A energetic place! [Tsu, Kyogi]
Jan 29, 2019 22:24:41 GMT -7
Post by ~88~ on Jan 29, 2019 22:24:41 GMT -7
20/100 cont. frrom this thread here
.....................!!!!!!
Thing's got intense really quick, as Kyogi seemed to channel through the celestial gate's with improved success indicating that this training session was proving more beneficial then any solo training may have afforded before. Not only where they practicing techniques to gain better arsenals, but one had to admit: Something about perfecting the art of real combat between comrades, really brought the best out of ninja. This was perhaps the greatest thing Jai was learning and he found this to be a very pivotal moment in his shinobi life. He felt...like he was awakening a higher self...something dreamed of but hardly realized, until lately...
Jai let his eye's open as he felt a heavy thud ram against his arm placed to the ground. The swift sweep caused his senses to alert, Kyogi had shunshined across the distance with speed that triggered the timin of movements in order to flow through the taijutsu dance he was now learning to familiarize with. It's just like...dancing! Jai thought to himself as his eye lids opened wide with a orange glare to them now, as chakra increased allowing his vision to shift into the power of chaos. He shoved his shoulder sharply, gripped with refusal, and raked upward hard as possible to fling a burst of rubble right at Kyogi interrupting a follow up before he could be overwhelmed. Jai's strength was a large margin greater with every stage he unlocked, so that though his speed gradually inclined, it was not nearly enough to match the speed of the celestial gates. But he could withstand the rush of fierce gate users he learned, and so he turned his mind forward instead of worrying about not keeping up!
!!!!Steady...Got to time this right!!!!
The moment he raked up the earth into Kyogi's face, Jai would watch carefully for a chance to either A) Return shunshin behind Kyogi and deliver the hardest 2 punch combo he could to his rear ifcould manage to get just to the rear side of kyogi in his retreat hopefully or B) Blitzkrieg the hell forward impressively and deliver the Hardest singular punch to Kyogi head on, hopefully before he could counter or anchor earth and maneuver away should he seem fast enough to before Jai could rush after him. The timing in moment's was fast... very fast....Jai would have to make his next decision carefully, and hope he could follow through the dance. Tsu was nowhere involved as the chaos channeling through Jai's mind seemed to fall into the chaotic abandonment at 2nd stage chaos,eyes glowing with orange chakra, brow furrowed angrily. The pressure from matching such intense power increases was a new reality for Jai...This training was more then normal...it was bonding in a way?
"NOT THIS TIME! COME ON!" Jai Roared, forcing himself to grow and advance beyond his past limits. He made a choice towards Kyogi, but what of it?
Chaos Second Stage ‘Rage of Chaos’
Rank: ‘B’
Skill: Taijutsu
Effect: The second stage of chaos allows the user to unlock fifty percent of there max strength, there endurance and durability remains the same as stated as above. There speed, however remains the same and unlike the first stage they no longer suffer any negatives to there movement speed. Once activated the user is now capable of seeing ones aura as it emanates from there body. This also allows the user to negated pain for a short period of time.
Special: You receive no negatives to movement. Though a Kamyuja member is not capable of using chakra gates, they can use there chaos as as substitute in order to go into a chakra gate related fighting style. This eye is capable of mimicking the third and fourth gate. Please note you don't gain the benefits of those chakra gates.
Drawback: ----
Description: Picture When activated the user’s eyes burst in a brillient ember color as a flame like cover overcomes tye eye. This shows as if potential explodes out a new life begins to take over the eyes. Like previously stated before the user is capable of seeing in black n’ white as if they were colored blind, this doesn’t hinder there ability to fight in fact it increase there ability due to the fact they are able to see the aura of chakra emanating from a person’s body. Once this stage of chaos is activated the user is able to demonstrate feats of incredible strength, making them unstoppable to some. This is possible due to the fact it allows the Kamyuja member to tap into only fifty percent of there true strength. Though this allows the user to become incredible strong there time limit is shortly reduced, also unlike before the users speed remains the same as they are no longer sluggish and no longer suffering a negative to there movement speed. When activated the nociceptor that allows a person to feel pain is shut down for a short duration of time. While the nocieptor may be shut down allowing no pain to precede forth to the brain so the brain can register to causing neuropathic pain. While the pain may not be able to transmit to the brain at the time, it is forced to be backed up until the nocieptor is open again. This can be dangerous due to the fact too much pain may not only cause physical pain but psychogenic pain that may kill him if too much damage is taken. That is why the body reacts by letting the pituitary gland release endorphins at a remarkable rate to reduce the pain consumption by twenty percent only allowing the user to feel only eighty percent of the pain that is dealt to them.
Limit: Must have the Kamyuja Bloodlimit, This ability only for ten turns before automatically shutting off. After five turns after Chaos has been shut off the user is capable of activating it once again.
(Option A for Kyogi)
Shunshin no Jutsu - Ko (Body Flicker Technique - Arc)
Rank: "D"
Skill: NinJutsu/TaiJutsu
Effect: A Jutsu that allows a user to rush in an arc in almost instantaneous speed. Allows the user to avoid the opponent's attack and gaze.
Special: ---
Drawback: Takes away the number of usages Shunshin no Jutsu - Oshi (Body Flicker Technique - Push). Same distance applications apply. Same drawbacks apply when over using.
Description: User is able to move in an arc along the ground in almost instantaneous untraceable speed while temporarily masking the user's movements within 10 meters. User may move forward, or backwards if they know Tweh version of Shunshin. This Jutsu is used to get around and behind an opponent without sacrificing multiple Shunshins. Supplement of Shunshin no Jutsu - Oshi (Body Flicker Technique - Push) using same schematics.
Limit: Universal NinJutsu or Universal TaiJutsu, Must know Shunshin no Jutsu - Oshi (Body Flicker Technique - Push)
Speed Jab
Rank: "C", "B", "A"
Skill: TaiJutsu
Effect: This jab gives a fighter high mobility and is often used with the intention of scoring points. Fighters use this variation of the jab when they want to preserve the mobility and balance of their stance.
Special: ---
Drawback: User is unable to use this attack with other attacks. This means user cannot jab, and then hook with the same lead hand while performing the speed jab. User cannot use strength attacks either with Speed Jab.
Description: The speed jab is a variant in which the user takes the time to make fast pacing attacks making the jab come out and attack an opponent much faster. When the user first learns this technique they are able to jab twice in a single movement with their forward hand only performing jabs. When the user then learns the "B" rank version of this technique the user is able to attack three times in a single movement with their lead hand only performing jabs. When the user learns the "A" rank version of this attack the user is able to attack four times in a single movement with their lead hand only performing jabs.
Limit: Must learn in a gym that teaches Bokushingu (Boxing), Must know the Four Punching Basics.
Power Jab
Rank: "C"
Skill: TaiJutsu
Effect: Power can be added to a jab if it is thrown with a moderate step forward.
Special: ---
Drawback: The drawback to this technique is that it takes the fighter out of his boxing stance, committing him to the punch rather more than the speed jab.
Description: A "pivot jab" is the most powerful jab, one in which the weight shifts almost entirely to the lead foot, which pivots to put the mass of the body behind the punch. Jabbing from the hip, rather than from a tight guard, will add power to the jab at the expense of speed. The Power Jab is a strong attack and can be used after the Speed Jab in combinations. This technique works well with combinations as when the user attacks with this technique it feels as if the user hit the opponent with half a rank stronger than normal. One Power Jab however takes up one whole movement for both arms. A great combination is using speed jab for a whole movement followed by a full power jab, or a defensive jab if the opponent steps into the user's space, followed by a power jab.
Limit: Must learn in a gym that teaches Bokushingu (Boxing), Must know the Four Punching Basics.
(OR)
(Option B for Kyogi)
Dash
Rank: "C"
]
Skill: NinJutsu/TaiJutsu
Effect: Allows the user to radically change direction within mid Shunshin no Jutsu.
Special: ---
Drawback: Takes away the number of usages Shunshin no Jutsu - Oshi (Body Flicker Technique - Push). Same distance applications apply. Same drawbacks apply when over using.
Description: User is able to perform with Shunshin no Jutsu - Oshi, and Ken'in. User is able to sharply change direction while in mid Shunshin. Unlike Shunshin no Jutsu - Ko where it becomes an arc, the user may dramatically change to the left, right, or even back. May only be used within the distance of 10 meters even while making the dramatic change in direction.
Limit: Must learn in a gym that teaches Bokushingu (Boxing). Must know Upright Stance or Semi-Crouch. Must know The 5 Shunshin no Jutsu (Body Flicker Technique).
Juggernaut Punch
Rank: “C”
Skill: TaiJutsu
Effect: The user runs forward and swings with all his might. This swing goes from the top of his head to the bottom of his feet, so he can hit someone while on the ground. Kinda dirty huh? This move sends people flying away from him.
Special: ---
Drawback: ---
Description: This technique was designed to send an opponent away from the user. The way it was designed that even though this technique creates a downward punch, how it the user punches will still send an opponent flying away, instead of downwards. Without the basic projectory and how the attack is, this technique simply will not work. This means that a user can’t change this technique up to make an opponent fly down, or up. It works sending the opponent away. What the user does is ball up their fist and twist their wrist slightly. Doing so they raise their foot up off of the ground. This is the opposite foot of their punching arm. Then the user raises the arm up above their head and swings downwards slamming their foot down while raising their other leg back as the user takes a full swing down to their feet. When they make contact to an unsuspecting opponent the user is able to send the opponent flying off into the distance of up to ten meters. This distance raises by five feet per class level past that of “D” Class, which gives them an accumulative distance of thirty meters if the user is an “S” Class character. If the opponent manages to block the attack the distance is cut in half. For every level of Chaos the user activates the distance increases by five meters.
Limit: Must be a Kamyuja Member
Rank: ‘B’
Skill: Taijutsu
Effect: The second stage of chaos allows the user to unlock fifty percent of there max strength, there endurance and durability remains the same as stated as above. There speed, however remains the same and unlike the first stage they no longer suffer any negatives to there movement speed. Once activated the user is now capable of seeing ones aura as it emanates from there body. This also allows the user to negated pain for a short period of time.
Special: You receive no negatives to movement. Though a Kamyuja member is not capable of using chakra gates, they can use there chaos as as substitute in order to go into a chakra gate related fighting style. This eye is capable of mimicking the third and fourth gate. Please note you don't gain the benefits of those chakra gates.
Drawback: ----
Description: Picture When activated the user’s eyes burst in a brillient ember color as a flame like cover overcomes tye eye. This shows as if potential explodes out a new life begins to take over the eyes. Like previously stated before the user is capable of seeing in black n’ white as if they were colored blind, this doesn’t hinder there ability to fight in fact it increase there ability due to the fact they are able to see the aura of chakra emanating from a person’s body. Once this stage of chaos is activated the user is able to demonstrate feats of incredible strength, making them unstoppable to some. This is possible due to the fact it allows the Kamyuja member to tap into only fifty percent of there true strength. Though this allows the user to become incredible strong there time limit is shortly reduced, also unlike before the users speed remains the same as they are no longer sluggish and no longer suffering a negative to there movement speed. When activated the nociceptor that allows a person to feel pain is shut down for a short duration of time. While the nocieptor may be shut down allowing no pain to precede forth to the brain so the brain can register to causing neuropathic pain. While the pain may not be able to transmit to the brain at the time, it is forced to be backed up until the nocieptor is open again. This can be dangerous due to the fact too much pain may not only cause physical pain but psychogenic pain that may kill him if too much damage is taken. That is why the body reacts by letting the pituitary gland release endorphins at a remarkable rate to reduce the pain consumption by twenty percent only allowing the user to feel only eighty percent of the pain that is dealt to them.
Limit: Must have the Kamyuja Bloodlimit, This ability only for ten turns before automatically shutting off. After five turns after Chaos has been shut off the user is capable of activating it once again.
(Option A for Kyogi)
Shunshin no Jutsu - Ko (Body Flicker Technique - Arc)
Rank: "D"
Skill: NinJutsu/TaiJutsu
Effect: A Jutsu that allows a user to rush in an arc in almost instantaneous speed. Allows the user to avoid the opponent's attack and gaze.
Special: ---
Drawback: Takes away the number of usages Shunshin no Jutsu - Oshi (Body Flicker Technique - Push). Same distance applications apply. Same drawbacks apply when over using.
Description: User is able to move in an arc along the ground in almost instantaneous untraceable speed while temporarily masking the user's movements within 10 meters. User may move forward, or backwards if they know Tweh version of Shunshin. This Jutsu is used to get around and behind an opponent without sacrificing multiple Shunshins. Supplement of Shunshin no Jutsu - Oshi (Body Flicker Technique - Push) using same schematics.
Limit: Universal NinJutsu or Universal TaiJutsu, Must know Shunshin no Jutsu - Oshi (Body Flicker Technique - Push)
Speed Jab
Rank: "C", "B", "A"
Skill: TaiJutsu
Effect: This jab gives a fighter high mobility and is often used with the intention of scoring points. Fighters use this variation of the jab when they want to preserve the mobility and balance of their stance.
Special: ---
Drawback: User is unable to use this attack with other attacks. This means user cannot jab, and then hook with the same lead hand while performing the speed jab. User cannot use strength attacks either with Speed Jab.
Description: The speed jab is a variant in which the user takes the time to make fast pacing attacks making the jab come out and attack an opponent much faster. When the user first learns this technique they are able to jab twice in a single movement with their forward hand only performing jabs. When the user then learns the "B" rank version of this technique the user is able to attack three times in a single movement with their lead hand only performing jabs. When the user learns the "A" rank version of this attack the user is able to attack four times in a single movement with their lead hand only performing jabs.
Limit: Must learn in a gym that teaches Bokushingu (Boxing), Must know the Four Punching Basics.
Power Jab
Rank: "C"
Skill: TaiJutsu
Effect: Power can be added to a jab if it is thrown with a moderate step forward.
Special: ---
Drawback: The drawback to this technique is that it takes the fighter out of his boxing stance, committing him to the punch rather more than the speed jab.
Description: A "pivot jab" is the most powerful jab, one in which the weight shifts almost entirely to the lead foot, which pivots to put the mass of the body behind the punch. Jabbing from the hip, rather than from a tight guard, will add power to the jab at the expense of speed. The Power Jab is a strong attack and can be used after the Speed Jab in combinations. This technique works well with combinations as when the user attacks with this technique it feels as if the user hit the opponent with half a rank stronger than normal. One Power Jab however takes up one whole movement for both arms. A great combination is using speed jab for a whole movement followed by a full power jab, or a defensive jab if the opponent steps into the user's space, followed by a power jab.
Limit: Must learn in a gym that teaches Bokushingu (Boxing), Must know the Four Punching Basics.
(OR)
(Option B for Kyogi)
Dash
Rank: "C"
]
Skill: NinJutsu/TaiJutsu
Effect: Allows the user to radically change direction within mid Shunshin no Jutsu.
Special: ---
Drawback: Takes away the number of usages Shunshin no Jutsu - Oshi (Body Flicker Technique - Push). Same distance applications apply. Same drawbacks apply when over using.
Description: User is able to perform with Shunshin no Jutsu - Oshi, and Ken'in. User is able to sharply change direction while in mid Shunshin. Unlike Shunshin no Jutsu - Ko where it becomes an arc, the user may dramatically change to the left, right, or even back. May only be used within the distance of 10 meters even while making the dramatic change in direction.
Limit: Must learn in a gym that teaches Bokushingu (Boxing). Must know Upright Stance or Semi-Crouch. Must know The 5 Shunshin no Jutsu (Body Flicker Technique).
Juggernaut Punch
Rank: “C”
Skill: TaiJutsu
Effect: The user runs forward and swings with all his might. This swing goes from the top of his head to the bottom of his feet, so he can hit someone while on the ground. Kinda dirty huh? This move sends people flying away from him.
Special: ---
Drawback: ---
Description: This technique was designed to send an opponent away from the user. The way it was designed that even though this technique creates a downward punch, how it the user punches will still send an opponent flying away, instead of downwards. Without the basic projectory and how the attack is, this technique simply will not work. This means that a user can’t change this technique up to make an opponent fly down, or up. It works sending the opponent away. What the user does is ball up their fist and twist their wrist slightly. Doing so they raise their foot up off of the ground. This is the opposite foot of their punching arm. Then the user raises the arm up above their head and swings downwards slamming their foot down while raising their other leg back as the user takes a full swing down to their feet. When they make contact to an unsuspecting opponent the user is able to send the opponent flying off into the distance of up to ten meters. This distance raises by five feet per class level past that of “D” Class, which gives them an accumulative distance of thirty meters if the user is an “S” Class character. If the opponent manages to block the attack the distance is cut in half. For every level of Chaos the user activates the distance increases by five meters.
Limit: Must be a Kamyuja Member