Willow Moor
Mar 6, 2019 0:03:33 GMT -7
Post by Deleted on Mar 6, 2019 0:03:33 GMT -7
Willow moor:
The first thing your eyes see as you approach the hamlet was a massive tree that seems to grow out from the center of the town. Never in all your years of travel have you ever seen a tree of such size. Standing three hundred meters tall and growing out into massive wooden talons reaching towards the sky. The massive tree no longer had a single leaf on it. All around the tree is where the residents have sought shelter since the founding of this town. At the base of the Tree sat the tallest building in town, a large cathedral that seemed to mimic the medieval-styled gothic architecture of the ancestor's manor. This place is where many find their peace either through meditation or flagellation. Directly next to the church was a general goods shop who's provisions have grown scarce due to the lack of fresh produce and unreliable shipments. Finding proper supplies might be difficult or pricey. Further down the dirt roads of the hamlet, there sits a tavern where travelers might find a place to rest in the town. Food and Drink can be found here along with other decadent pursuits of the flesh. Other buildings of note are sure to be found after some investigation.
Defensively speaking several obvious defensive structures have been erected as the times grew more dangerous. Wooden Palisades made of consecrated and divine woods and great bonfires burn in the center of town. A speck of light against the glooming and encroaching darkness. Even from a glance, you can tell that this place is on its last legs. The sullen faces of those adventurers who use this place as a staging point to conduct operations were starkly contrasted by the almost joyous lunacy that has long since taken over those who live here. Those who live here have seen hundreds of deaths and twice as many monsters and fiends. The darkness in these lands spreads corruption. None are safe from its vile influences. The towns stress has been mounting and there have been no real signs of respite. In the center of the town at a large encampment of several people wearing matching uniform plate mail and white robes. There seems to be a dozen of them or so.
To the towns, direct north sat the infamous estate. Perched along the top of the tallest hill in town it gave the looming gothic architecture a feel that felt opulent and powerful. Even several miles away from the hamlet the estate's long windowed walls and tall turrets seemed to hang over the town. A permanent reminder of the failure of the once noble family that lived within. All sorts of foul and accursed evil called that place residence now. Before this place would be truly free this wretched place must be purged.
To the East/northeast of the Hamlet set the road towards the coastal area the lake merged into the ocean further to the north. A winding trail would lead to a small port and coastal system of caves that would become revealed as the tides came in and out. The docks once constantly humming with the hustle and bustle of workmen, incoming goods and relics purchased by your late ancestor now lay dead and in disrepair. Attacks from a group of amphibious humanoids and all sorts have long since put to rest any chance of supplies or potential reinforcements coming in from the sea.
To the East and South East of the hamlet lies several long since abandoned buildings where former residents of the hamlet have long since perished or moved closer to the center of town. These buildings now serve as hunting grounds for both man and monster. All manner of beast and psychopath wander these buildings looking for sustenance or Payment. Past these abandoned buildings lay the massive mushroom forest the locals have taken to calling 'The Weald.' The silhouette of the trees and massive fungal caps surrounds the view to the east.
Further West leads to a pathway that eventually arcs further towards the north. What used to be the center of the farming economy of the town. A more recent construction site of mazes and tunnels that were commissioned by your late ancestor for an unknown purpose now is the defining characteristic of this area. The locals have long since been driven from this area as strange man-beast abominations have been seen lurking around the entrance to this place. The locals call this place the Warrens.
To the south was a massive moor of willow swamps where the town earned its namesake. Past that Moor lay the ruins to the great crypts of the Ancestors family. A powerful necromancer known to consort with demons has been building an undead army since your ancestor opened that infernal portal of antediluvian evil. Both the heroes and villains of the ancestor's bloodline are now the toys of that vile man seeking to turn himself into a Lich.
Hamlet Mechanics: Each IC night a Player may do one of the following.
Train 30 TP of any technique they want.
Make 5 crafting posts of any object.
Participate in one Stress relief activity.
Make 3 Search Posts.
Other additional services can be added with the addition of stronghold components.