Kuro Kamyuja (Finished)
Sept 18, 2018 11:36:21 GMT -7
Post by Jotün Kamyuja on Sept 18, 2018 11:36:21 GMT -7
Name: Kuro Kamyuja
Bloodlimit: Kamyuja
Height: 4,2 Feet
Weight: 100 ibs
Age: 8 (May 20, November 20)
Gender: Male
Alignment: Chaotic, Good
Birth Country: Land of Fire
Zodiac sign: Taurus
Village: Konohagakure
Special: Taijtsu/Medic Specialist
Ninjutsu/Clan Non Specialist
Language: Common
Stats:
Base Movements: 8
Base Hand Seals: 45
Base Seals Reduction:--
Base Armour Points: 120 (+15 Toughness, +15 Improved Toughness, +30 Epic Toughness, +15 Strength of The Earth, Total: 195)
Base Will Saves Natural Resistance: 4 (+3 Will of Men, +6 Impeccable Will, +2 Iron Will, +2 Against Gen Minds Eye, +4 Against Chakra Effects Chakra Resistance)
Base Fortitude Saves Natural Resistance: 5 (+1 Toughness, +2 Great Fortitude, +6 Indomitable Fortitude)
Resistances:
Taijutsu: +2 (Endure Blows) +2 (Roll With It)
Energy Resistances:
Chakra: +20 (Chakra Resistance), +20 (Unscathed)
Taijutsu Specialist
1: Buredono Kenseijin (M) (205/500 Tp)
2: Armiger (M) (0/500 Tp)
3: Tensora (M) (0/500 Tp)
4: Santoryu (M) (0/500 Tp)
5: Air Treck Arts (0/400 Tp)
6: Goutetsu (0/400 Tp)
Medical Specialist
1: Medic (M) (0/500 Tp)
2: Soulcaster (M) (170/500 Tp)
3: Alchemy (M) (0/500 Tp)
4: Ritualist: Restoration (M) (0/500 Tp)
5: Sensor (0/400 Tp)
6:---
Ninjutsu Non-Specialist
1: Sand Release (M) (520/500 Tp)
2: Wind Release (M) (20/500 Tp)
3: Earth Release (20/400 Tp)
4:---
Clan Non-Specialist
1: Kamyuja (M) (130/500 Tp)
2: Venator (M) {Future}
3: Akimichi (GM) (0/500)
4: Inuzuka (0/400)
Miscellaneous
1: Jack of all Trades: Universal Miscellaneous
2: Grand Master: Akimichi
3: Ritualist: Travel
4: Ritualist: Binding
5:--
6:--
7:--
8:--
9:--
10:--
Universals:
1: Universal Miscellaneous (230/1200) (Jack of Trades)
2: Universal Taijutsu (270/600)
3: Universal Ninjutsu (0/1000)
4: Universal Genjutsu (120/400)
Skills: 145 Tp
Warriors Pride: Even being the brute, foul-mouthed, and seemingly anti-social person that he is, above all, Kuro is proud. Proud of his resolve, proud of his Kamyuja lineage, and even proud to be a Shinobi, perhaps to much so, as he finds most people to not be worth his time unless he knows he can benifit from them in some way, but he is far from heartless despite his tough outer shell, once he grows close to someone he is incredibly loyal and protective, a trait influenced by his Inuzuka blood.
His caring and protective side however is one that he rarely shows to anyone else other then Tamotsu, his adoptive father, when he found out that he had a natural talent for Medical Ninjutsu, he started studying the art in secret, having a fear of losing anyone close to him, he strives to become proficient enough so that he never needs to see a comrade die, he however does everything he can to hide and deny his will to protect, he isnt ashamed of being a medical Ninja, but he hates appearing weak or sensitive in any way.
In Combat: Kuro is an individual that believes in honour and glory, always wishing to prove himself in battle any chance he gets, there is nothing he enjoys more then purging the evil from this world, for this reason his fighting style tends to be rather straight forward, no tricks, only a sword in his hand and courage in his heart, for this reason he is constantly looking for some action and hates boring missions, he is normally against fighting dirty, but recognises that sometimes he must do anything in his power to achieve victory.
Motivation: Being a very prideful person, Kuro hates having to be helped by other people, often rejecting help and even doing all in his power to not recieve the aid of others, after graduating from the Academy, he met many people who where far stronger then him, realizing that he often depends on others, he trains diligently in hopes that someday he will never again have to rely on someone elses power, the fact that he was so young only inspired him to train further, as he is constantly underestimated by his peers simply for being a child.
Appearance:
At the age of 8, Kuro was an individual with rather wild looking physical traits, his untamed hair was slightly longer then that of most males, tending to cover a good portion of his forehead and brushed outwards in some pretty awkward directions, unkept and scruffy as if its hardly ever brushed, at the verge of being considered far too messy but still retaining its charm, its dark black colour matching his name.
His facial features include brown, tanned skin, ears that are slightly squarish in shape, a straight nose, softly curved eyebrows, and, most prominent of all, he has unique eyes of a dark red colour that normally make people look twice, the main iris being a much darker red, getting lighter and lighter bordering the pupil, obviously someones mood affects the shape of ones eye, but Kuros eyes almost seem to very slightly change colour depending on his mood, seeming to brighten with a fiery tone when he is angry, and changing to a darker, calmer colouring when bored.
Kuro is taller then average for someone his age, being 55 Inches tall at the Age of 8, this was mostly due mostly to him having larger legs then most, being of Kamyuja lineage however, he is naturally already a bit taller and heavier then the average human simply due to the greater amount of muscles and much denser bones, boasting a superior physique then most and being much stronger as well, having shown to be capable of plucking entire trees out of the ground and hurling them.
As far as Attire goes, Kuro usually weares a black shirt which appears to have its collar torn, it has no sleeves either as they appear to have been ripped off, he also hardly ever wears anything with sleeves as they can really get in the way of his punches, this is especially true due to his inherited abilities, as they make putting on a jacket is pretty much pointless, his resistance to external temperatures is so high that putting one on would barely even make a difference anyways.
Waist down, he often wears black trousers that match the collour of his shirt, tucking the ends into his boots, which provide a small amount of protection and slight increase in the strength of his kicks, not that the added protection or power was needed at all, his legs where more resilient then the boots themselves, his body already eliminated the need to wear to much protection, but this didnt mean that it didnt help, it was best to tank as big a hit as possible.
Kuro Kamyujas exact origins are unknown, as he was found in the middle of the woods at the young age of 2 year old by a group of Shinobi from the Land of Fire who where returning home from a mission, there where no signs of anyone else in the area other then a black snake that lay dead on the ground beside the boy, they came to the conclusion that a person mustve done the deed, someone who clearly didnt look twice at Kuro, whos skin was still intact and unharmed, feeling sorry for the child, they decided it best to take him with them to konoha rather then leave him to die, but soon would they discover that he was no ordinary child, as they approached the boy, noticing the blood on his small hands, they knew instantly that he hadnt been saved from the snake at all, he had in fact just killed it with his tiny little fingers, just wanting to play with it out of facination because of its peculiar shape, he had crushed the creatures skull in his bare hand, and was crying because of the fact that he had killed it, for he was just a child, and had no such intentions.
Upon arriving at Konohagakure, the man who had found Kuro, a Shinobi named Tamotsu, he knew the orphanage wouldnt take the boy if they knew how they had found him, and even if he where to lie, the Orphanage would soon find out about the Childs powers, and any sort of thing could happen to him where they to find out, Tamotsu didnt want him to grow up being made to become a powerful weapon for the village, so he decided he had no choice but to adopt the boy, naming him Kuro.
As the boy grew up, he had to immediately learn to take care of himself, because his adoptive father was a Shinobi, he found little time for Kuro, who spent most of his days alone, he wasnt allowed to play with the other children, and for good reason, his strength was dangerous, especially so for children, even at a young age.
The only thing that made the boys eyes sparkle was the idea of becoming a real soldier, not just any soldier, he hoped to one day become a Shinobi of importance, simply so he could prove his worth to himself and the world, the boy with hair black as night would become known throuoght the entire country...someday. Because of this obsession, his childhood was spent mostly reading about the different Chakra natures, anything that could help him be the best that he could be.
At the young age of 6, he enrolled in the Academy at last, he almost always got high grades on tests and had particular skill in unnarmed combat as well as with blades, but he didnt duel often, after all what kind of Academy Student would try to fight a Kamyuja? Finally, at the Age of 7, he Graduated, becoming a Genin at last, but it meant nothing to him, it was a pathetic title, he knew it would be a long while, but the sooner he got promoted, the better, if needed, the very world would feel his wrath.
But even despite his gift of beyond godlike strength, he would soon come to find that there was much more to being a shinobi and true power then just being physically strong when he graduated from the academy, almost everyone around him, including Genin, where leagues stronger then himself, from mages who could invade minds to soldiers who could make the ground shake with their punches alone, the incredible people he met causing him to place unreasonable expectations on himself which only grew with each passing day.
Will of Men, The
Rank: "C"
Skill: Faith Trait
Effect: Men are creatures of will; their will carries them through a harsh world of politics and physical dangers.
Special: ---
Drawback: ---
Description: User gains a +1 trait bonus to all Will Saves. At "C", "B', "A", and "S" Class level, gain an additional +1 trait bonus. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Able Learner
Rank: "C"
Skill: Social Trait
Effect: The user has great aptitude for learning.
Special: ---
Drawback: ---
Description: When learning a skill, the skill states how many times a die roll may be applied to show how much they learned within that skill. Example, when a user learns "Botany" they gain 5 die rolls. This "trait" increases the amount of die rolls by 1.5 rounded to the highest number at 1 die roll per learning, however any number higher than 1 die roll is rounded down. For example: User learns Botany and gains 5 die rolls. With this Trait they will gain 7 die rolls. However if a user learns Lockpicking they normally get 1 die roll, however with this Trait they will gain 2 die rolls.
Limit: Must start with Character; replaces 2 Freebies.
Chakra Resistance
Rank: "B"
Skill: Chakra Trait
Effect: Some Humans are even less affected by Chakra.
Special: ---
Drawback: ---
Description: Increases the characters natural bonus on saves vs. Chakra Jutsus & Chakra-like effects to +4 Trait Bonus. Users gain a Damage Resistance against Chakra Techniques equal to 20 points Racial Bonus. This trait replaces 2 Freebies.
Limit: Must start with Character; replaces 2 Freebies.
Blink
Rank: "B"
Skill: Chakra Trait
Effect: The user can teleport a brief distance.
Special: ---
Drawback: ---
Description: The user has experienced or traveled through different planes of existence at a young age, and so formed an attunement with the fabric of space. Once per day per class level, the user may teleport 3 meters per Class Level in any direction. The blink teleport may be used in the air or underwater, but it doesn't teleport the user through or into solid spaces unless the user is incorporeal. This brief teleportation takes a weaving movement to use but is an instantaneous action. This trait replaces 2 Freebies.
Limit: Must start with Character; replaces 2 Freebies.
Unscathed
Rank: "C"
Skill: Chakra Trait
Effect: The user is amazingly resistant to energy attacks because of their upbringing or Chakra experimentation.
Special: ---
Drawback: ---
Description: Each type of energy resistance the user has (if any) increases by 20 Armour Points. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Finite Life
Rank: "C"
Skill: Heritage Trait
Effect: A trait that enables the user to survive after death.
Special: ---
Drawback: ---
Description: To be human is to be flawed, limited, and finite; but some humans nonetheless struggle through and work against or despite these limitations. That they live short lives and die gives their time in this life meaning and fuel for art, science, and creativity. Once per day, they do not die until their Temporary Armour Points drop to 0 after taking a death attack, this effect lasts for 5 minutes per Class Level, activation of this technique takes up no movements and happens after a death strike takes place. The amount of Armour Points they gain is 20 points per Class Level. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Blessed Touch
Rank: "C"
Skill: Faith Trait
Effect: User may have been raised in a devout family, studied the divine in a formal church environment, or even learned how to combine traditional healing techniques with those of divine users.
Special: ---
Drawback: ---
Description: In so doing, the user has focused themselves into being the perfect vessel for their deity. Divine power flows through them like a mountain stream, making their healing touch more potent than that of others. User heals one grade higher in damage when performing healing Jutsus (Minor becomes Light, Light becomes Moderate). This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Bloodlimit: Kamyuja
Height: 4,2 Feet
Weight: 100 ibs
Age: 8 (May 20, November 20)
Gender: Male
Alignment: Chaotic, Good
Birth Country: Land of Fire
Zodiac sign: Taurus
Village: Konohagakure
Special: Taijtsu/Medic Specialist
Ninjutsu/Clan Non Specialist
Language: Common
Stats:
Base Movements: 8
Base Hand Seals: 45
Base Seals Reduction:--
Base Armour Points: 120 (+15 Toughness, +15 Improved Toughness, +30 Epic Toughness, +15 Strength of The Earth, Total: 195)
Base Will Saves Natural Resistance: 4 (+3 Will of Men, +6 Impeccable Will, +2 Iron Will, +2 Against Gen Minds Eye, +4 Against Chakra Effects Chakra Resistance)
Base Fortitude Saves Natural Resistance: 5 (+1 Toughness, +2 Great Fortitude, +6 Indomitable Fortitude)
Resistances:
Taijutsu: +2 (Endure Blows) +2 (Roll With It)
Energy Resistances:
Chakra: +20 (Chakra Resistance), +20 (Unscathed)
Taijutsu Specialist
1: Buredono Kenseijin (M) (205/500 Tp)
2: Armiger (M) (0/500 Tp)
3: Tensora (M) (0/500 Tp)
4: Santoryu (M) (0/500 Tp)
5: Air Treck Arts (0/400 Tp)
6: Goutetsu (0/400 Tp)
Medical Specialist
1: Medic (M) (0/500 Tp)
2: Soulcaster (M) (170/500 Tp)
3: Alchemy (M) (0/500 Tp)
4: Ritualist: Restoration (M) (0/500 Tp)
5: Sensor (0/400 Tp)
6:---
Ninjutsu Non-Specialist
1: Sand Release (M) (520/500 Tp)
2: Wind Release (M) (20/500 Tp)
3: Earth Release (20/400 Tp)
4:---
Clan Non-Specialist
1: Kamyuja (M) (130/500 Tp)
2: Venator (M) {Future}
3: Akimichi (GM) (0/500)
4: Inuzuka (0/400)
Miscellaneous
1: Jack of all Trades: Universal Miscellaneous
2: Grand Master: Akimichi
3: Ritualist: Travel
4: Ritualist: Binding
5:--
6:--
7:--
8:--
9:--
10:--
Universals:
1: Universal Miscellaneous (230/1200) (Jack of Trades)
2: Universal Taijutsu (270/600)
3: Universal Ninjutsu (0/1000)
4: Universal Genjutsu (120/400)
Skills: 145 Tp
Character Depth
Personality Traits:
Temper: Kuro is admittedly a rather barbaric sort of person, being short tempered, violent, and sometimes even just rude, his Kamyuja blood never helped with this, as because of it he was born with IED (Interminent Explosive Dissorder) only making him more prone to attempt to end the existence of those who do not respect him, despite this, he is actually very patient with those who he cares about, or who have earned his respect.
Personality Traits:
Temper: Kuro is admittedly a rather barbaric sort of person, being short tempered, violent, and sometimes even just rude, his Kamyuja blood never helped with this, as because of it he was born with IED (Interminent Explosive Dissorder) only making him more prone to attempt to end the existence of those who do not respect him, despite this, he is actually very patient with those who he cares about, or who have earned his respect.
Warriors Pride: Even being the brute, foul-mouthed, and seemingly anti-social person that he is, above all, Kuro is proud. Proud of his resolve, proud of his Kamyuja lineage, and even proud to be a Shinobi, perhaps to much so, as he finds most people to not be worth his time unless he knows he can benifit from them in some way, but he is far from heartless despite his tough outer shell, once he grows close to someone he is incredibly loyal and protective, a trait influenced by his Inuzuka blood.
His caring and protective side however is one that he rarely shows to anyone else other then Tamotsu, his adoptive father, when he found out that he had a natural talent for Medical Ninjutsu, he started studying the art in secret, having a fear of losing anyone close to him, he strives to become proficient enough so that he never needs to see a comrade die, he however does everything he can to hide and deny his will to protect, he isnt ashamed of being a medical Ninja, but he hates appearing weak or sensitive in any way.
In Combat: Kuro is an individual that believes in honour and glory, always wishing to prove himself in battle any chance he gets, there is nothing he enjoys more then purging the evil from this world, for this reason his fighting style tends to be rather straight forward, no tricks, only a sword in his hand and courage in his heart, for this reason he is constantly looking for some action and hates boring missions, he is normally against fighting dirty, but recognises that sometimes he must do anything in his power to achieve victory.
Motivation: Being a very prideful person, Kuro hates having to be helped by other people, often rejecting help and even doing all in his power to not recieve the aid of others, after graduating from the Academy, he met many people who where far stronger then him, realizing that he often depends on others, he trains diligently in hopes that someday he will never again have to rely on someone elses power, the fact that he was so young only inspired him to train further, as he is constantly underestimated by his peers simply for being a child.
Appearance:
At the age of 8, Kuro was an individual with rather wild looking physical traits, his untamed hair was slightly longer then that of most males, tending to cover a good portion of his forehead and brushed outwards in some pretty awkward directions, unkept and scruffy as if its hardly ever brushed, at the verge of being considered far too messy but still retaining its charm, its dark black colour matching his name.
His facial features include brown, tanned skin, ears that are slightly squarish in shape, a straight nose, softly curved eyebrows, and, most prominent of all, he has unique eyes of a dark red colour that normally make people look twice, the main iris being a much darker red, getting lighter and lighter bordering the pupil, obviously someones mood affects the shape of ones eye, but Kuros eyes almost seem to very slightly change colour depending on his mood, seeming to brighten with a fiery tone when he is angry, and changing to a darker, calmer colouring when bored.
Kuro is taller then average for someone his age, being 55 Inches tall at the Age of 8, this was mostly due mostly to him having larger legs then most, being of Kamyuja lineage however, he is naturally already a bit taller and heavier then the average human simply due to the greater amount of muscles and much denser bones, boasting a superior physique then most and being much stronger as well, having shown to be capable of plucking entire trees out of the ground and hurling them.
As far as Attire goes, Kuro usually weares a black shirt which appears to have its collar torn, it has no sleeves either as they appear to have been ripped off, he also hardly ever wears anything with sleeves as they can really get in the way of his punches, this is especially true due to his inherited abilities, as they make putting on a jacket is pretty much pointless, his resistance to external temperatures is so high that putting one on would barely even make a difference anyways.
Waist down, he often wears black trousers that match the collour of his shirt, tucking the ends into his boots, which provide a small amount of protection and slight increase in the strength of his kicks, not that the added protection or power was needed at all, his legs where more resilient then the boots themselves, his body already eliminated the need to wear to much protection, but this didnt mean that it didnt help, it was best to tank as big a hit as possible.
Backstory:
Kuro Kamyujas exact origins are unknown, as he was found in the middle of the woods at the young age of 2 year old by a group of Shinobi from the Land of Fire who where returning home from a mission, there where no signs of anyone else in the area other then a black snake that lay dead on the ground beside the boy, they came to the conclusion that a person mustve done the deed, someone who clearly didnt look twice at Kuro, whos skin was still intact and unharmed, feeling sorry for the child, they decided it best to take him with them to konoha rather then leave him to die, but soon would they discover that he was no ordinary child, as they approached the boy, noticing the blood on his small hands, they knew instantly that he hadnt been saved from the snake at all, he had in fact just killed it with his tiny little fingers, just wanting to play with it out of facination because of its peculiar shape, he had crushed the creatures skull in his bare hand, and was crying because of the fact that he had killed it, for he was just a child, and had no such intentions.
Upon arriving at Konohagakure, the man who had found Kuro, a Shinobi named Tamotsu, he knew the orphanage wouldnt take the boy if they knew how they had found him, and even if he where to lie, the Orphanage would soon find out about the Childs powers, and any sort of thing could happen to him where they to find out, Tamotsu didnt want him to grow up being made to become a powerful weapon for the village, so he decided he had no choice but to adopt the boy, naming him Kuro.
As the boy grew up, he had to immediately learn to take care of himself, because his adoptive father was a Shinobi, he found little time for Kuro, who spent most of his days alone, he wasnt allowed to play with the other children, and for good reason, his strength was dangerous, especially so for children, even at a young age.
The only thing that made the boys eyes sparkle was the idea of becoming a real soldier, not just any soldier, he hoped to one day become a Shinobi of importance, simply so he could prove his worth to himself and the world, the boy with hair black as night would become known throuoght the entire country...someday. Because of this obsession, his childhood was spent mostly reading about the different Chakra natures, anything that could help him be the best that he could be.
At the young age of 6, he enrolled in the Academy at last, he almost always got high grades on tests and had particular skill in unnarmed combat as well as with blades, but he didnt duel often, after all what kind of Academy Student would try to fight a Kamyuja? Finally, at the Age of 7, he Graduated, becoming a Genin at last, but it meant nothing to him, it was a pathetic title, he knew it would be a long while, but the sooner he got promoted, the better, if needed, the very world would feel his wrath.
But even despite his gift of beyond godlike strength, he would soon come to find that there was much more to being a shinobi and true power then just being physically strong when he graduated from the academy, almost everyone around him, including Genin, where leagues stronger then himself, from mages who could invade minds to soldiers who could make the ground shake with their punches alone, the incredible people he met causing him to place unreasonable expectations on himself which only grew with each passing day.
Heritage:
Bearing the blood of a Kamyuja, Kuro is horrendously strong, being capable of feats exeeding even the capabilities of a Medical Ninja, and also those of a Gate user when he activates his Chaos Eye, this heritage affected his personality directly by making him more agressive and violent, his superior strength making him prideful as well. His Inuzuka blood on the contrary gives his teeth a slight fang-like appearance, and affected his loyal and protective side, as he grows older he finds himself growing more and more curious about his parents, having had to train and mostly figure out how to use his Kekkei Genkai on his own without the aid of others, since he never really saw another Kamyuja in the flesh.
In his genes there is also a power yet to be awakened or even discovered, he is not aware of it, but he is part of a long line of demon slayers, adding to his violent nature and creating the will to fight back against the evil and corrupt, and thus he has no problems with fighting dirty when necessary.
Bearing the blood of a Kamyuja, Kuro is horrendously strong, being capable of feats exeeding even the capabilities of a Medical Ninja, and also those of a Gate user when he activates his Chaos Eye, this heritage affected his personality directly by making him more agressive and violent, his superior strength making him prideful as well. His Inuzuka blood on the contrary gives his teeth a slight fang-like appearance, and affected his loyal and protective side, as he grows older he finds himself growing more and more curious about his parents, having had to train and mostly figure out how to use his Kekkei Genkai on his own without the aid of others, since he never really saw another Kamyuja in the flesh.
In his genes there is also a power yet to be awakened or even discovered, he is not aware of it, but he is part of a long line of demon slayers, adding to his violent nature and creating the will to fight back against the evil and corrupt, and thus he has no problems with fighting dirty when necessary.
Freebies
Will of Men, The
Rank: "C"
Skill: Faith Trait
Effect: Men are creatures of will; their will carries them through a harsh world of politics and physical dangers.
Special: ---
Drawback: ---
Description: User gains a +1 trait bonus to all Will Saves. At "C", "B', "A", and "S" Class level, gain an additional +1 trait bonus. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Able Learner
Rank: "C"
Skill: Social Trait
Effect: The user has great aptitude for learning.
Special: ---
Drawback: ---
Description: When learning a skill, the skill states how many times a die roll may be applied to show how much they learned within that skill. Example, when a user learns "Botany" they gain 5 die rolls. This "trait" increases the amount of die rolls by 1.5 rounded to the highest number at 1 die roll per learning, however any number higher than 1 die roll is rounded down. For example: User learns Botany and gains 5 die rolls. With this Trait they will gain 7 die rolls. However if a user learns Lockpicking they normally get 1 die roll, however with this Trait they will gain 2 die rolls.
Limit: Must start with Character; replaces 2 Freebies.
Chakra Resistance
Rank: "B"
Skill: Chakra Trait
Effect: Some Humans are even less affected by Chakra.
Special: ---
Drawback: ---
Description: Increases the characters natural bonus on saves vs. Chakra Jutsus & Chakra-like effects to +4 Trait Bonus. Users gain a Damage Resistance against Chakra Techniques equal to 20 points Racial Bonus. This trait replaces 2 Freebies.
Limit: Must start with Character; replaces 2 Freebies.
Blink
Rank: "B"
Skill: Chakra Trait
Effect: The user can teleport a brief distance.
Special: ---
Drawback: ---
Description: The user has experienced or traveled through different planes of existence at a young age, and so formed an attunement with the fabric of space. Once per day per class level, the user may teleport 3 meters per Class Level in any direction. The blink teleport may be used in the air or underwater, but it doesn't teleport the user through or into solid spaces unless the user is incorporeal. This brief teleportation takes a weaving movement to use but is an instantaneous action. This trait replaces 2 Freebies.
Limit: Must start with Character; replaces 2 Freebies.
Unscathed
Rank: "C"
Skill: Chakra Trait
Effect: The user is amazingly resistant to energy attacks because of their upbringing or Chakra experimentation.
Special: ---
Drawback: ---
Description: Each type of energy resistance the user has (if any) increases by 20 Armour Points. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Finite Life
Rank: "C"
Skill: Heritage Trait
Effect: A trait that enables the user to survive after death.
Special: ---
Drawback: ---
Description: To be human is to be flawed, limited, and finite; but some humans nonetheless struggle through and work against or despite these limitations. That they live short lives and die gives their time in this life meaning and fuel for art, science, and creativity. Once per day, they do not die until their Temporary Armour Points drop to 0 after taking a death attack, this effect lasts for 5 minutes per Class Level, activation of this technique takes up no movements and happens after a death strike takes place. The amount of Armour Points they gain is 20 points per Class Level. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Blessed Touch
Rank: "C"
Skill: Faith Trait
Effect: User may have been raised in a devout family, studied the divine in a formal church environment, or even learned how to combine traditional healing techniques with those of divine users.
Special: ---
Drawback: ---
Description: In so doing, the user has focused themselves into being the perfect vessel for their deity. Divine power flows through them like a mountain stream, making their healing touch more potent than that of others. User heals one grade higher in damage when performing healing Jutsus (Minor becomes Light, Light becomes Moderate). This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.