goutetsu 轟鉄 (Strong Iron) style. The technique sends an opponent up 15 meters, plus 3 meters for every class the user is higher than "D".
Limit: Must learn from a Master of Goutetsu 轟鉄 (Strong Iron), Must know Goutetsu 轟鉄 (Strong Iron) Universal Techniques
IF Initial hit successful
Chaos First Stage ‘Chaos Unlearnt’
Rank: ‘C’
Skill: Taijutsu
Effect: The first stage of chaos allows the user to unlock twenty-five percent of there max strength, there endurance and durability remains the same as stated as above. There speed however suffers the side effects of becoming sluggish and moving with problems at first. Once activated the user is now capable of seeing ones aura as it emanates from there body. This also allows the user to negated pain for a short period of time.
Special: ----
Drawback: You receive one negative to movement. Though a Kamyuja member is not capable of using chakra gates, they can use there chaos as as substitute in order to go into a chakra gate related fighting style. This eye is capable of mimicking the first and second gate. Please note you don't gain the benefits of those chakra gates.
Description: Picture When activated the user’s eyes turn into a brilliant glittering shade of lavender color. The significance of the color shows a hidden life wishes to explode out as the outer area of the colored eye gleams in a darker shade of purple, this causes the user to see in black n’ white as if they are colored blind. But instead of this being a disadvantage towards them they are able to see ones aura of chakra that emanates from there body. Once chaos is activated the user is able to demonstrate feats of incredible strength, this is possible due to the fact it allows the Kamyuja member to tap into only twenty five percent of there true strength. Though this allows the user to become incredible strong for a short period of time, there speed is reduce greatly as there movement becomes sluggish. When activated the nociceptor that allows a person to feel pain is shut down for a short duration of time. While the nocieptor may be shut down allowing no pain to precede forth to the brain so the brain can register to causing neuropathic pain. While the pain may not be able to transmit to the brain at the time, it is forced to be backed up until the nocieptor is open again. This can be dangerous due to the fact too much pain may not only cause physical pain but psychogenic pain that may kill him if too much damage is taken. That is why the body reacts by letting the pituitary gland release endorphins at a remarkable rate to reduce the pain consumption by fifteen percent only allowing the user to feel only eighty-five percent of the pain that is dealt to them.
Limit: Must have the Kamyuja Bloodlimit, This ability only last for twenty turns before automatically shutting off. After five turns after Chaos has been shut off the user is capable of activating it once again.
Bushin Hassō-ken (Warrior god's Eight Pairs of Punches)
Rank: "B"
Skill: TaiJutsu
Effect: A rapid anti air attack using the second gate. Jumping diagonally forward, the user catches his opponent in the air and does a rapid air combo that ends with a kick that sends the opponent flying to the ground.
Special: ---
Drawback: Same side effects as that of the Celestial Gates. Depending on how many movements the user may have depends on the amount of barrage attacks the user is able to land.
Description: The user unlocks the second Chakra gate and quickly dashes up to an opponent. The user then catches the opponent in the air and performs a combo attack against the opponent before kicking the opponent back into the ground. User is able to perform 2 simple attacks per movement. Depending on the amount of movements the user is able of performing at that moment depends on the amount of attacks the user is able to place on the opponent. The technique sends the opponent into a 10 meter radius crater, plus 3 meters for every class the user is higher than "D".
Limit: Must learn from a Master of Goutetsu 轟鉄 (Strong Iron), Must know Goutetsu 轟鉄 (Strong Iron) Universal Techniques.
Rank: "C"
Skill: NinJutsu/TaiJutsu
Effect: A Jutsu that allows a user to rush forward in almost instantaneous speed. Used to draw the user close to the opponent.
Special: ---
Drawback: May use 3 times a day. May perform 1 more each time learned. Passing amount renders the user's legs immobile due to severe pain. Unable to perform again unless gained medical treatment. Must move through an opening. Unable to maneuver around obstructing objects. Can't attack while performing any Shunshin or Variation.
Description: User is able to move forward in a straight line along the ground in almost instantaneous untraceable speed while temporarily masking the user's movements within 10 meters. A puff of smoke is occasionally used to disguise the user's movements. It is accomplished by focusing the user's chi along the ankles and foot. User mostly moves just with their ankles and feet. Jutsu takes up no movements. User may only use this Jutsu half of the movements may allow in a single round while rounding down. Example: User has 5 movements, user is able to perform Jutsu 2 times per round.
Limit: Universal NinJutsu or Universal TaiJutsu.
Konoha Shōfū (Leaf Rising Wind)
Rank: "C"
Skill: TaiJutsu
Effect: This attack uses the entire body as a spring by amassing power in the legs before kicking upwards. Because the power of the kick comes from the ground is instantly converted into a blow, the enemy hit with this attack will be launched high into the sky.
Special: ---
Drawback: This attack must be used directly beneath the opponent.
Description: Picture The user must find a way to get beneath the opponent. The user then ducks down and quickly launches upwards with enough full force with his body slamming the kick against the opponent's face. The opponent is then launched high into the air as the user is able to use stronger techniques found in the Goutetsu 轟鉄 (Strong Iron) style. The technique sends an opponent up 15 meters, plus 3 meters for every class the user is higher than "D".
Limit: Must learn from a Master of Goutetsu 轟鉄 (Strong Iron), Must know Goutetsu 轟鉄 (Strong Iron) Universal Techniques
IF Initial hit successful
Chaos First Stage ‘Chaos Unlearnt’
Rank: ‘C’
Skill: Taijutsu
Effect: The first stage of chaos allows the user to unlock twenty-five percent of there max strength, there endurance and durability remains the same as stated as above. There speed however suffers the side effects of becoming sluggish and moving with problems at first. Once activated the user is now capable of seeing ones aura as it emanates from there body. This also allows the user to negated pain for a short period of time.
Special: ----
Drawback: You receive one negative to movement. Though a Kamyuja member is not capable of using chakra gates, they can use there chaos as as substitute in order to go into a chakra gate related fighting style. This eye is capable of mimicking the first and second gate. Please note you don't gain the benefits of those chakra gates.
Description: Picture When activated the user’s eyes turn into a brilliant glittering shade of lavender color. The significance of the color shows a hidden life wishes to explode out as the outer area of the colored eye gleams in a darker shade of purple, this causes the user to see in black n’ white as if they are colored blind. But instead of this being a disadvantage towards them they are able to see ones aura of chakra that emanates from there body. Once chaos is activated the user is able to demonstrate feats of incredible strength, this is possible due to the fact it allows the Kamyuja member to tap into only twenty five percent of there true strength. Though this allows the user to become incredible strong for a short period of time, there speed is reduce greatly as there movement becomes sluggish. When activated the nociceptor that allows a person to feel pain is shut down for a short duration of time. While the nocieptor may be shut down allowing no pain to precede forth to the brain so the brain can register to causing neuropathic pain. While the pain may not be able to transmit to the brain at the time, it is forced to be backed up until the nocieptor is open again. This can be dangerous due to the fact too much pain may not only cause physical pain but psychogenic pain that may kill him if too much damage is taken. That is why the body reacts by letting the pituitary gland release endorphins at a remarkable rate to reduce the pain consumption by fifteen percent only allowing the user to feel only eighty-five percent of the pain that is dealt to them.
Limit: Must have the Kamyuja Bloodlimit, This ability only last for twenty turns before automatically shutting off. After five turns after Chaos has been shut off the user is capable of activating it once again.
Bushin Hassō-ken (Warrior god's Eight Pairs of Punches)
Rank: "B"
Skill: TaiJutsu
Effect: A rapid anti air attack using the second gate. Jumping diagonally forward, the user catches his opponent in the air and does a rapid air combo that ends with a kick that sends the opponent flying to the ground.
Special: ---
Drawback: Same side effects as that of the Celestial Gates. Depending on how many movements the user may have depends on the amount of barrage attacks the user is able to land.
Description: The user unlocks the second Chakra gate and quickly dashes up to an opponent. The user then catches the opponent in the air and performs a combo attack against the opponent before kicking the opponent back into the ground. User is able to perform 2 simple attacks per movement. Depending on the amount of movements the user is able of performing at that moment depends on the amount of attacks the user is able to place on the opponent. The technique sends the opponent into a 10 meter radius crater, plus 3 meters for every class the user is higher than "D".
Limit: Must learn from a Master of Goutetsu 轟鉄 (Strong Iron), Must know Goutetsu 轟鉄 (Strong Iron) Universal Techniques.
Relevant Supplements
Heavy Hitter
Rank: "C"
Skill: Regional Trait
Effect: User has trained in martial arts and so their blows are especially painful.
Special: ---
Drawback: ---
Description: User gains a +5 Trait bonus to Attack Damage. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Rank: "C"
Skill: Regional Trait
Effect: User has trained in martial arts and so their blows are especially painful.
Special: ---
Drawback: ---
Description: User gains a +5 Trait bonus to Attack Damage. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.